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Old Gods of Appalachia Player's Guide

Old Gods of Appalachia Player's Guide


A handy and inexpensive way for every player to have their own overview of the setting and key game rules. This 32-page book gives you a detailed look at the alternate Appalachia setting of the Old Gods of Appalachia Roleplaying Game; guides you through character creation and the basic rules of the game; and includes other information commonly referenced by players. It even includes...   [click here for more]
Monte Cook Games  $7.99

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Old Gods of Appalachia Roleplaying Game

Old Gods of Appalachia Roleplaying Game


In the mountains of Central Appalachia, blood runs as deep as these hollers and just as dark. Since before our kind wandered into these hills, hearts of unknowable hunger and madness have slumbered beneath them. These are the oldest mountains in the world. How dare we think we can break the skin of a god and dig out its heart without also calling blood and darkness?...   [click here for more]
Monte Cook Games  $22.99

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Old Gods of Appalachia Roleplaying Game FREE PREVIEW

Old Gods of Appalachia Roleplaying Game FREE PREVIEW


This is a free preview. The Old Gods of Appalachia Roleplaying Game will be available in August. In the mountains of Central Appalachia, blood runs as deep as these hollers and just as dark. Since before our kind wandered into these hills, hearts of unknowable hunger and madness have slumbered beneath them. These are the oldest mountains in...   [click here for more]
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Old Gods of Appalachia Roleplaying Game FREE PRIMER

Old Gods of Appalachia Roleplaying Game FREE PRIMER


The woods are thick here, a tangle of ancient trunks and limbs that groan and sway like lungs breathing their last desperate gasps. But these trees—moss-etched and rife with the hungry mouths of a thousand more hungry insects, these broken fingers grasping for the moon-hung sky—these trees are not what you or I would even understand as being… alive. See, that would be far too simple....   [click here for more]
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The Darkest House

The Darkest House


That house on the outskirts of town, sitting empty behind a crumbling wall. The one people whisper about. The one that has gone unlived in for years. Sometimes a few hearty souls creep in, it is said, to see what treasures or secrets they can find. Most find nothing—just an empty old house. Some return shaken. A few don’t return at all. You’ve seen this house before. If not in this...   [click here for more]
Monte Cook Games  $44.99

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The Darkest House FREE PREVIEW

The Darkest House FREE PREVIEW


That house on the outskirts of town, sitting empty behind a crumbling wall. The one people whisper about. The one that has gone unlived in for years. Sometimes a few hearty souls creep in, it is said, to see what treasures or secrets they can find. Most find nothing—just an empty old house. Some return shaken. A few don’t return at all. You’ve seen this house before. If not in...   [click here for more]
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The Magnus Archives Roleplaying Game FREE PRIMER

The Magnus Archives Roleplaying Game FREE PRIMER


My gaze focused back on the thing in his hands, that dead, curling lump of clay, and I watched it move. It coiled around, through its own face, and flailed its long, distorted fins in desperate pained movements. It made a noise that sounded like a scream heard through water and stretched out towards my mouth, which I’ll admit was hanging open in horror. If I hadn’t screamed and fallen backwards,...   [click here for more]
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Who the Devil Are You?

Who the Devil Are You?


A fun, fast-paced zero-prep RPG experience! In most RPGs, the GM provides the story, setting, and context to the players and the players create characters to fit that world. But what if we turned all that upside down? What if the whole process of making the characters also builds the world? And breathing life into those characters also builds the story? In other words, what if the lazy-ass...   [click here for more]
Monte Cook Games  $9.99

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Old Gods of Appalachia Campaign Journal

Old Gods of Appalachia Campaign Journal


An amazing GM’s journal for building amazing campaigns The Old Gods of Appalachia Roleplaying Game is built for rich, deep, and gripping campaigns. The Old Gods of Appalachia Campaign Journal is built for crafting and managing them! This journal is filled with prompts and spaces for recording your campaign details. Write up or even sketch sites and places your characters...   [click here for more]
Monte Cook Games  $9.99

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Old Gods of Appalachia GM Screen

Old Gods of Appalachia GM Screen


Keep your focus on your story! The Old Gods of Appalachia Roleplaying Game is streamlined, elegant, and narrative-oriented. The mechanics stay out of the way—but even so, sometimes it’s handy for the GM to have key game info at their fingertips. And a way to keep their notes out of the players’ view! This screen gives the GM quick access to things like the damage track and special...   [click here for more]
Monte Cook Games  $3.99

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The Weird

The Weird


Thousands and thousands of amazing ideas—for any game. For every game! You’ve already got dragons, and magic spells, and alien planets, and werewolves, and superheroes in your game. Why would you need it to be any weirder? Because, when you get down to it, what is weird other than new and interesting—and who doesn’t want their stories and characters to be more interesting?...   [click here for more]
Monte Cook Games  $19.99

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The Weird FREE PREVIEW

The Weird FREE PREVIEW


Thousands and thousands of amazing ideas—for any game. For every game! You’ve already got dragons, and magic spells, and alien planets, and werewolves, and superheroes in your game. Why would you need it to be any weirder? Because, when you get down to it, what is weird other than new and interesting—and who doesn’t want their stories and characters to be more interesting?...   [click here for more]
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Worlds Numberless and Strange

Worlds Numberless and Strange


This is the full version of Worlds Numberless and Strange. Check out the free preview. What will you find as you venture into Earth’s shoals? Witch covens battle in the mammoth city of Halloween. Nazis struggle to master mythological relics in the Eleventh Reich. T. rexes hunt hominids on the tropical island of Mesozoica, while skyships fend off pirates and predators in the tempestuous...   [click here for more]
Monte Cook Games  $16.99

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Worlds Numberless and Strange FREE PREVIEW

Worlds Numberless and Strange FREE PREVIEW


This is a FREE PREVIEW of Worlds Numberless and Strange. You can also get the complete book. What will you find as you venture into Earth’s shoals? Witch covens battle in the mammoth city of Halloween. Nazis struggle to master mythological relics in the Eleventh Reich. T. rexes hunt hominids on the tropical island of Mesozoica, while skyships fend off pirates and predators in the tempestuous cloud...   [click here for more]
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Cypher System Bestiary FREE PREVIEW

Cypher System Bestiary FREE PREVIEW


This is a free preview. The full version of Cypher System Bestiary will be available in April. Scores of awe-inspiring creatures in an amazing presentation Mystify, frighten, and challenge your PCs with this stunningly illustrated collection that gives you an almost infinite array of encounters. Dozens and dozens of inspiring creatures familiar and new are detailed within these pages, along...   [click here for more]
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The Nightside

The Nightside


This is the full version of The Nightside. Check out the free preview. You don’t have to be evil to own this book. But it helps. Some say the Nightside is evil, but that’s a misunderstanding. Or at least an oversimplification. It is dark, that much is certain. Forbidden. Dangerous. Those who walk the Nightside Path meddle with the sinister. Those who call upon its forces risk much—perhaps...   [click here for more]
Monte Cook Games  $18.99

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The Nightside FREE PREVIEW

The Nightside FREE PREVIEW


This is a free preview of The Nightside. You can get the full version here. You don’t have to be evil to own this book. But it helps. Some say the Nightside is evil, but that’s a misunderstanding. Or at least an oversimplification. It is dark, that much is certain. Forbidden. Dangerous. Those who walk the Nightside Path meddle with the sinister. Those who call upon its forces risk much—perhaps...   [click here for more]
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GM Intrusion Deck

GM Intrusion Deck


Unleash your GMing creativity! GM intrusions are part of what makes the Cypher System so fluid, fast-paced, and narrative-focused—and a real joy to GM! A good GM intrusion introduces an unexpected factor that spices up a scene, creates a turning point in an adventure, or throws a little wrench into the PCs’ best-laid plans. Sometimes GMs prepare them in advance, but often they occur spontaneously,...   [click here for more]
Monte Cook Games  $7.99

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Old Gods of Appalachia Resource Deck

Old Gods of Appalachia Resource Deck


Bring the beasts, NPCs, cyphers, and artifacts of an alternate Appalachia to your game table! In an alternate Appalachia, where beings of immeasurable madness and malice have begun to stir, objects of power, unusual magics, and strange creatures are sometimes encountered. This 100-card deck puts a selection of them at your fingertips, giving you convenient and easy access to cyphers, artifacts, creatures,...   [click here for more]
Monte Cook Games  $7.99

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Best Leave Them Ghosts Alone

Best Leave Them Ghosts Alone


A terrible death long ago leads to terrible choices now… Attending the funeral of a childhood friend is never an easy thing, but when it’s the funeral of someone you accidentally killed and then brought back to life years ago, well . . . you all have owes, and this one’s about to come due. Best Leave Them Ghosts Alone is an Old Gods of Appalachia horror adventure set in a small town...   [click here for more]
Monte Cook Games  $4.99

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Old Gods of Appalachia Prop-Crafting Kit

Old Gods of Appalachia Prop-Crafting Kit


Make your own Old Gods of Appalachia props! RPGs are immersive, and tangible props contribute to that immersion. An old letter that holds a clue; a newspaper clipping that introduces an adventure prompt; a business card for a mysterious NPC; a train ticket, a handbill for a theatre show or revival meeting—elements like these make the game feel real, and draw the players ever deeper into the world....   [click here for more]
Monte Cook Games  $6.99

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Old Gods of Appalachia Railroad Guide

Old Gods of Appalachia Railroad Guide


Travel the rails of an alternate Appalachia In the early and mid twentieth century, railways were the primary means of long-distance transportation in America—and they were a critical part of piercing the isolation of the central Appalachians and enabling the growth of coal mining and logging. For small-town Appalachia, the railroad was a lifeline to other communities in the region and to the larger...   [click here for more]
Monte Cook Games  $3.99

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The Takings

The Takings


Mystery and horror in rustic rural England It is 1921. Three young men have disappeared from a rural village in Devon. Authorities are called in, but the villagers have their own theory: a local myth tells of a vampire that, every few decades, steals away three young people. Is there any truth to the myth, or is something more mundane at work? And what does it all have to do with Creston Grange,...   [click here for more]
Monte Cook Games  $5.99

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Artifacts & Oddities Collection 1

Artifacts & Oddities Collection 1


Numenera items to use in your Numenera game. The Artifacts and Oddities Collection I is a companion to the The Cypher Collection I, another compilation of new devices to use in your Numenera games. In this collection, you’ll find more than thirty brand new artifacts that can be added into any campaign. Additionally, you’ll find nearly one...   [click here for more]
Monte Cook Games  $2.39

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Beyond All Worlds

Beyond All Worlds


You don’t think Hell is real? That it can’t exist? That such an outmoded, antiquated concept born of superstition and fear has no place in the Ninth World? Then you are a fool. Hell is real. It exists. And I’ve been there. Don’t believe me? Come. I will show you the gates. A gruesome portal lies not far into the wilderness. Sometimes, those who have happened upon it swear they heard...   [click here for more]
Monte Cook Games  $3.19

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Cypher Collection 1

Cypher Collection 1


New cyphers to use in your Numenera game. Cyphers are one-use, cobbled-together bits of technology that characters frequently discover and use. Many groups will burn through cyphers quite quickly, so the addition of fifty new cyphers is a welcome way to spice up a Numenera campaign with interesting abilities for players and new ideas to make stories fun and...   [click here for more]
Monte Cook Games  $2.39

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In Strange Aeons: Lovecraftian Numenera

In Strange Aeons: Lovecraftian Numenera


Lovecraftian horror is cosmic horror. It is the terror that comes from the realization that the universe is vast, inhospitable, and uncaring. That humanity’s desire to find our place in it is fruitless—that we have no place. We are insignificant and meaningless specks in the unfathomable reaches of both space and time, and there are entities in those reaches so monstrous and vast that should...   [click here for more]
Monte Cook Games  $2.39

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Injecting the Weird

Injecting the Weird


The Weird and the Wonderful for Numenera The key to a great Numenera campaign is to fill it full of wonderful, mind-blowing, weird ideas. And this product is full of just such things. Inside, you'll find a discussion of the weird, as well as literally hundreds of ideas to select (or randomly generate) the weird aspects of ancient places, communities, NPCs, creatures, wilderness...   [click here for more]
Monte Cook Games  $3.99

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Love and Sex in the Ninth World

Love and Sex in the Ninth World


Love, courtship, and sexual practices in the Ninth World. Love and Sex in the Ninth World is a guide to integrating elements of love and sex into any Numenera story or adventure. In addition to details on Ninth World relationships, courtship rituals, commitment ceremonies, and sexual practices, it provides game master advice on how, when, and why to add love and sex to...   [click here for more]
Monte Cook Games  $2.39

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Taking the Narrative by the Tail: GM Intrusions & Special Effects

Taking the Narrative by the Tail: GM Intrusions & Special Effects


Great moments don't just happen on their own. GM intrusions offer an opportunity for the Numenera GM to really shine--and for the players to experience incredible turning points in their characters' stories. But how do you use this feature of the game to its fullest? Taking the Narrative by the Tail offers tips and techniques for great GM intrusions, as well as a sampling...   [click here for more]
Monte Cook Games  $0.79

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Unmasked: Day One

Unmasked: Day One


Superpowers and Horror in a Dark Eighties Top Gun is in theaters. “Papa Don’t Preach” is on the radio. Halley’s Comet is in the sky, and Iran-Contra is in the news. The Soviets are in Afghanistan, and the Doomsday Clock is at 3 minutes until midnight. But there’s something else going on—something even bigger. At school, at the mall, down by the 7-Eleven, you’ve started noticing things....   [click here for more]
Monte Cook Games  $1.37

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Unmasked: In the City

Unmasked: In the City


Superpowers and Horror in a Dark Eighties Everyone loves Patty. Top of the class. Student council. Debate club president. Unashamed trekkie. But her boyfriend Robert is another matter—violent and troubled. And secretly, you and your friends know, a prodigy. Trouble is brewing—trouble bigger than you find in Boundary Bay. Because Robert’s family has some dark connections, and when Robert runs...   [click here for more]
Monte Cook Games  $2.06

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A Breath of Fresh Air

A Breath of Fresh Air


Descent into a mysterious crack in the ground and survive in an alien world beneath! This Cypher System Adventure comes from the author of "The Bridges we Burn – a Numenera Adventure” and is designed for Tier 2 characters. It takes about 3-5 hours to complete and can be easily adapted for any of the official Cypher System settings. Discover an ancient, mysterious and gigantic machine, battle vicious...   [click here for more]
Monte Cook Games  $3.99

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A Cold and Distant Hunger

A Cold and Distant Hunger


It is the year 3058. Around this quiet corner of the galaxy, forces mobilize for war. With whom or for what reason, no one quite knows, but what is certain is that war is coming. In a desperate bid to bolster their defenses before the inevitable onslaught arrives, the Interplanetary Union has dispatched survey teams to half-forgotten battlegrounds and fabled strongholds of ancient humanity. Their hope,...   [click here for more]
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Bug Hunt Pregenerated Characters

Bug Hunt Pregenerated Characters


Inside you will find six pregenerated characters for Bug Hunt, a Cypher System series of adventures launching in 2019, plus guidelines for creating your own characters for Bug Hunt. Currently released adventures: The Children of Argent What is Bug Hunt? A decade has passed since the bug-pocalypse. Humans slid down the food chain, making way for giant mutant insects to devour and enslave...   [click here for more]
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Bug Hunt: The Children of Argent

Bug Hunt: The Children of Argent


Huge mutant alien bugs have swarmed the planet. Mankind has been reduced to a few stragglers eking out a meager existence in the wild, avoiding all cities lest they end up on the menu, or worse… converted into bug zombies. Our last hope depends on the few brave survivors willing to take the fight to bugs. In The Children of Argent, deep in the swamps of Bayou Sauvage, the Roughnecks discover...   [click here for more]
Monte Cook Games  $4.99

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CB01 Simple Cypher System Character Sheets

CB01 Simple Cypher System Character Sheets


What it says on the tin. Simple character sheets with a little bit of the old-school aesthetic tweaked for modern players. These are landscape format character sheets. You get one universal Cypher System character sheet and over twenty-five more type-specific sheets ready to print and play with at your table. These sheets cover every existing Character Type from the Revised Cypher System Rulebook,...   [click here for more]
Monte Cook Games  $0.50

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Cryptids and Creatures Compilation: Multiverse Madness

Cryptids and Creatures Compilation: Multiverse Madness


Monsters and villains hailing various dimensions, from Gods of the Fall to Naphtha, are collected here in our first Cryptids and Creatures compilation. Even if you’ve bought our other critter guides, there are new things to discover. We’ve “rewound” a few monsters back to their Gods of the Fall versions (straight from Ganza Gaming's own GotF campaign) before...   [click here for more]
Monte Cook Games  $3.50

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Cryptids and Creatures I

Cryptids and Creatures I


We have more than just monsters for your Cypher game. Armed with suggestions on how to use them in a variety of genres, Cyptids and Creatures I are tied to the Phasic Realm, some are natives that can phase between their reality and ours. Others are invaders using the Phasic as a beachhead before setting their sights on us. We aim for Genre Friendly, instead of Genre Neutral, offering suggestions on...   [click here for more]
Monte Cook Games  $1.49

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Cryptids and Creatures II: Masterminds and Minions

Cryptids and Creatures II: Masterminds and Minions


There are the ones that conquer and those who obey. Cryptids and Creatures: Masterminds and Minions is a Genre Friendly, offering lots suggestions on how to fit these critters in your Fantasy, SciFi, Steampunk and Modern settings. These antagonists come in pairs. One creature bent on manipulating and mutating the unsuspecting. The other half are the poor souls who are now under their master’s sway....   [click here for more]
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Cryptids and Creatures III: Where's The Flour?

Cryptids and Creatures III: Where's The Flour?


A good cook always shares their favorite recipes. Here you’ll find a particular brand of bizarre that we’re proud of. Each of these monstrosities will have your players stopping in their tracks and saying “What the …” flour? This 12-page PDF of 13 monsters offers Genre Friendly advice on how to fit these critters into your SciFi, Urban Fantasy and Fantasy game. Get ready for your crew to...   [click here for more]
Monte Cook Games  $1.99

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CyForge: Cypher Creator Cards

CyForge: Cypher Creator Cards


Over one and a half MILLION cyphers! Requires the Cypher System Rulebook from Monte Cook Games. Note: While this product now has a print option, it still includes the black-and-white version of the .pdf along with the color copy, to ease the ink-burden on home printing! I love giving my players cyphers that are at least a little bit randomized, but are...   [click here for more]
Monte Cook Games  $3.99

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Cypher System Character Portfolio

Cypher System Character Portfolio


A Printable and Digital Character Portfolio Requires the Cypher System Rulebook from Monte Cook Games. Customize your character! This six page Character Portoflio is made double-sided to contain all your information for your Cypher System character - no matter what genre you are playing. A Print version. Just print it out on an 8 1/2 x 11 sheet of paper,...   [click here for more]
Monte Cook Games  $1.49

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Cypher System Foci Handouts

Cypher System Foci Handouts


If you need to look up a rule, the revised Cypher System Rulebook is laid out perfectly. If you're trying to quickly see what abilities a Focus offers, it becomes a little less convenient. Hope this resource can save you, your players, or your GM a little time! Use the PDF during character creation. Print your Focus out for easy reference at the table.  I will be updating this PDF when more Foci...   [click here for more]
Monte Cook Games  $3.00

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Deciphering #2, Prepare to Die!

Deciphering #2, Prepare to Die!


Deciphering is a Brand-New Fanzine that Adds Cool New Content for all your Cypher System adventuring needs. This first number is focused on soulslike content. Including: - New Rules for bringing the Soulslike vibe to your campaign. - 6 new Character Types fully built for this kind of world: Fugitive, Exiled, Deserter, Swindler, Madman and Pariah....   [click here for more]
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Isle of Shadows

Isle of Shadows


On a fantastical ocean voyage, a crew of privateers is shipwrecked on a mysterious island occupied by forces of an enemy nation. While an enemy's flag flies over the fort, something more insidious and hungry rules the land. This Cypher System adventure makes for a great one shot and includes seven pregens.  This scenario requires the Cypher System Rulebook for play. ...   [click here for more]
Monte Cook Games  $0.99

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Literature & Legends: Gothic

Literature & Legends: Gothic


From following in the footsteps of Dr. Frankenstein, to being an alumnus of Count Dracula's Alma Mater, this supplement has everything you need to make your Cypher System games a little more gothic. Within these pages you will find the means to inject a touch of gothic mystique into your games with elements drawn forth from within this genre. Among the contents of this book you will...   [click here for more]
Monte Cook Games  $3.50

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Mal'Vandal's Mythic Vade Mecum Remix

Mal'Vandal's Mythic Vade Mecum Remix


A magical resource for the Cypher System role-playing game. This further expands upon the already flexible game system. This product brings a spell-casting system to the game that fits perfectly in the bounds with the rest of the game mechanics. Furthermore, this is an updated version of the product I put out a couple of years ago. If you have the old one this is a far superior product with more guidance...   [click here for more]
Monte Cook Games  $9.50

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Naphtha - Thora: Island of Bone

Naphtha - Thora: Island of Bone


Be thankful the dead are restless. The three undead races of Thora island, Ghouls, Vampires and Lichs, are constantly undermining and outright attacking each other. As long as the stalemate holds, the world can breath easier. Thora, Island of Bone, is part of the modular Naphtha setting. Use it as is or drop the island near your favorite homebrewed coastline to terrorize the villagers until...   [click here for more]
Monte Cook Games  $1.99

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Naphtha: Islands on Fire

Naphtha: Islands on Fire


Welcome to your new playgroud, Naphtha: Islands on Fire. A new world built from the ground up for the Cypher System that can stand alone or be dropped into your current campaign. Aremed with Genre Friendly tips on how to tweak the world for Steampunk, Lovecraftian and SciFi, your crew could explore new lands every week in this modular setting. (Keep what you want, what you don't want never gets discovered.)...   [click here for more]
Monte Cook Games  $1.99

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