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Gate Pass GazetteLevel Up: Advanced 5th EditionWhat's OLD is NEW (WOIN)
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Russ Morrissey's 1d100 Tavern Drinks

Russ Morrissey's 1d100 Tavern Drinks


This small booklet, is designed to help you quickly describe tavern drinks in your game. Ales, beers, lagers, spirits, rum, grog, mead, cider, bitter, whiskey, port - created by dwarves, gnomes, elves, orcs, and more. In the pages of this short document, you'll find 100 different drinks. When in need, simply throw 1d100 and voila! You have a drink to describe to your players! Drinks such...   [click here for more]
EN Publishing  $0.50

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Russ Morrissey's 1d100 Technobabbles

Russ Morrissey's 1d100 Technobabbles


This small booklet, is designed to help you quickly use a bit of technobabble in your game. It means nothing; but if you say it convincingly, it can mean anything you want it to! In the pages of this short document, you'll find 100 different bits of technobable. When in need, simply throw 1d100 and voila! You have a complicated sci-fi thing to describe to your players! Things such as:...   [click here for more]
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Russ Morrissey's 1d100 Technobabbles II

Russ Morrissey's 1d100 Technobabbles II


This small booklet, is designed to help you quickly use a bit of technobabble in your game. It means nothing; but if you say it convincingly, it can mean anything you want it to! This time with added verbs! You can now conteract, align, recalibrate, isolate, hamonize, synchronize, recollimate, oscillate, align, reverse, and nullify with the best of them! In the pages of this short document, you'll...   [click here for more]
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SANTIAGO AP #1: A Visit to Keepsake: The Hunt Begins (D&D 4th EDITION)

SANTIAGO AP #1: A Visit to Keepsake: The Hunt Begins (D&D 4th EDITION)


THIS IS THE D&D 4E VERSION OF THIS PRODUCT. Welcome to the first adventure in the SANTIAGO: A Myth of the Far Future adventure path for the Dungeons & Dragons 4th Edition! In this adventure for 1st-level heroes, the PCs hunt down their first bounty, receive information about the greatest outlaw ever to live, and deal with a territorial rival. SANTIAGO: A Myth of the Far...   [click here for more]
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SANTIAGO AP #1: A Visit to Keepsake: The Hunt Begins (PATHFINDER RPG)

SANTIAGO AP #1: A Visit to Keepsake: The Hunt Begins (PATHFINDER RPG)


THIS IS THE PATHFINDER RPG VERSION OF THIS PRODUCT. Welcome to the first adventure in the SANTIAGO: A Myth of the Far Future adventure path for the Pathfinder RPG! In this adventure for 1st-level heroes, the PCs hunt down their first bounty, receive information about the greatest outlaw ever to live, and deal with a territorial rival. SANTIAGO: A Myth of the Far Future is a sci-fi...   [click here for more]
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SANTIAGO AP #2: Belladonna, Nightshade, and the Sargasso Rose (D&D 4th Edition)

SANTIAGO AP #2: Belladonna, Nightshade, and the Sargasso Rose (D&D 4th Edition)


THIS IS THE D&D 4th Edition VERSION OF THIS PRODUCT. Welcome to the second adventure in the SANTIAGO: A Myth of the Far Future adventure path for D&D 4E! In this adventure, the heroes continue their hunt for the greatest outlaw of them all. Belladonna, Nightshade and the Sargasso Rose brings the heroes into a deeper plot. Fresh from their meeting...   [click here for more]
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SANTIAGO AP #2: Belladonna, Nightshade, and the Sargasso Rose (PATHFINDER RPG)

SANTIAGO AP #2: Belladonna, Nightshade, and the Sargasso Rose (PATHFINDER RPG)


THIS IS THE PATHFINDER RPG VERSION OF THIS PRODUCT. Welcome to the second adventure in the SANTIAGO: A Myth of the Far Future adventure path for the Pathfinder RPG! In this adventure, the heroes continue their hunt for the greatest outlaw of them all. Belladonna, Nightshade and the Sargasso Rose brings the heroes into a deeper plot. Fresh from their...   [click here for more]
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SANTIAGO AP #3: Of Devils & Virgins (D&D 4th Edition)

SANTIAGO AP #3: Of Devils & Virgins (D&D 4th Edition)


THIS IS THE D&D 4th Edition VERSION OF THIS PRODUCT. Welcome to the third adventure in the SANTIAGO: A Myth of the Far Future adventure path for the D&D 4E! In this adventure, the heroes continue their hunt for the greatest outlaw of them all. Socrates is hard to please: He lives in the shade of the gallows-trees; He prays for life on bended knees - But he's bound for hell,...   [click here for more]
EN Publishing  $3.00

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SANTIAGO AP #3: Of Devils & Virgins (Pathfinder RPG)

SANTIAGO AP #3: Of Devils & Virgins (Pathfinder RPG)


THIS IS THE PATHFINDER RPG VERSION OF THIS PRODUCT. Welcome to the third adventure in the SANTIAGO: A Myth of the Far Future adventure path for the Pathfinder RPG! In this adventure, the heroes continue their hunt for the greatest outlaw of them all. Socrates is hard to please: He lives in the shade of the gallows-trees; He prays for life on bended knees -...   [click here for more]
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SANTIAGO AP #4: Coming Attractions on Calliope (D&D 4th Edition)

SANTIAGO AP #4: Coming Attractions on Calliope (D&D 4th Edition)


THIS IS THE D&D 4th Edition VERSION OF THIS PRODUCT. Welcome to the fourth adventure in the SANTIAGO: A Myth of the Far Future adventure path for D&D 4th Edition! In this adventure, the heroes continue their hunt for the greatest outlaw of them all. A tip from the Virgin Queen before she left them sends the heroes to the magnificent and illustrious Pleasure Planet...   [click here for more]
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SANTIAGO AP #4: Coming Attractions on Calliope (Pathfinder RPG)

SANTIAGO AP #4: Coming Attractions on Calliope (Pathfinder RPG)


THIS IS THE PATHFINDER RPG VERSION OF THIS PRODUCT. Welcome to the fourth adventure in the SANTIAGO: A Myth of the Far Future adventure path for the Pathfinder RPG! In this adventure, the heroes continue their hunt for the greatest outlaw of them all. A tip from the Virgin Queen before she left them sends the heroes to the magnificent and illustrious Pleasure Planet of...   [click here for more]
EN Publishing  $3.00 $1.80

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SANTIAGO: A Myth of the Far Future Campaign Guide (4E)

SANTIAGO: A Myth of the Far Future Campaign Guide (4E)


THIS IS THE D&D 4E VERSION OF THIS PRODUCT. Welcome to the SANTIAGO: A Myth of the Far Future adventure path. In this campaign, the heroes will take on the role of bounty hunters who find themselves challenged across eleven adventures spanning levels 1 to 20 in a search for a legendary bandit. They will travel to different worlds, battle outlaws, face of with rival bounty hunters,...   [click here for more]
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SANTIAGO: A Myth of the Far Future Player's Guide (4E)

SANTIAGO: A Myth of the Far Future Player's Guide (4E)


THIS IS THE D&D 4E VERSION OF THIS PRODUCT.  This book is designed to help you, as a player, design a character for use in the SANTIAGO: A Myth of the Far Future adventure path, as well as futuristic campaigns of your own. Join the hunt for Santiago in Mike Resnick's far future galaxy using the D&D 4E rules, or start a futuristic campaign of yof your own with this book and...   [click here for more]
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SANTIAGO: A Myth of the Far Future Player's Guide (PATHFINDER RPG)

SANTIAGO: A Myth of the Far Future Player's Guide (PATHFINDER RPG)


THIS IS THE PATHFINDER RPG VERSION OF THIS PRODUCT. Welcome to the SANTIAGO: A Myth of the Far Future adventure path!  In this adventure path, the PATHFINDER RPG blasts off into space as you take the role of bounty hunters hot on the trail of the greatest intergalactic bandit of them all!  You'll encounter rival bounty hunters, aliens, cyborgs, and more as you explore the...   [click here for more]
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Scoundrels of the Old West: Cowboy

Scoundrels of the Old West: Cowboy


Feel like adding a little gunslinging action to your 4E game? The new Scoundrels of the Old West series of articles by Malcolm Northwinter brings the flavor of the classic western kicking and screaming into the realms of D&D! This article details the Cowboy profession, and the Gunslinger paragon path, along with stats for the revolver and shotgun. With powers like "Dance You Cowardly Varmint"...   [click here for more]
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Secrets of Theurgy

Secrets of Theurgy


Secrets of Theurgy Written by: M Jason Parent Page Count: 15 pages Mystic theurges use arcane methods to explore their spirituality and faith, and then seek within this faith for secrets and abilities that can be applied to their arcane studies. This blurring of the traditional lines of esoteric and faith grants mystic theurges incredible powers...   [click here for more]
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Son of a Portable Hole

Son of a Portable Hole


The sequel to the ENnie / GenCon d20 Award-winning* Portable Hole Full of Beer (this product contains no alcohol) is Here! That's right! The product that made Ryan Dancey exclaim "God Help Us All"** Introducing the FLUMPHONOMICON, page after page of Flumphy goodness, featuring Avatars of the Flumph, the Lord of the Flumph, the dreaded Dark Flumph and mighty Dire Flumph, and more! All Flumph, All the...   [click here for more]
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Space Fight! (Charity Release)

Space Fight! (Charity Release)


Profits from this product go to the preferred charity (the Ian Rennie Hospice, which cared for his uncle when he was terminally ill) of one of the authors, Doug Massie, who sadly passed away earlier this year. Nobody knew how it happened. Perhaps it was some ghastly dimensional experiment gone wrong; or perhaps it was a highly improbable coincidence of cosmic anomalies. But when a Federation...   [click here for more]
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SPACE FIGHT! Counter Pack

SPACE FIGHT! Counter Pack


This FREE counter pack is designed for use with the SPACE FIGHT! starship combat game from EN Publishing, or with other hex-based games of tactical starship ocmbat. The pack includes: A ship recognition chart Spaceship counters A blank hex map ...   [click here for more]
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Starscape Hex Maps

Starscape Hex Maps


Six basic starscape hex maps for use in space tactical boardgames.  Each is one page of A4/Letter, allowing you to print out different combinations and join them together.  If you're looking for starscape hex maps at a pinch, these are cheap and do the job! Six hex maps include: Blank (black) without stars Clear with background stars only Lens flare Distant star Bright sun Bright coloured light ...   [click here for more]
EN Publishing  $1.25

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Starscape Hex Maps 2: Natural Phenomenon

Starscape Hex Maps 2: Natural Phenomenon


Seven new starscape hex maps for your sci-fi tactical gaming! These maps include various natural phenomena found in space for a naturlistic space combat environment! Each is one page of A4/Letter, allowing you to print out different combinations and join them together. If you're looking for starscape hex maps at a pinch, these are cheap and do the job! Seven hex maps include: Space filled with...   [click here for more]
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Starscape Hex Maps 3: Planets & Asteroids

Starscape Hex Maps 3: Planets & Asteroids


Five new starscape hex maps for your sci-fi tactical gaming! These maps include various natural phenomena found in space for a naturlistic space combat environment! Each is one page of A4/Letter, allowing you to print out different combinations and join them together. If you're looking for starscape hex maps at a pinch, these are cheap and do the job! Five hex maps include: Green planet Planet...   [click here for more]
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Starscape Hex Maps 4: Nebulae

Starscape Hex Maps 4: Nebulae


Six new starscape hex maps for your sci-fi tactical gaming! These maps include various nebulae found in space for a naturlistic background to your space combat environment! Each is one page of A4/Letter, allowing you to print out different combinations and join them together. If you're looking for starscape hex maps at a pinch, these are cheap and do the job! Six hex maps include: Crab nebula Pleiades...   [click here for more]
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Starscape Hex Maps 5: Galaxies

Starscape Hex Maps 5: Galaxies


Six new starscape hex maps for your sci-fi tactical gaming! These maps include various galaxies as backdropsfor a naturlistic space combat environment! Each is one page of A4/Letter, allowing you to print out different combinations and join them together. If you're looking for starscape hex maps at a pinch, these are cheap and do the job! Six hex maps include: 5 different galaxy backdrops 1...   [click here for more]
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Steam & Steel: A Guide to Fantasy Steamworks

Steam & Steel: A Guide to Fantasy Steamworks


E.N.Publishing brings you the long awaited (and long-delayed) essential toolkit for adding steamworks to your d20 game. Not merely a list of steamwork devices and toys, this work discusses the vital aspects of adding steamworks to a game. How will steamworks affect society, magic, religion and warfare? How are these steamworks powered? Through coal and oil burning engines, arcane power sources, or...   [click here for more]
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Strongholds I: The Basics

Strongholds I: The Basics


Rules for building strongholds in D&D 4E. Your stronghold may be a castle, a tower, a temple, a mansion, a farm, a thieves guild - anything you like! Why have a stronghold? Your character works hard for his money - plundering tombs, killing things and taking their stuff, accomplishing dangerous feats of derring-do. So why would he spend his money on a building rather than on a shiny new suit...   [click here for more]
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The Carrion Huntress

The Carrion Huntress


Lus na H'oidhche is the Carrion Huntress This small supplement for Thee Compleat Librum ov Gar'Udok's Necromantic Artes details Lus na H'oidhche, a half-orc scavenger and assassin as well as full stats for vultures and dire vultures (her animal companions). ...   [click here for more]
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The Elements of Magic (Original)

The Elements of Magic (Original)


The Elements of Magic Written By: Matt Blakeley Page Count: 52 pages Illustrated by: Robin Blakeley, Chris Shepard, Matt Blakeley, Aaron Morgan The Elements of Magic is a rules module designed to replace the "fire and forget" spell system of the d20 Core Rules. The d20 spell system, while balanced and...   [click here for more]
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The Fantastic Science: A Technologist Sourcebook

The Fantastic Science: A Technologist Sourcebook


Magic and technology have a complex relationship in Fantasy d20 games, and seldom are both powerful in any given setting, since the ideals of modern science can clash with the style of fantasy roleplaying. In these pages, however, you will find an entirely new spellcasting tradition that wields elaborate technology and commands the laws of fantasy pseudo-science, designed to let this particular brand...   [click here for more]
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The Ironics

The Ironics


The Ironics Written by: Eric Jensen They're not Iconic. They're Ironic. Who are the Ironics? They may be a misfit band of unlikely heroes or a misguided group of mercenaries looking to line their pockets with a bit of coin. How their tales unfold is entirely up to the players and the game master. From E.N. Publishing -- the company that brought you the NPC...   [click here for more]
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The Judicial Legion of Adventurers #1: The Dark Avenger

The Judicial Legion of Adventurers #1: The Dark Avenger


The Judicial Legion of Adventurers, known as the “JLA”, is a group of powerful heroes dedicated to fighting evil and injustice. Their epic abilities, global renown, and awe-inspiring reputations are enough to make even the most depraved arch-lich think twice, and give demon lords and mighty dragons pause to reconsider the wisdom of going up against them. A wealthy merchant who devoted...   [click here for more]
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Three Arrows for the King: The Archer's Guide (Revised)

Three Arrows for the King: The Archer's Guide (Revised)


  Three Arrows for the King The Archer's Guide 3.5 RevisionWritten By: M Jason Parent & Neal Levin Page Count: 50 pages Cover Art by: Jason Chambers Illustrated by: Patrik Almquist, Tony Monorchio, Gillian Pearce & Christian Spalthoff Everything you need for archery in your fantasy d20 game can be found in...   [click here for more]
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TO SLAY A DRAGON: NPC Portrait Cards

TO SLAY A DRAGON: NPC Portrait Cards


(Please note: card decks from RPGNow and DTRPG do NOT come with a tuck box). This NPC Portraits Deck contains 42 illustrations of named NPCs from EN Publishing's TO SLAY A DRAGON adventure - each drawn by artist Claudio Pozas, with a brief description on the reverse side. When your players meet an NPC, show them the card. They'll soon come to recognise and remember them! Additionally,...   [click here for more]
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Tournaments, Fairs, & Taverns #1: Archery Contests

Tournaments, Fairs, & Taverns #1: Archery Contests


Several years ago, EN Publishing released its best-ever selling d20 rulebook, Tournaments, Fairs, & Taverns. The book contained dozens of ways to include games and events found at... well, at tournaments, fairs, and taverns. From the expected martial contests such as jousting and archery, tavern games using cards or dice, to more exotic games such as The Everyman's Fireball, Squashgoblin,...   [click here for more]
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Tournaments, Fairs, & Taverns #2: Drinking

Tournaments, Fairs, & Taverns #2: Drinking


Some scholars believe that civilization would not exist if alcohol had not given early peoples a reason to settle in one place where they could make alcoholic beverages. Certainly, drinking is an important part of many cultures. To many, socializing over a couple of drinks is a cherished and enjoyable tradition, while others decry alcoholism as an unavoidable source of clumsiness and stupidity. Alcoholic...   [click here for more]
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Tournaments, Fairs, and Taverns: D&D 3.5

Tournaments, Fairs, and Taverns: D&D 3.5


This is the original D&D 3.5 version of this book. There is a separate Pathfinder version. D20 sourcebook containing various "games within the game". Need rules for a card game or a fairground contest for your game? Need a quick archery tournament, or rules for arm-wrestling? Then this is the book for you! Also includes a sample tournament, fair and tavern making full use of these rules and plenty...   [click here for more]
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Tournaments, Fairs, and Taverns: PATHFINDER

Tournaments, Fairs, and Taverns: PATHFINDER


The BESTSELLING sourcebook returns - for the PATHFINDER RPG!  We've produced an updated, revised version of our best ever selling book, Tournaments, Fairs, & TavernsThe reviews for the D&D 3.5 version of this book were universally glowing!  Folks have been begging for a Pathfinder version for years, and now here it is.   "One of the best sourcebooks I ever...   [click here for more]
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Ultimate Classes - Heroes of Code

Ultimate Classes - Heroes of Code


Ultimate Classes Heroes of Code Written by: Marcin Adamczyk Illustrated by: Matthew Cuenca Tired of every Paladin looking the same? Welcome to Heroes of Code, the first of five Ultimate Classes products revising and adding to the d20 fantasy core classes. Each product in this series presents...   [click here for more]
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War of the Burning Sky (DnD 3.5)  #11: Under the Eye of the Tempest

War of the Burning Sky (DnD 3.5) #11: Under the Eye of the Tempest


As Leska's plans near fruition in the depths of Ragesia, an old acquantaince shows his true colors, and the coastal town of Seaquen, home of the Lyceum Academy and a rallying point for thousands of refugees, finds itself the target of a new, more dangerous attack! Certain of his own invincibility, the wind-powered archmage Pilus seeks to destroy his old rivals, the mages of Lyceum Academy. Another...   [click here for more]
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War of the Burning Sky (DnD 3.5)  #12: The Beating of the Aquiline Heart

War of the Burning Sky (DnD 3.5) #12: The Beating of the Aquiline Heart


 In the stunning finale to the War of the Burning Sky Campaign Saga, the heroes lead their armies on a final assault against the might of the Ragesian Empire, and cut out the heart of their foe, the tyrannical Leska. Companies of fiends, legions of deadly warriors, furious beaats, and titanic arcane creations defend the desolate Opaline Wastes, for in the caverns below, Supreme Inquisitor Leska...   [click here for more]
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War of the Burning Sky (DnD 3.5)  #1: The Scouring of Gate Pass

War of the Burning Sky (DnD 3.5) #1: The Scouring of Gate Pass


The dramatic beginning of the War of the Burning Sky Campaign Saga, The Scouring of Gate Pass kicks off a war of epic proportions as a mighty magical empire marches for conquest. Their first stop is the vital mountain road through the city of Gate Pass, where the PCs, not yet aware of the role they will play in the coming conflict, lie in the path of a military juggernaut. As Gate Pass falls under...   [click here for more]
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War of the Burning Sky (DnD 3.5)  #2: The Indomitable Fire Forest of Inneno

War of the Burning Sky (DnD 3.5) #2: The Indomitable Fire Forest of Inneno


The journey between Gate Pass and distant Lyceum is long; along the way lies a forest that has burned for decades, where a dream monster holds sway. Before escaping the raging flames, the heroes become caught in a three-way conflict with a fiend, the fierce spirit of the forest itself, and a clan of pernicious fey who possess a powerful weapon for the coming war. Welcome to the second adventure...   [click here for more]
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War of the Burning Sky (DnD 3.5)  #3: Shelter from the Storm

War of the Burning Sky (DnD 3.5) #3: Shelter from the Storm


Freed from the flames of Innenotdar, the heroes reach the small seaside village of Seaquen and the magical academy, Lyceum. But Seaquen is no safe haven: there are spies, refugees, and a fleet of hostile ships to contend with, to say nothing of an oncoming hurricane which may not be entirely natural. Can you survive long enough to learn the secrets held at Lyceum, while you struggle to save your...   [click here for more]
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War of the Burning Sky (DnD 3.5)  #4: The Mad King's Banquet

War of the Burning Sky (DnD 3.5) #4: The Mad King's Banquet


While Seaquen recovers from an unnatural natural disaster, the heroes undertake a quest to find allies in the nearby nation of Dassen before the Ragesian army arrives. But the heroes discover strange tidings surrounding Dassen's King Steppengard. What afflicts the King, and is Duke Gallo truly conspiring against him? Seaquen's survival depends on unravelling the mystery. What kind of feast can...   [click here for more]
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War of the Burning Sky (DnD 3.5)  #5: Mission to the Monastery of Two Winds

War of the Burning Sky (DnD 3.5) #5: Mission to the Monastery of Two Winds


As the war spreads to new nations, the heroes set out for The Monastery of Two Winds, whose leaders - two enigmatic brothers - can guide the way to retrieving the lost Torch of the Burning Sky, which will tip the balance of power. But two enemies threaten the order.  From without, remnants of the army of Emperor Coaltongue besiege the mountain monastery.  From within, one of the order's own is...   [click here for more]
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War of the Burning Sky (DnD 3.5)  #6: Tears of the Burning Sky

War of the Burning Sky (DnD 3.5) #6: Tears of the Burning Sky


In search of the Torch of the Burning Sky, the heroes set out for Sindaire and Castle Korstull, the canyon fortress where Emperor Drakus Coaltongue was slain. Their destination lies within an endless firestorm, the result of a peculiar rupture in the fabric of the planes.  While the castle surely holds clues to the fate of the emperor and his Torch, the heroes will have to contend with the undead,...   [click here for more]
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War of the Burning Sky (DnD 3.5)  #7: Trial of Echoed Souls

War of the Burning Sky (DnD 3.5) #7: Trial of Echoed Souls


The heroes stand poised to seize control of their fate and the ongoing war, but only if they are the first to claim the Torch of the Burning Sky. Seeking the legendary artifact of Emperor Coaltongue, the heroes explore a haunted forest and must face its dangers while contending with patrols sent by two two armies who are racing to capture the Torch.  From there, the heroes must travel to a sentient...   [click here for more]
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War of the Burning Sky (DnD 3.5)  #8: O, Wintry Song of Agony

War of the Burning Sky (DnD 3.5) #8: O, Wintry Song of Agony


  As war rages on multiple fronts, the heroes call upon their allies for a strike against a secret, frozen fortress  that defends the Scourge. Deep in the heart of northern Ragesia, the Scourge is Supreme Inquisitor Leska's greatest weapon:  a device powered by the suffering of thousands of prisoners which, if completed, could annihilate a city from across the world.  The heroes must assault...   [click here for more]
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War of the Burning Sky (DnD 3.5)  #9: The Festival of Dreams

War of the Burning Sky (DnD 3.5) #9: The Festival of Dreams


War began with the New Year as the Ragesian Army assaulted the city of Gate Pass. Now, as the heroes return to where their quest began, the local rebellion rallies to their cause, battling in the streets as they defiantly celebrate a long-delayed holiday. But Ragesia has far stranger minions than mere soldiers and beasts. Sleeping horrors strain to pass through to the world of flesh, and though victory...   [click here for more]
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War of the Burning Sky (DnD 3.5)  Campaign Saga - Campaign Guide

War of the Burning Sky (DnD 3.5) Campaign Saga - Campaign Guide


This free supplement is designed for GMs running the War of the Burning Sky Campaign Saga. It is not intended to be read by players. Players should instead download the Player's Guide. War of the Burning Sky is a high fantasy campaign saga that thrusts the player characters into a war of mythic proportions. Ever-escalating conflicts, powered by mighty magic and fervent faith, threaten...   [click here for more]
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