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The Triggerman Momentum-Based GunslingingClick to magnify
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The Triggerman Momentum-Based Gunslinging

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Interjection Games is proud to introduce the triggerman, third in its lineup of momentum martial classes!

 

Momentum Classes

The Master of Forms (momentum monk) - Endzeitgeist top 10 of 2015 nominee

The Assassin (momentum rogue) - Endzeitgeist #6 of 2016!

The Triggerman (momentum gunslinger)

 

What is Momentum?

Momentum is a system that hearkens back to the combo point engines that you find in various video games. In its simplest form, you execute various techniques to build focus, which can then be spent on other techniques. Unlike the rather binary nature of the- admittedly simplistic- video game combo point engines, momentum has techniques with variable points costs, a point cost of 0, alternate versions that cost more, and fixed cost techniques ranging from -1 to -4. This makes each of your actions a choice. Do you build up for another round, sacrifice power from a separate pool to build up faster this combat, or let loose with a big- but not huge- effect right now?

The end goal of momentum is to give the martial classes that use it a heaping dose of freedom, choice, and agency in their turn-to-turn minutiae. Who cares if a class is competitive if all it does is make a full attack each round? We are gamers, and being able to do cool stuff is half the draw of a class.

 

Momentum and Moxie: The Triggerman's Special Mechanic

All of Interjection Games' momentum classes take the core momentum engine and do something unique with it. For the triggerman, whenever you spend 2 or more focus on a single technique, you generate moxie points, which themselves are a currency that can let you weave small effects in between your momentum builders and finishers. Some moxie techniques grant a passive bonus based on the number of moxie points you're holding, while others simply add energy damage to an attack, increase the reach of that one shot that really matters, or assist with a skill check.

Moreover, the triggerman's guns build momentum, not the triggerman himself, allowing him to build up points for multiple finishers simply by swapping out guns frequently. Other class features allow for easily pumping a point of focus into a gun with no focus, thus making the triggerman more about cranking out -1s "mini-finishers" than any other momentum class in the series so far. As a result of the necessary waiting baked into the momentum engine this time around, the triggerman's -2 techniques are generally a heavy power spike over the -1s, and the moxie engine further pushes patience for more power.

 

Product Features

  • The triggerman base class
  • 4 technique trees with 20 techniques each: dragoon, gun fu, marksmanship, and munitions
  • Technique tree specialization bakes build variety right into the class; no archetypes!
  • 2 feats for each technique tree, and a smattering of tree-agnostic feats
  • Favored class bonuses for over 20 races
  • Generic favored class bonuses! Not on the race list? Don't like your race's bonus? Take one of these instead.
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Reviews
Thilo G. [Featured Reviewer]
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February 10th, 2020
An Endzeitgeist.com review This class clocks in at 33 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 30 pages of content, so let’s take a look! The triggerman is, in many ways, an alternative to the gunslin [...]
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Product Information
Author(s)
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Pages
33
Publisher Stock #
IJG133
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20.12 MB
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File Last Updated:
October 22, 2018
This title was added to our catalog on October 22, 2018.