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 Hottest Old-School Revival (OSR), PDF from Adventures in Filbar
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AU1 - Sacking of Jok

AU1 - Sacking of Jok


Before Calamity, I gave our players four different options for a new campaign. This offering was set as the first offering in an evil warlord destroying your home scenario. The offering was designed to be a very brutal beginning and when we playtested it, it did not disappoint. If you need a start to a nasty campaign, give this a shot.  The scenario was designed for a quartet of first level PCs....   [click here for more]
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B1 - A Basic Dungeon Crawl

B1 - A Basic Dungeon Crawl


With this being the 50th year for D&D, we are returning to our roots and offering Basic/Expert/OSR games every month. Our first offering is a short dungeon crawl to get 2-4 new players used to the "old school" experience. We hope you enjoy! ...   [click here for more]
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B2 - A Basic Hex Crawl

B2 - A Basic Hex Crawl


With this being the 50th year for D&D, we are returning to our roots and offering Basic/Expert/OSR games every month. Our second offering is a wilderness hex crawl to get 2-4 new players used to the "old school" experience. We hope you enjoy! ...   [click here for more]
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B3 - A Basic Town Scenario

B3 - A Basic Town Scenario


With this being the 50th year for D&D, we are returning to our roots and offering Basic/Expert/OSR games every month. The third offering sends 2-4 new players to the town of Mirfield for "safety". We hope you enjoy! ...   [click here for more]
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CAL1 - Cãlor

CAL1 - Cãlor


A nice kickoff to any desert campaign, this scenario takes four, 1st level players and puts them into a town with some problems. We used this to kick off our own arid campaign! Although set in a Desert Campaign, this adventure setting is easily adaptable to most any game and system. Save yourself some time and utilize it for a one shot adventure or a continuing campaign! Remember to follow @FilbarRPG...   [click here for more]
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CAL2 - Chasing Fame

CAL2 - Chasing Fame


The party has made a name for themselves in Cãlor, now it is time to move on to expand their fame. The party prepares for a journey east to explore the desert! Although set in a Desert Campaign, this adventure setting is easily adaptable to most any game and system. Save yourself some time and utilize it for a one shot adventure or a continuing campaign! Remember to follow @FilbarRPG on Twitter...   [click here for more]
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CAL3 - Lost City of Qasr

CAL3 - Lost City of Qasr


Their trek across the desert has reached its finish! The lost city is spread out in the mountain pass. What riches will be found in this "deserted" community? Although set in a Desert Campaign, this adventure setting is easily adaptable to most any game and system. Save yourself some time and utilize it for a one shot adventure or a continuing campaign! Remember to follow @FilbarRPG on Twitter for...   [click here for more]
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Con 221 – Sorghum Valley

Con 221 – Sorghum Valley


One of our "base" convention scenarios for 2022, this sandbox has a plethora of quick and involved scenario opportunities. The DMs that ran the offering received plenty of positive feedback and even used parts in their own, home campaigns! ...   [click here for more]
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Con 222 - Barbary Coast

Con 222 - Barbary Coast


Pirate hunting is a nasty business and takes people willing to kill. At conventions, you have plenty of opportunists for that job! One of our "base" convention scenarios for 2022, this is the more linear of the convention offerings for the year. The DMs that ran the offering received plenty of positive feedback and even used parts in their own, home campaigns! ...   [click here for more]
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Con 231 - Plates of Mors

Con 231 - Plates of Mors


With plague ravaging the landscape, you and your associates have been sent to a desolate mountain where the dead were buried. There, you hope to find a lost artifact that can cure the scourge and save the nation from the devastating illness! This was a main convention offering last year and what was described as a "fun ride"! Six, fourth level PCs head an old necropolis to seek out a magical staff...   [click here for more]
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DC1 - Modius

DC1 - Modius


A lot of games begin in the big city but how did the party get in...This was the first scenario in the Destiny's Child Campaign that did not happen. My players were given a choice of three different campaigns, but the concept for this wasn't picked. Who knows...maybe they will pick it next time adn we'll flesh it out more! The scenario was designed for a quartet of first level PCs. This offering was...   [click here for more]
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DQ1 - Yoke of the Slavers

DQ1 - Yoke of the Slavers


Today we bring out a scenario for a pair of budding first level adventurers. Originally used to teach D&D to a novice, this fleshed out into a trio of adventures set on the northern island of Esaq off the coast of the ancient Greyloch Kingdom. Home to a Halfling population, the adventure takes two young people on a thrilling adventure after the duo’s home is raided by slavers. The novice delvers...   [click here for more]
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DQ2 - Chasing the Slavers

DQ2 - Chasing the Slavers


The chase to save your family continues! After your encounter at the cove, you head south across Esaq to try and catch the slavers. With some experience under your belt, you are feeling more confident about your fighting ability, but it is about to be tested yet again. This scenario picks up where DQ1 left off and is the middle of a trio of adventures. Although set in the Pangia Campaign, this adventure...   [click here for more]
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DQ3 - Demise of the Slavers

DQ3 - Demise of the Slavers


Retribution and revenge are yours for the taking! Demise of the Slavers pits you against the forces responsible for turning your life upside down and kidnapping your friends and family. The original pair of adventurers have come a long way and with the help of friends, it is time to end the slavers hold on your homeland of Esaq! Don’t miss this exciting conclusion for the DQ series. Although set...   [click here for more]
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Fam1 - Köppen Tomb

Fam1 - Köppen Tomb


Your fledgling adventuring career appears to be a bust and you consider going home. What happens next may define the rest of your life. You roll into the small community of Argyll after hearing rumors of a recently discovered tomb complex. Stories you’ve heard is that a group of adventurers attempted to conquer it but failed. In the hopes you can do better you seek out the sole remaining member...   [click here for more]
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Fam10 - Reliquary of Sir Torrick

Fam10 - Reliquary of Sir Torrick


The Precept of a Paladin order has called upon your group to do a favor. Recent initiates have gone to their island pilgrimage where the greatest member of their order is buried. Their vessel is long overdue and the commander feels they may have experience vehicular issues and no cause for 'major' alarm. A vessel has been obtained for you to head that way. Currently the other Paladins are all busy...   [click here for more]
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Fam3 - Opair Keep

Fam3 - Opair Keep


The small village of Angst in western Famore has a humanoid problem. A missive on the message totem is calling for help to dispatch these pesky raiders. It is believed that they are working out of the abandoned Opair Keep. Locals gasp in amazement as the locale is well known to be cursed! Although set in the Pangia Campaign under 5th edition rules, this adventure setting is easily adaptable to most...   [click here for more]
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Far1 - Underbelly of Phoenix

Far1 - Underbelly of Phoenix


Far1 – Underbelly of Phoenix is an adventure based in the city of Phoenix in Fartook. The offering takes a group of would-be adventurers and has them start their adventuring career in the sewers below the city. Dangerous monsters and wanted men all inhabit the urban tunnels. Is your group ready to start their road to legend? Although set in the Pangia Campaign, this adventure setting is easily adaptable...   [click here for more]
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Far10 - Quabo’s Golgotha

Far10 - Quabo’s Golgotha


A bar bet leaves without coins but with something far more valuable...information. Turmeric the Rake found himself with not enough funds to cover his poor gambling skills but has given you some intel on a long forgotten golgotha, or tomb. A little research has revealed that Quabo was a person and not a place. A mage's crypt usually has good stuff right? This adventure setting was designed for 5th...   [click here for more]
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Far11 - Archives of Steinhäuser

Far11 - Archives of Steinhäuser


Far11 - Archives of Steinhäuser involves a group of mid-level PCs that have a conundrum. In their previous adventure they discovered a strange magic item that no one in Fort Myers can identify. After receiving the suggestion that a trip to the capital may be in order, a different tip points out that there is Steinhäuser. This location is known as a vast repository of knowledge. You set out and quickly...   [click here for more]
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Far12 – Necropolis at Manheim

Far12 – Necropolis at Manheim


Today’s Filbar Friday offering is Far12 - Necropolis at Manheim. After a string of successful adventures, you find yourselves reequipping gear in the small community of Tarten. After an unusual currency exchange in the mercantile, the party learns that a group of adventurers had encountered some Goblins possessing old currency belonging to the Co-Tai people. Well, it ain’t grave robbin’...   [click here for more]
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Far13 - Katorian Sphere

Far13 - Katorian Sphere


The Katorian Sphere sits on the eastern edge of Fartook and was home to many adventures. This sandbox style setting offers a plethora of 'mini' adventures that can be strung together or used together in a quest-like offering. Our personal group spent weeks of gameplay here and enjoyed a long respite at Ta-Killya Estates! Although set in the Pangia Campaign, this adventure setting is easily adaptable...   [click here for more]
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Far14 - Garrison at Longpick

Far14 - Garrison at Longpick


Problems have arisen at the island prison of Longpick. With "professional" soldiers several days away, the Council of Haddonfield has asked the party to move up the coast and render assistance! Although set in the Pangia Campaign, this adventure setting is easily adaptable to most any game and system. This scenario was created for a group of mid-level (5th to 7th) adventurers. Save yourself some time...   [click here for more]
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Far15 - Zoble Expanse

Far15 - Zoble Expanse


In our home campaign, the party spent a lot of time in an area known as the Zoble Expanse. The adventures had there were smaller scale but the area was a sandbox of activity. Today, we turn that sandbox over to you! Although set in the Pangia Campaign, this adventure setting is easily adaptable to most any game and system. This scenario was created for a group of mid-level (5th to 7th) adventurers....   [click here for more]
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Far2 - Discord at the Docks

Far2 - Discord at the Docks


Far2 – Discord at the Docks is a short adventure based in the city of Phoenix in Fartook. Similar to Far1, this adventure is for low/novice level players. The adventure begins as your ship docks in Phoenix and you and your group debark. The scenario was designed for five players and gives them a variety of small problems to tackle. The PCs were on a delivery mission but mistook a subject on the...   [click here for more]
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Far3 - Xiomara's Globe

Far3 - Xiomara's Globe


Far3 – Xiomara’s Globe puts the players inside a glass ball, owned by a strange enchantress. Once stuck inside their transparent prison, the players must search for a way out. The cursed fortress inside the globe has quite a few dangers to be overcome before an escape is even possible! One version of play was recently featured on The Bard's Podcast (Soundcloud). Although set in the Pangia Campaign,...   [click here for more]
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Far4 - Smuggler's Den

Far4 - Smuggler's Den


Smuggler’s Den takes your group of adventurers above and below the city of Phoenix! After seeing wanted posters aka employment opportunities, you begin to sift around the marketplace for information (and deals). After finding a hint or two you go into the sewers below town to find a group of smugglers that will increase your fame and the size of your coin purses! This adventure setting was designed...   [click here for more]
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Far5 - Licor Faction

Far5 - Licor Faction


Recently, a cult known as the Licor Faction rose to fame for helping people outside the walls of Phoenix. Today they are to be rewarded for their work but are offended when an apprentice and not the Zephyr of Molar gives them the accolades. Angered, the leaders leave the stage and return back to their compound. A bit later you are offered a job to go arrest the leader of the cult as they are to be...   [click here for more]
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Far7 - Labors of King Homa

Far7 - Labors of King Homa


A job has come up for your party straight from the leader of Phoenix! A trade deal is desired with the leader of an island chain known for Ioun Stones. The Zephyr has requested that your party go and use your skills to negotiate the deal. Upon arrival, your talents serve you well but King Homa requires that your talents serve him... This adventure setting was designed for 5th Edition AD&D for...   [click here for more]
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Far8 - Sojourn through Fartook

Far8 - Sojourn through Fartook


The country of Fartook has several major cities in it, however the bulk of the nation is a wilderness frontier with many dangers throughout the interior. This offering givess mid-level PCs a plethora of interesting areas to explore as they move through the nation. This offering can be carved up and transplanted into any exisiting campaign as well. This adventure setting was designed for 5th Edition...   [click here for more]
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Far9 - Phagor Village

Far9 - Phagor Village


After gaining some knowledge about an abandoned town from some grave robbers, the party opts to take a look around to see if anything is left. This part of the Filbar Campaign was used as a side-trek encounter and added some nice depth for the area! The mid-level scenario is easy to pop into any campaign for exploration! This adventure setting was designed for 5th Edition AD&D for the Filbar...   [click here for more]
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MAR1 - Homestead

MAR1 - Homestead


The second offering from the Margou Campaign is designed to introduce new players to your game in a small dose. A pair of new adventurers head off to the big city but go by a farmhouse and notice something is out of place... Although set in the Margou Campaign, this adventure setting is easily adaptable to most any game and system. Save yourself some time and utilize it for a one shot adventure or...   [click here for more]
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MAR10 - Kraken Reef

MAR10 - Kraken Reef


Your time in Pearl Bay has been restful and just want you needed after months of adventuring. As you sip a drink, you begin to get that itch for adventuring and ponder your options. Rumors swirl in the large city including a shipwreck survivor with an interesting tale... Although set in the Margou Campaign, this adventure setting is easily adaptable to most any game and system. This scenario was created...   [click here for more]
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MAR11 - Minions of Habuu

MAR11 - Minions of Habuu


This is the scenario that started our podcasting career. Welcome to Cragwich, a coastal city with something for everyone! In this opening scenario, the party has a run-in with some nasty cultists! Although set in the Margou Campaign, this adventure setting is easily adaptable to most any game and system. This scenario was created for five, first level adventurers. Save yourself some time and utilize...   [click here for more]
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MAR12 - Labyrinth Hill

MAR12 - Labyrinth Hill


Merchants fleeing a small town let you know that a community is under duress ahead. The adventuring biz has been somewhat lackluster so now is your chance to shine! In the shadow of Labyrinth Hill you move down the road! Although set in the Margou Campaign, this adventure setting is easily adaptable to most any game and system. This scenario was created for seven, second level adventurers. Save yourself...   [click here for more]
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MAR13 - Foray Into the Flow

MAR13 - Foray Into the Flow


After proving themselves as heroes, your party is once again called upon to handle a problem. This one gets you dirty as you must descend into the sewers to find a wanted criminal! Although set in the Margou Campaign, this adventure setting is easily adaptable to most any game and system. This scenario was created for four, second level adventurers. Save yourself some time and utilize it for a one...   [click here for more]
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MAR14 - Gello Grotto

MAR14 - Gello Grotto


The job takes a strange job from the Baker's Guild. Apparently, a Gelatinous Cube in the sewer was recently slain. The 'monster' was responsible for cleaning the sewer area and keeping the smell down. The party must head north along the coastline and find a cave where the creature was originally captured and bring another back in its place! Although set in the Margou Campaign, this adventure setting...   [click here for more]
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MAR15 - Frolic at the Fortress

MAR15 - Frolic at the Fortress


Information has reached your ears about an enchanter skilled in the arts of constructs nearby. The area in question was a haven for wizards and it is said they are all dead which means free magic items for the taking. Right? Although set in the Margou Campaign, this adventure setting is easily adaptable to most any game and system. This scenario was created for a fourth level adventurer party. Save...   [click here for more]
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MAR16 - Chaos Carnival

MAR16 - Chaos Carnival


City life is not for you and the adventuring itch rises yet again. Sadly, this area of the world is rather boring but you hear tell of a carnival coming to town. Perhaps you will find something interesting at that event... Although set in the Margou Campaign, this adventure setting is easily adaptable to most any game and system. This scenario was created for a fourth level adventurer party. Save...   [click here for more]
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MAR17 - Entreaty of Nellis

MAR17 - Entreaty of Nellis


Miners being extorted? Rumors of a Dragon? Looks like it is time for some quality hero work. Is your party up for it? Although set in the Margou Campaign, this adventure setting is easily adaptable to most any game and system. This scenario was created for a sixth level adventurer party. Save yourself some time and utilize it for a one shot adventure or a continuing campaign! Remember to follow @FilbarRPG...   [click here for more]
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MAR18 - Moonset Mines

MAR18 - Moonset Mines


A missive from the Tortle, Lord Shell, has the party headed to a mine complex that has been taken over by some nasties. Their mission, recover the "Hammerstone" a magical gem! Although set in the Margou Campaign, this adventure setting is easily adaptable to most any game and system. This scenario was created for a sixth level adventurer party. Save yourself some time and utilize it for a one shot...   [click here for more]
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MAR19 - Dwarven Oculus

MAR19 - Dwarven Oculus


An old friend has asked for a favor and she is owed one for helping you early in your careers. The Giant incursion in the south is getting worse and drastic times requires drastic measures. With a Green Dragon at the forefront, you have been asked to retrieve a powerful artifact known as the Dwarven Oculus! Although set in the Margou Campaign, this adventure setting is easily adaptable to most any...   [click here for more]
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MAR2 - Cascadia Caverns

MAR2 - Cascadia Caverns


After starting your adventuring careers, you arrive in Runnymede a small village. A man in the center of the community is spouting something and you quickly discovered a child has gone missing. The citizens are reluctant to send the city watch out and that gives you the opening you to jumpstart your careers! Although set in the Margou Campaign, this adventure setting is easily adaptable to most any...   [click here for more]
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MAR20 - Dungeon of Graf Loden

MAR20 - Dungeon of Graf Loden


You and your associate have found the road to adventure pockmarked with boredom and a sense of hunger. As you move down the road, a local farmer hails you and a conversation reveals some old ruins not too far away. The ruins are said to sit upon an old dungeon rumored to have lost loot...your fortunes begin to turn! Although set in the Margou Campaign, this adventure setting is easily adaptable to...   [click here for more]
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MAR22 - Honeycomb Caverns

MAR22 - Honeycomb Caverns


Hearsay at the local pub has informed you of a bandit group setting up in a nearby cave complex. Groups like this usually come with a reward and a fair bit of loot as well. Perhaps this will be an easy opportunity! Although set in the Margou Campaign, this adventure setting is easily adaptable to most any game and system. This scenario was created for a third level adventurer party of six. Save yourself...   [click here for more]
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MAR23 - Sinking in Snofe

MAR23 - Sinking in Snofe


After Cragwich, the Margou group wanted to expand their horizions and this was the job they picked! Although set in the Margou Campaign, this adventure setting is easily adaptable to most any game and system. This scenario was created for a third level adventurer party of six. Save yourself some time and utilize it for a one shot adventure or a continuing campaign! Remember to follow @FilbarRPG on...   [click here for more]
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MAR24 - Nezumi Ruins

MAR24 - Nezumi Ruins


The Tabaxi homeland boasts an ancient Tortle shrine but it is off limits to almost everyone. Unfortunately for the Tabaxi, they haven't met Margou adventurers! Although set in the Margou Campaign, this adventure setting is easily adaptable to most any game and system. This scenario was created for a fourth level adventurer party of six. Save yourself some time and utilize it for a one shot adventure...   [click here for more]
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MAR25 - Dimbo Point

MAR25 - Dimbo Point


In the Margou Campaign the party made a brief stop in the land of the Tortle including Dimbo Point. This small, backwater community offered the party a brief respite before moving on to the capital. This is a small, sandbox offering to be used a "filler"! Although set in the Margou Campaign, this adventure setting is easily adaptable to most any game and system. This scenario was created for a fourth...   [click here for more]
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MAR26 - Corpus Keep

MAR26 - Corpus Keep


In the Margou Campaign the party has been requested to go to the ruins of Corpus Keep in search of a jewel. The Sisters of the Silver Moon require this item to protect the land from certain doom! Although set in the Margou Campaign, this adventure setting is easily adaptable to most any game and system. This scenario was created for a sixth level adventurer party of six. Save yourself some time and...   [click here for more]
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MAR27 - Hunt for the Hoard

MAR27 - Hunt for the Hoard


What happens when you kill a dragon outside of its lair? The treasure has to be somewhere right? What happens when competitors are also looking? Here's your answer! Although set in the Margou Campaign, this adventure setting is easily adaptable to most any game and system. This scenario was created for a sixth level adventurer party of seven. Save yourself some time and utilize it for a one shot adventure...   [click here for more]
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