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Even robot superhero boys need to go to school, but Kevin soon learns that there is more to an education than pencils and chalk.
About Eytan Bernstein
Eytan Bernstein lives a curious dual life. By day, he works as an editor in educational publishing, developing print and digital educational materials for history, geography, and other social sciences. Eytan sees this as the time he gets to write... [click here for more] |
Green Ronin Publishing |
$1.99
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It's Halloween Past, and Seven finds herself wrapped up in an eldritch conspiracy that will force her to team up with Lantern Jack to save the city.
About Nathan E Meyer
Nathan Meyer has, under a variety of names, traditionally published 20 novels and numerous professional short stories across all genres. His gaming and superhero fiction includes forthcoming work in the Deadlands RPG, a novel and... [click here for more] |
Green Ronin Publishing |
$1.99
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Marley and Shanae lead a peaceful life in the Elysian Forest, staying clear of the hubbub of Emerald City, until an unnatural visit by natural creatures stirs up trouble from the past.
About Susan Jane Bigelow
Susan Jane Bigelow is an author, political columnist, and librarian. Her works include the Extrahuman Union series and the forthcoming Grayline Sisters series, both from Book... [click here for more] |
Green Ronin Publishing |
$1.99
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A crew docks in the City of Adventure, ready to carouse with their newly-won booty. But one swabby has a much darker purpose...
About Richard C. Wright
Richard C. White is a science fiction/fantasy author, but he has also been known to do dark fantasy, new pulp, historical adventure, fantasy noir, and even non-fiction. His latest releases are Harbinger of Darkness and For a Few Gold... [click here for more] |
Green Ronin Publishing |
$1.99
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A naive cabin boy goes ashore in Freeport for the first time, and learns important lessons about life in the big city, why attention to proper knot lore matters, and about the sailors’ code.
About Anthony Pryor
Anthony Pryor has been writing for the gaming industry since the late Cenezoic era, starting with FASA's Battletech in the 1980s, moving on to Bard Games' World of Talislanta,... [click here for more] |
Green Ronin Publishing |
$1.99
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A new ship's crew of unusual composition tacks against the wind to establish their places on the seas and in Freeport: The City of Adventure.
About Dylan Birtolo
Dylan Birtolo is a writer, game designer, and professional sword-swinger. He’s published multiple novels, novellas, and short stories both in established universes and worlds of his own creation. Some of the universes that he’s... [click here for more] |
Green Ronin Publishing |
$1.99
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The Nightpath Trilogy continues as old grudges come calling, with hell to pay.
It's been a year since Eskander and company saved the underraces of San Francisco from certain annihilation, and the spymaster has been working diligently for King Thog'run of Aurichome, who happens to offer great dental. A new threat appears as old grudges rear their ugly heads, forcing the former NIGHT agent and his... [click here for more] |
Nightpath Publishing |
$1.99
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Sometimes you need an evocative little setting that you can drop into your campaign and adjust to your group.
This is a mini-setting made up of several factions, desert-themed monsters, Dyson Logos maps, random desert encounters, and a Big Score everyone’s trying to get. It's highly flexible while also containing enough details to make it memorable for both players and DM.
This release contains... [click here for more] |
Brent P. Newhall's Musaeum |
$1.99
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The Lost is stories of hope, tragedy, and the people the world turns away from. From a young woman struggling with addiction to a streetwise Santa looking out for his friends, these stories range from literary to magical realism. The Lost is an anthology of stories that confront issues of homelessness and the people our society ignores.
The Lost features a great group of... [click here for more] |
Galileo Games |
$1.99
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THERE IS MORE THAN ONE WORLD
The Strange is a place where fictional worlds, called recursions, become realities of their own. Recursions are unique but limited worlds with their own laws of science and even magic, seeded into the dark energy network underlying reality called the Strange. Some recursions contain extravagant sorcery, imprisoned devils, and lost gods.... [click here for more] |
Monte Cook Games |
$1.99
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Among the skorne, death and glory are often the same thing.
At the command of Archdomina Makeda, the great Army of the Western Reaches pushes farther into the uncharted lands of the west. Those skorne who fight for the archdomina face enemies stranger than any they’ve encountered before, but with each foe comes a chance at glory and exaltation.
When three warriors are cut... [click here for more] |
Privateer Press |
$1.99
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Something huge and hungry stalks the Cloutsdown Fen.
In northern Cygnar, the Gnasir make their living fishing the marsh. But when they become the prey of a savage monster thought to be little more than a legend, they are forced to turn to outsiders to save their people from the relentless horror. An unlikely trio assembles to combat the menace: the bog trog mystic Lurk, the gatorman... [click here for more] |
Privateer Press |
$1.99
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ANIMUS—just the name strikes fear into the hearts of princes. Some think them no more than a group of thugs who extort money out of noble families with lurid tales of murder. Others have lost priceless artefacts and sensitive documents, only to have ANIMUS auction them to the highest bidder. A few have found friends and family members dead, despite thick walls and attentive guards, only to hear that... [click here for more] |
Zero Point Information |
$2.00
|
Looking for something to play over Halloween? Something fun to do on Friday the 13th? Want to experience the human side of horror movies?
The Spooky Four Things game is a twist on my Four Things game which sets the self reflection on the backdrop of a player-chosen horror scenario.
It’s a simple, systemless game about ordinary people and examines the quirks and foibles which form our personalities... [click here for more] |
Scary Monster Games |
Pay What You Want
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Arica la Pelirroja y sus fieles amigos buscan unas armas legendarias para poder enfrentarse a los enemigos de su patria. Tras reclutar un puñado de seguidores exploran bosques intrincados, se hacen a la mar y arriban a tierras lejanas. Pero a cada paso que dan los dioses les ponen ante obstáculos más formidables. ¿Podrá la amistad que los une prevalecer sobre la traición y el desánimo?
El Viaje... [click here for more] |
Alvaro Prada |
$2.13
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In the latter half of the 19th century Chicago grew from a town of a few thousand farmers to a sprawling metropolis of skyscrapers and a population of over 500,000. Those final decades were associated with rampant growth, progress, and innovations culminating in the World’s Exposition of 1893. Yet Chicago’s emergence to prominence was not without tragedy. The Great Chicago Fire of 1871 nearly... [click here for more] |
Saturday Morning Scenarios |
$3.99 $2.49
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Title: The Wyld Hunt
Series: Agency Case Files #1
Author: Gunnar Roxen
Genres: Crime & Science-Fiction
Format: Ebook (Kindle/EPUB/PDF)
Paperback: 292 pages (113,000 words)
Language English
Ebook ISBN: 978-0-9572423-1-9
*****************************
The Wyld Hunt is an explosive science fiction detective thriller set in a futuristic London.
When Agents John Aries and Lovelace takes... [click here for more] |
Gunnar Roxen |
$4.99 $2.49
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A short (24-page) zine about the history of Palladium Books!
Founded in 1981, Palladium Books is one of the weirdest tabletop RPG publishers, which is really saying something.
Coverage of 15 different Palladium RPGs and the entire Palladium Books Megaverse!
5 humorous lists of amusing elements of Palladium’s games.
A detailed explanation of the Megaversal RPG system and its general strangeness.
A... [click here for more] |
Yaruki Zero Games |
$2.50
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In 1997, Guardians of Order published Big Eyes Small Mouth, which became an important milestone in the quirky history of anime-inspired tabletop RPGs. In 2006, the company imploded and the founder disappeared for a while. In between, the company put out dozens of games and supplements, ranging from triumphs like the Sailor Moon RPG and Resource Book to weirdness like the Dual!... [click here for more] |
Yaruki Zero Games |
$2.50
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En las profundidades de Caribdus se esconden muchos secretos, algunos incluso anteriores al ascenso de las Brujas del Mar. Sin embargo, de entre las aguas renace una amenaza que muchos creían ya olvidada, dispuesta a retar a las mismísimas brujas por el dominio de las mil islas. El remedio puede ser peor que la enfermedad y hundir la región en un nuevo reinado de terror. ¡Hace falta un aguerrido... [click here for more] |
HT Publishers |
$2.70
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El gambito del adepto
La Calle de los Dioses va desde la Puerta del Pantano hasta el Templo de los Dioses de Lankhmar; a medida que las religiones aumentan en seguidores y donaciones, van avanzando desde la puerta de la ciudad por la avenida. Un nuevo culto ha llegado a Lankhmar y se ha convertido en el no va más entre la élite y los ricos. Pero a medida que crecen la fuerza y posición del... [click here for more] |
HT Publishers |
$2.70
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THE THREE OF them chartered a ship, the Calling Gull, to cross the storm-laden sea from England to Ireland at first light on the fourth day of their stay in Scotland. They had picked up a few clues from examining Laird Connor’s room in the Scottish Castle -- Edward had discovered a few letters secreted away that shone new light on Kevin’s connection to the Laird, wisely he kept them... [click here for more] |
SpaceOrange42 |
$2.90
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Chemistry or magic? Madness or miracles? Poison or power? Blend all those elements — and more — with Alchemy, the latest Zoom in on a historical magic system for GUMSHOE gaming. Operating at every level from the base dungeon-crawl to the Awakened Working, this magic system gives you the secrets of matter — and maybe a touch of mercury poisoning.
Alchemy is... [click here for more] |
Pelgrane Press |
$2.95
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“What fully civilised soul but would eagerly serve as high priest of Bast?” She Who Scratches, the Lady of the Ointment Jar, the great cat-goddess of nighted Khem comes alive in all her varied forms: as a Trail of Cthulhu titan (complete with her monstrous Brood of Bubastis), mysterious Ashen Stars entity, TimeWatch cult leader, and 13th... [click here for more] |
Pelgrane Press |
$2.95
|
According to the legend, in 1944 the SS built a mysterious device deep in a Silesian mine shaft. Its bell-like shape gave it the nickname “die Glocke,” or “the Bell,” but the purpose of “Project Lantern-Bearer” remains a mystery to this day. Was it a time machine? A zero-point energy generator? A gateway to another world? Die Glocke cuts through the legend to the truth... [click here for more] |
Pelgrane Press |
$2.95
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To fight aliens, one must use the alien. Take it apart, reverse-engineer it, rebuild it, turn it into armor and sensors and weapons and aircraft good enough to win a war against an enemy from the stars. Tech and gear for your high-powered MOON DUST MEN game, powered by a new GUMSHOE “tech tree” subystem for bootstrapping invention and development.
Galileo Uplift... [click here for more] |
Pelgrane Press |
$2.95
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GUMSHOE Zoom: Martial Arts is intended to model the sorts of stories (usually movies) in which martial arts combat takes center stage in at least one scene. In addition to straight martial-arts films like Enter the Dragon or Ong-Bak, you can see such martial arts foregrounding in hybrid thrillers such as Raid: Redemption, The Matrix, or Haywire, or even as a set piece in a “straight”... [click here for more] |
Pelgrane Press |
$2.95
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GUMSHOE Zoom: Mind Control
You are growing very interested.
The GUMSHOE Zoom: Mind Control is intended to model the sorts of stories in which mind control – and especially the contest in and over human minds – takes center stage. This might be a single novel such as George du Maurier’s Trilby or Dan Simmons’Carrion Comfort, or a film like Scanners, Push,Inception, Videodrome,... [click here for more] |
Pelgrane Press |
$2.95
|
Hideous Creatures: Byakhee
“Apart from the curiously repellent feeling of human flesh under my hands, and furred wings, I was not able to ascertain what these creatures were like.” Servants of Hastur or misperceived shantaks? Astral psychopomps or sidereal scavengers? Climb aboard the byakhee and find out!
Byakhee are interstellar hunters, flying between the stars on vast membranous... [click here for more] |
Pelgrane Press |
$2.95
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Hideous Creatures: Dark Young of Shub-Niggurath
“Worlds of sardonic actuality impinging on vortices of febrile dream – Iä! Shub-Niggurath! The Goat with a Thousand Young!” Are they nameless horrors or numbered servitors, Druidic nightmares or ab-natural abominations? Where do they grow, and on what loathsome food do they thrive? Follow them to Hell and Hydra, or to... [click here for more] |
Pelgrane Press |
$2.95
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HIDEOUS CREATURES: DEEP ONES dives deep into the myth of the batrachian denizens of Innsmouth. Are they human hybrids, or alien implants? Telepaths or psychopaths? Mermaids or monstrosities? From the legends of the Japanese kappa to the “kulullu” carved on the walls of Babylon, the spoor of the Deep Ones lingers everywhere.
Hideous Creatures: Deep Ones... [click here for more] |
Pelgrane Press |
$2.95
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Hideous Creatures: Ghouls
“These figures were seldom completely human, but often approached humanity in varying degree.” Charnel predators, or changeling denizens of Dream? Follow their tunnels from the sands of Arabia to the catacombs of Paris — or just stay in Boston for some fine New England cuisine!
Rubbery, loathsome humanoids with semi-hooved feet, pointed ears, and claws, ghouls dwell... [click here for more] |
Pelgrane Press |
$2.95
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“As mental barriers wore down, I beheld great masses of thin vapour in various parts of the building and in the streets below. These steadily grew more solid and distinct, till at last I could trace their monstrous outlines with uncomfortable ease.” From unguessable aliens to cone-shaped librarians to beetle-conquerors, the Great Race of Yith takes many forms. Learn to recognize them, before they... [click here for more] |
Pelgrane Press |
$2.95
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HIDEOUS CREATURES: HOUNDS OF TINDALOS are lean and athirst! Frank Belknap Long’s greatest creations emerge from the angles of time, slavering and frumious. Are they hell-hounds, haunts, or cold equations? Track the Tindlosi spoor through prehistory and posthumanity, from the Wild Hunt to Cerberus and the howl of Garm.
These lean, ravening creatures dwell at the farthest beginnings... [click here for more] |
Pelgrane Press |
$2.95
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“I see it—coming here—hell-wind—titan blur—black wings—Yog-Sothoth save me—the three-lobed burning eye. . . .” Avatar or servitor, this winged and coiling horror haunts the dark and hunts those who seek it out. Shine a little light on this most shadowy of creatures!
In this series, Kenneth Hite looks at the creatures, species, and monsters of the Cthulhu Mythos from every... [click here for more] |
Pelgrane Press |
$2.95
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Hideous Creatures: Lloigor
“You make the usual mistake — of thinking of them as being like ourselves. They weren’t.” God or monster? Species or phenomenon? Dragon or disc — or discontinuity? Invisible, invulnerable, inexplicable — the vile vortices of the lloigor encompass all and care for nought.
The lloigor are vortices of immaterial vibration in natural form, and completely... [click here for more] |
Pelgrane Press |
$2.95
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“As to what the things were — explanations naturally varied.” So are described the Mi-Go, the fungi from Yuggoth, the half-crustacean haunters of the hillside, the malevolent alien miners … are also opponents of the Yellow Sign and tireless questers for science. And that’s just one story! Are they servants of Nyarlathotep or fellow sentients trapped in a hellish cosmos? Listen... [click here for more] |
Pelgrane Press |
$2.95
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Hideous Creatures: Rat-Things
“Witnesses said it had long hair and the shape of a rat, but that its sharp-toothed, bearded face was evilly human while its paws were like tiny human hands.” Witch become rat, or thing become hyper-physicist? Familiar-ize yourself with Lovecraft’s creepiest creation.
Rat-things resemble ordinary rats, and are easily mistaken for them at a distance.... [click here for more] |
Pelgrane Press |
$2.95
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Hideous Creatures: Shoggoth
Infinitely plastic and ductile — slaves of suggestion, builders of cities — more and more sullen … intelligent … amphibious … and imitative!” If something can take any shape, what is its true nature? Are the shoggoths slave machines or biotech Singularity? Are they one or many? Tekeli-li!
Abdul Alhazred attempted desperately to claim that there... [click here for more] |
Pelgrane Press |
$2.95
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Hideous Creatures: Star Vampires
“The human blood on which it had fed revealed the hitherto invisible outlines of the feaster.” Invisible outlines that shall be expanded upon, extended even, into all sorts of dimensions. Are they summoned demons or feral predators? Are they kindred or competitors to Colin Wilson’s Space Vampires? Herein we trace the Shambler From the Stars, with bonus Night’s... [click here for more] |
Pelgrane Press |
$2.95
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Hideous Creatures: Tcho-Tcho
“The nastiest people who ever lived … and whatever it is they were doing, they weren’t going to let a stranger in on it.” Do you really want to know what the Tcho-Tcho know? Too late.
In this series, Kenneth Hite looks at the creatures, species, and monsters of the Cthulhu Mythos from every non-Euclidean angle. Alternate versions and new explanations provide the... [click here for more] |
Pelgrane Press |
$2.95
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In spite of his exceeding mental perturbation, Simpson struggled hard to detect its nature, and define it …” Cannibal spirit or arctic ogre? Wind-walking demigod or folie a faim? Hunt the Wendigo down — or up into the skies, where mad auroras roll.
In this series, Kenneth Hite looks at the creatures, species, and monsters of the Cthulhu Mythos from every non-Euclidean angle. Alternate... [click here for more] |
Pelgrane Press |
$2.95
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Las Vegas: 1968 takes you to Sin City in the heyday of Howard Hughes and the Rat Pack, the mob and the Mormons, the fear and the loathing. Everything’s for sale and nothing’s for certain, except the house wins. Featuring happening hooks for vampire conspiracies, esoterrorism, and The Fall of DELTA GREEN Mythos machinations!
Las Vegas: 1968 is... [click here for more] |
Pelgrane Press |
$2.95
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Lilith
“Satan here held his Babylonish court, and in the blood of stainless childhood the leprous limbs of phosphorescent Lilith were laved.” Lilith as Queen of the Vampires, Lady of the Night — or as First Rebel and First Heroine? We look at the many faces of Lilith, as a Trail of Cthulhu titan (Elder Goddess or Great Old One), Night’s Black Agents vampire... [click here for more] |
Pelgrane Press |
$2.95
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This look at India’s mightiest metropolis, from its legendary crime syndicates to its glamorous movie colony, of necessity holds plenty of rash generalizations, needed for game play and speed of familiarization. More than many cities, Mumbai relishes its contradictions, its vastly rich and abysmally poor literally living side by side.
As with most Pelgrane publications, this supplement... [click here for more] |
Pelgrane Press |
$2.95
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Think of Losing Face as the first chapter in a sword and sorcery novel about your heroes – the adventure starts here!
Swords of the Serpentine is a sword & sorcery game of daring heroism, sly politics, and bloody savagery, set in a fantasy city rife with skullduggery and death. The rules adapt the GUMSHOE investigative roleplaying system to create a fantasy RPG... [click here for more] |
Pelgrane Press |
Pay What You Want
|
President Eisenhower established Project Moon Dust in 1953 to locate, contain, and coordinate everything known about the alien presence on Earth.
The Moon Dust Men are the tip of the spear. MAJESTIC-12 aims it. Manage the global war against the aliens with this new GUMSHOE subsystem. Do you build retro-engineered Aurora craft, or bioroids to fight on the Moon? Do you launch satellite... [click here for more] |
Pelgrane Press |
$2.95
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President Eisenhower established Project Moon Dust in 1953 to locate, contain, and coordinate everything known about the alien presence on Earth. The public-relations and open-source arm of Moon Dust was called Project Blue Book. Blue Book ended its work in 1970. It is 1978. Your work never ends. This GUMSHOE campaign frame, Moon Dust Men, can be a sci-fi, conspiracy, or horror game... [click here for more] |
Pelgrane Press |
$2.95
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Writer's Handbook at a Glance
Use the tools provided by the Once Upon a Time game to fuel your own fiction writing.
Requires a copy of Once Upon a Time to use.
Spin a Yarn: More about the Writer's Handbook
In Once Upon a Time, players work together to tell a tale based on the information on the cards in their hand. Use this game to jumpstart your... [click here for more] |
Atlas Games |
$2.95
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Is it the Spear that pierced Christ’s side, or the Spear of Odin? Does it grant true kingship or invincibility? Who has borne it through the millennia, and who seeks its true whereabouts now? This issue pierces the legend to reach the truth — and then makes the legend invincible. Plus, a look at the Spear for Night’s Black Agents, The Esoterrorists, Trail of Cthulhu, and TimeWatch.
Praise for... [click here for more] |
Pelgrane Press |
$2.95
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