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Arsenal Summoner Class (D&D 5e)
Publisher: Luna Oswald Longscape
by Lewis P. [Verified Purchaser]
Date Added: 10/21/2017 04:36:35

This is a novel approach to a front line INT-based combat character that's fun and pretty workable. You use very focussed magic to summon weapons to fight for you and replace normal extra attacks with the ability to summon more/different weapons which gives you a lot of flexibility. You also have a small group of spells you use for even more fun and games although most of them are utility spells rather than combat spells as you might expect.

There are some serious formatting issues on one page that make one of the character archetypes unreadable which is the only reason I haven't given it five stars.



Rating:
[4 of 5 Stars!]
Arsenal Summoner Class (D&D 5e)
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Elemental Evil Player’s Companion (5e)
Publisher: Wizards of the Coast
by Lewis P. [Verified Purchaser]
Date Added: 10/21/2017 04:16:54

I found this a nice addition. I could have probably done the work for the spells (about 40) and the races (four of them) but it's always nice not to have to and get something that's play tested and reasonably balanced.

I suspect a lot of this, if not all of it, is in the hardback rule book, but this is nice if you don't want the whole thing.



Rating:
[5 of 5 Stars!]
Elemental Evil Player’s Companion (5e)
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Dungeons & Drapers (Early Access Edition)
Publisher: Sad Press
by Lewis P. [Verified Purchaser]
Date Added: 04/08/2016 13:28:28

You need to bear in mind this is an early access edition and, particularly around the spell lists, it shows - it's incomplete and it makes no bones about it. That said, it's a close enough clone of 5th Ed D&D with a different set of letters following those initials you could easily clone things in.

Ok, that warning aside, it's a new twist on the idea: you're not playing an adventurer (that's illegal!) you're a blacksmith, a draper, a chandler or similar. You might happen to wander into the woods and find interesting things occasionally but it's a hobby, not the day job. That on its own I found attractive. There is a magical healing system which may not be unique but I have to say I've never seen before. I played through a couple of combats with it to see how it would work in theory and found it was a bit hectic - I'd hate to have a big party with two+ Apothecaries (the healer class) and monsters with a healer with them too but for a small group it's different, it works and it's fun.

Every character gets a batch of customisation over the basics so you can tweak quite heavily to make your build match your character vision. I'm sure there are minimax combinations for the power gamers but the variety is nice compared to some games - in many versions of D&D every first level fighter is basically a cookie cutter, in Dungeons and Drapers there are a lot of ways you can build a good fighter type.

The fighter and rogue types (Blacksmiths and Tailors respectively) get Tricks which resemble a cross between feats and spells and allow for even more variety. Your first level Tailor might be better at helping other in combat or better at finding and removing traps for example - it's an extra choice but unlike a feat you can vary it every long rest. At higher levels you get much more variety and more choices, just like a spellcaster would.

You probably need a decent amount of experience in FRPGs to appreciate this rather than being it being a starter game but when the whole game is released I plan to buy it and pay real money, it really does appeal that much.



Rating:
[5 of 5 Stars!]
Dungeons & Drapers (Early Access Edition)
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Crazy 8s Rules-Lite Engine
Publisher: Composite Games Limited
by Lewis P. [Verified Purchaser]
Date Added: 05/02/2014 13:21:08

This is advertised as a Rules-Lite Engine and certainly lives up to that billing. That isn't necessarily a bad thing but it gives me a sense that it's more suited to an evening of "I'm bored, what shall we do" than running a long-term game, or perhaps to running a game at a con or similar where you don't want to explain complex rules and characters to a wide variety of players. That doesn't mean there aren't rules for character advancement - there are - but there's a feeling of such lightness that you think a serious campaign would stretch the rules and require far too many house rules to be genuinely playable as provided.

If you want to run a system with just about any supernatural element you're going to require the Magic-8's additional rules as well.

All of that said... the rules are cogent, coherent and you can pick them up in 5 minutes, from nothing to playing. All you need is some paper (or an iPad or similar) and 2d8. If that's what you need, this is probably the ideal system for you. It's so light, you can add it to any setting and it really ought to fit OK.



Rating:
[4 of 5 Stars!]
Crazy 8s Rules-Lite Engine
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Creator Reply:
Lewis, Thanks so much for the excellent review and the mention of Magic8s! I\'m glad you found the system cogent & coherent! I\'d also recommend the Fantasy8s supplement to any who seek to incorporate supernatural elements as you mention in your review and the Cyber8s supplement for those who like a little sci-fi in their games! I\'d love to hear your thoughts on those as well and thank you again for taking the time to review! Travis Legge Aegis Studios
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