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 Hottest Dungeons & Dragons, Miscellaneous from Blackstone Entertainment, Inc
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47 Ancient Scrolls, Maps, and Handouts to Spice up Your Game Night

47 Ancient Scrolls, Maps, and Handouts to Spice up Your Game Night


As the faint candle-light flickers about the walls of the underground chamber, your eyes are drawn to an old piece of parchment lying on a table in the corner of the room. A century of dust and debris covers the parchment, but you can just make out the outlines of – something – drawn or written upon it. What do your characters do?        Perhaps more importantly,...   [click here for more]
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47 Battle Tactics and Strategies for your Military RPG Campaign

47 Battle Tactics and Strategies for your Military RPG Campaign


         Military-heavy storylines in a tabletop role playing game can be extremely fun, combining the excitement of standard RPG action with the epic scope and scale of huge battles, massive sieges, and harrowing marches through enemy territory.          While many RPG systems have rules for conducting mass combat (some even go into detail when it comes to morale, units, and...   [click here for more]
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47 Fantasy Adventure Hooks: Bringing Your PCs Together With Style

47 Fantasy Adventure Hooks: Bringing Your PCs Together With Style


The game begins... You find yourselves in a tavern. The warm glow of the hearth casts its bloody light about the smoke-filled room, as weary and grim-faced travelers huddle over their drinks, eying you suspiciously. Suddenly, for no discernible reason, you band together with 4-6 other people you've never met, trusting one another instantly with your lives, your wealth, and your future! If...   [click here for more]
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47 Gods and Heroes for Your Campaign World

47 Gods and Heroes for Your Campaign World


             From within the fires of the World-Forge, beings of immense power and knowledge emerged, their flesh made of equal parts starlight and aethera. The greatest and most cunning of these beings struck the Forge with great fury, shattering the adamant into billions of shards, ensuring no other such beings would ever be created. The shards of the World-Forge became the stars and...   [click here for more]
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47 Holidays, Festivals, and Special Events for Your Campaign

47 Holidays, Festivals, and Special Events for Your Campaign


It was Eremar, first month of winter. The Festival of the First Snow, now surely but two or three days hence, would mark the passage of yet another year. While all the others in the village would gather in the great hall, hanging decorations and planning feasts, the young hero would sit alone on his uncle's porch, absent-mindedly drawing a whetstone across the old iron sword of his father....   [click here for more]
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47 Key Concepts for Inventing a Fantasy Race or Culture

47 Key Concepts for Inventing a Fantasy Race or Culture


Men, dwarves, elves, orcs, trolls, and goblins. These races, and many more like them, populate nearly every fantasy world ever created. Their societies, cultures, and histories have been covered in countless books, movies, video and role playing games. Sometimes though, when DM/GMs decide to build their own fantasy world, they realize they need to populate it with their own creations; races, cultures...   [click here for more]
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47 Motivations, Secrets, and Backstories For Your RPG Character

47 Motivations, Secrets, and Backstories For Your RPG Character


          Everyone knew what was coming. It never took long for Ashel to find an outlet for his constant anger, and the hosteller fit the bill nicely. As the big Thranduin raised his fist to deliver the first of what would likely be many blows upon the hapless fellow, a woman’s voice called out from the stairs. Looking up, Ashel gritted his teeth. To everyone’s surprise, he lowered...   [click here for more]
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47 Quirks and Personality Traits for PCs and NPCs

47 Quirks and Personality Traits for PCs and NPCs


       Tark glanced over at his companions with an uneasy look. None of them knew how the barbarian would react to the merchant’s taunting. Two times before they had witnessed him pull a man’s arm out of socket over little more than a misinterpreted phrase. This time, the merchant had insulted him directly.          None of them were close enough to stop whatever...   [click here for more]
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47 System-Neutral Artifacts and Magical Items for Your Campaigns

47 System-Neutral Artifacts and Magical Items for Your Campaigns


The corridor widens ahead of you, and just beyond the piled corpses of the creatures that attacked you but a moment before, you see a large, oaken chest lying partially open against the wall. The light of your torches reflects off of something - odd - lying next to it on the floor. Your senses are drawn to this strange object, and you reach forth your hand to retrieve it...    47...   [click here for more]
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47 Tips for Running a Great Convention Game

47 Tips for Running a Great Convention Game


       The myriad sights, the noise, the new faces at the table - running a game at a convention is one of the more hectic and rewarding experiences you could imagine. If done correctly, you can showcase your talents, give a great demo for your system, and meet some interesting new friends along the way.        This supplement was designed with both newbies and con-veterans alike...   [click here for more]
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47 Ways to Create Great NPCs for Your Campaigns

47 Ways to Create Great NPCs for Your Campaigns


What does it take to create a living, breathing world? GMs and DMs often spend a great deal of time trying to capture and project a certain feel for their games. Mood, setting, depth of character and history - all of these things are necessary for a truly vibrant fantasy world. This might look like a lot of work, and sometimes it is - but for enterprising GMs/DMs, much of the illusion can be achieved...   [click here for more]
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