Great product. I've been playing Rolemaster off and on for years (mostly FRP, because I prefer the way it handles spells), and I've used various utilities and spreadsheets for character creation and management over that time. Nothing holds a candle to ERA.
Sure, purchasing modules can get expensive, but you're paying for the convenience of not having to manually fill out the character sheet (in the late 90s, I actually had a group mutiny during character creation).
I’m giving this application five stars because it deserves it, but the following two things could be improved in subsequent versions:
1) We need an easier way to create your own content for ERA. ICE is never going to release a downloadable add-on for MERP for instance, but it would be nice if the fan community could easily work on supplements themselves.
2) The character record could better reflect a character’s inventory. In fact, an option to export a character sheet with a format identical to ICE’s offici...
We are just about finished this adventure and my players and I love it. I looked at the 5e conversion offered here on the DMs guild, some of which I kept but a lot of it I did my own modifications. Explicitus is going to be a recurring villain so I've made her a bit tougher, and we she comes back she will be stronger and have a vendetta. I am looking forward to having her appear again! I've also planted seeds that the cult has spread to Hookhill and possibly Hochoch.
Black magic crafts, thanks for designing this template, I have used this item, not once but twice so far. One the intended long boat, and my zombie ship. Lots of fun great activity builder project. This item, along with your other tutorials and how this, are starting to become one of my to look to for a fun and great projects. Just really enjoys the long boat, planning to build a few more. Thank you black magic crafts, keep them coming.
Fun module to run. Combat-heavy, and that first major encounter is a doozy. Definitely NOT for level 1 characters, especially with the way the last encounter goes. Overall, it had good pacing, though it has the potential to run faster than the 4 hours.
So, you've stepped up and offered to run the Delta Green RPG for your group. Here's a massive sourcebook to help you make the world of the game come to horrifying life for the characters... It includes a history of the alternate Earth in which the game is set, loads about the Mythos, rules for new threats, a good understanding of Delta Green as an organisation, and much more; and ideas for adventures are scattered freely throughout as well as there being a complete scenario ready for you to run.
The Introduction begins by recommending that you go and read the Delta Green RPG Agent's Handbook first. Then it reminds you that first and foremost, Delta Green is a horror game dealing with people finding out just how insignificant human beings are in the universal scheme of things, with the end of humanity itself - and probably going clean off their heads if they aren't killed in the process. It's about conspiracies to keep the horror hidden - some concocted by the horrors themselves to k...
I made this purchase to help flesh out the backstory and potential plot hooks for a character I created who hailed from Tethyr, the first of the three kingdoms detailed in this collection. And there's plenty of information to be found therein. As the content is 2e, the information is set over a hundred years prior to 5e goings ons. But it's still a great rescource for getting details on locations, history, and notable families. On that front, the product met my expectations.
There are four PDFs included, one for each kingdom, and one for a few maps. The maps-only PDF is ok. They're not super detailed, some are color and some are black and white. I don't think the maps included offer anything more than what is widely available on the web. The maps *inside* each of the kingdom PDFs are really disappointing. Specifically, the quality of the scans - which is what I assume they are - is like looking at a copy of a copy of a copy. They're still helpful in terms of getting an idea of the l...
Publisher: White Wolf
Date Added: 11/18/2017 11:35:20
(sorry for my bad english)
Briefly, I found this introductory kit very involving and satisfying.
It's only a preview but you can notice the White Wolf is creating a deeper but also lighter rule system, in particular for the Banality and Bedlam system. Faster but all dedicated to roleplaying.
Personally there are some general rules (not the Chengeling's rules, but the general system rule of all the new edition) that don't excite me. But as I said, that's personal.
This introductory kit convinced me donate them some money in the Kickstarter site.
I think White Wolf can really bring back Changelings to their fairy golden age with this!
The only "flaw" White Wolf should "correct" is the number of Kiths: add (or bring back) some others!...
This is an excellent book. It is well thought out and put together well. More importantly, the content is excellent. It is a fantasy setting with a new twist. There are plenty of player races and new edges that give the setting a unique feel. In addition to the core setting material, there is tons of adventure in this book with several supporting adventures here on this site. If you are looking for something fantasy in a new setting with unique feel, you should absolutely pick this book up. It is well worth the cost and an excellent setting for Savage Worlds!...