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Avatar Legends: The Roleplaying Game - An Urgent Request
by Magpie Games

An Urgent Request is an adventure based on the Avatar Legends: All-Star Actual Play! Princess Zeisan, the sister of Fire Lord Sozin, is trying to host a symposium to bring Air Nomad ideals to the Fire Nation nobility in advance of her wedding but, Minister Zianda has other plans.

Avatar Legends: The Roleplaying Game - An Urgent Request
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The Masked Mage - A Dungeon World Playbook

The Masked Mage - A Dungeon World Playbook


The Masked Mage Preview Edition: Available Here The Masked Mage is a playbook for the Dungeon World roleplaying game, and the fourth of my Mage Revised series. The Mage is one of the most popular playbooks I have ever written, but it has its flaws - the class is too open ended, and is generally capable of solving problems on a larger scope than any other class can really confront. My solution was...   [click here for more]
Liberi Gothica Games  $2.49

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The Namer - a Dungeon World compatible class

The Namer - a Dungeon World compatible class


People are so careless with names. They spill them forth from their lips wantonly, uncaring, without the reverence and respect they deserve. You know better. You know so many secret names, a disciple of the True Tongue, the language by which the world was shaped. You know the power of names, the power they have over the fey lords, great spirits and even the Gods themselves. You paid dearly to find...   [click here for more]
Fünhaver Industries  $1.99

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Touched Prime

Touched Prime


Spray your sprawl with rift energy and step into the magical world of corporate espionage. “Two generations after the rifts opened, the majority of the world now accept common definitions of Troll-kin or Wild-kin based on physical and magical differences. However, what I find truly fascinating is the emergence of a sense of shared culture within these kin-groups; one that is deeply...   [click here for more]
Ardens Ludere  $13.00

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The Druid - A Dungeon World Playbook

The Druid - A Dungeon World Playbook


You can feel the pulse of the world as it beats through the ground, and hear its sibilant whispers carried by the winds. You can channel this energy to heal those deserving few, or unleash it upon any who would defy the forces of nature. Blurring the line between man and beast, you can also shed your own flesh, assuming the shape of one of nature’s myriad children. Your form...   [click here for more]
Awful Good Games  $2.75

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The Pirate - A Dungeon World Playbook

The Pirate - A Dungeon World Playbook


The smell of the sea and the wind in your face, the freedom to go where you want and take what you can: that’s what being a pirate is all about. Unfortunately, the stories of legendary pirates and buried treasure fail to mention all of the old, dry food, watered-down ale, harsh environments, and ferocious monsters. Yeah, it is not the life for everyone, but some are drawn to the tales and thrill...   [click here for more]
Awful Good Games  $2.50

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DW1 Lair of the Unknown

DW1 Lair of the Unknown


Lair of the Unknown is an introductory adventure module for the Dungeon World fantasy role-playing game. All the dungeons have been looted, all the monsters have been slain, and this land is free from the oppression of mad sorcerers and marauding armies. There is no longer any need for adventurers like you, and not a single opportunity for you to get rich left in...   [click here for more]
Chthonstone Games  $15.00

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Dungeon World GM Resources Volume 1

Dungeon World GM Resources Volume 1


Building Blocks for the Dungeon World GM The Dungeon World rules resist pre-planned adventures, so the GM must prepare by having many different resources ready to construct an improvisational story. The Dungeon World GM Resources series does just that. Each volume provides 50 new and interesting creatures, NPCs, traps, magic items and interesting locations for the GM to use. ...   [click here for more]
Diceless Hero Games  $0.99

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Minimal Playbooks Plus - Dungeon World

Minimal Playbooks Plus - Dungeon World


UPDATE - 2.0 2 versions of the playbooks! One goes back to the classic roots of DW, the other embraces openness and the creative freedom of players: Vanilla Playbooks: While keeping all of the quality of life tweaks (stats, XP tracker, etc.) these playbooks bring back the name, look, race, alignment, and bond suggestions that make...   [click here for more]
Sentinel Sheets  $3.00

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The Bard - A Dungeon World Playbook

The Bard - A Dungeon World Playbook


NOTE: Not sure what's wrong with the previews (specifically the full-sized one), so until I get that sussed out here's a link to a full-sized version: https://drive.google.com/file/d/0B9it4ynveVn4bVpuM1FTQzZuOVE/edit?usp=sharing Stories and songs can do more than entertain. Properly told stories can unite a community, allow you to share experiences, and convey...   [click here for more]
Awful Good Games  $2.49

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A Folio of Followers

A Folio of Followers


A deck of 24 NPCs for Dungeon World, created according to the follower rules written by Jeremy Strandberg for The Perilous Wilds. Each card has a full-body portrait of a follower on one side, and stats on the reverse. Whether you need to come up with a new hireling on the spot or introduce an interesting NPC, these cards will help you do it quickly and in style. From Luci Herisdottir...   [click here for more]
Lampblack & Brimstone  $2.00

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The Legacy Weapon - A Dungeon World Artifact and One Shot

The Legacy Weapon - A Dungeon World Artifact and One Shot


The Legacy Weapon A Dungeon World Artifact and One-on-One Play One-Shot Adventure No one knows where the Legacy Weapon came from. Some speak of a cabal of powerful wizards, others say it was a relic from a past age, the holy say the gods sent it from the heavens, and the superstitious think that it rose from the depths of the hells. Regardless of its mysterious...   [click here for more]
Encoded Designs  $2.95

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Ironsworn: Building Community Through Moves

Ironsworn: Building Community Through Moves


Ironsworn: Building Community Through Moves.  A fan-made supplement on Settlement-based Moves About This Book: Are you ready to take your Ironsworn adventures to the next level? Dive into an enriched experience with "Unlocking Leadership & Community in Ironsworn," a game-changing expansion guide that delves deep into the often overlooked aspects of the game—settlements and...   [click here for more]
The Canadian Gamer's Codex  $4.41

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The Swordmage - A Dungeon World Playbook

The Swordmage - A Dungeon World Playbook


Warriors stand toe to claw with their enemies, hacking at them with heavy metal blades and counting on layers of steel to keep them safe. While it works, they’re still vulnerable to the immaterial forces of magic. Wizards are better suited to dealing with that sort of thing, whether it means unleashing elemental forces upon their foes, resisting it, or knowing what’s about to happen....   [click here for more]
Awful Good Games  $2.50

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Take on Establishments

Take on Establishments


"Take On Establishments" is a collection of physical establishments and locations, brief descriptions (sights, sounds, smells), an NPC, and corresponding moves for Dungeon World. Drop one or more establishments into an existing city or village, they are independently designed. "Take On Establishments" contains 11 establishments: Basilica of the Sun, The Butcher Bound...   [click here for more]
TakeOnRules  $2.49 $1.97

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The Swashbuckler - A Dungeon World Playbook

The Swashbuckler - A Dungeon World Playbook


There’s no shortage of individuals that strike out in search of gold and glory. Most aren’t particularly concerned with how they get it: the important thing is that they get it, and they survive long enough to enjoy basking in fame and fortune. Not you. Yeah you want both, but you want to earn them in style. It’s not enough to merely slay the dragon...   [click here for more]
Awful Good Games  $2.50

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The Psion - A Dungeon World Playbook

The Psion - A Dungeon World Playbook


Whoever said “work smarter, not harder” probably didn’t have you in mind. Without lifting a finger you can move objects about, from tiny stones to massive boulders, or crush the bodies of those that would harm or impede you. You can transmit your thoughts over great distances, and force your way into the minds of others. And that’s just the beginning....   [click here for more]
Awful Good Games  $2.50

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The Last Days of Anglekite

The Last Days of Anglekite


The world is old. It has seen empires come and go. Its end approaches, and everyone knows it. Not least the residents of the last great mortal city—Anglekite, located in the Crater Basin. They don’t know when it will come, or how it will come, but they know that the end is nigh. Maybe it will come in the form of the Scourge Karkis, the corrupted giant marching toward Anglekite to exterminate...   [click here for more]
Magpie Games  $9.99

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The Cold Ruins of Lastlife

The Cold Ruins of Lastlife


Towers extending up to the sky, made of alabaster, with gold filigree. Beautiful statues of gods and angels and heroes and kings. A people who found their deeds on a philosophy of hope. A civilization at the summit of its majesty.   All of it long gone.   The Cold Ruins are all that’s left. Broken towers. Shattered statues. Creeping undead vines grown over...   [click here for more]
Magpie Games  $9.99

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Dungeon World Campaign Playbook

Dungeon World Campaign Playbook


Keep track of your Dungeon World campaign. Its a quick reference tool meant for self-publishing: Campaign Name and Players GM Principles, Agenda, Dungeon Moves, Danger Moves Random table of Instincts, Knacks, Names, Steading Names, Geographic Names Monster, Weapon, Range, General Equipment, Steading tags Rules for Hirelings as well as space to record them Price lists for equipment, services, etc A...   [click here for more]
TakeOnRules  $2.49 $1.97

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Dungeon World GM Resources Volume 2

Dungeon World GM Resources Volume 2


Building Blocks for the Dungeon World GM The Dungeon World rules resist pre-planned adventures, so the GM must prepare by having many different resources ready to construct an improvisational story. The Dungeon World GM Resources series does just that. Each volume provides 50 new and interesting creatures, NPCs, traps, magic items and interesting locations for the GM to use. ...   [click here for more]
Diceless Hero Games  $0.99

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Dungeon World CCC - Compendium Class Collection 1

Dungeon World CCC - Compendium Class Collection 1


The Assassin is the last thing you'll ever see. The Cursed Knight made a terrible mistake. The sword will one day consume him. The Demiurge is a living font of power. The Firebrand takes the fights to the streets. Tear down authority. No gods, no dungeon masters. The Juggernaut smashes through every obstacle and crushes...   [click here for more]
Fünhaver Industries  $2.99

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Ironsworn Characters - The Heartbeats of the Ironlands

Ironsworn Characters - The Heartbeats of the Ironlands


Immerse Yourself in the Ironlands with 'Ironsworn Characters: The Heartbeats of the Ironlands'! Step into the rugged landscapes of the Ironlands, where it's not just the harsh winds, frozen tundra, or imposing mountains that shape your adventures, but the people—the myriad souls bound by iron vows, pulsing with undying resolve. This is a great companion for your journey in the...   [click here for more]
The Canadian Gamer's Codex  $2.20

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Deck of Many Fortunes (for Ironsworn & Starforged)

Deck of Many Fortunes (for Ironsworn & Starforged)


A mythical artifact that alters reality and circumvents the laws of the universe The Deck of Many Fortunes is a tarot deck conceptualized to offer blessings and malisons for Ironsworn and Starforged. Designed for any fantasy or science fiction setting, this object of power bends the ruleset by providing 78...   [click here for more]
Ludic Pen  $12.00

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The Elf - A Dungeon World Playbook

The Elf - A Dungeon World Playbook


Your people have seen ages beyond mortal reckoning. Shadows of evil have passed over the world time and again, and with each passing age your people grew fewer and feebler until, finally, they retreated from the world. In your wake arose the proud dwarves, arrogant humans, stout halflings and so many others. Most of your kind dismisses their potential, content to sink slowly into obscurity. But you...   [click here for more]
Fünhaver Industries  $3.00

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Dungeon World GM Resources Volume 3

Dungeon World GM Resources Volume 3


Building Blocks for the Dungeon World GM The Dungeon World rules resist pre-planned adventures, so the GM must prepare by having many different resources ready to construct an improvisational story. The Dungeon World GM Resources series does just that. Each volume provides 50 new and interesting creatures, NPCs, traps, magic items and interesting locations for the GM to use. ...   [click here for more]
Diceless Hero Games  $0.99

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Take on Dragons

Take on Dragons


"Take On Dragons" is a collection of monsters, compendium classes, custom moves, and a few pieces of equipment.  "Take On Dragons" has the following monsters: Dracolich - an undead dragon with mastery over antiquity Cursed Dragon of the Deep - a sailor's nightmare Black, Blue, Green, Red, and White Dragon - inspired from the roots of our hobby Dragon Hunter - a...   [click here for more]
TakeOnRules  $2.49 $1.97

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Dungeon World GM Resources Volume 4

Dungeon World GM Resources Volume 4


Building Blocks for the Dungeon World GM The Dungeon World rules resist pre-planned adventures, so the GM must prepare by having many different resources ready to construct an improvisational story. The Dungeon World GM Resources series does just that. Each volume provides 50 new and interesting creatures, NPCs, traps, magic items and interesting locations for the GM to use. ...   [click here for more]
Diceless Hero Games  $0.99

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The Monk - A Dungeon World Playbook

The Monk - A Dungeon World Playbook


This is a largely unarmed martial artist that can shift between various fighting styles. I say "largely" because some styles don't affect your unarmed attack, meaning that you can fully benefit from them even with a weapon (and there's a pair of optional extra moves in the back that lets you treat weapons as an unarmed strike). How the core of the class works, is you choose several...   [click here for more]
Awful Good Games  $2.75

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The Dwarf - A Dungeon World Playbook

The Dwarf - A Dungeon World Playbook


You are a Dwarf, one of the oldest races in the civilized world. The words of your ancestors guide you to greatness and protect you from danger. Your people are content to eat, drink, and feast in the sprawling glories of the mountains. But the world has changed, and must be set right. The younger races bring with them new teachings, new magic, new troubles. They are the flame, bright and destructive...   [click here for more]
Fünhaver Industries  $3.00

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Pirates! A Dungeon World Sourcebook

Pirates! A Dungeon World Sourcebook


"So ye want t’ be a jack tar, Laddie? Let me tell ye about life aboard a sailin’ ship. It be hell. Ships may be out t’ sea for months. The food be bad - dry bread full o’ weevils and rancid salted pork better fit for makin’ soap. Sanitation be worse. And disease! Yer teeth fall out and yer ears rot off. Do somethin’ wrong? It’s the cat o’nine tails for ye or even the keelhaul! And don’t...   [click here for more]
Street Rat Games  $3.00

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Trilemma Adventures Bestiary Dungeon World

Trilemma Adventures Bestiary Dungeon World


This book contains more than 100 monsters from the award-winning Trilemma Adventures series, with stats for Dungeon World. Inside are: beasts of the wood alien aberrations people of the underworld celestial horrors demonic incursions ghostly remnants of ages past ..and scores of other entries to surprise your players and enrich your campaign. Use them along with the Compendium, or...   [click here for more]
Trilemma Adventures  $8.95

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Minimalist Dungeon World Playbooks

Minimalist Dungeon World Playbooks


By popular demand, here is a full set of the Dungeon World playbooks I prototyped for Thing-a-Day 2012 and have been getting emails about every two or three weeks since then. They are designed to be printed two-sided on US letter and folded into a half-letter booklet. I recommend HP Premium Choice Laser paper, which is more expensive, but as sexy as you can get at a big-box office supply store. These...   [click here for more]
Box Robot  $3.00

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Take on More Magic Items

Take on More Magic Items


"Take On More Magic Items" is a collection of magic items harvested from Old School Tomes but usable with Dungeon World. "Take On More Magic Items" contains 33 magic items including the Holy Avenger, Dough of Regeneration, Marrow Flute, Stone of Fate, the Luck Blade, several potions, and more. "Take On More Magic Items" also includes an essay on...   [click here for more]
TakeOnRules  $2.49 $1.97

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The Halfling - A Dungeon World Playbook

The Halfling - A Dungeon World Playbook


As your people say, there is nothing wrong with enjoying the fine things in life. Drink and be merry! Work hard to get food on the table, then eat that food with the joy of one who has earned it. Six times a day, if you can manage it. But just because you prefer a soft life doesn't mean you're soft all the way through. When the time comes to sacrifice comfort for safety, you'll drop the fork and draw...   [click here for more]
Fünhaver Industries  $3.00

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Mounted Combat

Mounted Combat


From humble horses to mighty dragons and everything in between, Mounted Combat is proud to present your mighty heroes with steeds fit for their stature and power. This supplement will give your knight errants, halfling scouts, and proud dragonriders everything you need. This supplement requires the Dungeon World core book to use, and makes an excellent companion for Inverse World. Mounted...   [click here for more]
Fünhaver Industries  $7.50

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Plague of Storms

Plague of Storms


Grey-black storm clouds hang low over the Redwater Valley, rolling in from the mountains and heading north, following the course of the river, yet barely troubling the Silver Sea beyond the estuary city of Port Landing. No one has seen the stars in weeks, but what omens can be read portend a great and terrible doom following in the wake of the thunder and lightning. The Redwater collects the rain...   [click here for more]
Certain Death  $3.79

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The Spellsword - A Dungeon World Playbook

The Spellsword - A Dungeon World Playbook


The Spellsword Preview Edition: Available Here Magic has many forms and many purposes, but only one such purpose suits you needs - the hunt. A mercenary, trained in sword and magic, you are the perfect hunter. Nothing can get in your way. Nothing can stop you. Nothing, but a high price. You sell your sword and you sell your spells, and your demands will always be met. You are the Spellsword, and...   [click here for more]
Liberi Gothica Games  $2.49

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Les Pièges de Grimtooth

Les Pièges de Grimtooth

500 Nuances de Geek La Caravelle  $12.99

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The Guest Star - A Dungeon World Playbook for Extra Players on Game Night

The Guest Star - A Dungeon World Playbook for Extra Players on Game Night


Free Preview: Click here! Did too many players show up for game night? Is there someone who can't decide on a single character to play as? Have you ever just wanted to play as an endless stream of near-faceless minions thrown relentlessly into the meatgrinder that is Dungeon World and just keep playing the game? Then the Guest Star is the playbook for you! The Guest Star is a playbook for the Dungeon...   [click here for more]
Liberi Gothica Games  $0.99

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Strongholds - A Dungeon World Guidebook

Strongholds - A Dungeon World Guidebook


What do you think of when you imagine a stronghold? Typically, a stronghold is a fortified structure such as a castle or a keep, but it can be anything you want; a temple or monastery, a tower, a cave complex, a mansion, an island, or even a giant hollowed tree. In Dungeon World terms, a stronghold is not a steading; it does not have its own economy nor a thriving population (although it could and...   [click here for more]
Dwarfare Games  $6.00

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The Beastmaster - A Dungeon World Playbook

The Beastmaster - A Dungeon World Playbook


A big part of this class is your animal companion, not just because you both work well together, but because it's essentially a pseudo-character: similar to the eldritch horrors The Cultist can summon, it's got stats, hit points, Armor, a damage die, makes its own moves, and you build it from a list of options (it's just initially tougher and more competent, but you only...   [click here for more]
Awful Good Games  $2.50

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The Vancomancer: A Dungeon World Playbook

The Vancomancer: A Dungeon World Playbook


In ages gone a thousand spells were known to sorcery, and the wizards effected their wills. Today, as Earth dies, a hundred spell remain to man’s knowledge, and these have come to us through the ancient books.   -The Dying Earth, Chapter 1 The Vancomancer is a variant of the wizard that is more in line with what you would expect from Jack Vance's The Dying Earth; there...   [click here for more]
Awful Good Games  $2.25

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Take on the Lower Depths

Take on the Lower Depths


"Take on the Lower Depths" is a collection of adversaries, situations, locations, and a front for the lower depths of Dungeon World. Complete with original artwork by Mark Daniels. "Take on the Lower Depths" has the following monsters: Arachtaur - the twisted remnants of a supplicant who once tried to prove his worth in the eyes of a malignant god. Hydrodæmon...   [click here for more]
TakeOnRules  $2.99 $1.97

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The Dragon - A Dungeon World Playbook

The Dragon - A Dungeon World Playbook


Take to the skies (with or without wings), annihilate your enemies from a distance with a devastating breath weapon, or close in to tear them apart with your fangs and claws, shrugging off their pathetic blows with your armored hide. You start out by choosing from three types of dragons (and there are ten more in the back), which determines what your breath weapon does and grants another ability....   [click here for more]
Awful Good Games  $2.75

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The Green Law of Varkith

The Green Law of Varkith


The world is centered around the Jade City. Varkith is a city of success, corruption, democracy, and innovation, governed more than anything by the Green Law: “None in Varkith shall stand alone. The choice to be alone is the choice to be cast out.” To this city of guilds come countless immigrants, looking for new lives, for money and power and status on its many streets. And the statue of the...   [click here for more]
Magpie Games  $9.99

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The Green Scar: A Dungeon World Adventure

The Green Scar: A Dungeon World Adventure


Miles from civilisation, a forgotten valley hides an ancient jungle: the Green ScarThis land of untapped resources has caught the eye of no-good industrialist Obadiah Cheapfields. Will the party put an end to his immoral operations, or will his mercenaries - to say nothing of the terrors of the jungle itself - be more than they can handle? This supplement for...   [click here for more]
Joe Banner  $8.00

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The Living Star - A Dungeon World Playbook

The Living Star - A Dungeon World Playbook


You might look like a human, but you are something much, much more, though neither you nor anyone else is quite sure what. Your body burns with a mysterious power, a power that lets you shine as brightly as the sun itself, soar through the sky, and melt through steel with your bare hands. Some might mistake you for a mere wizard, but you need no books, words, or instruments to draw forth...   [click here for more]
Awful Good Games  $2.25

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Dungeon World Play Kit

Dungeon World Play Kit


This fully form-fillable, booklet size Play Kit in was designed for use with Dungeon World. Two Play Kit versions are included (each containing a Moves Reference, Playbooks and GM Reference): one that adheres as closely as possible to the original Dungeon World material, as well as an Enhanced version including many...   [click here for more]
Alpha Core  Pay What You Want

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Realms of Solo - Solo Roleplaying Realms of Peril

Realms of Solo - Solo Roleplaying Realms of Peril


Realms of Solo Solo Roleplaying Realms of Peril Realms of Peril by Spellsword is an interesting mix of Powered by the Apocalypse and d20. You get all the PbtA features you know and expect, player-facing rolls and moves for everything, but all scaled up to use a d20. The other cool thing about the core game is the wealth of random tables in the Game Master's Reference. Nothing makes solo play easier...   [click here for more]
Parts Per Million  $4.95

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Terrors of the Ancient World

Terrors of the Ancient World


Terrors of the Ancient World is a collection of monsters to liven up your Dungeon World game. Inside this book you will find over a dozen new monsters, all of them illustrated in glorious full colour. Each monster comes with some combination of adventure hooks, custom moves, traps, fronts and dangers, magical items, and even a couple of maps. Demons can be summoned and bargained with,...   [click here for more]
Chthonstone Games  $15.00

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