Title |
Publisher |
Price |
A Gaslamp Fantasy – With Adventure, Romance, and Mad Science!
The Girl Genius Sourcebook and Roleplaying Game brings the world of Phil and Kaja Foglio's Girl Genius comics and graphic novels to your gaming table. Its contents – lavishly illustrated in color, by none other than the Foglios! – include:
A detailed description of the setting and... [click here for more] |
Steve Jackson Games |
$40.00
|
GURPS has never run with such mechanical precision! GURPS Steampunk 1: Settings and Style explores the inner workings of steampunk games.
Get advice for running various models of steampunk campaigns, from a Kipling-inspired “scientific romance” to steampunk anime-style. Find out how to add steampunk technology to your game, with support for styles... [click here for more] |
Steve Jackson Games |
$11.00
|
An Age of Discovery
The 19th century's heroes were adventurers, pioneers, and scientists, from explorers in the African jungles to inventors in basement workshops. They transformed the world. Enter an age of high adventure - the Age of Steam.
GURPS Steampunk offers you everything you need to build a Steam Age character or campaign:
Rules for steam age technologies, including... [click here for more] |
Steve Jackson Games |
$9.00
|
Warning:
Contained in this slender volume are Horrors so great that Unmarried Women, or those in Delicate Condition, should read with Great Caution -- and Protective Eye Wear, if available.
It is an Age of Revolution; the world has been cruelly purged . . . in fire, and blood, and steam. From the past, untold horrors wait to clutch at men's souls.
It is an Age of Invention; even... [click here for more] |
Steve Jackson Games |
$4.00
|
Lost Worlds. Hidden Cities. Holy Ground.
Have you ever wanted to visit Stonehenge? With GURPS Places of Mystery, you can. Or uncover the mystery of the lost city of Atlantis. Travel back in time to ancient Babylon. Journey to Shangri-la and explore the Dreamtime beneath Ayers Rock. Endless adventure awaits within these pages:
Complete chapters on Atlantis, the Stone Circles... [click here for more] |
Steve Jackson Games |
$11.00
|
In The Citadel at Nordvorn, you will find many adventures, plus more trouble the players will doubtless create on their own. The area is so teeming with strife and peril that their characters will have the opportunity to stand at the center of many crises.
The Citadel at Norðvorn is a setting for the Dungeon Fantasy RPG. It... [click here for more] |
Gaming Ballistic, LLC |
$23.99
|
The Mad Scientists, Illuminated Thinkers, and Inspired Tinkerers of the Steampunk Age have brought their finest, their deadliest - and their strangest - work together in one place. GURPS Steam-Tech has it all, from weapons and armor to analytical engines, automata, vehicles, pharmaceuticals, and even living plant and animal creations!
GURPS Steam-Tech... [click here for more] |
Steve Jackson Games |
$9.00
|
Lost, But Not Forgotten
Long ago, beyond the edge of the world, a great empire grew decadent . . . and sank forever beneath the waves. The Lost Land; the Sunken City; the Ancient Birthplace of Secrets. It has haunted our dreams since the days of ancient Greece. In some of those dreams, the Lost Land is still out there.
Phil Masters (GURPS Discworld), this is a gamer's guide... [click here for more] |
Steve Jackson Games |
$9.00
|
The Horseclans Are Coming!
They ride the plains of a post-holocaust America, mind-reading prariecats by their sides. They're deadly warriors . . . for honor, for loot, or just for the joy of a good fight. They would follow their leader, the undying Milo Morai, straight to Hell. And they'd come back with trophies.
Now, Robert Adams' bestselling Horseclans series comes alive in this supplement... [click here for more] |
Steve Jackson Games |
$8.00
|
Land Of The Underground Sun
Dungeon Fantasy heroes see town as a place to hear rumors, buy supplies, and sell loot – but their players often want details. A settlement that serves wanderers obsessed with weapons, armor, magic, and mountains of coins won't look much like anything from Earth's Middle Ages! It'll be more interesting.
GURPS Dungeon... [click here for more] |
Steve Jackson Games |
$11.00
|
The year is 1877. The place is the American West . . . but haunted by the forces of darkness. Undead gunslingers . . . hostile Indian spirits . . . strange cults . . . and, worst of all, the sinister Reckoners. The Civil War drags on, while federal agents and Texas Rangers struggle to deal with eldritch menaces while hiding the awful truth from the public Back East.
Deadlands, from Pinnacle/Great... [click here for more] |
Steve Jackson Games |
$13.00
|
As GURPS Steampunk 1: Settings and Style explores in detail, steampunk riffs liberally on Victorian backdrops, costumes, and manners for its look and feel. Yet as stylish as that window dressing is, what steampunk is about is extraordinary technology rooted in late 18th- through early 20th-century "what ifs." That is where GURPS Steampunk 2: Steam... [click here for more] |
Steve Jackson Games |
$11.00
|
A World of Magic
Welcome to the land of Yrth, a magical realm of incredibly varied races and monsters - including people snatched from our Earth and other worlds by the cataclysmic Banestorm!
Whole villages were transported - from such diverse locales as medieval England, France, Germany, and the Far East. Now humans struggle with dwarves, elves, and each other. The Crusades aren't ancient history... [click here for more] |
Steve Jackson Games |
$25.00
|
An alternate world in which magic and technology both work... all too well.
On July 16, 1945, the first atomic bomb was detonated at Trinity Site in New Mexico. The explosion ripped a hole in the fabric of space. Doctor Oppenheimer's words "I am become death, destroyer of worlds" unwittingly closed a necromantic ritual. The fireball vanished, but the mushroom cloud remained. This was the Hellstorm,... [click here for more] |
Steve Jackson Games |
$9.00
|
Beware of the Banestorm
Welcome to the world of Yrth, a wondrous place populated by mysterious monsters and magical races . . . and by people snatched from our Earth by the cataclysmic Banestorm!
Whole villages were transported – from such diverse locales as medieval England, France, Germany and the Far East. Yrth is a world of cultural conflict, where the Crusades aren't ancient history – they're... [click here for more] |
Steve Jackson Games |
$9.00
|
Time on Your Hands?
GURPS Timeline is the ultimate resource for the Time Travel GM. It presents all of human history – from the Big Bang to Operation Desert Storm – in a convenient, easy-to-use chronology. History is big, but GURPS Timeline makes it easy for the GM to find his way around.
GURPS Timeline... [click here for more] |
Steve Jackson Games |
$9.00
|
Back to Nature
Is a dungeon absolutely essential to killing things and taking their stuff? Not really! Every fantasy hero spends at least as much time trekking through the wilds as skulking underground -- and of course the great outdoors is big, which spells opportunity. So don't let the "Dungeon" in GURPS Dungeon Fantasy 16: Wilderness Adventures fool you. This weighty... [click here for more] |
Steve Jackson Games |
$11.00
|
Tournament of Treachery
Welcome to Harkwood! Fame and fortune await you in Baron Fenmarc's Prize Tourney, the largest tournament in southern Caithness! But it won't be easy - there are over a hundred knights and adventurers, ready to compete with sword and lance, bow and crossbow.
The bazaar at the Tournament carries its own enticements and opportunities. Merchants have journeyed to Harkwood as well,... [click here for more] |
Steve Jackson Games |
$4.00
|
When it comes to steampunk, it's important to be of good character. Fortunately, that's easier than ever, thanks to GURPS Steampunk 3: Soldiers and Scientists. This supplement builds off of the campaign-world information of GURPS Steampunk 1: Settings and Style to present the information you need to make amazing Victorian-era adventurers for GURPS... [click here for more] |
Steve Jackson Games |
$12.00
|
Life in London is nasty, brutish, and short. So are you.
This game more or less relates to the sad lives and hard times of persons living in late Georgian London – that is, the city is more or less London, the individuals concerned are more or less persons, and King George is more or less late. The year is 1830.
A roleplaying game usually sends characters on an exploration in which they seek elusive... [click here for more] |
Steve Jackson Games |
$11.00
|
In fantasy tales, cities can be safe havens, goals of quests, or places to visit along the way. Indeed, magical metropolises have served as settings for entire fantasy campaigns, where the heroes can find arcane adventure by going out their own front doors. When it comes to creating fantastic cities, you don't need an eldritch tome crackling with power; you only need GURPS Thaumatology:... [click here for more] |
Steve Jackson Games |
$11.00
|
Look out, pardner! Varmints has dozens of new monsters ready to make your trail ride a trip through Hell! Featuring conversions of all the nastiest fiends and beasties from the original Deadlands game, as well as all-new critters with both GURPS and Deadlands stats, Varmints will give your posse nightmares for a long, long time .... [click here for more] |
Steve Jackson Games |
$13.00
|
Through The Doorway To Adventure
Not all fantasy starts and ends in a world of wonder. Many a classic has natives of our world traveling into dreams, under the hill, through the looking glass . . . to a "portal realm." Gaming out such adventures poses many challenges – ask any GM who's had to deal with rifle-toting dragon-slayers!
GURPS Fantasy: Portal Realms is... [click here for more] |
Steve Jackson Games |
$9.00
|
Not all sleeps peacefully in the Hunted Lands.
Generations ago, the warrior and berserker Krysuvik defended the small hamlet of Skalavik from the predations of marauding bandits and wild faerie. By might and stratagem, he built Skalavik into one of the largest settlements in the Hunted Lands northwest of the Citadel at Norðvörn. In time, he took the fight to all enemies ... even before they became... [click here for more] |
Gaming Ballistic, LLC |
$13.99
|
Enemies All Around!
GURPS Bunnies & Burrows is a translated version of the classic roleplaying game originally published in 1976. Completely revised, expanded and converted to GURPS Third Edition, it presents a world in which player characters are rabbits . . . faced with a land full of monstrous, hungry foes, with humans worst of all!
GURPS... [click here for more] |
Steve Jackson Games |
$9.00
|
Jim Wright high-tails it out of Denver, one step ahead of his would-be killers, on a journey that takes him from a fancy riverboat on the Mississippi to the dingy warehouses and opulent mansions of New Orleans. Now Wright has to figure out who wants to kill him, and why, and what a New Orleans gambler has to do with his murdered partner back in the Disputed Lands . . .
Aces and Eights... [click here for more] |
Steve Jackson Games |
$7.00
|
The City of Three Laws
Located at the juncture of three very different nations, the city of Tredroy has evolved an identity all its own. It's a place of sophistication, trade, diplomatic intrigue . . . and sometimes knives in the night. It's a place where everyday behavior on the West Bank can be a serious offense on the East, and your only hope for freedom might be a dash across the hundred-yard bridge!... [click here for more] |
Steve Jackson Games |
$4.00
|
A World of Chaos
In the center of the world is a land hammered by the weather, tortured by insane gods, plagued by grotesque monsters and haunted by magic. Only the bravest survive in the Mad Lands.
Yet they do survive . . . hearty hunters, fishermen and warriors with the courage to face a world in constant turmoil. Clever and self-reliant, they refuse to yield to the land's ever-present threats -... [click here for more] |
Steve Jackson Games |
$9.00
|
Sean Bailey was a mean ol' cuss . . . and that was before a ghost rock mine caved in on him. Now he's out to get even with the people who killed him off. It's up to bounty hunter Caleb Harling and his friends to stop him before he turns Bailey's End into a ghost town.
Wanted: Undead or Alive! is the second in our series of fiction set in the world of GURPS Deadlands. There's... [click here for more] |
Steve Jackson Games |
$6.00
|
You See A Room, 10 Yards By 10 Yards
Dungeon delvers spend much of their careers exploring creepy crypts, forbidden fortresses, tenebrous temples, and so on. Traditionally, such places consist of room after room, behind the doors of which wait monsters, traps, and loot. But not all areas are created equal, and the most memorable prove to be far more than they seem at first glance.
GURPS Dungeon... [click here for more] |
Steve Jackson Games |
$4.00
|
Humans and dinosaurs go together like gamers and pizza. That tens of millions of years separated the last of the dinosaurs from the first of the humans is a mere inconvenience, easily ignored. GURPS Lands Out of Time is a sourcebook for human/dino adventuring, providing all you need to know to place man and giant reptile side-by-side, whether it's a "Lost World" adventure,... [click here for more] |
Steve Jackson Games |
$9.00
|
An Institute of Flyer Learning
The university represents the formative years in the lives of many -- and that can go doubly so for mages! GURPS Locations: Worminghall describes one such institution, ready to serve as the focus for adventure and excitement in any fantasy world.
Learn about the real-world historical workings of a medieval university -- where classes... [click here for more] |
Steve Jackson Games |
$9.00
|
Come One, Come All!
Everybody loves the circus! But it takes more than stale popcorn, some carnies, and few sad-looking caged animals to interest delvers. They demand magic, puzzles, fighting, and of course, loot – even (sometimes especially) when having fun during the downtime between dungeons.
GURPS Dungeon Fantasy Encounters 3: The Carnival of Madness provides all... [click here for more] |
Steve Jackson Games |
$4.00
|
Adventure is everywhere!
From the myriad subterranean tunnels to the strange structures from bygone eras dotting the land to the teeming rocky ranges that give the region its name, the Cold Shard Mountains are synonymous with adventure. GURPS Dungeon Fantasy Setting: Cold Shard Mountains presents a complete ready-to-use setting for GURPS Dungeon Fantasy.... [click here for more] |
Steve Jackson Games |
$11.00
|
Look Out Below!
Some adventurers are down-to-earth . . . and some go even further! With GURPS Underground Adventures, you'll explore the dark downward domains like never before. In this well-grounded supplement, you will . . .
Discover a sampling of what people around the world have thought about Earth, from early legends to modern speculations. It has an overview of current... [click here for more] |
Steve Jackson Games |
$9.00
|
Abydos: The merest whisper of the name sends shivers down the spines of the God-fearing people of Yrth. What lurks in the forbidden city of Abydos is so great a heresy, the Church suppresses all mention of its very existence. But such loathing has no meaning for the shambling, silent bodies who roam the streets of Abydos. The undead are the greatest resource of the necromantic priests who practice... [click here for more] |
Steve Jackson Games |
$11.00
|
Welcome to a land that's as familiar as history and as fanciful as a fairy tale. GURPS Alchemical Baroque presents the Known Lands, a place existing between the old history of magical tales and the new realities of exploration and enlightenment. It's a time of ghosts and giants, of spirits and spellcraft, of charm-slinging cunning-men and chubby sly cats. Yet even in these... [click here for more] |
Steve Jackson Games |
$7.00
|
"You meet in a tavern . . ."
Thus begins a thousand tales of dungeon-delving escapades, and once the quest is at an end, the alehouse welcomes heroes home. In worlds of Dungeon Fantasy, the tavern need not exist merely as an alcoholic alpha and omega; it can also serve as the focal point for adventure! Dungeon Fantasy 10: Taverns covers... [click here for more] |
Steve Jackson Games |
$9.00
|
A Spire to Godliness
The church: so central to medieval times, it can be difficult to grasp today. Communities poured great resources into monuments built in awe and fear of God. Now perhaps viewed as stone skeletons from a pious past, cathedrals were the most impressive structures of their era . . .
GURPS Locations: St. George's Cathedral presents a grand example of such... [click here for more] |
Steve Jackson Games |
$9.00
|
The Tower of Octavius -- is this mysterious fortress a foreboding place of knowledge, a place of dread requiring brave heroes to cleanse, or a base of operations for a band of adventurers and their unusual patron?
That's up to you.
Locations: The Tower of Octavius is a complete kit for incorporating this mighty stronghold and its occupants into your GURPS... [click here for more] |
Steve Jackson Games |
$9.00
|
Go To Hell . . . And Back!
Hellsgate! The name strikes fear in mortal minds and hellish hearts alike. Ruled by demons, this city seems to exist in violation of natural laws. Hellsgate does not care. For those who live here, Hellsgate serves as a prison for some and a respite from the wars of Hell to others. For those who visit, it's equal parts danger and opportunity. Hellsgate is many things . . .... [click here for more] |
Steve Jackson Games |
$9.00
|
Where peace and tranquility lead to peril and treasure
The tavern rumors promise adventure; the beacon in the dangerous wilderness promises respite; both are correct, and both lead to an abandoned monastery. The Pagoda of Worlds is an ancient spiritual retreat holding many secrets and hazards for GURPS Dungeon Fantasy heroes . . . including the promise of a gate to other... [click here for more] |
Steve Jackson Games |
$6.00
|
"Funny New Guys" is the Vietnam-era sourcebook for the world of GURPS Technomancer - the modern-day melding of science and magic. Go "in country" via helicopter - or magic carpet - and try to survive your 13-month tour. But don't worry, you won't be a Funny New Guy for long. You'll become an experienced old hand in no time . . . or you'll be dead. "Funny New Guys" has rules... [click here for more] |
Steve Jackson Games |
$9.00
|
For a thousand years, the Temple of the Lost Gods was the seat of power of the dominant religion in the land - until the Madness Plague devastated the country and made the people doubt the power of the Lost Gods. Today, all that remains is ruins, and the whispered rumors that someone - or something - stirs within . . .
Temple of the Lost Gods is an adventure setting for GURPS... [click here for more] |
Steve Jackson Games |
$11.00
|