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This is a solo role playing supplement to accompany the Devil's Staircase Wild West Role Playing Game public playtest and quickstart rules.
Devil's Staircase uses playing cards in place of dice for the core rule system and these rules continue that theme. There are four rules: an oracle for yes/no questions; a complex question and answer card system; NPC reactions system and NPC tactical look... [click here for more] |
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Navigator RPG brings your character to life for galaxy saving high adventures.
ERA (Electronic Roleplaying Assistant) is the digital tool that will keep a record of your characters and their adventures.
Players will use ERA to create characters with a step by step flow, choosing stats, species, talents, culture, and profession. The development of the character will then be tracked, including skills,... [click here for more] |
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Guide RPG - Playtest Edition
Note that this is a first-draft playtest edition. The price is set to PWYW, and any money raised will go towards developing the game and buying in art.
Cthulhu Investigations and Adventure
Built for the Cthulhu Mythos Game Master who wants that Rolemaster feel but doesn't want to have to hack systems together themselves.
This game takes Whitebox Eldritch Tales... [click here for more] |
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These solo rules were created for the Visigoth vs Mall Goth game jam on Itch.io [Goths vs Goths Jam #1]
They are a 6" x 9" format PDF. They allow you to play Visigoths vs Mall Goths on your own, without other players or a Mall Rat.
The PDF is an 8-page booklet and provides a rules-light approach to solo play. It is an excellent companion to quickstart your way into Visigoths vs Mall Goths.
... [click here for more] |
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This is an expansion to the previous Melos document. New maps, New art and New game stats.
Melos Peninsular for Aioskoru for Dungeons & Dragons & 3DEEP Games Systems expands upon an area of the fantasy setting Aiorskoru by Ken Wickham. It includes an outline of two settlements, key NPCs, the threats that endanger them and a playable adventure to start characters off using... [click here for more] |
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Melos, A contribution to Aioskoru expands upon an area of the fantasy setting Aiorskoru by Ken Wickham. It includes an outline of two settlements, key NPCs, the threats that endanger them and a playable adventure to start characters off using this region of Aiorskoru.
All of this material could be easily dropped into almost any fantasy setting that has giants, orcs and merfolk as races.
Stats are... [click here for more] |
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Navigator RPG
Galaxy Spanning High Adventure
Build for the Science Fiction loving Game Master that wants to build their own universes.
Navigator RPG is a fully 'play it now' game. Pick it up, make a character and start playing, but it is more than that. Navigator RPG is built to be played in the Old School style. The GM listening to the players approaches and calling for skill tests when needed but... [click here for more] |
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Pilot RPG - Playtest Edition
Note that this is a first-draft playtest edition. The price is set to PWYW, and any money raised will go towards developing the game and buying in art.
Fantasy High Adventure
Built for the sword and sorcery-loving Game Master who wants to build their own worlds.
Pilot RPG is a fully 'play it now' game. Pick it up, make a character, and start playing, but it is more than... [click here for more] |
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The point of this document is to bring together a collection of house rules that enable both profession-less and level-less gaming using the Rolemaster Classic™ rules. The “No Profession” Profession has been a part of Rolemaster Classic since its first publication but this collection attempts to completely democratise Rolemaster characters. You will find that creating characters under this system... [click here for more] |
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Raising Azazel was written as part of the 2018 NaGaDeMon, that is National Game Design Month. The NaGaDeMon challenge says that a game should be written and played during a single month, November. This game was written between 1st and 27th of November 2018. It has been playtested by a total of 1 person, namely me.
As the game was written in a single month there has been virtually no editing or even... [click here for more] |
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The Things That Grown Ups Cannot See (or just Things!) is an RPG aimed at approximately 8-12 year olds.
Players take on the roles of children gifted with special abilities in a world where most people cannot see the faerie fold all around us. The action takes place in the world of today and the players play characters much like themselves only with a hint of magic.
This... [click here for more] |
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Titanium Rats
A One Page TTRPG in the vein of Harry Harrison's Stainless Steel Rat
This is a one-sheet, both sides, microlight RPG set in the universe of Slippery Jim diGriz and Harold P Inskipp's Special Corps.
The rules make use of some familiar concepts, Saving Throws, Fate Points, and character Luck. These tools or rules give both players and GM some narrative control during play.
By necessity,... [click here for more] |
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Unfinished: Summer Camp is a hack of Unfinished by Stew Wilson. This hack turns Unfinished into a solo RPG and wraps the events around a tragic accident at summer camp.
Yesterday you arrived at summer camp. Unfortunately, a first-day prank went horribly wrong, and your young life was cut short.
You died, and your spirit will not move on.
Unfinished: Summer Camp is a solo narrative... [click here for more] |
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