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The Brakes have never exactly been a good place to live: horrible food and real estate, flesh-eating lizardfolk, disease, poisonous animals, violent nature spirits, and more make day-to-day living a luxury. As bad as things seem however, they are about to get much, much worse because...
something stirs... [click here for more]
Until recently Khajra has served as a safe haven to rest and resupply for those seeking to cross the Desert of Angry Winds: somehow, underneath the shadows of an eclipse, every single citizen was turned to stone.
But they are not dead.
They walk the streets, seeking to spread their curse. With each step their bodies crack and bleed, but despite the agony their faces remain frozen and their voices... [click here for more]
WARNING: Aside from some art, there is no unique content in this book that you won't find in the original playbooks for The Ghoul, The Mummy, The Skeleton, and The Vampire. This book takes all four of those playbooks and puts them in one book.
Whether a player botches their last breath, or you are looking for something "fresher" than a fighter,... [click here for more]