10th Millennium is set about 58,000 years in the past. Systems of planets formed galactic entities to wage great wars over resources, wealth, and worlds that were closer to stars.
Earth finds herself dead center of this epic struggle that lasts 10,000 years. Then stars are destroyed and one third of the universe is rendered lifeless. 48,000 years later an alien species visits Earth, and the human... [click here for more]
This is Module 300, the sequel to Module 200 and her Supplements. Players can carry on in their investigation of World X2.
This Module is full of mysteries, combat, and problem solving.
I hope you enjoy it.
-Jim ... [click here for more]
Here is the GM guide for Module 300.
It is packed with tools for the GM and all teh keys to the adventure that the characters will experince in their exploration of World X2.
Enjoy!! ... [click here for more]
This is the Game Master’s Guide to Supplement M2. It is the Game Master’s toolbox to be able to GM the game with lots of ideas and tables. ... [click here for more]
This is the Supplement to Module 200. It picks up where Module 200 left off. There are bigger and better things to find on this massive planet. Join in and have some serious action and fun!! ... [click here for more]
This is Companion to the Role Player's Handbook. You will find that the character creation process is refined and easier with worksheets to guide you through the process.
I hope you enjoy this work, and it makes your 10th Millennium games run smoother.
As always, send any comments or questions to gamehelpdesk@10thmillennium.net.
Thanks, and GAME ON!!
... [click here for more]