Where to begin with reviews has always been a bit tricky for me. Let's start with the good, I suppose. This supplement is very well written. It's put together well, and the diction of the overall piece is worded in a way that conveys the setting and is still readable. The Swashbuckler class is put together in a way that seems sturdy and balanced (though I have not undergone extensive gameplay as or with one, so I'm not the best judge of balance in this situation.) Weapons are sparse, with only a few specifically outlined within the supplement. That makes sense, as a large part of this supplement is written with social interaction in mind, rather than out and out gung-ho combat. The magical items fit well within the setting, some of them even parodying mannerisms of the time in a creative way while still being more useful than their mundane counterparts.
Now we come to the bad. Overall, I don't feel there's much wrong with this supplement. The writing is well put together and serves it's purpose well. The reason I take off a star is there's just not enough of it for me, personally. I'm a sucker for flavor text, as it runs, and this particular setting seems like it's set up for lots of flavor text and lore and other bits of fluff, and yet there's not much there. Not a problem for those who run games in order to create their own histories, but enough to put me off from giving a five star review.
Rating: [4 of 5 Stars!] |