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Saving Saxham

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The village of Saxham has been struck by a terrible curse! Or perhaps it’s being terrorized by demons, ghosts, and the undead? Or… was there a terrible storm? Maybe? No one seems to know exactly what happened here. But the villagers are terrified, bizarre monsters roam the forest, and strange lights strike the woods every night at midnight…

ADVENTURE TYPE: Small Sandbox Mystery

REVIEWS

"Saving Saxham is a fantastic, slightly weird fantasy-ish/dark fantasy module that provides a truly tricky moral conundrum, a clever story and evocative prose. This feels like a module I’d run in my home-game; it is clever, smart, and yes, fun. It has a very distinct narrative voice and is more creative than a TON of modules I’ve read. This is a true winner, and as a person, I LOVE it." --Thilo G. (http://endzeitgeist.com/dungeon-age-saving-saxham-5e/)

"There is something wonderous and unique about Saving Saxham...it all feels very much like a twisted fairy tale. Saving Saxham is yet another beacon of light and hope in a time where a game of imagination and fantasy has never been more commodified, bland, generic and trite. 7 out of 10." --PrinceofNothing (https://princeofnothingblogs.wordpress.com/2019/04/08/review-saving-saxham-dnd-5e-last-wish-for-a-new-age/)

"Good magic, good NPC’s, good information transfer (mostly) and a setup that’s not the same as every other adventure under the sun. It’s not perfect, but it’s a damn sight better than most 5e. I’d run it." --Bryce Lynch (https://tenfootpole.org/ironspike/?p=4436)

DESIGN NOTES

This adventure is intended for characters levels 1 to 3 (5e) or low-level play (OSR). It includes a small village, several wilderness areas, and a simple network of tunnels to explore. Each area contains various encounters and unique magical items. There are many opportunities for combat, but it is possible for players to explore every area and complete every interaction without any combat at all, depending on their choices.

INCLUDES: Story hooks, dialogue prompts, original creature stat blocks, original treasure/items, area overview map, and illustrations.

KEYWORDS: Mystery, ghost, zombie, goblin, elf, sprite, graveyard, cemetery, village, town, tomb

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Reviews (4)
Discussions (3)
Customer avatar
David L March 18, 2019 12:44 am UTC
PURCHASER
I made a written review, not very good at these since I am still new to 5e and to even DMing things. We really enjoyed this and can't wait to see what comes next! I hope this isn't the end of the Dungeon Age series for 2019! And hope you have a presence on Roll20! I would definitely purchase!
Customer avatar
Joseph L September 25, 2018 12:33 pm UTC
PUBLISHER
REVIEW POSTED HERE: http://tenfootpole.org/ironspike/?p=4436
Customer avatar
Joseph L September 11, 2018 11:43 pm UTC
PUBLISHER
This is my first published adventure, and I have many more planned, so I'd love to hear your feedback. Thanks!
Reply
Customer avatar
Brandon H September 23, 2018 9:40 am UTC
PURCHASER
I have only read the preview, but it looks promising. More promising is the fact that Bryce over at tenfootpole.org gave your adventure a positive review which he rarely does, especially for 5e adventures. It's why I decided to check it out.
Reply
Customer avatar
Joseph L September 23, 2018 1:51 pm UTC
PUBLISHER
Thanks, I hope you enjoy it, and I'd appreciate any feedback I might use for future adventures
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Product Information
Electrum seller
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Pages
24
File Size:
3.84 MB
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File Last Updated:
September 10, 2023
This title was added to our catalog on September 11, 2018.
Publisher
Dungeon Age Adventures
Publisher Average Rating