This might be my favorite Dungeon World playbook, period. It's so fresh and interesting, with powers that are usable in both combat and social situations, and just the right amount of flavor. I've been trying to find cool playbooks for a game I want to GM, but reading this made me want to play a Star Mage immediately in someone else's game. A very cool thing about the Star Mage is that this works in just about any setting imaginable, since you're really just an odd Thing from Somewhere, and your abilities are just as useful in a fantasy setting as they would be in a modern, superhero, or sci-fi one. It's wonderful.
The artwork for the cover page is really evocative too, which is a nice plus.
|