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The Druid - A Dungeon World PlaybookClick to magnify
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The Druid - A Dungeon World Playbook

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You can feel the pulse of the world as it beats through the ground, and hear its sibilant whispers carried by the winds. You can channel this energy to heal those deserving few, or unleash it upon any who would defy the forces of nature.

Blurring the line between man and beast, you can also shed your own flesh, assuming the shape of one of nature’s myriad children. Your form is boundless: prowl through dark forests, soar through the open sky, and swim in the vast seas.

Armed with knowledge of the wild and its primeval power, do you simply try to survive, coexist with the kingdoms men strive to carve out for themselves, or will you drag civilization back into the untamed darkness?

Survival of the fittest, and all that that entails.

The class presents an alternative to the druid class found in Dungeon World. For starters, you don't roll to change your form, and you don't spend hold and revert back. Instead you choose a benefit and penalty. Another key difference is that you also have access to a few magical tricks.

As you level up, you choose where you improve: master your forms by gaining passive benefits and make more choices, enhance your healing, or devastate your enemies with primeval magic. You can also learn new tricks, like finding resources any time you venture through the wild, attract animal followers, and more.

The Director's Cut provides extensive detail on the skin-walker move, and ways to tweak both it and the core druid (such as by removing shapechanging entirely, focusing more on magic).

This product contains four files.

Two are letter-sized character sheets that use our new character sheet layout. One has a complete blank gear section, while the other fills in the initial choices if you want to just check some boxes and start playing.

The other two are digest-sized books, one in color, the other in black and white (to make it easier to print off at home if you want). They both contain:

  • The druid class, complete with 22 advanced moves.
  • New weapons, armor, and dungeon gear.
  • A pair of new magic items.
  • A director's cut with questions to ask yourself, explanations and suggestions for some of the moves (especially skin-walker), and some extra moves that didn't make the original cut (including some to further modify skin-walker, as well as ritual magic and ritual sacrifice).
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Reviews (2)
Discussions (3)
Customer avatar
Kirby B September 23, 2018 7:22 pm UTC
PURCHASER
Hi, awesome playbooks as always. On the first page of the playbook, though, under 'Primal Magic' (with the little check-boxes) it says 'Green Thunk' instead of 'Green Thumb.' Thought I'd point it out. It gave me a laugh!
Reply
Customer avatar
David G September 24, 2018 1:59 am UTC
PUBLISHER
Kirby,

Glad you dig it, and sorry about that. Just uploaded a new set of sheets. Thanks for pointing it out, and please let us know if you notice anything else awry!
Reply
Customer avatar
Kirby B November 20, 2018 9:33 pm UTC
PURCHASER
Hi again David,

Under the Advanced Moves, for the move "Natural Disaster," it says it replaces a move called "Devastating Wrath." I can't find a reference to that move in the 2-5 moves. Is it supposed to be referring to "Nature's Wrath" instead?
Reply
Customer avatar
David G November 21, 2018 8:59 pm UTC
PUBLISHER
Kirby,

Whoops! Just uploaded some new files: thanks for catching that and pointing it out!
Customer avatar
Michael H August 29, 2018 7:18 pm UTC
PURCHASER
Just an FYI, in the handbook, on page 8 of both versions, you made a Typo under Primal Magic. It reads "Then Roll + Wis. *On a 7+ the effect happens. *On a 7-9 choose one:" I think it's supposed to read "*On a 10+, the effect happens." Otherwise this is a great playbook!
Reply
Customer avatar
David G August 30, 2018 7:11 pm UTC
PUBLISHER
@Michael,

Glad you dig it!

The idea is that if you get a 7-9, the effect happens AND you gotta choose something, and on a 10+ just the effect happens.

By saying “on a 7+, the effect happens”, I’m avoiding repeating “the effect happens” twice, since by getting a 10+ you still got a 7+, but since you didn’t get in the 7-9 range you ignore the part about making a choice.

It’s something someone else suggested, or might have been in a previous class, but checking the book the cleric’s Turn Undead, the paladin’s I Am The Lawy, the ranger’s Hunt & Track move and The Burning Wheel have similarly structured moves.
Customer avatar
Daniel F March 08, 2018 6:23 pm UTC
PURCHASER
Hi, I bought this (and most of your other playbooks) and is sad to say that your character sheets looks awful when printed.
Looking at the sheets the text isn’t selectable and some of the fonts is blurry even before it’s printed.
Could you save the Sheets with selectable text so they can be upscaled when printed?
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Product Information
Gold seller
Pages
29
Publisher Stock #
AGG0047
File Size:
7.01 MB
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File Last Updated:
November 21, 2018
This title was added to our catalog on August 17, 2015.