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Era: Survival - Core Rulebook
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Era: Survival - Core Rulebook

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Humanity battles for survival in the dangerous world of Gaia, where Infection and Mutation are a daily threat. Organising itself into factions with different ideas about how to best survive the dangerous world they inhabit, they clash with each other as often as Infected.

This Core Rulebook contains all of the background for the world, character creation, a full list of equipment and the complete rules.

If you like the game, please check out our store, where you can get the Physical Versions.


Details about the Rules:

The Era d10 ruleset is designed to allow you to experience this universe in a way that is as unobtrusive as possible without being misrepresentative. By choosing your skills carefully, your character can dominate in any of 5 forms of combat, talk their way out of any situation or protect their teammates from harm.

The rules could be described as "A Success-counting dice pool system where you roll Attribute + Skill in d10s and the difficulty of the task determines which numbers count as Successes."

In case that was a bit too brief or jargony, here's a bit more detail:

The system is based around multiple dice - the more skilled you are, the more dice you have - and a variable goal based on activity difficulty.

Using an Attribute and Skill system, which each define their own areas of influence, you roll your dice depending on what you're attempting - whether Dexterity + Engineering for a precision piece of work, Intelligence + Engineering for a more theoretical problem or Luck + Engineering for a complete long shot, you'll be able to adapt to your circumstances and focus on your strengths.

Although you roll more dice the more skilled you are, the number you are attempting to reach varies depending on the difficulty of the action - if shooting someone in clear conditions, the GM would ask for a 7. If someone was laying a mine, more likely a 6. Firing over your shoulder at someone 30 metres away, while crouching behind a low wall would definitely be a 10!

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Discussions (3)
Customer avatar
Bart B October 04, 2018 10:39 pm UTC
I was curious if there were settlement building rules in the system. Also is there a podcast anywhere of a playthrough? I wanted to get a better feel for the game before I buy.
Customer avatar
Patrick G September 13, 2017 8:39 am UTC
Some Pages in this pdf, especially the character info-boxes in the bestiary chapter, the flow charts in the combat section, and the character sheets(!) are very low-res and as an result of that, very hard to read. Ist there somewhere a high-res version for these sections, at least for the character sheet?
Customer avatar
Ed J November 07, 2017 10:08 pm UTC
I'm sorry about that. I'm getting someone on it to upload a higher-res version - there seems to have been an issue.
I'm also sorry about the slow reply on that - I didn't get a notification about this comment. I expect to upload something within a day or two once I've had it properly re-exported.
Customer avatar
Tony M September 06, 2017 6:41 am UTC
"The rules could be described as "A Success-counting dice pool system where you roll Attribute + Skill in d10s and the difficulty of the task determines which numbers count as Successes.""

It's okay man, you can say White Wolf's bucket of d10 system circa 1992. No one's judging.
Customer avatar
Ed J November 07, 2017 10:12 pm UTC
By that logic, any game system which uses a d20 and adds numbers to your dice roll to achieve a goal number is identical to D&D 3rd Edition from 2000...
That's all right if it's your view, but I feel taking a guide from the strengths of a strong system and improving the bits that don't work is the best way to create a strong rule set. The way things are applied vary quite a bit, especially the way combat plays out, so I suggest you check it out... particularly if, like me, you felt like the Storyteller system didn't quite work as well as it could have done.
Customer avatar
Tony M November 08, 2017 10:39 am UTC
Or D&D from 1974, 1978, 1981, 1983. It just seemed weird you spend 44 words describing your game background and 260 words describing mechanics that were innovative 25 years ago. Your mileage may vary, mine certainly does :-)
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File Last Updated:
November 08, 2017
This title was added to our catalog on September 03, 2017.