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Agents of Oblivion: Mini-Mission #1: The Bad Seed

Agents of Oblivion: Mini-Mission #1: The Bad Seed


A Halloween Mini-Mission for Agents of Oblivion, the agents are sent to the wilds of Boise, Idaho to find out why children are disappearing in the midst of The Pumpkin Festival. Can they stop the horrors which await them? ...   [click here for more]
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Old School Fantasy: Heroes (Savage Worlds Edition)

Old School Fantasy: Heroes (Savage Worlds Edition)


Ready to jump into an Old School Fantasy Campaign? Grab your dice, your minis, and your friends, and go Old School Fantasy with any one of 8 characters in this free download! Each pre-generated character includes a catchphrase and background story along with its complete stat block! This is perfect for our Old School Fantasy adventures, such as A Keg for Dragon! ...   [click here for more]
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tremulus: classic playbooks

tremulus: classic playbooks


The Classic Playbook Package This set provides the traditional archetypes most commonly found in Lovecraftian literature, and is perfect for people wanting to join an online tremulus game without spending a dime. These replicate the same information found in the core book, but are set up in playbook fashion as printer-friendly character sheets containing everything you need to assume...   [click here for more]
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Agents of Oblivion: One Shot #1

Agents of Oblivion: One Shot #1


Introducing ONE SHOTS We have a mission for you. Snag the first scenario in our brand new line of adventures, ONE SHOTS.  Each ONE SHOT is full of varied levels of horror and espionage and should not be missed. They are designed to play out in one session, but can easily be extended at the Director's discretion. ONE...   [click here for more]
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Agents of Oblivion: One Shot #2

Agents of Oblivion: One Shot #2


Ready for the perfect blend of horror and espionage? Try the ONE SHOTS series out for size. ONE SHOTS #2 : STARSTRUCK will send your Agents on an exotic adventure to retrieve a mysterious meteorite. Can they survive the fallout? Each ONE SHOT is full of a surprising mix of horror and espionage designed for an evening's diversion. ...   [click here for more]
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Agents of Oblivion: One Shot #3

Agents of Oblivion: One Shot #3


Ready for another One Shot? In ONE SHOTS #3 : HARDWIRED , our agents are sent out to gather intel about the shadowy Cylex Systems and learn more than they bargain for! Each ONE SHOT is a surprising mix of horror and espionage designed for single session play. ...   [click here for more]
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Iron Dynasty: Guidebook #1

Iron Dynasty: Guidebook #1


Corners of Konoyo, the Iron Dynasty Guidebook Series, provides even more information about your favorite Heavy Metal Oriental setting!     Guidebook #1 focuses on Ikusa Kokoro and takes you right into the heart of the empire. Exciting details and adventure hooks are on every page. You'll find expanded information on Ikusan history, military structure and  settlements,...   [click here for more]
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Iron Dynasty: Guidebook #1

Iron Dynasty: Guidebook #1


Corners of Konoyo, the Iron Dynasty Guidebook Series, provides even more information about your favorite Heavy Metal Oriental setting!     Guidebook #1 focuses on Ikusa Kokoro and takes you right into the heart of the empire. Exciting details and adventure hooks are on every page. You'll find expanded information on Ikusan history, military structure and  settlements,...   [click here for more]
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Iron Dynasty: Guidebook #2

Iron Dynasty: Guidebook #2


Corners of Konoyo, the Iron Dynasty Guidebook Series, provides even more information about your favorite Heavy Metal Oriental Fantasy!     Guidebook #2 focuses on Sorimizu and takes you into this sprawling land of lazy waters. Exciting details and adventure hooks are on every page. You'll find expanded information on Sorimizan history, military structure and  settlements,...   [click here for more]
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Iron Dynasty: Guidebook #3

Iron Dynasty: Guidebook #3


Corners of Konoyo, the Iron Dynasty Guidebook Series, provides even more information about your favorite Heavy Metal Oriental setting!     Guidebook #3 takes you into Uma-Ko Ryoudo. Explore the grassy fields and crumbling cities. You'll find expanded information on Ryoudan history, military structure and  settlements, as well as new places of interest and more. Random...   [click here for more]
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Iron Dynasty: Guidebook #4

Iron Dynasty: Guidebook #4


Corners of Konoyo, the Iron Dynasty Guidebook Series, provides even more information about your favorite Heavy Metal Oriental setting! Guidebook #4 takes you into the treacherous lands of Tahata Gaki, considered the most dangerous province in the Iron Dynasty. Explore the ancient, half-sunken ruins of cobwebbed swamps. Beware dangerous baku and dream eaters as you wend your...   [click here for more]
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Iron Dynasty: Guidebook #5

Iron Dynasty: Guidebook #5


Corners of Konoyo, the Iron Dynasty Guidebook Series, provides even more information about your favorite Heavy Metal Oriental setting! Guidebook #5 takes you into the isolated mountain realm of Tetsu Sangaku where merchants blissfully count their coin while miners break their backs far below the ground digging out precious iron ore. Lofty fortresses hold secrets of the past and...   [click here for more]
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Iron Dynasty: Guidebook #6

Iron Dynasty: Guidebook #6


Corners of Konoyo, the Iron Dynasty Guidebook Series, provides even more information about your favorite Heavy Metal Oriental setting! Guidebook #6 takes you beyond the mainland to the island province of Hinote Shima, known for its open disdain of Ikusa Kokoro as much as its decadence. On the surface, much looks tranquil, but what marks has the Transformation left upon the people...   [click here for more]
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Iron Dynasty: Guidebook #7

Iron Dynasty: Guidebook #7


Corners of Konoyo, the Iron Dynasty Guidebook Series, provides even more information about your favorite Heavy Metal Oriental setting! Guidebook #7 focuses on Ato and takes you through this desolate land filled with oni and countless opportunities for adventure. Exciting details and adventure hooks are on every page. You'll find expanded information on Aton history, military...   [click here for more]
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Iron Dynasty: Guidebook #8

Iron Dynasty: Guidebook #8


Corners of Konoyo, the Iron Dynasty Guidebook Series, provides even more information about your favorite Heavy Metal Oriental setting! Doragon Mizu is a largely lawless string of islands in the southern waters filled with pirates and adventure! What are the secrets of the Dragon Princes? What keeps them together? What keeps them apart from the rest of the world? Let your kesshi...   [click here for more]
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Iron Dynasty: Guidebook #9

Iron Dynasty: Guidebook #9


Corners of Konoyo, the Iron Dynasty Guidebook Series, provides even more information about your favorite Heavy Metal Oriental setting! Iron Dynasty Guidebook #9 introduces Karasu Rokku to your game table. Find out the secrets of the Witch-King and let your game take wing as your kesshi brave the dangers awaiting them in this treacherous land of death and lost honor!...   [click here for more]
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Iron Dynasty: Kesshi Tales #1

Iron Dynasty: Kesshi Tales #1


Kesshi Tales is our new line of adventures for Iron Dynasty! Kesshi Tales #1: The Wise Men and the Woods takes place in Ikusa Kokoro, the heart of the Iron Dynasty, and our heroes soon find themselves in a race to prevent an evil book from falling into the wrong hands. Things quickly take an unexpected turn when the kesshi are drawn into a quest to eliminate a powerful...   [click here for more]
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Iron Dynasty: Kesshi Tales #3

Iron Dynasty: Kesshi Tales #3


Kesshi Tales #3: Fresh Blood Even as our heroes enter the rugged lands of Uma-Ko Ryoudo they discover unrest among the people What seems to be a simple role to promote peace soon draws them into the  politics of Shibata, one of the Shadow Cities. Will the kesshi be pawns in a larger plot or shall they shape destiny and save the city from itself? For use with Iron...   [click here for more]
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Iron Dynasty: Kesshi Tales #5

Iron Dynasty: Kesshi Tales #5


Kesshi Tales #5: A Polite Inquiry This adventure is the fifth installment in our popular Kesshi Tales series! In Tetsu Sangaku, the economy runs on the ore pulled from the ground, so when a well-established mine is beset by a plague the kesshi are sent to make a polite inquiry. What dangers lurk beneath the mountains of Inzuu? After discovering the apparent source of the problems...   [click here for more]
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Iron Dynasty: Kesshi Tales #6

Iron Dynasty: Kesshi Tales #6


Kesshi Tales #6: Fire & Ice Through the use of great, forgotten magics, the kesshi are drawn to the snow swept heights of the towering peaks of northern Hinote Shima. There, strange, isolated visitors pull them into a fight for their lives and the very future of all Konoyo! It is time for the kesshi to prove they are worthy of their reputations as they struggle against celestial...   [click here for more]
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Iron Dynasty: Kesshi Tales #7

Iron Dynasty: Kesshi Tales #7


Kesshi Tales #6: The Bones of Borudaa Ato is a dangerous land where few men go willingly. Exiles from Ikusa Kokoro, adventurers, and enterprising merchants are by far the most common visitors to this island, which was once the cultural center of Konoyo. The once civilized Atons have reverted to a perverse barbarity hidden behind a thin facade of civility. The kesshi have come on a quest...   [click here for more]
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Iron Dynasty: Kesshi Tales #8

Iron Dynasty: Kesshi Tales #8


Kesshi Tales #8: No Stone Unturned The kesshi set sail for Doragon Mizu and get caught up in the excitement and intrigues of the Dragon Princes. Will they find fortune among the waves or shall they crash upon the ragged shores of destiny? For use with Iron Dynasty: Way of the Ronin from Reality Blurs. Iron Dynasty: Way of the Ronin is a setting for the...   [click here for more]
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Iron Dynasty: Kesshi Tales #9

Iron Dynasty: Kesshi Tales #9


Kesshi Tales #9: Death and Desire Our kesshi journey to Karasu Rokku in search of a soul gem, but soon discover that mere gold cannot buy such a rare item, and are swept up in a quest to find something suitable to kill an immortal... For use with Iron Dynasty: Way of the Ronin from Reality Blurs. Iron Dynasty: Way of the Ronin is a setting for the award-winning Savage...   [click here for more]
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Old School Fantasy #4: Slave Pens of Moss Stone (Fantasy Craft Edition)

Old School Fantasy #4: Slave Pens of Moss Stone (Fantasy Craft Edition)


On the gentle, rolling slopes of the Emerald Hills, in a picturesque landscape of natural beauty, one of the vilest forms of tyranny has taken root. Gnoll slavers, operating out of the nearby Moss Stone Keep, work their "cattle" to their deaths tilling away at the unyielding soil. These poor souls, men and women, humans and elves, all live and die under the yoke of their treacherous masters...   [click here for more]
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Old School Fantasy #4: Slave Pens of Moss Stone (Savage Worlds Edition)

Old School Fantasy #4: Slave Pens of Moss Stone (Savage Worlds Edition)


On the gentle, rolling slopes of the Emerald Hills, in a picturesque landscape of natural beauty, one of the vilest forms of tyranny has taken root. Gnoll slavers, operating out of the nearby Moss Stone Keep, work their "cattle" to their deaths tilling away at the unyielding soil. These poor souls, men and women, humans and elves, all live and die under the yoke of their treacherous masters...   [click here for more]
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Old School Fantasy #5: Call of the Crow (Fantasy Craft Edition)

Old School Fantasy #5: Call of the Crow (Fantasy Craft Edition)


In the harbor city of Steelport, many secrets lurk down darkened alleys and behind shadowy storefronts. It is a city known for its seedy inhabitants and shady dealings, but rarely do the affairs of the underworld spill out onto the streets. Recently, however, an upstart gang of thieves calling themselves the Blades of the Crow have begun making a name for themselves, killing off their competition,...   [click here for more]
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Old School Fantasy #5: Call of the Crow (Savage Worlds Edition)

Old School Fantasy #5: Call of the Crow (Savage Worlds Edition)


In the harbor city of Steelport, many secrets lurk down darkened alleys and behind shadowy storefronts. It is a city known for its seedy inhabitants and shady dealings, but rarely do the affairs of the underworld spill out onto the streets. Recently, however, an upstart gang of thieves calling themselves the Blades of the Crow have begun making a name for themselves, killing off their competition,...   [click here for more]
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Old School Fantasy #6: Tangle in the Silver Vines (Fantasy Craft Edition)

Old School Fantasy #6: Tangle in the Silver Vines (Fantasy Craft Edition)


In Old School Fantasy #6, the elves of the Silver Vines are in trouble, though few in the upper echelons of the city would agree. An aggressive race of spider creatures called the attercop are growing stronger and stronger in the heart of the forest, and the elves have no standing plan to deal with the growing threat. Some say it is the foolishness of the elders, while others say there...   [click here for more]
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Old School Fantasy #6: Tangle in the Silver Vines (Savage Worlds Edition)

Old School Fantasy #6: Tangle in the Silver Vines (Savage Worlds Edition)


In Old School Fantasy #6, the elves of the Silver Vines are in trouble, though few in the upper echelons of the city would agree. An aggressive race of spider creatures called the attercop are growing stronger and stronger in the heart of the forest, and the elves have no standing plan to deal with the growing threat. Some say it is the foolishness of the elders, while others say there...   [click here for more]
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Old School Fantasy #7: Rot & Ruin (Fantasy Craft Edition)

Old School Fantasy #7: Rot & Ruin (Fantasy Craft Edition)


In Old School Fantasy #7 a terrible corruption slowly spreads across the land, choking the life from the farmlands that provide the food necessary to make life possible. The farmers are beginning to get desperate: they know what is happening is unnatural, but are powerless to stop it or preserve the few crops that still grow. They need heroes to root out the problem and halt the spread...   [click here for more]
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Old School Fantasy #7: Rot & Ruin (Savage Worlds Edition)

Old School Fantasy #7: Rot & Ruin (Savage Worlds Edition)


In Old School Fantasy #7 a terrible corruption slowly spreads across the land, choking the life from the farmlands that provide the food necessary to make life possible. The farmers are beginning to get desperate: they know what is happening is unnatural, but are powerless to stop it or preserve the few crops that still grow. They need heroes to root out the problem and halt the spread...   [click here for more]
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Old School Fantasy #8: Light & Dark (Fantasy Craft Edition)

Old School Fantasy #8: Light & Dark (Fantasy Craft Edition)


In Old School Fantasy #8, all is not as it seems. Corruption is a powerful force, one that few understand and even less learn to control. A terrible plague is sweeping throughout the land, infecting hundreds of people, and its source seems to come from the walled city of Hopewell. Brave heroes become entangled in dire affairs as terrible events unfold around them. Only by following the...   [click here for more]
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Old School Fantasy #8: Light & Dark (Savage Worlds Edition)

Old School Fantasy #8: Light & Dark (Savage Worlds Edition)


In Old School Fantasy #8, all is not as it seems. Corruption is a powerful force, one that few understand and even less learn to control. A terrible plague is sweeping throughout the land, infecting hundreds of people, and its source seems to come from the walled city of Hopewell. Brave heroes become entangled in dire affairs as terrible events unfold around them. Only by following the...   [click here for more]
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Old School Fantasy #9: Hand of the Harbinger King (Fantasy Craft Edition)

Old School Fantasy #9: Hand of the Harbinger King (Fantasy Craft Edition)


Old School Fantasy #9: Hand of the Harbinger King takes our intrepid heroes into a conflict with cultists who seek their very souls to complete a dark ritual. It continues the story arc begun in Old School Fantasy #7: Rot & Ruin or can be run as a complete, self-contained adventure. Will our heroes drive back the Harbinger King and his evil minions or will decay rule...   [click here for more]
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Old School Fantasy #9: Hand of the Harbinger King (Savage Worlds Edition)

Old School Fantasy #9: Hand of the Harbinger King (Savage Worlds Edition)


Old School Fantasy #9: Hand of the Harbinger King takes our intrepid heroes into a conflict with cultists who seek their very souls to complete a dark ritual. It continues the story arc begun in Old School Fantasy #7: Rot & Ruin or can be run as a complete, self-contained adventure. Will our heroes drive back the Harbinger King and his evil minions or will decay rule...   [click here for more]
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RunePunk: Guidebook #1

RunePunk: Guidebook #1


The RunePunk Guidebook series details out the various districts and barrens comprising ScatterPoint. In Guidebook #1, we turn our attention to GreyMesa. Learn the secret history of the City. Explore the ten boroughs. Learn what makes the citizens proud and what brings countless jobbers to the District of Dark Hope looking to improve their lot in life. Full of adventure hooks, new factions, and...   [click here for more]
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RunePunk: Guidebook #2

RunePunk: Guidebook #2


Wander into the Bleakness! Guidebook 2: BentShadow is our first expansion into the barrens, those not-quite-so desolate lands beyond the safety of the City's walls. Explore BentShadow and find out what secrets lurk within this ruined barrens. Discover the truth behind the Estate's connection to the City and more. We present this in our signature, streamlined digest size for easy reading on your computer...   [click here for more]
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RunePunk: Guidebook #3

RunePunk: Guidebook #3


RunePunk: Guidebook #3   WormWood is the district where civilization intersects with the Old World, a place where ancient, petrified trees reach skyward, overshadowed by immense towers, and surrounded by spiraling rail lines. The shadows run deep throughout WormWood. Are the jobbers brave enough to penetrate the perpetual twilight and discover what secrets lay hidden within...   [click here for more]
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RunePunk: Guidebook #4

RunePunk: Guidebook #4


RunePunk: Guidebook #4   The GearLost Vale is a rolling expanse of myth and mystery, little explored until late. Many have disappeared within its depths, whether by going to prove their bravery or by seeking redemption for past deeds. The promise of blood now causes travelers to again venture into this sparse land and the din of crowds echo from the coliseums and across the...   [click here for more]
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RunePunk: Guidebook #5

RunePunk: Guidebook #5


RunePunk: Guidebook #5   Ready for ChalkChain? Bring out your dead! With the rare exception of an andari, people die across ScatterPoint each and every day. Most citizens wind up in ChalkChain which is known as the Dead District and the Last Stop. People come frequently to mourn their losses or to do genealogical research at the Hall of Records. What secrets will the jobbers...   [click here for more]
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RunePunk: Guidebook #6

RunePunk: Guidebook #6


RunePunk: Guidebook #6   HawkHaven is the most barren region of the Bleakness, so what drives people there? Discover the mysteries of what lies below the surface as you learn of the struggles between rival factions for control of this section of the ZU. Learn the secret origin of the malakars and why Zerinar is called the Undying and much, much more! We present this in...   [click here for more]
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RunePunk: Jobbers Tales #1: Whither be Witherspoon?

RunePunk: Jobbers Tales #1: Whither be Witherspoon?


Jobbers Tales #1: Whither Be Witherspoon? is an exciting adventure for jobbers of all experience and provides a wonderful introduction to the setting. As a matter of fact, it's designed as an alternative to the first plot point found in RunePunk: Steam & Shadow. The jobbers discover they've been named beneficiaries in a will of a man they've...   [click here for more]
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RunePunk: Jobbers Tales #2: No Man's Land

RunePunk: Jobbers Tales #2: No Man's Land


Jobbers Tales #2: No Man's Land takes the jobbers into the barren of Bentshadow and down beneath the earth as they encounter ancient dangers hidden beneath the Penfold Mines. Wits and weapons are the watchword in this rollicking, action packed adventure for RunePunk! In our signature, streamlined digest form, each Jobber's Tale is self-contained and integrates seamlessly...   [click here for more]
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RunePunk: Jobbers Tales #3: The Secret of Trees

RunePunk: Jobbers Tales #3: The Secret of Trees


Jobbers Tales #3: The Secret of Trees is an adventure for Seasoned jobbers set in WormWood, a district of dark shadows and decaying buildings. Everywhere, there are trees of stone, petrified reminders of the Old World. People long to unlock their secrets, but what dark magic has brought them to life, filled with an unbridled rage and a wanton thirst for destruction? Can the jobbers find...   [click here for more]
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RunePunk: Jobbers Tales #4

RunePunk: Jobbers Tales #4


Jobbers Tales #4: Acts of Contrition pulls the jobbers into inner-district intrigues and into the mystery and machinations of Blood City below the devastation found in the GearLost Vale. What happens when the characters take an offer they can't refuse and find themselves caught up in the seamiest elements they've encountered yet. In our signature, streamlined...   [click here for more]
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RunePunk: Jobbers Tales #5

RunePunk: Jobbers Tales #5


In Jobbers Tales #5: The Cost of Living, the jobbers are hired to investigate a recent factory explosion at HeartWell Manufacturing. They discover deceit and cover-ups on a colossal scale and must fight their way free from the madness found within its walls. In our signature, streamlined digest form, each Jobber's Tale is self-contained and integrates...   [click here for more]
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RunePunk: Odd Jobs #2: BlackWake Spiral

RunePunk: Odd Jobs #2: BlackWake Spiral


Madness and corruption stalk the shadowed alleys of ScatterPoint's prison district, BlackShackle, and a group of jobbers are called in to get to the bottom of it. What they find leads them on a whirlwind tour of a district filled with powerful Sequitors, dangerous cultists, scheming politicians, and into the wild Barrens beyond. Will your jobbers survive the ordeal, or will they fall victim to the...   [click here for more]
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tremulus: playbook set IV: the expedition team

tremulus: playbook set IV: the expedition team


playbook set IV: the expedition team A set of three playbooks, especially suited to explorations in The Frozen Wasteland or The Journey. Within, you’ll find The Grad Student, The Mountaineer, and The Pilot The Grad Student: Will a proper education be enough or will experience be the harshest of your teachers? The Mountaineer: Equipped to deal...   [click here for more]
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Old School Fantasy #1: A Keg for Dragon (Fantasy Craft Edition)

Old School Fantasy #1: A Keg for Dragon (Fantasy Craft Edition)


A Keg for Dragon is designed for a party of four to six characters of any experience level, and serves as a great campaign kick-off, a nice one-off, or a side trek to drop into your ongoing fantasy campaign. It's a lighthearted romp complete with townsfolk, orcs, goblins, a dragon, and a keg of whiskey. Sounds like everything you need for a pleasant little fantasy adventure, doesn't it? This is an...   [click here for more]
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Old School Fantasy #1: A Keg for Dragon (Savage Worlds Edition)

Old School Fantasy #1: A Keg for Dragon (Savage Worlds Edition)


Our debut fantasy adventure, A Keg for Dragon is designed to be played in a single evening for a group of 4-6 players with characters of all experience levels, but works well for a starting group or as a one-shot break from your existing campaign. Easily integrated into any fantasy milieu, Old School Fantasy works well with the Fantasy Companion, and introduces no new rules or edges. You bring with...   [click here for more]
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