I like the story idea, that worked pretty well. Good idea to put in the scaling, but I think you need to have a look at that.
The boosted abilities every monster get would easily lead to a TPK (the poison makes those zombies more of a CR 1 monster off the bat, and THEN you think about how many there might be.
The boosted spider really shouldn't have all those legendary actions if you expect to run a 1-2 level party through this, it will easily wipe away quite a large party, regardless of hitpoints. As written it makes the companion a monster they should run away from to try again in a few levels.
Much the same goes for the dragonborn, if he would have all you give him, the DM needs to keep in mind that he has no good reason to stay and fight, unless the PCs corner him. He would just be warned, deceive them if possible and then escape (add that to the "how to handle" text to add to the capturing of PCs to negotiate)
Also, I had trouble getting your maps to work in Roll20. I found just the 3 small, low res cutouts, not the complete map. And using it from the pdf doesn't give a great resolution either. In the end, I used a different map I found with roughly the same amount of chambers and used that.
I ran this as a short one shot, and was able to more or less run it on the fly, but I adjusted the two main villains, I warned them strongly not to go near the room where the last battle had been and luckily they rolled well to disarm the shrine.
Thanks for the adventure setup, but I think this needs a bit more work.
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