Welcome to part one of the critically acclaimed ZEITGEIST adventure path!
This is the 5th Edition version of this adventure.
In factories throughout the city of Flint, months of ceasless toil by mages, engineers, and shipbuilders have finally concluded. Now well-wishers from across the nation of Risur have come to witness the launch of the world's mightiest vessel of war: the R.N.S. Coaltongue,... [click here for more]
Welcome to the second adventure in the critically acclaimed ZEITGEIST adventure path!
This is the 5th Edition version of this adventure.
Summer smog conceals the skies over Flint, and the skyseers, once able to foretell the future in the wheeling heavens, are blind and discredited. Unnatural tremors shake the city. Protesters brawl with police in the factory district. Fires burn in Flint's... [click here for more]
The next part of the ZEITGEIST adventure path continues the party's investigations into the goings-on in Flint.
This is the 5th Edition version of this adventure.
Summer smog conceals the skies over Flint, and the skyseers, once able to foretell the future in the wheeling heavens, are blind and discredited.
Unnatural tremors shake the city. Protesters brawl with police in the factory district.... [click here for more]
Concluding The Dying Skyseer! In part 3 of this adventure, the party uncovers the fourth investigation thread, the climax, and the conclusion of this complex instalment. Dragonborn arsonist brothers set a factory ablaze, creepy warehouses are investigated, and the PCs try to take down Mayor Reed Macbannin during an earthquake. What will they find in Macbannin Manor? For 4th-level characters.... [click here for more]
Welcome to the third adventure in the critically acclaimed ZEITGEIST adventure path!
This is the 5th Edition version of this adventure.
In the wake of a villain's defeat, his accomplices flee into the seedy underbelly of Flint. The party tracks down an arcanoscientist selling illegal arms and magic developed in labs owned by the fallen villain, and discovers a curious collection of ancient... [click here for more]
The third adventure in the ZEITGEIST adventure path continues in this 33-page instalment!
This is the 5th Edition version of this adventure.
In the wake of a villain's defeat, his accomplices flee into the seedy underbelly of Flint. The party tracks down an arcanoscientist selling illegal arms and magic developed in labs owned by the fallen villain, and discovers a curious collection of... [click here for more]
The third adventure in the ZEITGEIST adventure path concludes in this 30-page instalment!
This is the 5th Edition version of this adventure.
In the wake of a villain's defeat, his accomplices flee into the seedy underbelly of Flint. The party tracks down an arcanoscientist selling illegal arms and magic developed in labs owned by the fallen villain, and discovers a curious collection of... [click here for more]
Download the FREE 60-page Player's Guide and 27-page Campaign Guide for the 5th Edition adventure path, ZEITGEIST: The Gears of Revolution!
These are the 5th Edition versions of these guides.
Player's Guide
The all-new Player's Guide for ZEITGEIST: The Gears of Revolution! This Player's Guide is a whopping 60 pages of FREE material for players planning... [click here for more]
A clandestine sale of military secrets draws your party to a gathering at a remote manor in the Malice Lands, where the thief and their buyer aren’t the only guests with a hidden agenda.
Among the several foreign travelers are a scholar plumbing the manor’s vile history, a too-friendly preacher, two veterans who fought on opposite sides of the last war, and a prophet who foretells a greater war... [click here for more]