Bio-engineered commandos raid a monastery of machine-monks.A simulation of a dead author struggles to keep creative control.A cabal of gutter gods uses a child-priest to win power.Academics and explorers go slowly mad and strange as they hunt the city of Imlutha.Transmission... [click here for more]
This expansion adds more breadth to What Ho, World!, letting your stories reach far-flung locations and adding support for a sixth player.
The Adventurer character deck: a high-flying, globetrotting oddball, liable to disrupt the peaceful existence of the other characters with their tales, souvenirs and new companions from the furthest reaches of the globe.
Five new Locations: visit... [click here for more]
The newest love of your life has got engaged to a frightful cheese-obsessed bore from the Home Counties.Your butler could separate them in a jiffy, but he’s busy running errands for your Great-Aunt to clear his shameful gambling debts.She could forgive the debts, but she wants the money to buy the famous artist’s new... [click here for more]
Wizards Aren't Gentlemen harks back to a bygone age where masters of magical might, their feckless apprentices and their wily minions play their part in stories of arcane rivalries and eldritch farce.
Wizards Aren't Gentlemen is a storytelling card game designed to be played over the course of a single session, without needing any prior preparation.... [click here for more]