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Hottest Horror, Print from post world games
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Newest Titles in This Section
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Products found in this section... |
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Title |
Publisher |
Price ▲ |
Just a poker deck where every card is different and strange.
... [click here for more] |
post world games |
$12.99
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the furnace is a story roleplaying game about WWI soldiers fighting in the trenches. There is no gamemaster. Players take turn framing scenes. All the rules you need are right here (you also need a deck of cards and two six-sided dice). Each character is a soldier on the Western Front, with someone waiting for them at home. Players take turns directing one of three scene types: vignettes,... [click here for more] |
post world games |
$1.99
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Cloister is a story-based roleplaying game about untrustworthy memories, shattered hallucinations, and psychonormal vistas. Characters are test subjects in a experiment of psychological and biological abnormalities devoid of moral restraints. As the story unfolds the subjects will question their own sanity and the reality around them. As the experiment inches closer and closer to its inevitable and... [click here for more] |
post world games |
$6.00
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Black Dragon Inn is a story roleplaying game about a party of adventurers returning from a hard-fought quest.
The dragon is dead. The town is saved. Now is the time to rejoice in the meadhall and drink to fallen comrades. We shall sing tales of their memories, recount their deeds, and drink until the ale runs dry. Tonight we honor ourselves. And our fallen brethren.
Tonight, the quest... [click here for more] |
post world games |
$6.00
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"Something inside the walls was breathing. Calling for me in the night. I couldn't sleep or wake. I was trapped somewhere between consciousness and death. I knew whatever was calling for me wanted one over the other."
Dead Things in the Walls is a roleplaying game about modern horror and the price we pay for greed. Based on films like Dark Water, The Fog, The Grudge, Hellraiser, and Ringu, this... [click here for more] |
post world games |
$6.00
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Eons is a story roleplaying game about inexplicable horror and marginal science. Players take on the roles of fringecraft investigators, journalist, scientists, and theorists. Exploring nearly random events, the characters must piece together random occurrences and decipher hidden secrets to stop horrors beyond the veil from corrupting our world.
The Protocol game series uses vignettes, interrogations,... [click here for more] |
post world games |
$6.00
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South Sarasota County is a story roleplaying game about a failing independent/regional wrestling organization. Over the years, South Sarasota County has fallen behind its rivals, failing to adapt to the changing wrestling market. Characters are wrestlers either moving up through the ranks or in the twilight of their careers, now circling the drain in a dying league; they can even be promotors, bookers,... [click here for more] |
post world games |
$6.00
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The Scarecrow is a story roleplaying game about isolation and superstition. Characters are children living in rural America all dealing with a local ‘legend’ about a Scarecrow, who may or may not be real. Based on the Cropsey myth on Staten Island or the Slender Man from the internet, this game plays upon misguided fears and preconceptions, creating an environment that is both unstable and comforting.... [click here for more] |
post world games |
$6.00
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Torpeo Inanem is a story roleplaying game about existentialism and the surreal realities of the human mind. Players take on the roles of characters inside the subconscious of a comatose woman — Tanya Bennett — who has been asleep for over 10 years. These characters spend their existence trying to wake her from unending dreams and nightmares, while simultaneously warring with Hekate for her soul.... [click here for more] |
post world games |
$6.00
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This is the old edition of the game. The new edition is called The Carcass: Exodus. It is MUCH MORE complicated. It is available here.
https://www.drivethrurpg.com/product/235481/The-Carcass-Exodus
The Carcass is a roleplaying story game where players take on the roles of the last members of a dying post-apocalyptic tribe. The tribal leader is dead, the community... [click here for more] |
post world games |
$14.95
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Toolcards are easy-to-use cards that inspire the GM to run fast, exciting adventures. Names, monsters, treasure. Toolcards has it all.
This deck deck contains 20 stand-alone cards denoting extreme violence and damage for your fantasy adventure combat situations. Wow. There's a sentence. Each card includes a random number of 1 to 20, a random direction for a thrown weapon or dropped item to scatter... [click here for more] |
post world games |
$8.98
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In Dying Memoryes, players take on the roles of crewmembers trapped in cryogenic sleep aboard a ship in deep space. The spaceship has gone adrift, heading into the orbit of a wayward planet (or a star… or a nebula). As the ship’s unavoidable and tragic decent to the inhospitable world continues, the crewmembers’ minds struggle to awaken them, causing them to suffer traumatic episodes of fragmented... [click here for more] |
post world games |
$19.95
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George’s Children is a roleplaying story game set in a hypothetical near-future post-apocalyptic world devoid of adults. The fate of humankind can be defined during play; or not at all... but the cause of man’s destruction has little to no impact on the game. Taking on the roles of children, the players tell the story of a single day in the children’s lives. Each story provides players with an... [click here for more] |
post world games |
$19.95
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In Of the Flesh, the characters are tormented undead, fighting to return to normal after an infection has ruined the world. Each has suffered from a horrible disease ripping them from the living world, but not laid it to rest completely. Some undead have languished for decades, while others have returned from the grave, unsure of how much time has past.
After years of penance, these undead creatures... [click here for more] |
post world games |
$19.95
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In The Black Monk, the characters are people living in a desolate, but vibrant world where time seems to have lost meaning. Living for decades, perhaps longer, in isolation from others, the people of Elysia toil in work, only to be visited once a year by the Black Monk.
In between these visits, their lives are interrupted by sometimes trivial and other times confusing events. Everything seems to fit... [click here for more] |
post world games |
$19.95
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In The Black Monk, Ignorant Sun the characters live in a desolate, but vibrant world where time seems to have lost meaning. Living for decades, perhaps longer, in isolation from others, the people of Thornwood work and live their lives in blissful ignorance of any danger. Or aging. Or death.
People can come and go as they please, but why would they want to. Thornwood is paradise. Granted,... [click here for more] |
post world games |
$19.95
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In The Black Monk, Oubliette the characters live inside a dark, onyx monastery that’s been turned into a self-made prison. It’s name is Absalom, home to roughly 100 people, all living in fear of the outside world.
The outside world. Desolate. A place where time has lost all meaning. A place where a host of unimaginable monsters dwell, including the undying Black Monk — a vile being bent... [click here for more] |
post world games |
$19.95
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In The Black Monk, Salvation the characters live in a desolate, but vibrant world where time seems to have lost meaning. Living for decades, perhaps longer, in isolation from others, the people of Witherfall toil in work, sometimes visited by a mysterious and powerful figure known as the Black Monk.
But it has been ages since the Black Monk visited last and the people of Witherfall built a... [click here for more] |
post world games |
$19.95
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In The Black Monk, Sunrise End the characters live in a desolate, but vibrant world where time seems to have lost meaning. Living for decades, perhaps longer, in isolation from others, the people of Gallow’s Dawn toil in work, visited often by a mysterious and powerful figure known as the Black Monk.
Whenever the Black Monk visits, the sun disappears and night falls over the village. Whenever the... [click here for more] |
post world games |
$19.95
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Home is a story roleplaying game about soldiers in a fantasy world returning home after a long and costly war. After suffering defeat (or surrender), the characters must navigate the way home along broken roads and through dangerous wilderness. With only a few coins in their pockets, their long trek home begins.
Will they make it home? And will they be embraced as heroes? Or cowards?
Each game in... [click here for more] |
post world games |
$24.95
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Toolcards are easy-to-use cards that inspire the GM to run fast, exciting adventures. Names, monsters, treasure. Toolcards has it all.
This plots deck contains 56 stand-alone cards meant to improve your roleplaying sessions. Plot cards help GMs to add dramatic events to the game, without detering from the story. Especially designed to be used on the fly, this toolcard deck works especially well... [click here for more] |
post world games |
$10.00
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THIS IS A PRINT ON DEMAND DECK OF CARDS OF CTHULHU ART BY ERIC LOFGREN.
... [click here for more] |
post world games |
$13.00
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Toolcards are easy-to-use cards that inspire the GM to run fast, exciting adventures. Names, monsters, treasure. Toolcards has it all.
This archetype deck contains 51 stand-alone cards meant to improve your roleplaying sessions. Archetype cards allow GMs to add dramatic events to the game, without detering from the story. Specifically, this deck introduces gamemasters to the concept or narration... [click here for more] |
post world games |
$13.00
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In House of Keys, the characters are adventurers who stumble into a decrepit mansion to avoid a violent storm raging outside. But once inside, the characters find the mansion has secrets it intends to keep hidden. A twisted and malevolent energy holds the adventurers hostage. Passageways reach dead ends. Doors open to brick walls. Trap doors lead to stairs going nowhere. Sounds echo from places... [click here for more] |
post world games |
$24.95
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Eons is a story roleplaying game about inexplicable horror and marginal science. Players take on the roles of occult experts and conspiracy theorists exploring seemingly random events in a small town. The characters must piece together these unusual occurrences and decipher hidden secrets to stop these horrors beyond the veil — whatever they may be — from corrupting our world, hopefully without... [click here for more] |
post world games |
$34.95
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House of Keys is a story roleplaying game about confusion and misdirection. Set inside an enigmatic mansion, riddled with cryptic messages, the game tells the story of fantasy adventurers unable to escape a trap laid centuries ago by unseen forces. Characters are adventurers at the end of a quest unable to escape a house of apparitions, dead-ends, eerie sounds, locked rooms, puzzles, and shifting... [click here for more] |
post world games |
$24.95
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King for a Day is a systemless fantasy sandbox campaign written in the style of Lovecraft, with more creep than gore. Set in a traditional anglo-saxon shire, the campaign is an extensive toolkit of people, places, and strange events all culminating in a horrific and unreal finale.
With nearly 200 NPCs and dozens of unique locations and stories, King for a Day promises to provide many hours of gaming... [click here for more] |
post world games |
$49.95
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Toolcards are easy-to-use cards that inspire the GM to run fast, exciting adventures. Names, monsters, treasure. Toolcards has it all.
This drama deck contains 100 stand-alone cards meant to improve your roleplaying sessions. Drama cards allow players and GMs to add dramatic events to the game, without detering from the story. Need help from an NPC? Can't figure out a riddle? Want to create tension... [click here for more] |
post world games |
$20.01
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Protocol is a series of story roleplaying games about disparate characters, thrust together into dramatic situations. Each game uses the same set of rules, with vastly different parameters, start points, characters, and finales. The Protocol series uses vignettes, interrogations, interludes, and ensembles to tell unique stories.
Each game in the Protocol series is zero-prep for 3 or more players.... [click here for more] |
post world games |
$49.99
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