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Colours of Magic: Black 5e

Colours of Magic: Black 5e


Colours of Magic: Black Fifth Edition Update A Spectrum Shift: Chromatic Arcana Product Length: 5 pages + licence In some worlds, Magic may not be seen as a force in and of itself. In some philosophies, magic can not be classed by types of effect, like Evocation, Illusion or Abjuration. Instead, it might be seen as a result of fundamental aspects of arcane metaphysics. One such theory...   [click here for more]
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Colours of Magic: Blue 5e

Colours of Magic: Blue 5e


Colours of Magic: Blue Fifth Edition Update A Spectrum Shift: Chromatic Arcana Product Length: 5 pages + licence In some worlds, Magic may not be seen as a force in and of itself. In some philosophies, magic can not be classed by types of effect, like Evocation, Illusion or Abjuration. Instead, it might be seen as a result of fundamental aspects of arcane metaphysics. One such theory...   [click here for more]
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Colours of Magic: Brown 5e

Colours of Magic: Brown 5e


Colours of Magic: Brown Fifth Edition Update A Spectrum Shift: Chromatic Arcana Product Length: 5 pages + licence In some worlds, Magic may not be seen as a force in and of itself. In some philosophies, magic can not be classed by types of effect, like Evocation, Illusion or Abjuration. Instead, it might be seen as a result of fundamental aspects of arcane metaphysics. One such theory...   [click here for more]
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Colours of Magic: Chrome 5e

Colours of Magic: Chrome 5e


Colours of Magic: Chrome Fifth Edition Update A Spectrum Shift: Chromatic Arcana Product Length: 5 pages + licence In some worlds, Magic may not be seen as a force in and of itself. In some philosophies, magic can not be classed by types of effect, like Evocation, Illusion or Abjuration. Instead, it might be seen as a result of fundamental aspects of arcane metaphysics. One such theory...   [click here for more]
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Colours of Magic: Green 5e

Colours of Magic: Green 5e


Colours of Magic: Green Fifth Edition Update A Spectrum Shift: Chromatic Arcana Product Length: 5 pages + licence In some worlds, Magic may not be seen as a force in and of itself. In some philosophies, magic can not be classed by types of effect, like Evocation, Illusion or Abjuration. Instead, it might be seen as a result of fundamental aspects of arcane metaphysics. One such theory...   [click here for more]
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Colours of Magic: Indigo 5e

Colours of Magic: Indigo 5e


Colours of Magic: Green Fifth Edition Update A Spectrum Shift: Chromatic Arcana Product Length: 5 pages + licence In some worlds, Magic may not be seen as a force in and of itself. In some philosophies, magic can not be classed by types of effect, like Evocation, Illusion or Abjuration. Instead, it might be seen as a result of fundamental aspects of arcane metaphysics. One such theory...   [click here for more]
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Colours of Magic: Orange 5e

Colours of Magic: Orange 5e


Colours of Magic: Orange Fifth Edition Update A Spectrum Shift: Chromatic Arcana Product Length: 5 pages + licence In some worlds, Magic may not be seen as a force in and of itself. In some philosophies, magic can not be classed by types of effect, like Evocation, Illusion or Abjuration. Instead, it might be seen as a result of fundamental aspects of arcane metaphysics. One such theory...   [click here for more]
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Colours of Magic: Purple 5e

Colours of Magic: Purple 5e


Colours of Magic: Purple Fifth Edition Update A Spectrum Shift: Chromatic Arcana Product Length: 5 pages + licence In some worlds, Magic may not be seen as a force in and of itself. In some philosophies, magic can not be classed by types of effect, like Evocation, Illusion or Abjuration. Instead, it might be seen as a result of fundamental aspects of arcane metaphysics. One such theory...   [click here for more]
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Colours of Magic: Red 5e

Colours of Magic: Red 5e


Colours of Magic: Red Fifth Edition Update A Spectrum Shift: Chromatic Arcana Product Length: 5 pages + licence In some worlds, Magic may not be seen as a force in and of itself. In some philosophies, magic can not be classed by types of effect, like Evocation, Illusion or Abjuration. Instead, it might be seen as a result of fundamental aspects of arcane metaphysics. One such theory...   [click here for more]
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Colours of Magic: White 5e

Colours of Magic: White 5e


Colours of Magic: White Fifth Edition Update A Spectrum Shift: Chromatic Arcana Product Length: 6 pages + licence In some worlds, Magic may not be seen as a force in and of itself. In some philosophies, magic can not be classed by types of effect, like Evocation, Illusion or Abjuration. Instead, it might be seen as a result of fundamental aspects of arcane metaphysics. One such theory...   [click here for more]
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Colours of Magic: Yellow 5e

Colours of Magic: Yellow 5e


Colours of Magic: Yellow Fifth Edition Update A Spectrum Shift: Chromatic Arcana Product Length: 5 pages + licence In some worlds, Magic may not be seen as a force in and of itself. In some philosophies, magic can not be classed by types of effect, like Evocation, Illusion or Abjuration. Instead, it might be seen as a result of fundamental aspects of arcane metaphysics. One such theory...   [click here for more]
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Not on the Spectrum: Adventure

Not on the Spectrum: Adventure


Not on the Spectrum A colourful adventure in which you rescue your friends from themselves (and eachother).  Weapons are artist's tools. Magic is the work of Crafters, drawing from dimensions of pure colour. The Greyscale Colourclysm has drained the world, and only the creativity of your Arts and Crafts can hold it back.  This is a game run at Phenomenon 2022 in Canberra. Written by Evan...   [click here for more]
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Sidekicks

Sidekicks


Sidekicks Powered by the Motive Agency Storytelling System (MASS) Team Prometheus are the protectors of Harbour City. Named for the titan of forethought, they are powerful, renown and respected. They are prepared to face any of the challenges that might threaten the city or the world. It is worth noting that one key side effect of having super powers is you don’t need to worry about...   [click here for more]
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What Crept In

What Crept In


What Crept In A Manual of Monsters Length: 40 pages There are moments when what we know of the world is less certain. In those fleeting seconds all does not seem as it was, and doubt becomes more tangible than confidence. Shadows seem more solid, darkness more absolute, and fear is just a hair’s breadth from choking your throat. A shiver in your spine gives warning, a cold chill...   [click here for more]
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Archangels: In the Beginning

Archangels: In the Beginning


In the beginning, God created the Heavens and the Earth. Just before that, though, a very interesting argument had just ended. Different aspects of the mind of God had incarnated long before the start of time, with the intention of making their opinions heard. Gabriel, Michael and Uriel formed a power block and refused to give up on the concept of determinism. Samael favored free will, and wanted...   [click here for more]
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Heroes of Hope

Heroes of Hope


Definition of a Hero: A mythological or legendary figure often of divine descent endowed with great strength or ability. A figure admired for his achievements and noble qualities. One that shows great courage. In the aftermath of disaster, people cry out for heroes to set things right again. Now you can answer the call while expanding your game library with Heroes...   [click here for more]
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Unlikely Heroes Compilation

Unlikely Heroes Compilation


Unlikely Heroes Compilation Length: 43 pages + licence Fantasy literature abounds with tales of ordinary folk, lifted to the status of Hero by extraordinary events. The Unlikely Heroes are seven character classes with concepts drawn from the standard NPC classes in the d20 DMG. They are for those exceptional people who choose not to adventure, but should fate intervene, their quality...   [click here for more]
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