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Drought in Sulindal - A Dungeon World Adventure

Drought in Sulindal - A Dungeon World Adventure


The small region of Sulindal has been in relative peace for over three centuries. The steadings of the region all worked with each other, one in particular, the dwarves of Smitheim defended the region from the horrors that creep from the depths of the Grytfell mountains. One of such horrors is Ugothos, it appeared long ago emerging from a meteorite that fell on the mountain near the area now known...   [click here for more]
Dwarfare Games  $4.25

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Dwarfare - Compendium Class Blank Sheet

Dwarfare - Compendium Class Blank Sheet


A one page sheet to keep track of a compendium class' moves ...   [click here for more]
Dwarfare Games   FREE 

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Strongholds - A Dungeon World Guidebook

Strongholds - A Dungeon World Guidebook


What do you think of when you imagine a stronghold? Typically, a stronghold is a fortified structure such as a castle or a keep but it can basically be anything you want; a temple or monastery, a tower, a cave complex, a mansion, an island, or even a giant hollowed tree. In Dungeon World terms, a stronghold is not a steading, it does not have its own economy nor a thriving population (although it could...   [click here for more]
Dwarfare Games  $3.25

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The Auramancer - A Dungeon World Playbook

The Auramancer - A Dungeon World Playbook


“What’s eating you? You seem a little blue.” Most would look around in a busy market square and simply hear the prices of today’s produce being called out by an old farmer or the fervent haggling of a shady dealer in a back alley. They would see a mix of indistinguishable faces amid the crowd, each trying to get to where they’re going as quickly as possible. You, however,...   [click here for more]
Dwarfare Games  $1.50

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The Barbarian - A Dungeon World Playbook

The Barbarian - A Dungeon World Playbook


This is a more “classical” take on the Barbarian. You are a savage warrior in tune with the wilderness, the primal spirits and your own wild nature. You wreck havoc with your savage attacks leaving your enemies in terror as you charge from foe to foe. The spirits lend energy to your rages and also hone your primal instincts, making you a devastating force on the battlefield but also a survivor...   [click here for more]
Dwarfare Games  $1.99

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The Chronomancer - A Dungeon World Playbook

The Chronomancer - A Dungeon World Playbook


Time. For the common-folk time moves in only one direction: forward but for a chronomancer, time has a more fluid interpretation. A chronomancer is aware of the many possible timelines that there could exists, each depending on the tiniest of actions. Perhaps this is the timeline where the thief tries to steal some coins from a noble, gets caught and is sent to jail or maybe this is the one where the...   [click here for more]
Dwarfare Games  $1.75

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The Hellion - A Dungeon World Playbook

The Hellion - A Dungeon World Playbook


“Ring-a-ring-a-roses, A pocket full of posies; Ashes! Ashes! You all... Burn... Down!” Hellions are as adorable as a child could ever be but there is a dark twist about them, something sinister, an evil shadow always following them around. The dark forces behind a hellion’s power manifests at different times depending on the child in question. Some children are born with this darkness,...   [click here for more]
Dwarfare Games  $2.00

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The Hunter - A Dungeon World Playbook

The Hunter - A Dungeon World Playbook


“Kid, this isn’t a job to take care of nature nor to guide a lost fellow back to safety. A hunter picks or is given a target and with keen eyes it tracks it down, with cunning it lures it, and with a well placed trap it captures it. Now, pack your bags and fetch that crossbow, kid, we’ve got a beast to catch! ” - Arabella Windhammer, Hunter. This product contains two files:...   [click here for more]
Dwarfare Games  $3.00

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The Investigator - A Dungeon World Playbook

The Investigator - A Dungeon World Playbook


Investigators are exactly what their names suggests; they excel at searching for clues, finding patterns, profiling, and dealing with those they seek. The methods used by an investigator to thoroughly examine a crime scene or a subject are varied and from early on you must choose which path you will take. Will you be the analytical type which with your keen and knowledgeable mind you can reach accurate...   [click here for more]
Dwarfare Games  $2.00

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The Jinbutsu - A Dungeon World Playbook

The Jinbutsu - A Dungeon World Playbook


The Jinbutsu is a class focused on using his art as a form of magic. With it, they can animate drawings, sculpt creatures that come to life, and even use music to charm or harm does around them. This product contains two files: A 17 page playbook containing over 20 moves, new gear, some magic items, and a compendium class A two page character sheet for you to record your character's stats,...   [click here for more]
Dwarfare Games  $1.75

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The Krasis - A Dungeon World Playbook

The Krasis - A Dungeon World Playbook


“It’s the Survival of the Fittest, and that’s me.” A Krasis is a fancy name given to a mutant which constantly evolves into bigger and better versions of itself. However, rather than the mutants you see in shows such as X-Men, your abilities are not “superpowers” for lack of a better term. Instead, you are a hybrid of multiple creatures, all rolled into one. As a...   [click here for more]
Dwarfare Games  $2.00

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The Mage - A Dungeon World Playbook

The Mage - A Dungeon World Playbook


Mages are wielders of magic that with the correct incantation and gestures can cast powerful spells. Mages could create searing balls of fire, mend wounds with magic, summon otherworldly creatures and even speak with the dead if they so choose. A mage is defined by type of spells it wields and as a result it is unlike most classes which can be played with little to no planning. This product contains...   [click here for more]
Dwarfare Games  $2.25

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The Oracle - A Dungeon World Playbook

The Oracle - A Dungeon World Playbook


The world is like folded cloth overflowing with patterns. Patterns hiding other patterns, patterns on top of other patterns, patterns within patterns and they all can be seen if you pay attention. You will see them in the flight of birds, in the lines on someone else’s hands, in the entrails of animals, or in the unique patterns of your very soul. I was born with this gift, but you, you have...   [click here for more]
Dwarfare Games  $2.35

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The Reaper - A Dungeon World Playbook

The Reaper - A Dungeon World Playbook


Death comes for us all. Whether you want it or not, death comes. It can arrive swiftly like a sudden gust of wind on a hot afternoon or it can gently creep up on you like the caress of a lover. Death does not care if you are a peasant or a king, it will come for you on equal terms. You are a reaper, the personification of death itself on this material plane. Your job is to pass judgement on mortals...   [click here for more]
Dwarfare Games  $1.25

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The Scarecrow - A Dungeon World Playbook

The Scarecrow - A Dungeon World Playbook


Your average scarecrow is created to scare of, well, crows and maybe other animals, but what happens when you take a primal spirit or even the soul of a murderous creature and bind it to a scary sack of hay? Those who can wield such wicked magic animate scarecrows to serve as guardians and wreak fear upon those who dare to trespass their lands. Regardless of the method of your creation, as a scarecrow...   [click here for more]
Dwarfare Games  $2.00

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The Scoundrel - A Dungeon World Playbook

The Scoundrel - A Dungeon World Playbook


In a world full of adventures, it is vital to know where, who, and how to get the information you need. Pulling favors from contacts, greasing palms, securing information, and gambling are all parts of your repertoire of skills but it doesn’t stop there. All that time spent in the underbelly of cities dealing with all the scum and villainy has taught you that in order to survive the urban jungle,...   [click here for more]
Dwarfare Games  $2.25

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The Shade - A Dungeon World Playbook

The Shade - A Dungeon World Playbook


Ambition, desperation, or just a tragic past or the main common reasons why a creature has become a shade. Shades devour darkness by killing their opponents or by simply absorbing it, which they use to fuel their dark powers. A shade can be from any humanoid race and they look like a member of such race but with dark, whispy skin tones and glowing eyes. No matter what their backgrounds are, shades...   [click here for more]
Dwarfare Games  $1.99

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The Shroomkin - A Dungeon World Playbook

The Shroomkin - A Dungeon World Playbook


The origins of the mysterious fungal humanoid race known as shroomkin, called fungimen or shroomen by others, is still a mystery even to the greatest of scholars (which prefer to refer to them as myconoids). Despite their mysterious origins all scholars can agree that the shroomkin share a great deal with fungus and mushrooms (hence their name), biologically at least, their bodies as diverse as any...   [click here for more]
Dwarfare Games  $2.50

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The Slimeling - A Dungeon World Playbook

The Slimeling - A Dungeon World Playbook


The slimeling is a class focused in developing the abilities you would expect from a creature of its nature. Slimelings are highly resilient; they can take a great deal of damage on par with a fighter and they are immune to diseases and poisons. Slimelings are also good at squeezing through tight spots, seeing in the dark, storing items inside their bodies, don’t require to sleep or breathe,...   [click here for more]
Dwarfare Games  $2.00

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The Witch Doctor - A Dungeon World Playbook

The Witch Doctor - A Dungeon World Playbook


You are a Witch Doctor. You use your magic to help your allies, keep yourself safe using protective talismans called mojos, see if a course of action is a good idea, heal hurt creatures, work the roots to craft herbal medicine, use your voodoo to curse your enemies, or even control them with your zombi powder. This product contains two files: A new 21 page playbook containing...   [click here for more]
Dwarfare Games  $2.25

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