The ground shook with the sound of the titans' approach. As their heads crested over the horizon, I recognised their vanguard: Xeni, avatar of oceans, surging and coral-encrusted. I forced myself to stop a muttered prayer to the titans - they had betrayed the faith of my mothers. Instead, I activated my mech's systems and began charging weapons. Today, gods would fall.
Welcome... [click here for more]
Bio-engineered commandos raid a monastery of machine-monks.A simulation of a dead author struggles to keep creative control.A cabal of gutter gods uses a child-priest to win power.Academics and explorers go slowly mad and strange as they hunt the city of Imlutha.Transmission Burst... [click here for more]
This expansion adds more breadth to What Ho, World!, letting your stories reach far-flung locations and adding support for a sixth player.
Contents:
The Adventurer character deck: a high-flying, globetrotting oddball, liable to disrupt the peaceful existence of the other characters with their tales, souvenirs and new companions from the furthest reaches of the globe.
Five new Locations: visit... [click here for more]
Wizards Aren't Gentlemen harks back to a bygone age where masters of magical might, their feckless apprentices and their wily minions play their part in stories of arcane rivalries and eldritch farce.
Wizards Aren't Gentlemen is a storytelling card game designed to be played over the course of a single session, without needing any prior preparation.... [click here for more]