A massive 692 paged (689 are the content). Pages 689-691 are blank note pages.
I found a few typos (don't know if there's anymore):
P268: Damage Condition Track: As character(s) carry their wounds over
P342: until well after you would (have) concocted it
P599: Crypt Skeleton: They (there) are also rumours
Stats/attributes are: Combat Bonus (CB), Brawn Bonus (BB), Agility Bonus (AB), Perception Bonus (PB),
Intelligence Bonus (IB), Willpower Bonus (WB), Fellowship Bonus (FB).
Zweihander is a percentage based RPG.
Artwork: Good. Does remind me of WFRP 1st Ed artwork.
Action Points for combat (3AP per character).
There is a damage coondition track to show the players 'health dondition'.
Healing: Elixir of Benefice: You positively move 3 steps up the damage condition track positively, but suffer 3 corruption.
There's no easy magical healing in this game. Getting wounded is real bad.
Unlike other RPGs, your players are not powerful heroes, but normal townsfolk who have decided to take the risk of adventuring outside the safety of the walls to venture outside into the wilderness to hopefully return richer.
As a WFRP RPG clone, it's good.
If you like a grim/dark RPG, it's worth the purchase (especially since it's on sale at the moment).
Rating: [5 of 5 Stars!] |