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Ambrosia - Duivelswinter
by Sebastiaan v. G. [Verified Purchaser] Date Added: 08/20/2023 15:38:46

Ik heb dit scenario helemaal gelezen, maar nog niet gespeeld.

Net als het Ambrosia basisspel bevat dit scenario een enorm gedetailleerde wereld. Het boek is mooi vormgegeven en de print versie ziet er goed uit (bevat ook minder taal/opmaak foutjes dan het basisspel).

Het scenario biedt veel opties en alles in van goede omschrijvingen voorzien. Verschillende mogelijkheden binnen het scenario zijn uitgewerkt. Als onervaren spelleider zou ik het wel aandurven met dit boek in de hand.

Voor onervaren spelers zijn er kant-en-klare personages beschikbaar (maar je kan natuurlijk ook gewoon je eigen personage maken). Dat de personages allemaal een achtergrond hebben die ze een band geeft met het verhaalspreek spreekt mij erg aan. Ondanks dat dit scenario minder vrijheid heeft dan de Kroniek (aldus de auteur), biedt het scenario volgens mij genoeg ruimte om een uniek verhaal te maken.

Hopelijk kan ik het scenario ook echt een keer gaan spelen, na het lezen van dit boek heb ik er zijn in.



Rating:
[5 of 5 Stars!]
Ambrosia - Duivelswinter
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Ambrosia - Manual
by Franklin J. [Verified Purchaser] Date Added: 03/08/2023 12:41:37

Oh my... Where do I even start?

First off, if you're a hack-and-slash, murder hobo or edgelord type of player, this is not for you. But if you have a taste for gritty political intrigue scenarios with a sprinkle of oldschool open-world sandboxing, please continue reading.

I stumbled upon this game thanks to a Youtube video where the creator presents the game in detail. As someone who loves realistic low fantasy gaming, this is such a beautiful hidden gem. It has simple yet elegant (and deadly) mechanics which I love. The lore of the setting is rich and palpable, making me think of post-Carolingian Europe. It is vy feudal, and depicts a very grim reality that has been heavily diluted in contemporary fantasy games. Well, if you came here for that gritty flavor, welcome to Flavor Town!

The mechanics are simple: roll 1d10 and apply bonuses, and you must hit a set target-number. That's it. Combat and the damage system can be unforgiving, favoring ruthlessness and quick thinking rather than mindless brute force. But more than that, it favors staying the heck out of fights in the first place! Abbrasive and trigger-happy players will have a very hard time staying alive in this game. There are also mechanics for social "combat", which can result in loss of face, banishment or worse. One thing I would perhaps change is the Appearance attribute for Composure (mental resolve and the ability to mask your own intentions), but that's just me.

Another thing that sets Ambrosia apart from other gritty RPG's is the fact that it actually mentions many feudal customs and laws that are often ignored in modern games - either for the sake of fairness, or because it simply doesn't fit our 21st-century mindset. Things like the fact that commoners aren't allowed to carry swords (and must therefore wield spears or bows) and therefore organize archer guilds not onlyenrich the setting, but also gives an idea of how terrifying a medieval setting can (and should) be.

I find the book a magnificent piece of work. If you love WFRP, you will definitely fall in love with Ambrosia too.



Rating:
[5 of 5 Stars!]
Ambrosia - Manual
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A nightmare in porcelain
by Eddie F. [Verified Purchaser] Date Added: 03/05/2022 15:50:37

Stole €17,000 on Kickstarter. Do not support these scammers in any capacity



Rating:
[1 of 5 Stars!]
A nightmare in porcelain
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A nightmare in porcelain
by Ian M. [Verified Purchaser] Date Added: 01/20/2021 03:36:49

A nightmare in porcelain

Review - A nightmare in porcelain - written by Erland Van der haegen, the Red Eyed Rabbit - reviewed by Ian Maene, The FoolishSwami

A nightmare in porcelain is a horror adventure for first level characters. It contains 44 pages of content and proceeds to a campaign that will later release but can be run as a standalone adventure.

This review is not objective whatsoever. It is what I personally think about the adventure and I have not run the adventure myself. I merely read it. If I run it in the future then this review will be updated.

A nightmare in porcelain has its own feel and style. This is greatly expressed by the artwork in the adventure. The drawings are great and really depict the atmosphere in which A nightmare in porcelain takes place. The map of the mansion however is less beautiful but does what it needs to do. The feeling of this adventure is not only conveyed through image but also through the way it was written.

It becomes instantly clear that a lot of thought went into this adventure and for that hats off to you Erland Van der haegen. You give detailed descriptions and intricately describe and explain everything. Which is one of the great strengths of this adventure. But, to me personally, it is also its weakness. 44 pages for an adventure I could possibly run in 1 or 2 sessions is honestly too much for me. I'm a very lazy reader. Especially when it comes to running adventures. And honestly, I probably would've made some mistakes in running it the first time because I wouldn't read it all through. I understand the need to explain and describe and it is one of the strengths, as I have said before. But for me personally, I could use some more schematics maybe but some texts in bold or underline. Just so that I can easily understand the structure and then can run room per room and just read the descriptions as the players go along. Now I feel like I have to read too many pages before I get the gist of it. What I absolutely love is that you give tips for DMs on running horror adventures through the module. That is golden.

I like the idea for the story and I'm intrigued to see what comes next. You have some great original ideas. I love how it really focuses on the players exploring and putting together the pieces (pun intended). The little characteristics eg. Mushi are breathtaking and there are a lot of classic horror tropes in this adventure. The house is like a sandbox, which I really enjoy.

However, sometimes it misses a bit of originality. It's another haunted house. Again one of your strengths (the choice for classic horror tropes) becomes a weakness. And I don't know if this adventure will work with veteran players. The house is a sandbox but everything before that needs some goodwill of the players because it is more straightforward. But I'm sure that DM's will find ways to get their players there if they want, so that's not your responsibility. And because everything has been set out, I wonder how much you can change and alter the adventure for your group's specific needs. You have created an adventure that is very true to it's being. You have made choices and stuck with them. And that is why everything that's a strength in this adventure is also a weakness. And that's daring, that's bold. I like that. That is also why I think people should buy the adventure, if it fits their group. So what's the conclusion?

The story is great. It has been depicted and described in detail. And I think it is the perfect adventure for first time DMs. Are you new to Dming, or are you new to Dming horror than this is a great adventure to pick up. Erland will give you everything you need and you will feel confident in how to run it. The same goes for players. Which kind of players should play this? Players who are new to dnd. They'll love it and will be able to fully immerse into the atmosphere of it.



Rating:
[4 of 5 Stars!]
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Ambrosia - Manual
by FABIO A G A. A. [Verified Purchaser] Date Added: 01/16/2018 17:55:53

BEAUTIFUL BOOK. SUPERB ARTWORK. CAN'T WAIT TO START PLAYING



Rating:
[5 of 5 Stars!]
Ambrosia - Manual
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Ambrosia - A gathering of souls
by Carl A. [Verified Purchaser] Date Added: 06/22/2017 23:43:32

After skimming thru this pdf, I have come to say I probably going to need a better clarification of how the ability scores come to be. Like do they roll something or is it pre-destined scores that as soon as you pick your race here are your scores? That's all I'm trying to figure out, but I like how there's also a way for the GM to punish "troll-players" in this game as well with the soul system.



Rating:
[4 of 5 Stars!]
Ambrosia - A gathering of souls
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