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Into the Night
 
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Into the Night
Publisher: Monte Cook Games
by Skjalg K. [Verified Purchaser]
Date Added: 07/06/2016 16:22:07

Into the Night is a suplement for the Numenera roleplaying game, which contains a collection of destinations and settings that expand the Ninth World into the vastness of the cosmos.

And it's awesome.

If you are not familiar with the way Monte Cook Games does suplements, this book may throw off a little. This is not an expansive volume of meticulously detailed geographical locations to expand the game world, but instead a book of backdrops, ideas and inspirational material which serves as a launching point for an adventure, a story arc or a campaign. You won't find detailed lists of nations, cultures, economies and geography, but instead snippets, tidbits and examples of exciting locations, people and ideas ment to serve as a catalyst for world building and roleplay.

And it's awesome.

The outer space painted by Into the Night is a wonderfully weird journey into absurdity and horror. The many worlds, locations and destinations it describes are all unique and exciting, and borrow heavily from science fiction and science fact to make it come to life and bring that special Numenera weird that is the reason we play and love this game.

The book opens with a short intro, explaining how characters might end up exploring the Night, and a few rules specific to the setting. It then presents a few locations close to Earth, before exploring some planets in our solar system, and finally moving way beyond our familiar space and into some weird and wonderful places that may or may not even be in our galaxy. The whole thing is presented in wonderful writing, with the amazing illustrations we have become accustomed to from Monte Cook Games.

There is ample material here to build entire campaigns amongst the stars, and the book is full of hooks which can be developed into an endless amount of adventures and stories. True to form, the book never delves too deeply into detail but presents just enough material to allow a GM to put their own spin on the material.

In short, this book is amazing. If you love Numenera, you will not be disappointed.



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[5 of 5 Stars!]
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