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DMGR4 Monster Mythology (2e)
by Cody B.
Publisher: Wizards of the Coast
Date Added: 04/25/2018 15:39:29
DMGR4 Monster Mythology (2e) Best book in the DMGR series. Monster Mythology sees more play time at my table than any other 2e book outside of the core rules. DMGR4 is necessary whenever a DM uses demihuman, humanoid, or monstrous priest NPC's, cults, temples, or creation myths in 2e. Some DM's may prefer the later Demihuman Deities, particularly those running Forgotten Realms, but DMGR4 is superior both as a general reference and an inspirational foundation for D&D mythos: 1) author Carl Sargent's writing and creativity is top notch. The pantheon relationships and creation myths come alive. Those who enjoy the prose and detail of classic UK designers like Paul Vernon, Basil Barrett, and Graeme Morris will feel right at home. 2) The power level is perfect. Priests get a healthy amount of spheres, granted powers, and arms, but not too many for a class that hits second level at 1,500XP. Specialty priests saw continual "power creep" throughout 2e. In early works like PHBR3, Legends & Lore, and Greyhawk Adven...

Rating:
[5 of 5 Stars!]
Delta Green: Observer Effect
by Jacek B.
Publisher: Arc Dream Publishing
Date Added: 04/25/2018 15:38:38
Delta Green: Observer Effect Generally great scenario as a one shot but could've been written a bit better. First of all - there's no mentioning that Fermilab is an actual thing and whole holobeam thing is real. It'd be good to have some box of facts at least to dig the theme on your own. Second thing I find that all the clues could be put all together and most of them could be obtained from many NPCs so it would be easier to adapt to the group and set the flow. Having every character a list of specific clues put me off a little and in the end I mixed it up according to specific NPCs. Last but not least - there are very important stuff written in character descriptions at the end of the scenarios (like Helen's special abilities...) which aren't mentioned anywhere else. Also - this game would be sooo much better with pregens. Again - great inspiring scenario. Took three evenings (3x2.5 hours on average) to finish....

Rating:
[4 of 5 Stars!]
Pirates: Ye Olde Core Rules
by Ben C.
Publisher: New Dimension Games
Date Added: 04/25/2018 15:07:19
Pirates: Ye Olde Core Rules Wow. This entire product line appears to be the work of a single designer who deserves A LOT of credit for his labor of love to the pirate genre. A long time GM, I prefer my RPG genres to each feature a distinct ruleset. I hate playing RPGs that share rules, it just feels cheesy to me. I've been looking for a pirate RPG for years, but because of wanting a distinct ruleset and a mostly-historical approach (no spells, undead crew, or made-up islands) it's been a long, fruitless search. Historically based pirating is such an amazingly rich RPG playground, it's mystifying there hasn't been more entries in the genre. And then I found this. Bravo, Mr. DeMille! While the design is, as it states right up front, deliberately simple (there's a d12 roll for anything) the product line covers THE ENTIRETY of what you need. The scope is really impressive - I did not expect to find the entire world of pirating presented, from Asia to the Caribbean to the Barbary Coast. Nice! The design...

Rating:
[4 of 5 Stars!]
Maps of the American West for Fantasy Grounds
by JD S.
Publisher: rpg.works
Date Added: 04/25/2018 13:59:57
Maps of the American West for Fantasy Grounds Not a bad product. The maps are vintage, most from 1874, but they don't include map scale (not a big issue because they're still the same size today). My only complaint was that for some reason some of the states are cropped, losing up to a third of some states, Minnesota for one (I grew near Minn so I noticed that one in paryicular) and Texas for another. The undated full-nation map is a pretty solid addition. In all, a solid four-star buy. I wouldn't pay $5 for this product, but it's well worth two or three....

Rating:
[4 of 5 Stars!]
V20 Companion
by Michael F.
Publisher: Onyx Path Publishing
Date Added: 04/25/2018 13:13:27
V20 Companion This book is fantastic, i cant find better words for it, for one the deeper look into Kindred Politics and economy despite it being in favors ( Boons ) owed, is super appreciative and honestly abit fun to read about, the amount of ideas i got reading through that 1 section for how to make not only my characters but the NPC characters i create when i Storytell is amazing, i created a Elder Brujah Harpy for my game just reading that and hes already a favorite among the players who both love him and fear him. Its also been useful for them giving them so much of a better understanding on Boons and how they work given some of them where very new to Vampire but have already fallen in love with it! I highly suggest this book, the information here is informative, fun to read and well written. The Subjects explained and discussed in the book are elaborated on and explained but kept informative without being drawn out which if your in the middle of a game and need a refresher is very helpful. Th...

Rating:
[5 of 5 Stars!]
The Red Prophet Rises
by Customer Name Withheld
Publisher: The Merciless Merchants
Date Added: 04/25/2018 10:42:19
The Red Prophet Rises A superior product, oozing favour, some fantastic imagery. I am reminded of Thulsa Doom's caves in the 1982 Conan the Barbarian movie; I fancy there is a reference to that film when acolytes staring into a reflecting pool claim to see "uh...infinity". Stealthy raids whilst wearing disguises look to be the best bet, and there is plenty of opportunity for sneaking and bluffing before the inevitable clash of swords. There are some well-crafted, distinctive magic items; memorable foes; well described locations, for example a gladiatorial arena with a floor that absorbs blood; monsters which are variants on the classics; interesting allies to free and recruit. I would prefer all the maps to be gathered together (or on the inside covers). Highly recommended. This is the Swords and Sorcery module TSR never wrote....

Rating:
[5 of 5 Stars!]
DDAL07-10 Fire, Ash, and Ruin (5e)
by Clint S.
Publisher: Wizards of the Coast
Date Added: 04/25/2018 08:41:26
DDAL07-10 Fire, Ash, and Ruin (5e) Reworked rhe Dragon to talk first, which my dis-interested party largely ignored so it left. I didn't mind the survival checks to crosa areas but it was hardly exciting. There were too many CR too low time fillers, which did drain the party's resources a little but it was tough to make even the Sub-Bosses challenging. The Shadow Demon was the only possible highlight for me as a DM. The party though, who, due to most HC and module (not only season 7) have made several players murder hobos, were completely uninterested in hunting it down. No loss in the end. The boss could have been a challenge, if monsters could counter the min/max issues that many players have going. Too low spell and effect DC, not enough damage per round and one v party does nothing to stop 5d6 sneak attack. FINAL ISSUE: Half of the group had already read the poor reviews below and had their minds set that they weren't going to enjoy it....

Rating:
[3 of 5 Stars!]
INDEX CARD RPG Core 2E
by Spencer G.
Publisher: RUNEHAMMER GAMES
Date Added: 04/25/2018 07:41:06
INDEX CARD RPG Core 2E A great resource that's also fun to read. It's so packed full of ideas and advice that it's well worth purchasing even if you've no intention of using the system.

Rating:
[5 of 5 Stars!]
DDAL07-09 Unusual Opposition (5e)
by Clint S.
Publisher: Wizards of the Coast
Date Added: 04/25/2018 07:32:45
DDAL07-09 Unusual Opposition (5e) Nicely written. Interesting fights. I liked the battle strategy hints provided. My players enjoyed the end battle and were on the edge of their seats right up to the end.

Rating:
[5 of 5 Stars!]
Four Against Darkness
by David E.
Publisher: Ganesha Games
Date Added: 04/25/2018 05:43:02
Four Against Darkness Simply put: If you're into solo engines and GM-less games, then I strongly recommend Four Against Darkness (4AD). Especially if you're also into dungeon-crawls, retroclones, or rule-hacks. Because then it's probably just the thing you're looking for here, it's made for you. I can vouch for that because that's me, too. It's one the best things I've ever found. Perhaps that's all that needs to be said. But here's a lot more, if you want to more about it: To start with, I love exploring a lot of different solo engines, experimenting with them in different ways whenever I can. But when it's just a good oldschool dungeon-crawler I want, I keep coming back to Four Against Darkness (4AD) - sometimes to play it, or sometimes just to use it as a reference. Either way, it's a book I have at hand whenever I'm setting up a solo dungeon crawl. I've made a lot of use of it, because it's one of the best solo engines I've come across for that. That said, it can be easy to overlook or di...

Rating:
[5 of 5 Stars!]
Shibaten of Porphyra
by Thilo G. [Featured Reviewer]
Publisher: Purple Duck Games
Date Added: 04/25/2018 05:41:03
Shibaten of Porphyra An Endzeitgeist.com review This racial supplement clocks in at 29 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 25 pages of content, though it should be noted that they have been laid out in 6’’ by 9’’, allowing you to fit up to 4 pages on a sheet of paper when printing this. We begin with a nice piece of introductory prose, one that is not wanting in “quack”-puns, before we come to the shibaten, or duck-folk, covering nomenclature, their relation with other races and adventuring, etc. Shibaten get +2 Strength and Charisma, -2 Wisdom, are humanoids with the tengu subtype and they are Small. Shibaten have a speed of 30 ft. and get a swim speed of 30 ft. as well, but only on the surface, as their swim speed is based on paddling. Shibaten have a hard time shutting up, and as such take a -4 penalty to Stealth, but do gain +2 to Perform (comedy), -4 to Perform (oratory, sing). They also get +2 to Intimidate and get Perception checks to notice things wh...

Rating:
[5 of 5 Stars!]
Everyman Minis: Cult Classic Heroes
by Thilo G. [Featured Reviewer]
Publisher: Rogue Genius Games
Date Added: 04/25/2018 05:35:52
Everyman Minis: Cult Classic Heroes An Endzeitgeist.com review This installment of the Everyman Minis-series clocks in at 7 pages, 1 page editorial, 1 page front cover, 1 page advertisement, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look! The pdf contains two new archetypes, the first of which would be the chosen guardian brawler, who replaces martial training, awesome blow and 2nd + 8th level’s bonus feats with ordered training. The chosen guardian treats brawler levels as fighter levels for the purpose of prerequisites and magic items. The character gains a cavalier order, but is locked into the order of the North…her…sorry “Eastern” Star, treating class levels as cavalier levels. And yes, multiclass order interaction is covered. The archetype is proficient with simple weapons, hand crossbow, whip, close weapon group weapons as well as light armor. Additionally, all light weapons they’re proficient with are treated as close weapon group weapons for the purpose of brawler’s flurry a...

Rating:
[4 of 5 Stars!]
DDEX1-02 Secrets of Sokol Keep (5e)
by Jasmine L.
Publisher: Wizards of the Coast
Date Added: 04/25/2018 02:03:53
DDEX1-02 Secrets of Sokol Keep (5e) This adventure is one of the earliest DDEX modules to see release, and you know what? It's great. The story is compelling, there are some lovely setpieces, and combats are simple but well-placed. It's friendly to new players and easy to run for new DMs, and introduces some NPCs and locations that will show up again later in the season. All in all, a fine mod.

Rating:
[5 of 5 Stars!]
DDEX2-06 Breath of the Yellow Rose (5e)
by Jasmine L.
Publisher: Wizards of the Coast
Date Added: 04/25/2018 01:54:54
DDEX2-06 Breath of the Yellow Rose (5e) Spoilers. This is an interaction-heavy adventure and I love it. It has a ton of interesting NPCs for the players to bounce off of in their investigations and plenty of threads for them to tug at (especially if the faction assignments are in play to give the players additional objectives). If that's what your group is looking for, I think they'll enjoy this mod. On the other hand, I can easily imagine more kick-in-the-door–oriented players getting antsy without any combat encounters to break up all the talking. There is actually an encounter with some dust mephits partway through the investigation, but it makes zero sense in the context of the plot, so...eh? Most of the combat happens in the final section, where the PCs have to storm the enemy's mansion. I like location-based scenes like this because the players have a lot of freedom in how they want to approach them. If they play things smart, they can get a big advantage, but if they get too reckless and draw too much aggro at o...

Rating:
[4 of 5 Stars!]
The Book of Random Tables
by Fe F.
Publisher: dicegeeks.com
Date Added: 04/25/2018 01:52:47
The Book of Random Tables Awesome when my PC's inevitable do hijinks i wasn't prepared for. Also good as a inspiration resource

Rating:
[5 of 5 Stars!]
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