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Gate Pass GazetteLevel Up: Advanced 5th EditionWhat's OLD is NEW (WOIN)
Awfully Cheerful EngineD&D 5th EditionWar of the Burning Sky
Adventures in ZEITGEIST
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ZEITGEIST #2.3: The Dying Skyseer (5th Edition)

ZEITGEIST #2.3: The Dying Skyseer (5th Edition)


Concluding The Dying Skyseer! In part 3 of this adventure, the party uncovers the fourth investigation thread, the climax, and the conclusion of this complex instalment. Dragonborn arsonist brothers set a factory ablaze, creepy warehouses are investigated, and the PCs try to take down Mayor Reed Macbannin during an earthquake. What will they find in Macbannin Manor? For 4th-level characters....   [click here for more]
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ZEITGEIST #3.1: Digging For Lies (5th Edition)

ZEITGEIST #3.1: Digging For Lies (5th Edition)


Welcome to the third adventure in the critically acclaimed ZEITGEIST adventure path! This is the 5th Edition version of this adventure. In the wake of a villain's defeat, his accomplices flee into the seedy underbelly of Flint. The party tracks down an arcanoscientist selling illegal arms and magic developed in labs owned by the fallen villain, and discovers a curious collection of ancient...   [click here for more]
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ZEITGEIST #3.2: Digging For Lies (5th Edition)

ZEITGEIST #3.2: Digging For Lies (5th Edition)


The third adventure in the ZEITGEIST adventure path continues in this 33-page instalment! This is the 5th Edition version of this adventure. In the wake of a villain's defeat, his accomplices flee into the seedy underbelly of Flint. The party tracks down an arcanoscientist selling illegal arms and magic developed in labs owned by the fallen villain, and discovers a curious collection of...   [click here for more]
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ZEITGEIST #3.3: Digging For Lies (5th Edition)

ZEITGEIST #3.3: Digging For Lies (5th Edition)


The third adventure in the ZEITGEIST adventure path concludes in this 30-page instalment! This is the 5th Edition version of this adventure. In the wake of a villain's defeat, his accomplices flee into the seedy underbelly of Flint. The party tracks down an arcanoscientist selling illegal arms and magic developed in labs owned by the fallen villain, and discovers a curious collection of...   [click here for more]
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ZEITGEIST Adventure Path Player's Guide & Campaign Guide (5th Edition)

ZEITGEIST Adventure Path Player's Guide & Campaign Guide (5th Edition)


Download the FREE 60-page Player's Guide and 27-page Campaign Guide for the 5th Edition adventure path, ZEITGEIST: The Gears of Revolution! These are the 5th Edition versions of these guides. Player's Guide The all-new Player's Guide for ZEITGEIST: The Gears of Revolution! This Player's Guide is a whopping 60 pages of FREE material for players planning...   [click here for more]
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Zeitgeist Starter Set [Pathfinder] [BUNDLE]

Zeitgeist Starter Set [Pathfinder] [BUNDLE]


THIS STARTER SET CONTAINS THREE FULL-COLOR SOFTCOVER BOOKS WHICH WILL BE SHIPPED TO YOU SEPARATELY.  THIS IS A BUNDLE PRODUCT.  THIS IS NOT A DIGITAL PRODUCT. Steam and soot darken the skies above the city of Flint, and winds sweeping across its majestic harbor blow the choking products of industrial forges into the fey rainforests that dot its knife-toothed mountains. Since the earliest...   [click here for more]
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ZEITGEIST: The Full Pathfinder RPG Adventure Path! [BUNDLE]

ZEITGEIST: The Full Pathfinder RPG Adventure Path! [BUNDLE]


THE ENTIRE CRITICALLY ACCLAIMED ADVENTURE PATH FOR OVER 50% OFF! Save over $50 on 13 adventures, 2 guides, and accessories!  "Zeitgeist is the best roleplaying campaign ever produced." -Ajar Steam and soot darken the skies above the city of Flint, and winds sweeping across its majestic harbor blow the choking products of...   [click here for more]
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Zeitgeist: The Gears of Revolution - DIGITAL BOXED SET!

Zeitgeist: The Gears of Revolution - DIGITAL BOXED SET!


700+ pages - five adventures, two guides, a naval supplement and a deck of cards - the first act of the critically acclaimed ZEITGEIST: The Gears of Revolution Adventure Path now compiled into single digital boxed set. This boxed set contains: ZEITGEIST: The Gears of Revolution - Act One: The Investigation Begins compilation of five breathtaking adventures plus bonus content! The EXTENDED ZEITGEIST...   [click here for more]
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[5E] A Touch of Class (Revised): 7 New Classes for 5th Edition

[5E] A Touch of Class (Revised): 7 New Classes for 5th Edition


Meet the full alchemist, cardcaster, diabolist, feywalker, morph, noble, and occultist classes for your 5E games in this 70-page book! NOTE: This book was revised in June 2019!  These seven classes originally appeared in EN5ider, the 5th Edition patreon. Over time, they have been revised and updated after plenty of feedback from the community, and now they're ready to be presented...   [click here for more]
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[WOIN] Real Solspace: A Guide to our Stellar Neighborhood

[WOIN] Real Solspace: A Guide to our Stellar Neighborhood


10 parsecs from Earth, based on real astronomical data! Now with added printer-friendly version! This short document contains a hex map depicting the positions of the dozens of (real) star systems within 10 parsecs or so of our own Sol system, along with a list of each star's astronomical Morgan–Keenan stellar classification. This is conceived of as a resource for those designing...   [click here for more]
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[WOIN] ZEITGEIST #1: Island at the Axis of the World

[WOIN] ZEITGEIST #1: Island at the Axis of the World


Welcome to part one of the critically acclaimed ZEITGEIST adventure path! This is the What's OLD is NEW (WOIN) version of this adventure. In factories throughout the city of Flint, months of ceasless toil by mages, engineers, and shipbuilders have finally concluded. Now well-wishers from across the nation of Risur have come to witness the launch of the world's mightiest vessel of war: the...   [click here for more]
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War of the Burning Sky 5E #10: Sleep, Ye Cursed Child

War of the Burning Sky 5E #10: Sleep, Ye Cursed Child


Witness the mighty and terrible face of war in a world of magic! A critically acclaimed high fantasy adventure path for 5th Edition from veteran authors such as Ari Marmell (Heroes of Horror, Tome of Magic), Wolfgang Baur (Editor DUNGEON® Magazine 1992-1995), Wil Upchurch (Midnight®, Champions of Ruin) and Darrin Drader (Book of Exalted Deeds,...   [click here for more]
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War of the Burning Sky 5E #11: Under the Eye of the Tempest

War of the Burning Sky 5E #11: Under the Eye of the Tempest


Witness the mighty and terrible face of war in a world of magic! A critically acclaimed high fantasy adventure path for 5th Edition from veteran authors such as Ari Marmell (Heroes of Horror, Tome of Magic), Wolfgang Baur (Editor DUNGEON® Magazine 1992-1995), Wil Upchurch (Midnight®, Champions of Ruin) and Darrin Drader (Book of Exalted Deeds,...   [click here for more]
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War of the Burning Sky 5E #12: The Beating of the Aquiline Heart

War of the Burning Sky 5E #12: The Beating of the Aquiline Heart


Witness the mighty and terrible face of war in a world of magic! A critically acclaimed high fantasy adventure path for 5th Edition from veteran authors such as Ari Marmell (Heroes of Horror, Tome of Magic), Wolfgang Baur (Editor DUNGEON® Magazine 1992-1995), Wil Upchurch (Midnight®, Champions of Ruin) and Darrin Drader (Book of Exalted Deeds,...   [click here for more]
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War of the Burning Sky 5E #1: The Scouring of Gate Pass

War of the Burning Sky 5E #1: The Scouring of Gate Pass


Witness the mighty and terrible face of war in a world of magic! A critically acclaimed high fantasy adventure path for 5th Edition from veteran authors such as Ari Marmell (Heroes of Horror, Tome of Magic), Wolfgang Baur (Editor DUNGEON® Magazine 1992-1995), Wil Upchurch (Midnight®, Champions of Ruin) and Darrin Drader (Book of Exalted Deeds,...   [click here for more]
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War of the Burning Sky 5E #2: The Indomitable Fire Forest of Innenotdar

War of the Burning Sky 5E #2: The Indomitable Fire Forest of Innenotdar


Witness the mighty and terrible face of war in a world of magic! A critically acclaimed high fantasy adventure path for 5th Edition from veteran authors such as Ari Marmell (Heroes of Horror, Tome of Magic), Wolfgang Baur (Editor DUNGEON® Magazine 1992-1995), Wil Upchurch (Midnight®, Champions of Ruin) and Darrin Drader (Book of Exalted Deeds,...   [click here for more]
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War of the Burning Sky 5E #3: Shelter From The Storm

War of the Burning Sky 5E #3: Shelter From The Storm


Witness the mighty and terrible face of war in a world of magic! A critically acclaimed high fantasy adventure path for 5th Edition from veteran authors such as Ari Marmell (Heroes of Horror, Tome of Magic), Wolfgang Baur (Editor DUNGEON® Magazine 1992-1995), Wil Upchurch (Midnight®, Champions of Ruin) and Darrin Drader (Book of Exalted Deeds,...   [click here for more]
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War of the Burning Sky 5E #4: The Mad King's Banquet

War of the Burning Sky 5E #4: The Mad King's Banquet


Witness the mighty and terrible face of war in a world of magic! A critically acclaimed high fantasy adventure path for 5th Edition from veteran authors such as Ari Marmell (Heroes of Horror, Tome of Magic), Wolfgang Baur (Editor DUNGEON® Magazine 1992-1995), Wil Upchurch (Midnight®, Champions of Ruin) and Darrin Drader (Book of Exalted Deeds,...   [click here for more]
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War of the Burning Sky 5E #5: Mission to the Monastery of Two Winds

War of the Burning Sky 5E #5: Mission to the Monastery of Two Winds


Witness the mighty and terrible face of war in a world of magic! A critically acclaimed high fantasy adventure path for 5th Edition from veteran authors such as Ari Marmell (Heroes of Horror, Tome of Magic), Wolfgang Baur (Editor DUNGEON® Magazine 1992-1995), Wil Upchurch (Midnight®, Champions of Ruin) and Darrin Drader (Book of Exalted Deeds,...   [click here for more]
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War of the Burning Sky 5E #6: Tears of the Burning Sky

War of the Burning Sky 5E #6: Tears of the Burning Sky


Witness the mighty and terrible face of war in a world of magic! A critically acclaimed high fantasy adventure path for 5th Edition from veteran authors such as Ari Marmell (Heroes of Horror, Tome of Magic), Wolfgang Baur (Editor DUNGEON® Magazine 1992-1995), Wil Upchurch (Midnight®, Champions of Ruin) and Darrin Drader (Book of Exalted Deeds,...   [click here for more]
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War of the Burning Sky 5E #7: Trial of Echoed Souls

War of the Burning Sky 5E #7: Trial of Echoed Souls


Witness the mighty and terrible face of war in a world of magic! A critically acclaimed high fantasy adventure path for 5th Edition from veteran authors such as Ari Marmell (Heroes of Horror, Tome of Magic), Wolfgang Baur (Editor DUNGEON® Magazine 1992-1995), Wil Upchurch (Midnight®, Champions of Ruin) and Darrin Drader (Book of Exalted Deeds,...   [click here for more]
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War of the Burning Sky 5E #8: O, Wintry Song of Agony

War of the Burning Sky 5E #8: O, Wintry Song of Agony


Witness the mighty and terrible face of war in a world of magic! A critically acclaimed high fantasy adventure path for 5th Edition from veteran authors such as Ari Marmell (Heroes of Horror, Tome of Magic), Wolfgang Baur (Editor DUNGEON® Magazine 1992-1995), Wil Upchurch (Midnight®, Champions of Ruin) and Darrin Drader (Book of Exalted Deeds,...   [click here for more]
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War of the Burning Sky 5E #9: The Festival of Dreams

War of the Burning Sky 5E #9: The Festival of Dreams


Witness the mighty and terrible face of war in a world of magic! A critically acclaimed high fantasy adventure path for 5th Edition from veteran authors such as Ari Marmell (Heroes of Horror, Tome of Magic), Wolfgang Baur (Editor DUNGEON® Magazine 1992-1995), Wil Upchurch (Midnight®, Champions of Ruin) and Darrin Drader (Book of Exalted Deeds,...   [click here for more]
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[WOIN] Spires in the Sky

[WOIN] Spires in the Sky


WHO BUILDS A MEDIEVAL TOWN ON THE BACK OF A BURIED SPACESHIP? The medieval Eastern township of Hoan, on the sub-content of Guan-Xing, on a primitive planet known as CET-X1B, surrounds an ancient ziggurat known as the Fortress of Eternal Vigilance - a fortress with an astonishing secret! When the PCs discover a powerful artifact in the Temple of Jet-El, they are bid to take it to...   [click here for more]
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[WOIN] Waking Nightmares

[WOIN] Waking Nightmares


WAKE UP FROM CRYOSLEEP! After decades in cryosleep, you are dragged back to consciousness, bombarded by screams and alarms. Unarmed, feeble, you know only that your vessel is under attack. Your ship's AI can't be trusted. Perhaps even your own memories betray you. You were supposed to arrive to paradise, but instead you have awoken to a nightmare. Create your character as you recover...   [click here for more]
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ZEITGEIST: The Gears of Revolution - Act One: The Investigation Begins (4e)

ZEITGEIST: The Gears of Revolution - Act One: The Investigation Begins (4e)


560 pages - five adventures! The first act of the critically acclaimed ZEITGEIST: The Gears of Revolution Adventure Path now compiled into a gorgeous hardcover book! These five adventures are the first act of a steam & spell campaign for Dungeons & Dragons 4th edition (also available for Pathfinder RPG, coming later this month). Steam and soot darken the skies above the city of Flint,...   [click here for more]
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Zeitgeist: The Gears of Revolution - Act One: The Investigation Begins (Pathfinder)

Zeitgeist: The Gears of Revolution - Act One: The Investigation Begins (Pathfinder)


557 pages - five adventures! The first act of the critically acclaimed ZEITGEIST: The Gears of Revolution Adventure Path now compiled into a gorgeous hardcover book! These five adventures are the first act of a steam & spell campaign for the Pathfinder RPG (also available for Dungeons & Dragons 4th edition). Steam and soot darken the skies above the city of Flint, and...   [click here for more]
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Zeitgeist: The Gears of Revolution - Act Three: The Age of Reason (4e)

Zeitgeist: The Gears of Revolution - Act Three: The Age of Reason (4e)


357 pages - a magnum opus! The third act of the critically acclaimed ZEITGEIST: The Gears of Revolution Adventure Path now compiled into a gorgeous hardcover book! These four adventures are the third act of a steam & spell campaign for Dungeons & Dragons 4th edition (also available for the Pathfinder RPG).   Darkness falls across the world, and...   [click here for more]
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Zeitgeist: The Gears of Revolution - Act Three: The Age of Reason (Pathfinder)

Zeitgeist: The Gears of Revolution - Act Three: The Age of Reason (Pathfinder)


357 pages - a magnum opus! The third act of the critically acclaimed ZEITGEIST: The Gears of Revolution Adventure Path now compiled into a gorgeous hardcover book! These four adventures are the third act of a steam & spell campaign for the Pathfinder RPG (also available for Dungeons & Dragons 4th edition).   Darkness falls across the world, and the once-hidden...   [click here for more]
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Zeitgeist: The Gears of Revolution - Act Two: The Grand Design (4e)

Zeitgeist: The Gears of Revolution - Act Two: The Grand Design (4e)


400 pages - four adventures! The second act of the critically acclaimed ZEITGEIST: The Gears of Revolution Adventure Path now compiled into a gorgeous hardcover book! These four adventures are the second act of a steam & spell campaign for Dungeons & Dragons 4th Edition (also available for the Pathfinder RPG). A conspiracy has been unmasked, and though their plans...   [click here for more]
EN Publishing  $29.99

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Zeitgeist: The Gears of Revolution - Act Two: The Grand Design (Pathfinder)

Zeitgeist: The Gears of Revolution - Act Two: The Grand Design (Pathfinder)


400 pages - four adventures! The second act of the critically acclaimed ZEITGEIST: The Gears of Revolution Adventure Path now compiled into a gorgeous hardcover book! These four adventures are the second act of a steam & spell campaign for the Pathfinder RPG (also available for Dungeons & Dragons 4th edition). A conspiracy has been unmasked, and though their plans were...   [click here for more]
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ZEITGEIST Adventure Path Extended Player's Guide (4E)

ZEITGEIST Adventure Path Extended Player's Guide (4E)


Extended verison with an additional 35 pages of free content! The all-new EXTENDED Player's Guide for ZEITGEIST: The Gears of Revolution! Powered by Kicksterter, this Player's Guide is a whopping 75 pages of FREE material for players planning on delving into the ZEITGEIST adventure path. The free Player’s Guide is designed for players of the ZEITGEIST adventure path, and contains background information...   [click here for more]
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ZEITGEIST Adventure Path Extended Player's Guide (Pathfinder RPG)

ZEITGEIST Adventure Path Extended Player's Guide (Pathfinder RPG)


Extended verison with an additional 35 pages of free content! The all-new EXTENDED Player's Guide for ZEITGEIST: The Gears of Revolution! Powered by Kicksterter, this Player's Guide is a whopping 70 pages of FREE material for players planning on delving into the ZEITGEIST adventure path. The free Player’s Guide is designed for players of the ZEITGEIST adventure path, and contains background information...   [click here for more]
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ZEITGEIST #10: Godmind (4E)

ZEITGEIST #10: Godmind (4E)


Welcome to the tenth adventure in the ZEITGEIST adventure path! This is the D&D 4th Edition version of this adventure. An Age of Reason.  An Age of Darkness. The Obscurati have won.  Across the world, peoples' minds turn to rationality and industriousness - ideals of Nicodemus, the conspiracy's founder.  But even as the Ob form a world government, strange side effects of this...   [click here for more]
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ZEITGEIST #10: Godmind (Pathfinder RPG)

ZEITGEIST #10: Godmind (Pathfinder RPG)


Welcome to the tenth adventure in the ZEITGEIST adventure path! This is the Pathfinder RPG version of this adventure. An Age of Reason.  An Age of Darkness. The Obscurati have won.  Across the world, peoples' minds turn to rationality and industriousness - ideals of Nicodemus, the conspiracy's founder.  But even as the Ob form a world government, strange side effects of this Great Eclipse...   [click here for more]
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ZEITGEIST #11: Gorged on Ruins (4E D&D)

ZEITGEIST #11: Gorged on Ruins (4E D&D)


Welcome to the eleventh adventure in the ZEITGEIST adventure path! This is the Dungeons & Dragons 4th Edition version of this adventure. The World is Falling Apart After the stars fell and the sun vanished, a new world order arose, controlled by a group known as the Obscurati. Now four nations are poised to assault the party's homeland, Risur. The only hope to avoid defeat is to...   [click here for more]
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ZEITGEIST #11: Gorged on Ruins (Pathfinder RPG)

ZEITGEIST #11: Gorged on Ruins (Pathfinder RPG)


Welcome to the eleventh adventure in the ZEITGEIST adventure path! This is the Pathfinder RPG version of this adventure. The World is Falling Apart After the stars fell and the sun vanished, a new world order arose, controlled by a group known as the Obscurati. Now four nations are poised to assault the party's homeland, Risur. The only hope to avoid defeat is to convince the invaders...   [click here for more]
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ZEITGEIST #12: The Grinding Gears of Heaven (4E D&D)

ZEITGEIST #12: The Grinding Gears of Heaven (4E D&D)


Welcome to the twelfth and penultimate adventure in the ZEITGEIST adventure path! This is the Dungeons & Dragons 4th Edition version of this adventure. The End Has Already Begun Things are falling apart. An attempt by the Obscurati conspiracy to create a more perfect world was sabotaged, and the world is descending into chaos. With mere months before the planet is devoured by the...   [click here for more]
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ZEITGEIST #12: The Grinding Gears of Heaven (Pathfinder)

ZEITGEIST #12: The Grinding Gears of Heaven (Pathfinder)


Welcome to the twelfth and penultimate adventure in the ZEITGEIST adventure path! This is the Pathfinder (PF) version of this adventure. The End Has Already Begun Things are falling apart. An attempt by the Obscurati conspiracy to create a more perfect world was sabotaged, and the world is descending into chaos. With mere months before the planet is devoured by the cosmic gears of...   [click here for more]
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ZEITGEIST #13: Avatar of Revolution (D&D 4e)

ZEITGEIST #13: Avatar of Revolution (D&D 4e)


Welcome to the thirteenth and final adventure in the ZEITGEIST adventure path! This is the Dungeons & Dragons 4th edition (4e) version of this adventure. Finale and Free Will The mastermind Nicodemus tried to foster enlightenment and empathy, to create the best of all possible worlds. After centuries of pursuing his grand design, however, the age of reason he dreamed of tastes...   [click here for more]
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ZEITGEIST #13: Avatar of Revolution (Pathfinder)

ZEITGEIST #13: Avatar of Revolution (Pathfinder)


Welcome to the thirteenth and final adventure in the ZEITGEIST adventure path! This is the Pathfinder (PF) version of this adventure. Finale and Free Will The mastermind Nicodemus tried to foster enlightenment and empathy, to create the best of all possible worlds. After centuries of pursuing his grand design, however, the age of reason he dreamed of tastes like ashes. Chance, choice,...   [click here for more]
EN Publishing  $9.99

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ZEITGEIST #6: Revelations from the Mouth of a Madman (PATHFINDER RPG)

ZEITGEIST #6: Revelations from the Mouth of a Madman (PATHFINDER RPG)


Welcome to the sixth adventure in the ZEITGEIST adventure path! This is the PATHFINDER version of this adventure. The mad gnome inventor Tinker Oddcog is a wanted man.  The colossus he crafted has gone berserk, and while the Royal Homeland Constabulary wants to know how to stop it, the conspiracy he built for it wants him silenced. Tinker has fled to Ber, a nation of savages trying to make...   [click here for more]
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ZEITGEIST #7: Schism (D&D 4E)

ZEITGEIST #7: Schism (D&D 4E)


Welcome to the seventh adventure in the ZEITGEIST adventure path! This is the D&D 4th Edition version of this adventure. On a bleak, remote isle, gathered villains plot the final stages of their grand design. This heavily guarded affair is the best chance to land a killing blow against the Obscurati, but to get close enough to strike, the constables will need an invitation. Fortunately,...   [click here for more]
EN Publishing  $7.95

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ZEITGEIST #7: Schism (PATHFINDER RPG)

ZEITGEIST #7: Schism (PATHFINDER RPG)


Welcome to the seventh adventure in the ZEITGEIST adventure path! This is the PATHFINDER RPG version of this adventure. On a bleak, remote isle, gathered villains plot the final stages of their grand design. This heavily guarded affair is the best chance to land a killing blow against the Obscurati, but to get close enough to strike, the constables will need an invitation. Fortunately, and...   [click here for more]
EN Publishing  $7.95

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ZEITGEIST #8: Diaspora (D&D 4E)

ZEITGEIST #8: Diaspora (D&D 4E)


Welcome to the eighth adventure in the ZEITGEIST adventure path! This is the D&D 4E version of this adventure. Wherein the past may be best left forgotten! The Great Malice. Five centuries ago the death of a goddess triggered widespread upheaval, setting the stage for the modern industrial revolution. But for the eladrin of Elfaivar, the tragedy left behind a crippled people who scattered...   [click here for more]
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ZEITGEIST #8: Diaspora (PATHFINDER RPG)

ZEITGEIST #8: Diaspora (PATHFINDER RPG)


Welcome to the eighth adventure in the ZEITGEIST adventure path! This is the PATHFINDER RPG version of this adventure. Wherein the past may be best left forgotten! The Great Malice. Five centuries ago the death of a goddess triggered widespread upheaval, setting the stage for the modern industrial revolution. But for the eladrin of Elfaivar, the tragedy left behind a crippled people who...   [click here for more]
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ZEITGEIST #9: The Last Starry Sky (D&D 4E)

ZEITGEIST #9: The Last Starry Sky (D&D 4E)


Welcome to the ninth adventure in the ZEITGEIST adventure path! This is the D&D 4E version of this adventure. A Mighty Hand Turns the Stars The conspiracy known as the Obscurati prepares to assassinate the king of Risur and perform a grand ritual. Stars will fall from the heavens, and a new age will begin wherein all must obey. Only the party can avert this coming doomsday, but they are...   [click here for more]
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ZEITGEIST #9: The Last Starry Sky (Pathfinder RPG)

ZEITGEIST #9: The Last Starry Sky (Pathfinder RPG)


Welcome to the ninth adventure in the ZEITGEIST adventure path! This is the Pathfinder RPG version of this adventure. A Mighty Hand Turns the Stars The conspiracy known as the Obscurati prepares to assassinate the king of Risur and perform a grand ritual. Stars will fall from the heavens, and a new age will begin wherein all must obey. Only the party can avert this coming doomsday, but they...   [click here for more]
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Admiral o' the High Seas: The Naval Combat Supplement for Pathfinder & D&D 4th Edition

Admiral o' the High Seas: The Naval Combat Supplement for Pathfinder & D&D 4th Edition


ADMIRAL o' the HIGH SEAS - naval combat supplement for use with the world's most popular roleplaying games. For centuries, the boldest adventurers of all were sailors. If you want adventure, why limit yourself to dry land and dungeons when you can crew a tall ship and set sail for the end of the world? Produced with the support of dozens of Kickstarter backers, this books contains rules for conducting...   [click here for more]
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Elements of Magic (Revised)

Elements of Magic (Revised)


THE PREMIERE SPELL POINT SYSTEM FOR 3.5E DUNGEONS & DRAGONS & THE PATHFINDER RPG! Magic defines fantasy. It is the magical that makes a normal story into a fantasy that delights listeners, readers, and gamers by making all the impossibilities we can imagine become real. Dreams of magic can make even the most mundane day something to cherish, like a poem evoking the charm of the everyday world....   [click here for more]
EN Publishing  $9.99

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