Ave Custodes!
These are the FAQs related to the Corebook, collected in the last two years, thanks to the questions of our backers and players and collected mainly within the Cohors FB group and gathering all your messages and questions.
WATCH OUT! There is also an official errata, in the "Order of Action" section.
"Then Romulus shall receive the sceptre of his race,... [click here for more]
The World of Alessia is a high-fantasy campaign setting that combines Wuxia, science fiction, and magic-driven technology. It is a massive world where magic and technology coexist peacefully, impacting every aspect of life, from the Healing Houses of Sillias to the Great Towers of Xin. It is a land where Fyrean Genies meet with Asrian... [click here for more]
Designed by TORG Revised & Expanded and Torg Eternity illustrator, Talon Dunning, this full-color, alternative character sheet takes the official sheet and reworks it with an eye towards easy play and details, as well as improved aesthetics. The sheet contains two universal pages, plus a multitude of optional pages for listing spells, miracles, powers, vehicles, mounts, and... [click here for more]
Highly-lethal, one-shot Call of Cthulhu is beloved for many reasons. While advice for running individual scenarios or short campaigns is widely available, many groups wonder how to run Call of Cthulhu in a longer framework.
These five short essays focus on insights, successes, and challenges from running a Call of Cthulhu campaign of 55 sessions (and counting). We run a narrative-focused game and... [click here for more]
Presenting The Weekly Rambler: volume 1, a collection of scenario hooks and seeds for your Regency-era game, laid out in the style of a period newspaper. Whether you're looking for a starting point for an evening of improvised horror, or a diversion for investigators during your ongoing campaign, you will find it in this publication. Either choose an entry that sounds appealing,... [click here for more]
This is a stronghold system for fifth edition game masters that want to give their players mechanical rewards for investing in a property. It's a die-based and aims to require minimal bookkeeping.
Whether your players have an airship, a castle, or a cozy homestead, this will complement any game where players routinely return home.
Here's what you'll find in the ZIP file:
The Estates... [click here for more]