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In The Yellow King RPG, our world is invaded by the malignant, cancerous reality-warping influence of Carcosa and the dreaded King in Yellow. The This is Normal Now setting is the present day we know, albeit one subtly permeated by supernatural beings and maddening reality shifts, in which ordinary people band together, slowly realizing that they are the key to ending... [click here for more] |
Pelgrane Press |
$5.95
|
Enter a place born from all of Lovecraft’s creations, and governed by servitors of the Old Ones.
Great Arkham – the Cthulhu City.
There is – by certain unreliable and maddening accounts, and now by your own dreadful experience – a city on the eastern seaboard of the United States, in northern Massachusetts. You do not recall seeing it on maps when you were growing up, and no-one of your... [click here for more] |
Pelgrane Press |
$20.95
|
Deep beneath the North Atlantic, all kinds of things can hear you scream.
The crew of German U-boat UC-12, is sent on a standard mission; penetrate the North Sea defensive zone, make their way to Tyneside, lay their mines and return. But nothing in the Great War is that simple. While underwater, the crew start to hear a strange, muffled booming noise, ringing like a sequence of church bells. It’s... [click here for more] |
Pelgrane Press |
$5.95
|
We give the Hideous Creatures treatment not to one beast but to a whole cult — the “disliked and unorthodox Starry Wisdom sect.” Vile rites and terrifying symbolism unfold to shadow your Trail of Cthulhu game, along with alternate takes, investigative leads, possible echoes, and sinister scenario seeds.
In this series, Kenneth Hite looks at the creatures, species, and monsters of the Cthulhu... [click here for more] |
Pelgrane Press |
$2.95
|
Sidney Pryce wants the protagonists’ help to set up a Big Store, to sucker a rich American into thinking he’s buying into a Burnt Auction. The rewards, Pryce promises, are incalculable; but soon after Pryce enlists their help, strange bird-creatures haunt the protagonists. How, they wonder, does Japanese folklore figure into it?
The Long Con is a new stand-alone Trail of Cthulhu scenario from... [click here for more] |
Pelgrane Press |
$5.95
|
Wartime roleplaying… …with tentacles!
Achtung! Cthulhu brings you a two-fisted wartime TRAIL OF CTHULHU roleplaying game setting packed full of fiendish Nazis, terrifying ancient mysteries, legendary war machines, and enough writhing tentacles to fill ten Reichstags!
Three Kings is the first in a series of standalone adventure supplements in... [click here for more] |
Modiphius |
$8.00
|
Behind Enemy Times is a series of missions for the TimeWatch RPG. Run them separately or as a linked campaign.
Insects are everywhere, in their millions, roaches, scarabs and ants and mosquitos. Now imagine them human-sized, with a chip on their carapaces, add psychic powers and you have the ezeru: huge, advanced beetles forged in the aftermath of a self-inflicted... [click here for more] |
Pelgrane Press |
$12.95
|
Las Vegas: 1968 takes you to Sin City in the heyday of Howard Hughes and the Rat Pack, the mob and the Mormons, the fear and the loathing. Everything’s for sale and nothing’s for certain, except the house wins. Featuring happening hooks for vampire conspiracies, esoterrorism, and The Fall of DELTA GREEN Mythos machinations!
Las Vegas: 1968 is... [click here for more] |
Pelgrane Press |
$2.95
|
HIDEOUS CREATURES: DEEP ONES dives deep into the myth of the batrachian denizens of Innsmouth. Are they human hybrids, or alien implants? Telepaths or psychopaths? Mermaids or monstrosities? From the legends of the Japanese kappa to the “kulullu” carved on the walls of Babylon, the spoor of the Deep Ones lingers everywhere.
Hideous Creatures: Deep Ones... [click here for more] |
Pelgrane Press |
$2.95
|
The Handout to End All Handouts The City Guide That Shatters Reality
At the end of the 19th century, an American art student went to Paris, read a play, and lost his grip on reality. The play was called The King in Yellow. Having read it, head reeling from absinthe, bedeviled by unseen adversaries, he realized that the alien world it described, Carcosa, had sunk its traces... [click here for more] |
Pelgrane Press |
$20.95
|
The core rulebook has a number of scenario premises, essentially short descriptions of potential investigations. This supplement has 36 such premises that the GameMaster can use in their game to flesh out into adventures. Each is given an overview, and details of what the conspiracy behind what seems to be happening might be, although in some cases there is no conspiracy. This PDF supports Adobe layers... [click here for more] |
Pelgrane Press |
$1.99
|
Dead-End Murder: A Case File for Grim Noir RPG
A high profile business man is found murdered under strange circumstances. The higher-ups want to bury the case as a “straightforward, run-of-the-mill murder”, but there are too many puzzle pieces that do not match.
There isn't a snowball's chance in hell that you'll let this one go without getting to the bottom of it.
Dead-End... [click here for more] |
Northern Realms |
$9.99
|
An Accretion Disk forms around massive bodies in space. Gravity drags in random objects and debris, spinning them around and bringing them in closer and closer, faster and faster, hotter and hotter, until something explodes.
It holds true for stars and black holes – and for politics and crime, too.
And let’s face it – you’re the ones who are going to be standing in the path of that explosive... [click here for more] |
Pelgrane Press |
$15.95
|
The Outer Dark Is Coming...
Only the Facts Can Save You...
And The Facts Must Be Suppressed!
Ripped from the secret files of the Ordo Veritatis, the the Esoterror Fact Book briefs you on what you need to send players into intrigue-filled confrontation with forces of international terror bent on supernatural apocalypse.
This 152-page player-friendly sourcebook for The Esoterrorists... [click here for more] |
Pelgrane Press |
$14.95
|
It's no longer quiet on the Western Front. An ancient horror is stirring and something dark walks the halls of Hospital Number Five.
Bullet-ridden, bruised and bloody, the Investigators, soldiers and nurses in the Great War, are brought from the fontline to Military Hospital Number Five.
Haggard staff make their rounds, the doctors experiment after dark with electro-shock therapy, gaunt nurses... [click here for more] |
Pelgrane Press |
$5.95
|
Out of Space contains five adventures that will take Investigators from the mountains of northern Mexico to the skies above Germany, to the smog and disease of gaslight London and the raging tides of the Atlantic Ocean. It will even take you to a world that could only exist in your worst nightmares.
Created by GUMSHOE designer and gaming luminary, Robin D. Laws, Trail... [click here for more] |
Pelgrane Press |
$16.95
|
On paper it’s an easy sale: High Parks is a low risk investment. The estate agents are already taking pre-purchase orders and mortgage contracts have already been printed ready to be signed and exchanged.
The project is not going well. There is trouble with the piping.
A system agnostic Horror scienaro based on the works of H. P. Lovecraft compatable with Delta Green, Call of Cthulhu, Cthulhu Dark,... [click here for more] |
Xipe Totec Press |
Pay What You Want
|
Peripheral Code: Writing in the Margins of Ars Magica is a fanzine for the game Ars Magica, which is published by Atlas Games. This is the first issue!
Contents
Editorial: The Winter of Our Discontent
Atlas Games: An Update on "Magic Shoe" by Jeff Tidball
Wizard World: Playing Ars Magica with the Apocalypse Engine by Jared... [click here for more] |
Perambulations Press |
$3.99
|
Everyone is ushered into a line, waiting to board. Before they are allowed on, each person is asked to put out a limb, or to pull their clothing aside. The short, heavily wrapped man presses a small object against them, and some let out a short cry or take a deep intake of breath. When it is your turn you reveal your shoulder, and you see that in the man’s gloved hand there is something akin to... [click here for more] |
Xipe Totec Press |
Pay What You Want
|
If you go down to the woods today…
The shadowy depths of the primeval forest are the ancient source of our collective fears. But there is worse in the woods than timber wolves and fairy tales; you can lose not just your way, but your mind, too. This brand new collection of Trail of Cthulhu adventures explores hidden groves and endless avenues – the hideous soul of... [click here for more] |
Pelgrane Press |
$16.95
|
THE SILVER SCREEN DRIPS BLOOD AND MADNESS!
Trail Of Cthulhu goes to the movies! Pelgrane Press pays homage to the classic horror films of the 1930s with this 192-page compendium of celluloid thrills and chills!
THE BACKLOT TEEMS WITH LOVECRAFTIAN MENACE!
Trail Of Cthulhu creators Kenneth Hite and Robin D. Laws team up, marshalling their deep mastery of cinematic lore to bring you a landmark collection... [click here for more] |
Pelgrane Press |
$16.95
|
A new adventure for Ashen Stars from Robin D Laws.
In this scenario of exploration and confrontation in a devastatingly hostile environment, hard-bitten lasers, who know enough not to touch the gooey stuff or take off their helmets in an untested biosphere, investigate the demise of a survey crew doomed by the above mistakes, and more.
The interstellar corporation Shrawley-Gosha Industries offers... [click here for more] |
Pelgrane Press |
$5.95
|
Times can change, reality can shift. What is considered fact one day can become fiction the next. Choosing what to believe can be difficult for TimeWatch agents but they would be wise not to dismiss anything. Just because something might not be true now, doesn't mean that won't change.
Apocrypha provides a wealth of information for players and GM alike including new insight into the Time Watch organization,... [click here for more] |
Pelgrane Press |
$10.56
|
The School of Night
“Black is the badge of Hell; the hue of dungeons and the School of Night.” Queen Elizabeth’s realm lies vulnerable, not just to the Spanish or the plague, but to occult forces perhaps more dangerous than either. You study those forces at the risk of torture — at the risk of your soul — but you must hold them at bay or see England destroyed.
This GUMSHOE campaign... [click here for more] |
Pelgrane Press |
$4.45
|
The Stranger wears the Pallid Mask, the Stranger says he wears no mask.
In The Yellow King RPG, our world is invaded by the malignant, cancerous reality-warping influence of Carcosa and the dreaded King in Yellow.In the Aftermath setting, the Yellow King and his minions, the Castaigne regime, have been driven from America, and the shattered nation must be rebuilt... [click here for more] |
Pelgrane Press |
$4.95
|
It is a terrible thing to fall into the hands of a living god, friends!
In The Yellow King RPG, our world is invaded by the malignant, cancerous reality-warping influence of Carcosa and the dreaded King in Yellow. The Wars setting explores an alternate Europe in the 1940s, where a great Continental War fueled by alien science and sorcery drags with no end to the suffering... [click here for more] |
Pelgrane Press |
$4.95
|
Ken Writes About Stuff Vol. 1
KWAS Vol. 1 is a collection of 13 supplements written by master Lovecraftian writer and GUMSHOE guru Kenneth Hite. Discover hideous creatures, uncover an occult Nazi bell or join the men in black with this baker’s dozen of fear and fun!
In the ENnie-award winning Ken Writes About Stuff series, Kenneth Hite turns his considerable writing talents and encyclopedic knowledge... [click here for more] |
Pelgrane Press |
$24.95
|
Hideous Creatures: Shoggoth
Infinitely plastic and ductile — slaves of suggestion, builders of cities — more and more sullen … intelligent … amphibious … and imitative!” If something can take any shape, what is its true nature? Are the shoggoths slave machines or biotech Singularity? Are they one or many? Tekeli-li!
Abdul Alhazred attempted desperately to claim that there... [click here for more] |
Pelgrane Press |
$2.95
|
The core rulebook has a number of scenario premises, essentially short descriptions of potential investigations. This supplement has 36 such premises that the GameMaster can use in their game to flesh out into adventures. Each is given an overview, and details of what the conspiracy behind what seems to be happening might be, although in some cases there is no conspiracy. This PDF supports Adobe layers... [click here for more] |
Pelgrane Press |
$1.99
|
The original 1894 Operation Edom brief, key memos, secret military maps of Transylvania, précis of reports from Balkan battlefronts and German academies alike, and plans for the next century's battle for control of the Un-Dead -- these are the Hawkins Papers.
The handouts that make up the Hawkins Papers are as improvisational as the rest of the Dracula... [click here for more] |
Pelgrane Press |
$16.95
|
Call of the Waves: A Case File for Grim Noir RPG
A shipment of bootleg whisky has gone missing in the City's Piers area and the Investigators have been called in to investigate. What was first a simple case of missing goods spirals into a dangerous affair when it turns out that dock workers have also gone missing.
Call of the Waves is an example case for Grim Noir RPG, designed to be... [click here for more] |
Northern Realms |
$9.99
|
Victorian London is shocked when visiting Royals from across Europe are assassinated during a performance at Buffalo Bill's Wild West tour. TimeWatch agents are sent to prevent this tradegy but the biggest mystery might be why Scotland Yard has called upon the services of Sherlock Holmes.
Nothing is what is seems and the investigation will take them across the globe and centuries into the past where... [click here for more] |
Pelgrane Press |
$2.11
|
“As to what the things were — explanations naturally varied.” So are described the Mi-Go, the fungi from Yuggoth, the half-crustacean haunters of the hillside, the malevolent alien miners … are also opponents of the Yellow Sign and tireless questers for science. And that’s just one story! Are they servants of Nyarlathotep or fellow sentients trapped in a hellish cosmos? Listen... [click here for more] |
Pelgrane Press |
$2.95
|
Hideous Creatures: Dark Young of Shub-Niggurath
“Worlds of sardonic actuality impinging on vortices of febrile dream – Iä! Shub-Niggurath! The Goat with a Thousand Young!” Are they nameless horrors or numbered servitors, Druidic nightmares or ab-natural abominations? Where do they grow, and on what loathsome food do they thrive? Follow them to Hell and Hydra, or to... [click here for more] |
Pelgrane Press |
$2.95
|
President Eisenhower established Project Moon Dust in 1953 to locate, contain, and coordinate everything known about the alien presence on Earth.
The Moon Dust Men are the tip of the spear. MAJESTIC-12 aims it. Manage the global war against the aliens with this new GUMSHOE subsystem. Do you build retro-engineered Aurora craft, or bioroids to fight on the Moon? Do you launch satellite... [click here for more] |
Pelgrane Press |
$2.95
|
HIDEOUS CREATURES: HOUNDS OF TINDALOS are lean and athirst! Frank Belknap Long’s greatest creations emerge from the angles of time, slavering and frumious. Are they hell-hounds, haunts, or cold equations? Track the Tindlosi spoor through prehistory and posthumanity, from the Wild Hunt to Cerberus and the howl of Garm.
These lean, ravening creatures dwell at the farthest beginnings... [click here for more] |
Pelgrane Press |
$2.95
|
On 1st May 1895 a young gentleman — a recently admitted solicitor from the West Country — called upon the offices of Pelgrane Press bearing a manuscript loosely bound in waxed paper and string, together with a small steamer trunk packed with an assortment of curios. Acting under instructions from his anonymous client, he passed these items to me together with a banker's draft drawn on the Bank... [click here for more] |
Pelgrane Press |
$16.95
|
The Esoterror threat is growing. The membrane is thinning. Eradicating the threat did not work. Surpressing the threat is failing. The next step is Containment. We will have to create quarantine zones of areas of high supernatural presence and designate safe zones for habitation. Using force against the Esoterrorists has not worked. We must understand them and their methods in order to defeat them.... [click here for more] |
Pelgrane Press |
$9.95
|
Bone-Chilling L.A. Mythos Noir from the Newsfiles of Vivian Sinclair
You are Vivian Sinclair: a sharp-dressing, straight-talking, New York investigative journalist. Equipped with your smarts, your notebook, and your unerring nose for a good story, your job is to scour the streets of the City of Dreams and dig up its darkest secrets.
Chasing a scoop, you go deep undercover in sleazy clip joints and... [click here for more] |
Pelgrane Press |
$6.95
|
Hideous Creatures: Ghouls
“These figures were seldom completely human, but often approached humanity in varying degree.” Charnel predators, or changeling denizens of Dream? Follow their tunnels from the sands of Arabia to the catacombs of Paris — or just stay in Boston for some fine New England cuisine!
Rubbery, loathsome humanoids with semi-hooved feet, pointed ears, and claws, ghouls dwell... [click here for more] |
Pelgrane Press |
$2.95
|
Wartime roleplaying… …with tentacles!
Achtung! Cthulhu brings you a wartime TRAIL OF CTHULHU roleplaying game setting packed full of fiendish Nazis, terrifying ancient mysteries, legendary war machines, and enough writhing tentacles to fill ten Reichstags!
Heroes of the Sea is the second standalone adventure supplement in the... [click here for more] |
Modiphius |
$8.00
|
“As mental barriers wore down, I beheld great masses of thin vapour in various parts of the building and in the streets below. These steadily grew more solid and distinct, till at last I could trace their monstrous outlines with uncomfortable ease.” From unguessable aliens to cone-shaped librarians to beetle-conquerors, the Great Race of Yith takes many forms. Learn to recognize them, before they... [click here for more] |
Pelgrane Press |
$2.95
|
Spine-Tingling L.A. Mythos Noir from the Casefiles of Dex Raymond
You are Dex Raymond: a hard-boiled L.A. private eye with a nose for trouble. Equipped with your smarts, fists, and just maybe a code of honor, your job is to walk the streets of this dirty town and uncover its darkest secrets. But when a client asks you to investigate an odd automobile fatality, you quickly find yourself mixed up with... [click here for more] |
Pelgrane Press |
$6.95
|
Hideous Creatures: Tcho-Tcho
“The nastiest people who ever lived … and whatever it is they were doing, they weren’t going to let a stranger in on it.” Do you really want to know what the Tcho-Tcho know? Too late.
In this series, Kenneth Hite looks at the creatures, species, and monsters of the Cthulhu Mythos from every non-Euclidean angle. Alternate versions and new explanations provide the... [click here for more] |
Pelgrane Press |
$2.95
|
The stories of rocketships and rayguns you read under cover of dark are coming to life before your eyes. Will you become a victim of Parsons' ‘Big Hoodoo'?
The Big Hoodoo is Lovecraftian noir in 1950s California with a ripped-from-history plot centered on the explosive death of real-world rocket scientist, science fiction fan, and occultist Jack Parsons in a garage laboratory in 1952. The... [click here for more] |
Pelgrane Press |
$5.95
|
Game Reserve is a collection of hunting grounds for Fear Itself 2nd Edition, treacherous locations where investigators are pursued by Creatures of Unremitting Horror. Each hunting ground is supplied with clues for investigators, tweaks to the combat and escape rules, and suggested archetypes for the hunters and the hunted.
GMs can use these hunting grounds for short notice one-shots, set pieces in... [click here for more] |
Pelgrane Press |
$3.99
|
Some things are better kept hidden…
The Trail of Cthulhu Keeper’s Screen gives you the most important tables, rules and references for GUMSHOE. Combat, contests, tests and the mind-shattering Stability tables are there at your fingertips, giving you more time for GMing, and less fumbling through rule books. And, on the players’ side, Jérôme Huguenin’s breathtaking artwork will add... [click here for more] |
Pelgrane Press |
$8.50
|
Xeno-Archaeology!
“No other ancient city on Mars had been laid out in that manner; and the strange, many-terraced buttresses of the thick walls, like the stairways of forgotten Anakim, were peculiar to the prehistoric race that had built Yoh-Vombis.”
From the Face on Mars to Precursor artifacts orbiting dead quasars, the mysteries of space aren’t all astrophysical. For some... [click here for more] |
Pelgrane Press |
$4.45
|
Now the war’s over, and you and your crew of freelance effectuators patrol the edge of civilized space, trying to pay the bills while you keep the peace.
But the competition in this line is fierce, and sometimes you have to cut corners — which makes you wonder if justice bought and paid for is any justice at all…
The Justice Trade contains three adventures for Ashen... [click here for more] |
Pelgrane Press |
$9.95
|
Planets of Peril and Vengeance, Arranged From A-Z
An impossibly distant future. A vast sprawl of planets, each without parallel, with its own bizarre customs, bedeviling procedures, and wily inhabitants. As one of the implacable revenge-seekers populating The Gaean Reach Roleplaying Game, you know that correct intelligence on these worlds makes all the difference between grim success and howling failure.... [click here for more] |
Pelgrane Press |
$7.95
|