An excellent resource, really. I would have given it a 5, but that rating is used too cheaply in reviews here, so I'll give it a four. Some things that I liked:
The prestige classes are very modular- one focusses on disguise and deception, and slipping poison surreptitiously into the target's food or drink. Another puts a lot of emphasis on hiding and moving silently, and gets hefty bonuses to do so. Another is a sniper, and can use sneak attacks and death attacks at range. And so on. One prestige class seems a little over-powered, but on the whole they seem very solid.
Good, balanced feats like Blink of an Eye (reduces the hide penalty after a diversion to only -5 instead of -10), or Flat-Bladed Strike (can do subdual damage with sneak attacks).
Equipment includes silenced armor (quieter, but stiffer- increases the armor penalty for balance, tumble and escape artist checks), footpads (padded footware, gives a penalty to climb checks). Reservoir rings, needle crossbows, weapon black- good, balanced, well-priced items.
Assassin "Styles"- a few extra tricks, many of which come with downsides, but which cost experience points to take, and are time-consuming and expensive to learn. An interesting idea- the best comparison in the standard rules is how a wizard can research a new spell or craft a new magic item, and thereby acquire a bit more flexibility and distinctiveness.
Sample organizations with particular "paths"- the order in which a character multiclasses and acquires feats in a particular organization. Very valuable.
Special character sheets for assassin characters, including filled out sheets for sample NPCs.
Heck, it's a great book, and well worth the money.
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