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Hottest Dungeon World, Non-Core Books
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Newest Titles in This Section
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Products found in this section... |
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You are a Dwarf, one of the oldest races in the civilized world. The words of your ancestors guide you to greatness and protect you from danger. Your people are content to eat, drink, and feast in the sprawling glories of the mountains.
But the world has changed, and must be set right. The younger races bring with them new teachings, new magic, new troubles. They are the flame, bright and destructive... [click here for more] |
Fünhaver Industries |
$3.00
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"So ye want t’ be a jack tar, Laddie? Let me tell ye about life aboard a sailin’ ship. It be hell. Ships may be out t’ sea for months. The food be bad - dry bread full o’ weevils and rancid salted pork better fit for makin’ soap. Sanitation be worse. And disease! Yer teeth fall out and yer ears rot off. Do somethin’ wrong? It’s the cat o’nine tails for ye or even the keelhaul! And don’t... [click here for more] |
Street Rat Games |
$3.00
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This book contains more than 100 monsters from the award-winning Trilemma Adventures series, with stats for Dungeon World. Inside are:
beasts of the wood
alien aberrations
people of the underworld
celestial horrors
demonic incursions
ghostly remnants of ages past
..and scores of other entries to surprise your players and enrich your campaign. Use them along with the Compendium, or... [click here for more] |
Trilemma Adventures |
$8.95
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By popular demand, here is a full set of the Dungeon World playbooks I prototyped for Thing-a-Day 2012 and have been getting emails about every two or three weeks since then.
They are designed to be printed two-sided on US letter and folded into a half-letter booklet. I recommend HP Premium Choice Laser paper, which is more expensive, but as sexy as you can get at a big-box office supply store.
These... [click here for more] |
Box Robot |
$3.00
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"Take On More Magic Items" is a collection of magic items harvested from Old School Tomes but usable with Dungeon World.
"Take On More Magic Items" contains 33 magic items including the Holy Avenger, Dough of Regeneration, Marrow Flute, Stone of Fate, the Luck Blade, several potions, and more.
"Take On More Magic Items" also includes an essay on... [click here for more] |
TakeOnRules |
$2.49 $1.97
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As your people say, there is nothing wrong with enjoying the fine things in life. Drink and be merry! Work hard to get food on the table, then eat that food with the joy of one who has earned it. Six times a day, if you can manage it. But just because you prefer a soft life doesn't mean you're soft all the way through. When the time comes to sacrifice comfort for safety, you'll drop the fork and draw... [click here for more] |
Fünhaver Industries |
$3.00
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There are things that the mightiest wizards dare not speak of, and even the gods themselves dare not confront: Great Cthulhu, the Black Goat, the Crawling Chaos, the Unspeakable One. It is said that long ago They ruled and terrorized the world, possibly even other worlds and dimensions. Something must have happened to Them, because all that remains now are cyclopean ruins, servitor races,... [click here for more] |
Awful Good Games |
$2.50
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From humble horses to mighty dragons and everything in between, Mounted Combat is proud to present your mighty heroes with steeds fit for their stature and power. This supplement will give your knight errants, halfling scouts, and proud dragonriders everything you need.
This supplement requires the Dungeon World core book to use, and makes an excellent companion for Inverse World. Mounted... [click here for more] |
Fünhaver Industries |
$7.50
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The Spellsword Preview Edition: Available Here
Magic has many forms and many purposes, but only one such purpose suits you needs - the hunt. A mercenary, trained in sword and magic, you are the perfect hunter. Nothing can get in your way. Nothing can stop you. Nothing, but a high price. You sell your sword and you sell your spells, and your demands will always be met. You are the Spellsword, and... [click here for more] |
Liberi Gothica Games |
$2.49
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Grey-black storm clouds hang low over the Redwater Valley, rolling in from the mountains and heading north, following the course of the river, yet barely troubling the Silver Sea beyond the estuary city of Port Landing. No one has seen the stars in weeks, but what omens can be read portend a great and terrible doom following in the wake of the thunder and lightning. The Redwater collects the rain... [click here for more] |
Certain Death |
$3.73
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Free Preview: Click here!
Did too many players show up for game night? Is there someone who can't decide on a single character to play as? Have you ever just wanted to play as an endless stream of near-faceless minions thrown relentlessly into the meatgrinder that is Dungeon World and just keep playing the game? Then the Guest Star is the playbook for you!
The Guest Star is a playbook for the Dungeon... [click here for more] |
Liberi Gothica Games |
$0.99
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What do you think of when you imagine a stronghold? Typically, a stronghold is a fortified structure such as a castle or a keep, but it can be anything you want; a temple or monastery, a tower, a cave complex, a mansion, an island, or even a giant hollowed tree. In Dungeon World terms, a stronghold is not a steading; it does not have its own economy nor a thriving population (although it could and... [click here for more] |
Dwarfare Games |
$6.00
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A big part of this class is your animal companion, not just because you both work well together, but because it's essentially a pseudo-character: similar to the eldritch horrors The Cultist can summon, it's got stats, hit points, Armor, a damage die, makes its own moves, and you build it from a list of options (it's just initially tougher and more competent, but you only... [click here for more] |
Awful Good Games |
$2.50
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In ages gone a thousand spells were known to sorcery, and the wizards effected their wills. Today, as Earth dies, a hundred spell remain to man’s knowledge, and these have come to us through the ancient books.
-The Dying Earth, Chapter 1
The Vancomancer is a variant of the wizard that is more in line with what you would expect from Jack Vance's The Dying Earth; there... [click here for more] |
Awful Good Games |
$2.25
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Take to the skies (with or without wings), annihilate your enemies from a distance with a devastating breath weapon, or close in to tear them apart with your fangs and claws, shrugging off their pathetic blows with your armored hide.
You start out by choosing from three types of dragons (and there are ten more in the back), which determines what your breath weapon does and grants another ability.... [click here for more] |
Awful Good Games |
$2.75
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"Take on the Lower Depths" is a collection of adversaries, situations, locations, and a front for the lower depths of Dungeon World. Complete with original artwork by Mark Daniels.
"Take on the Lower Depths" has the following monsters:
Arachtaur - the twisted remnants of a supplicant who once tried to prove his worth in the eyes of a malignant god.
Hydrodæmon... [click here for more] |
TakeOnRules |
$2.99 $1.97
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The world is centered around the Jade City.
Varkith is a city of success, corruption, democracy, and innovation, governed more than anything by the Green Law: “None in Varkith shall stand alone. The choice to be alone is the choice to be cast out.” To this city of guilds come countless immigrants, looking for new lives, for money and power and status on its many streets. And the statue of the... [click here for more] |
Magpie Games |
$9.99
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Miles from civilisation, a forgotten valley hides an ancient jungle: the Green Scar. This land of untapped resources has caught the eye of no-good industrialist Obadiah Cheapfields. Will the party put an end to his immoral operations, or will his mercenaries - to say nothing of the terrors of the jungle itself - be more than they can handle?
This supplement for... [click here for more] |
Joe Banner |
$8.00
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This fully form-fillable, booklet size Play Kit in was designed for use with Dungeon World. Two Play Kit versions are included (each containing a Moves Reference, Playbooks and GM Reference): one that adheres as closely as possible to the original Dungeon World material, as well as an Enhanced version including many... [click here for more] |
Alpha Core |
Pay What You Want
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You might look like a human, but you are something much, much more, though neither you nor anyone else is quite sure what. Your body burns with a mysterious power, a power that lets you shine as brightly as the sun itself, soar through the sky, and melt through steel with your bare hands.
Some might mistake you for a mere wizard, but you need no books, words, or instruments to draw forth... [click here for more] |
Awful Good Games |
$2.25
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Terrors of the Ancient World is a collection of monsters to liven up your Dungeon World game. Inside this book you will find over a dozen new monsters, all of them illustrated in glorious full colour. Each monster comes with some combination of adventure hooks, custom moves, traps, fronts and dangers, magical items, and even a couple of maps. Demons can be summoned and bargained with,... [click here for more] |
Chthonstone Games |
$15.00
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Cultist Preview Available Here
Ia, Ia! The dark gods of Dungeon World are beholden to you. You know their ways, and you speak their secrets. Those who would listen will find themselves trapped in your spell, brought to linger upon your every word. There is this power you have over the common people, this power that twists their hearts and minds. If you observe the rites and manipulate the whims of... [click here for more] |
Liberi Gothica Games |
$2.49
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WAIT!
If you are considering buying this, then you should also take a look at The Playbooks of the Dead:
http://www.drivethrurpg.com/product/139653/The-Playbooks-of-the-Dead?site=&manufacturers_id=5695
It's a compilation of all of our undead-themed playbooks, including this one, at a discount.
You’ve died, come back, and now have a ravenous thirst... [click here for more] |
Awful Good Games |
$2.50
|
They call it “The Fortunate City...”
Shadows of Umberto is a desert-themed adventure toolkit for Dungeon World. with new rules for playing in a timeless desert city: Will your characters earn the favour of the Caliph and his people? Or will their actions usher in their doom?
New GM principles of play
Two new dungeons: Khorzuq Market and The Royal Palace
An almanac for the Salhadid desert
New... [click here for more] |
Joe Banner |
$8.00
|
This updated version of I'm on a boat has been redesigned and expanded with some additional rules to bring it into line with my other adventures. The Shrouded Sea has never looked so enticing!
Following a string of exciting adventures the watch insist on calling “crimes”, you and your party have booked passage on the Salty Mare. She leaves tonight... but will you and your allies... [click here for more] |
Joe Banner |
Pay What You Want
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Some view you as a monster, fearing that which they do not understand. Others see you as a tool, something to be used by man. You were, after all, made, not born.
But you are still alive.
Everyone in Dungeon World seeks something, like gold, glory, or both. You’re no different, but you seek something different: acceptance, friendship, and love. All things worth fighting for,... [click here for more] |
Awful Good Games |
$2.25
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Dungeon World is filled with all manner of strange and horrible monsters: marauding orcs, moldering skeletons, shambling zombies, chimeric owlbears, sinister demons, towering giants, fire-breathing dragons, and more.
Like spiders.
No, not your normal, run of the mill arachnid that can be easily dispatched with a shoe or broom. We’re talking the size of a dog, maybe even a... [click here for more] |
Awful Good Games |
$2.25
|
They say your trade is the second oldest there is. You can't be sure, but you see no reason to doubt them: in your experience, there are always people willing to exchange money for murder. Power, conviction, cruelty, wealth—all end equally at the point of a knife. All it takes is a simple transaction.
And, inevitably, the knife is in your hand.
You know weakness by instinct, weapons by weight,... [click here for more] |
Fünhaver Industries |
$1.99
|
This isn't a werewolf or were-class that lets you choose from a handful of common animals: it has been specifically designed with flexibility in mind. You start out by choosing a number of features from a list (such as increased damage, size, armor, and various other benefits), and as you level up you can choose to become better at changing your shape (and gain more features), stronger, tougher, sneaking... [click here for more] |
Awful Good Games |
$2.75
|
This flexible class not only lets you outfit a gunslinger-type character, but also lets you roll out something more akin to a gunner from Tera, or the heavy and sniper from Team Fortress 2. You choose how your gun was built (magic, flesh, or some sort of pseudo-science), how big it is (a pistol, rifle, or big-ass cannon, which you can change over time), and then let the... [click here for more] |
Awful Good Games |
$2.25
|
There is something very wrong in the town of Thornburg! What is wrong? You won't know until your players tell you! This is a Dungeon World adventure modual that gives you all the tools you need to run multiple mystery adventures set in the town of Thornburg. Come visit Thornburg, where the natives are unfriendly, the weather is bad, and there is always a chance someone will be horribly murdered.... [click here for more] |
At the Table Games |
$7.50
|
The Princess is a new base class for Dungeon World. It's also a simple guide to creating the same archetype in Fate Accelerated.
Look. There, on the horizon. See that sun? It burns as hot as our hope. Its light has travelled all this way just to shine on us, and them, and the whole world. So wipe the blood from your face and know that whatever barriers stand in our way, we will overcome them.... [click here for more] |
Headpigeons Productions |
$2.49
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Welcome to the Grim Hunt! Lead your adventuring party into an intriguing chase through the streets of a distant port city, where the greatest challenge will be to tell your allies from your enemies. Grim Hunt is an adventure for Dungeon World in which the heroes hunt for a spy, before they can flee the kingdom with secrets that will start a great and terrible... [click here for more] |
Porcupine Publishing |
$9.99 $4.99
|
WAIT!
If you are considering buying this, then you should also take a look at The Playbooks of the Dead:
http://www.drivethrurpg.com/product/139653/The-Playbooks-of-the-Dead?site=&manufacturers_id=5695
It's a compilation of all of our undead-themed playbooks, including this one, at a discount.
NOTE: Not sure what is up with the previews,... [click here for more] |
Awful Good Games |
$2.25
|
The Ghost can be used as a starting character, or as a way to keep a slain character in the game. Depending on your campaign this could be permanent, just until they complete some task and move on, or even until they get brought back from the dead.
In latter circumstances you could treat is as a kind of compendium class, allowing players to mix and match ghost moves with moves from their... [click here for more] |
Awful Good Games |
$2.25
|
Back in the Age of Magic, a mad and powerful wizard named Juntu built a magical galleon. Kept perpetually frozen by an extraplanar machine of Juntu’s own devising, the ice-hulled ship with hoarfrost sails took the wizard and its crew of frost giants and rascals on unimaginable journeys of adventure and discovery.
Such power invites catastrophe. In a vast magical explosion the ship became an ice-island... [click here for more] |
Sage Kobold Productions |
$5.00
|
“Kid, this isn’t a job to take care of nature nor to guide a lost fellow back to safety. A hunter picks or is given a target and with keen eyes it tracks it down, with cunning it lures it, and with a well placed trap it captures it. Now, pack your bags and fetch that crossbow, kid, we’ve got a beast to catch! ”
- Arabella Windhammer, Hunter.
This product contains two files:
A 24 page... [click here for more] |
Dwarfare Games |
$3.00
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This dark reflection of the paladin isn't hindered by meaningless virtues.
Cruel and terrifying, you are more than capable of slaughtering those foolish enough to stand before you (such as virtuous souls, not that they could hide from your gaze anyway).
The sinister power of a blackguard comes easily; not only can it can be wielded in a variety of ways, but unlike those of your self-righteous counterparts... [click here for more] |
Awful Good Games |
$2.50
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"It is easier to fool people than to convince them that they have been fooled." – Mark Twain
Everyone wants to believe something, and you capitalize on that. Subterfuge and persuasion are your weapons of choice. You have spent hours honing your skills of deception and suggestion, deftly mixing aptitude and confidence to achieve your goals.
Welcome to TakeOnRules.com fourth published... [click here for more] |
TakeOnRules |
$2.49 $1.49
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Space Wurm vs. Moonicorn is a science fantasy supplement for Dungeon World that combines the flavours of Johnstone’s Adventures on Dungeon Planet and the characters from Jackson Tegu’s Monsterhearts expansion, the Second Skins, into 368 full colour digest-sized pages, with dozens of illustrations, including art by Chiara Di Francia, George Cotronis,... [click here for more] |
Chthonstone Games |
$20.00
|
The world is a grey place, full of factions vying for each others throats, demons invading the lands, monsters crawling over every hill and undead laying in every crypt.
And here you are, The Hexer, just looking to get paid.
A mutant and an outcast, you spent most of your life learning the arts of monster hunting, combat, alchemy, bomb making and trapping to become the perfect monster slaying machine.... [click here for more] |
Sandy Pug Games |
$1.99
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The Duchy of Elster lies on the idyllic isle of Lindoss and has enjoyed decades of peace and prosperity. However, all that is about to come to an end.
Two years ago, the Duke's only son Sebastian fled with his lady love Elaine after his father refused to allow them to marry. They were last seen on the day they left the castle, near the Cave of Oracles. The Duke had given up searching for the pair,... [click here for more] |
Brouhaha Games |
$1.00 $0.75
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Presenting Poisons, Spices, & Vices For Dungeon World; a supplment that let's you "stimulate" the extra details that matter in your game. Wheather Parleying, Carousing, or Hacking and Slashing, we could all use a little extra something to spice things up, so pick this supplement up today!
B. Wraven Wright has ghostwritten over 100 OGL D20 adventures and supplements for publishers large and... [click here for more] |
2Die10 Games |
$1.00
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Apothecaries excel in keeping everyone on their feet, and helping them bounce back when they get knocked down. You aren't solely a supporting class, however: by examining creatures (living or dead), you can learn how to really hit them where it hurts.
As you level up you can focus on improving your healing skills, patch people up or make medicine much more quickly, branch out into alchemy,... [click here for more] |
Awful Good Games |
$2.50
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500 Nuances de Geek La Caravelle |
$12.76
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Step into a world of high adventure, dark magic, and savage combat with Scrolls of Skelos, a set of Dungeon World playbooks inspired by the Hyborian Age. Created for fans of Sword & Sorcery and pulp fantasy, these playbooks offer a range of unique character archetypes, each with genre-defining moves, style, and equipment. Five playbooks including the Barbarian, the Cultist and the Sorcerer, each... [click here for more] |
Red Ram Studios |
Pay What You Want
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This product is a set of Advanced Playbooks for the Dungeon World system. An Advanced Playbooks is essentially a second playbook you apply on top of your basic playbook to create a more complicated character. Unlike a basic playbook, you cannot play as these playbooks by themselves. Unlike a Compendium Class, you can start the game as one of these playbooks, and you don't need... [click here for more] |
Liberi Gothica Games |
$3.99
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Island of Fire Mountain is an introductory adventure module for the Dungeon World fantasy role-playing game.
A small island in the South Seas. A lone fort plagued by cannibal hordes and a race of monsters. A ship, wrecked on the rocks of the far shore, missing all its crew and passengers. An ancient city that stands in ruins, guarded by the very elements themselves,... [click here for more] |
Chthonstone Games |
$15.00
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Wrath of the Wild contains nine playbooks of player classes for Dungeon World that has cover art done by Wesley Fraser. Wrath of the Wild features classes that comprise the creatures who live and thrive off of the land and protect it from those who would defile it. You can now have an entire party comprised of such heroes that will protect Gaia from harm.
The Animist: A spell caster who draws... [click here for more] |
Pleb Publishing |
$7.00
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The Wildlands is a frontier region lying between the civilized realms and the southern untamed lands, which are home to foul beasts and fierce humanoid tribes. Various keeps and castles stand watch along the border, guarding the mountain passes and river valleys that would otherwise provide marauders and monsters with easy access to the civilized realms. One such keep is Drake Hall, the seat of power... [click here for more] |
Brouhaha Games |
$1.00 $0.75
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