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BattleTech: Classic BattleTech Universe Book

BattleTech: Classic BattleTech Universe Book


Discover the expansive universe of Classic BattleTech! This free PDF serves as a great introduction to Classic BattleTech, and is the perfect companion to the Classic BattleTech Quick-Start Rules (offered as a free PDF as well). ...   [click here for more]
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BattleTech: Quick-Start Rules: Classic BattleTech

BattleTech: Quick-Start Rules: Classic BattleTech


Strap yourself into the ultimate suit of armor—the BattleMech. Thirty feet tall and weighing up to a 100 tons, this humanoid engine of destruction is a walking arsenal, with enough firepower to level a city block. The Classic BattleTech game system takes you into the world of the 31st Century, where war has become a way of life as vast empires and tiny factions battle for control...   [click here for more]
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Earthdawn Fourth Edition Game Master's Guide

Earthdawn Fourth Edition Game Master's Guide


The Age of Legend An age of magic once existed in our world. Lost to history, this time is remembered in the echoes of myth and legend. Humans lived alongside the other Namegiver races—dwarf and elf, troll and ork, windling, t’skrang and obsidiman. The wild places of the world were home to griffins, shadowmants, and other fantastic beasts. The land was once besieged by the Horrors, foul...   [click here for more]
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Earthdawn Fourth Edition Game Master's Screen

Earthdawn Fourth Edition Game Master's Screen


Smooth out the sometimes treacherous path of gamemastering! Included in this packet is a four-panel cardstock screen that displays commonly used charts and tables for easy reference, and also provides a place to conceal adventure notes and dice rolls. For tables not included on the screen, a full index of charts and tables in both the Player's Guide and Gamemaster's Guide is provided, making it easy...   [click here for more]
FASA  $4.99

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Earthdawn Fourth Edition Player's Guide

Earthdawn Fourth Edition Player's Guide


The Age of Legend An age of magic once existed in our world. Lost to history, this time is remembered in the echoes of myth and legend. Humans lived alongside the other Namegiver races—dwarf and elf, troll and ork, windling, t’skrang and obsidiman. The wild places of the world were home to griffins, shadowmants, and other fantastic beasts. The land was once besieged by the Horrors, foul...   [click here for more]
FASA  $22.45

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Earthdawn Fourth Edition Quick Start

Earthdawn Fourth Edition Quick Start


Interested in giving Earthdawn a try, but intimidated by the rulebooks? The Quickstart has you covered!  It presents an overview of the basic game concepts and rules, five pre-generated characters, and an introductory adventure to jump start your adventures in Barsaive. Earthdawn Fourth Edition Quick Start Fourth Edition Core Rulebook Format: 6"x9" 64 B&W pages FAS14100 ...   [click here for more]
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Earthdawn Fourth Edition Travar: The Merchant City

Earthdawn Fourth Edition Travar: The Merchant City


Jewel of the South  The white walls of Travar weathered the Scourge better than most. The city has been a center of trade since before the Scourge and stayed out of the conflicts between Throal and Thera.  But in the aftermath of the Second Theran War Throal is no longer the beacon of hope and freedom it once was. The dwarfs still trade, but Travar's merchant houses see more opportunities to line...   [click here for more]
FASA  $20.99

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Earthdawn Journal #1

Earthdawn Journal #1


Issue #1 dated Aug/Sept/Oct 1994.  The Earthdawn Journal contains articles and art for all things Classic Earthdawn.  Each quarterly issue contains articles covering adventures, new information on specific Barsaive locations, skills, creatures, items and all things Earthdawn. ...   [click here for more]
FASA  $3.99

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Earthdawn Journal #2

Earthdawn Journal #2


Issue #2 dated Nov/Dec/Jan 1995.  The Earthdawn Journal contains articles and art for all things Classic Earthdawn.  Each quarterly issue contains articles covering adventures, new information on specific Barsaive locations, skills, creatures, items and all things Earthdawn. ...   [click here for more]
FASA  $3.99

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Earthdawn Journal #3

Earthdawn Journal #3


Issue #3 dated Feb/Mar/Apr 1995.  The Earthdawn Journal contains articles and art for all things Classic Earthdawn.  Each quarterly issue contains articles covering adventures, new information on specific Barsaive locations, skills, creatures, items and all things Earthdawn. ...   [click here for more]
FASA  $3.99

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Earthdawn Journal #4

Earthdawn Journal #4


Issue #4 dated May/Jun/Jul 1995.  The Earthdawn Journal contains articles and art for all things Classic Earthdawn.  Each quarterly issue contains articles covering adventures, new information on specific Barsaive locations, skills, creatures, items and all things Earthdawn. ...   [click here for more]
FASA  $3.99

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Earthdawn Journal #5

Earthdawn Journal #5


Issue #5 dated Aug/Sept/Oct 1995.  The Earthdawn Journal contains articles and art for all things Classic Earthdawn.  Each quarterly issue contains articles covering adventures, new information on specific Barsaive locations, skills, creatures, items and all things Earthdawn. ...   [click here for more]
FASA  $3.99

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Earthdawn Journal #6

Earthdawn Journal #6


Issue #6 dated February 1996.  The Earthdawn Journal contains articles and art for all things Classic Earthdawn.  Each quarterly issue contains articles covering adventures, new information on specific Barsaive locations, skills, creatures, items and all things Earthdawn. ...   [click here for more]
FASA  $3.99

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Earthdawn Journal #7

Earthdawn Journal #7


Issue #7 dated July 1996.  The Earthdawn Journal contains articles and art for all things Classic Earthdawn.  Each quarterly issue contains articles covering adventures, new information on specific Barsaive locations, skills, creatures, items and all things Earthdawn. ...   [click here for more]
FASA  $3.99

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Earthdawn Journal #8

Earthdawn Journal #8


Issue #8 dated April 1997.  The Earthdawn Journal contains articles and art for all things Classic Earthdawn.  Each quarterly issue contains articles covering adventures, new information on specific Barsaive locations, skills, creatures, items and all things Earthdawn. ...   [click here for more]
FASA  $3.99

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Earthdawn Journal #9

Earthdawn Journal #9


Issue #9 dated September 1997.  The Earthdawn Journal contains articles and art for all things Classic Earthdawn.  Each quarterly issue contains articles covering adventures, new information on specific Barsaive locations, skills, creatures, items and all things Earthdawn. ...   [click here for more]
FASA  $3.99

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Misguided Ambitions - An Introduction to Earthdawn Third Edition

Misguided Ambitions - An Introduction to Earthdawn Third Edition


THE AGE OF LEGEND Before science, before history, an era of magic existed in our world's dim past. Magic flowed freely, touching every aspect of the lives of men and women of the Namegiver races. It was an age of heroes, an age of fantastical deeds and mythical stories. It was the Age of Legend. Now, bold heroes from across Barsaive band together to fight for life and freedom against the remaining...   [click here for more]
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BattleTech: Handbook: House Steiner

BattleTech: Handbook: House Steiner


For centuries, the merchant princes of the Lyran Commonwealth survived as much through economic might as by the cloak and dagger, steadily growing in strength until their influence could be felt across the Inner Sphere. Now emerging from the ruins of a short-lived alliance and a bloody civil war, a bold new identity has taken hold of the people united under the mighty fist of House Steiner. Kicking...   [click here for more]
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Shadowrun: Runner Havens

Shadowrun: Runner Havens


"Crossroads of Crime" Runner Havens -- the first core setting book for Shadowrun, Fourth Edition -- introduces the players to two of the world's premier shadowrunner sprawls: Seattle and Hong Kong. Each city is described in detail from a shadowrunner's point of view, covering key topics such as the balance of power, corporate and underworld affairs,...   [click here for more]
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BattleTech: Interstellar Players

BattleTech: Interstellar Players


Truth--or Smoke and Mirrors?   In a universe spanning more than a thousand light years, the mighty House leaders and Clan Khans rule their star empires with absolute power...or at least they'd like to believe so.   Illuminati. Genecaste. Order of Cincinnatus. Irian Corporate Cabal. Behind the House thrones and Clan Halls, a hundred or more such secret organizations wield immense...   [click here for more]
Catalyst Game Labs  $18.00

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Shadowrun: Gamemaster's Screen: 4th Ed. (PDF)

Shadowrun: Gamemaster's Screen: 4th Ed. (PDF)


The Shadowrun, Fourth Edition Gamemaster's Screen & Contacts and Adventures booklet eBook version contains the following documents:     The 32 page Contacts and Adventures booklet, which features a variety of NPCs with complete stats; over 30 plot hooks covering a wide range of shadowrunning possibilities; the SR3 to SR4 character conversion rules, and two pages of additional tables that...   [click here for more]
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Shadowrun: On The Run

Shadowrun: On The Run


"For Enlightenment, Seek Out Absent Friends..." This introductory adventure for Shadowrun, Fourth Edition sends the players in pursuit of an archaic media chip with priceless contents, mixing them up with a media legend’s ancient history. This adventure is seeded with helpful advice to immediately acquaint new gamemasters with running Shadowrun and also includes a number...   [click here for more]
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Shadowrun: Street Magic

Shadowrun: Street Magic


Street Magic is the advanced magic rulebook for Shadowrun, Fourth Edition. It provides background details on everything known to magic in the year 2070, from the nature of mana and astral space to and its effects on society and the Awakened. It also covers a few things that aren't known - or at least understood - such as the metaplanes and hostile spirits. It also contains advanced...   [click here for more]
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Legends of Barsaive 00: Haven

Legends of Barsaive 00: Haven


Haven is a 24-page booklet that gives an overview of the eponymous frontier town for use in Legends of Barsaive games. The situation at the start of the living campaign is presented, along with summaries of the different factions and the prominent characters within them. It also includes a system for tracking the benefits characters can earn working for these different organizations,...   [click here for more]
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BattleTech: Maximum Tech Revised

BattleTech: Maximum Tech Revised


Shift Into High Gear!     Rediscovered Star League technology gives the Inner Sphere a new edge on the battlefield! But new weapons require new tactics; now as never before, ingenuity counts more than tougher 'Mechs and bigger guns. Maximum Tech brings BattleTech players into this brave new world of warfare, where thinking on your feet can win the day.     Take your BattleTech...   [click here for more]
Catalyst Game Labs  $18.00

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BattleTech: Historical: War of 3039

BattleTech: Historical: War of 3039


Beware the Slumbering Dragon!   On 20 August 3028, Hanse Davion of the Federated Suns launched the most successful Succession War in history. His goal was to simultaneously capture half the Capellan Confederation, which would sideline the power of House Liao for decades, and launch a union that would lead to the formation of the largest, strongest interstellar power since the original...   [click here for more]
Catalyst Game Labs  $20.00

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Shadowrun: System Failure

Shadowrun: System Failure


The year is 2064, and all is not well. A struggling megacorp makes a drastic decision to stave off impending doom. A psychopathic artifical intelligence thought to be dead rises again, attempting to take over the entire Matrix. And behind the scenes, apocalyptic terrorists prepare to strike at key points around the world, completing their first steps towards a vision of Armageddon. Across the globe,...   [click here for more]
Catalyst Game Labs  $14.40

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BattleTech: Mercenaries Supplemental

BattleTech: Mercenaries Supplemental


Any Warriors Wanted!   Not every interstellar power can afford the likes of the Wolf's Dragoons. Not every world has the resources to hire even a lance from the elite Kell Hounds. That doesn't mean war doesn't come in the form of objective raids, internal power struggles or outright piracy to such factions and backwater worlds. For such, any mercenary goup will do, even the dregs....   [click here for more]
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BattleTech: Combat Equipment

BattleTech: Combat Equipment


The Cutting Edge! As wars continue to flare across the Inner Sphere and Clan homeworlds, every faction pushes forward with new military developments, fielding cutting-edge equipment, from new personal weapons to battle armor and ProtoMechs. Combat Equipment is a companion volume to both Classic BattleTech and Classic BattleTech RPG. Providing a plethroa of new tools for the battlefield,...   [click here for more]
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BattleTech: Handbook: House Marik

BattleTech: Handbook: House Marik


Wings of the Eagle!   Wracked for centuries by civil wars, House Marik's Free Worlds League has endured by virtue of the tenacity and diversity of its people. Now, led by the strongest Captain-General in half a millennium, House Marik has stretched its wings, pushing the shadows of its influence across the Inner Sphere. Both by its revitalzied military and an economic might that...   [click here for more]
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Earthdawn Fourth Edition Companion

Earthdawn Fourth Edition Companion


The Age of Legend An age of magic once existed in our world. Lost to history, this time is remembered in the echoes of myth and legend. Humans lived alongside the other Namegiver races—dwarf and elf, troll and ork, windling, t’skrang and obsidiman. The wild places of the world were home to griffins, shadowmants, and other fantastic beasts. The land was once besieged by the Horrors, foul...   [click here for more]
FASA  $22.45

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Legends of Barsaive 01: Toys in the Attic

Legends of Barsaive 01: Toys in the Attic


THE STORY SO FAR A renaissance has begun in the frontier town of Haven. Not of art, science, or religion, but of adventure. Artifacts have been excavated from the ruins of Parlainth, prompting adepts from all corners of Barsaive to pour into the city, hoping to make the next discovery. Some adepts, with the backing of wealthy patrons, came prepared for the dangers they may face. Others...   [click here for more]
FASA  $2.99

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BattleTech: Dawn of the Jihad

BattleTech: Dawn of the Jihad


Pandora's Box Opened! November 3067 saw the culmination of work two centuries in the making, work begun by Primus Conrad Toyama of ComStar, successor to Jerome Blake and the man responsible for single-handedly turning ComStar into a pseudo-religious organization with a vision: to lead mankind to the light...by any means necessary. When the Star League self-destructs, a shadowy power...   [click here for more]
Catalyst Game Labs  $18.00

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BattleTech: Mercenaries Supplemental II

BattleTech: Mercenaries Supplemental II


Pirate or Merc? Kell Hounds. Northwind Highlanders. Blue Star Irregulars. Literally a thousand and one mercenary units populate the Inner Sphere, yet these are the house hold names that capitivate the common man. But for every top, there is a bottom. Gray's Ghosts. Kraken Unleashed. Vinson's Vigilantes. Some call them 'pirates,' othhers 'down-on-their-luck,' and others "Salvation'...   [click here for more]
Catalyst Game Labs  $18.00

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BattleTech: Jihad: Hot Spots: 3070

BattleTech: Jihad: Hot Spots: 3070


For a year, the winds of chaos have scoured the Inner Sphere, as terrorism and weapons of mass destruction are used on a scale not seen since the A Foul Wind Blows! First Succession War. Confusion reigns, and each faction finds itself isolated amid its own turmoil. All seems lost. Yet as a new decade dawns, glimpses of the greater whole begin to appear through the dark clouds....   [click here for more]
Catalyst Game Labs  $18.00

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Legends of Barsaive 02: Lip Service

Legends of Barsaive 02: Lip Service


What should have been a simple missing person's case, turns out to be far more sinister! Cadavermen add a complication in pursuing the search. Lip Service is a 40 page booklet that continues the story begun in Toys In The Attic.  It can also be used as a stand alone scenario using Earthdawn 4th Edition .  This adventure is set for 3-8 characters of First to Second Circle.  Lip Service takes place...   [click here for more]
FASA  $2.99

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1879 Personalities 06: Simeon d'Hivers

1879 Personalities 06: Simeon d'Hivers


The Grace of Simeon d'Hivers In his youth, Siméon d’Hivers discovered that a quick, glib tongue and an ability to negotiate spared him from the local ruffians and ingratiated him with those in authority. While he picked up a number of skills the gendarmerie would not have approved of, he was charming, and quick, and knew a few things about those in power that gave him a bit of leverage...   [click here for more]
FASA  $1.99

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Earthdawn Fourth Edition Elven Nations (ED4)

Earthdawn Fourth Edition Elven Nations (ED4)


Thorns, Spires, and Sails Fractured and divided in the wake of the Scourge, the three great nations of elves stand at odds with one another in a struggle to guide the elven people along the correct path. The Elven Court of Blood Wood, transformed by its desperate attempt to survive the Scourge, is the example Queen Alachia expects all nations to follow to be considered loyal subjects of her...   [click here for more]
FASA  $20.99

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Earthdawn Fourth Edition Character Journal

Earthdawn Fourth Edition Character Journal


For hundreds of years, the Horrors forced the people of Barsaive to hide underground in their protective kaers. But now the Scourge is over. Heroes explore the world's ruins, fighting the last remnants of the Horrors, and defending the common folk as they rebuild their lives on the surface. This resource will chronicle the growth of your character from their first steps as a novice to the ranks of...   [click here for more]
FASA  $3.99

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Legends of Barsaive 03: Separation Anxiety

Legends of Barsaive 03: Separation Anxiety


THE STORY SO FAR A renaissance has begun in the frontier town of Haven. Not of art, science, or religion, but of adventure. Artifacts have been excavated from the ruins of Parlainth, prompting adepts from all corners of Barsaive to pour into the city, hoping to make the next discovery. Some adepts, with the backing of wealthy patrons, came prepared for the dangers they may face. Others...   [click here for more]
FASA  $2.99

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Earthdawn Fourth Edition Adept's Journey - Mystic Paths

Earthdawn Fourth Edition Adept's Journey - Mystic Paths


The Road Less Traveled. For all the power at their fingertips, the adept's journey is not an easy one. They can change the world with it. They can shape what is around them. They are the light in the darkness. However, there is responsibility in that power. Despite what they have in common, each adept's journey is unique and how they choose to wield their power shapes their perspective. It's always...   [click here for more]
FASA  $23.99

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Earthdawn Fourth Edition Empty Thrones - FAS14206

Earthdawn Fourth Edition Empty Thrones - FAS14206


Uhl is Dead. The First Minister of Iopos has died with no proclaimed heir. Spies and schemers orbit the presumed assassination, backed by those desperate to claim the Malachite Seat. Throughout Barsaive, events spiral out from this unexpected moment, calling out for heroes. Iopos rots from within and trustworthy resources are needed to infiltrate the Copper Branch of Councilor Plaza. Jerris senses...   [click here for more]
FASA  $19.49

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Earthdawn Fourth Edition Iopos:  Lair of Deceit - FAS14205

Earthdawn Fourth Edition Iopos: Lair of Deceit - FAS14205


Our Beacon, Our Light, Our All Founded by the tribal clans of the Iopa plain, the city of Iopos was long considered a minor power in Barsaive. Even after the Scourge, the city’s harsh justice and devotion to Uhl Denariastas was seen as strange, but not overtly dangerous. After all, the Long Night had many consequences. But when a Denairastas agent assassinated King Varulus III of Throal, the true...   [click here for more]
FASA  $19.49

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Earthdawn Fourth Edition Vasgothia - FAS14207

Earthdawn Fourth Edition Vasgothia - FAS14207


Yearning for Retribution The Theran Empire has long exerted its influence over the fertile lands of Vasgothia and faced intense resistance from the locals for their intrusion. In a show of defiance before the Scourge, the fierce Barrite tribes refused the Theran Rites of Protection and Passage. Instead, they marched to war beside their Passions against the Horrors. When the surviving Empirists emerged...   [click here for more]
FASA  $19.99

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Legends of Barsaive 04: That Which Was Lost

Legends of Barsaive 04: That Which Was Lost


THE STORY SO FAR A renaissance has begun in the frontier town of Haven. Not of art, science, or religion, but of adventure. Artifacts have been excavated from the ruins of Parlainth, prompting adepts from all corners of Barsaive to pour into the city, hoping to make the next discovery. Some adepts, with the backing of wealthy patrons, came prepared for the dangers they may face. Others...   [click here for more]
FASA  $2.99

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Legends of Barsaive: Haven Volume 1

Legends of Barsaive: Haven Volume 1


Legends born in the shadows of ruin. The adventurer's paradise of Haven flourishes, while a dark power within the adjacent ruins of Parlainth stirs.  Parlainth was once Thera's crown jewel in Barsaive, but the opulent city was brought low during the Scourge.  When Namegivers first returned to the world, a group of adepts came together to found a town on the ruin's borders.  From this town countless...   [click here for more]
FASA  $23.99

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Legends of Barsaive 05:  Games of the Hungry

Legends of Barsaive 05: Games of the Hungry


The War Games rage in the ruins of Parlainth and gambling on them has become a favored pastime of the wealthy or desperate. Belaron of Garlen’s Alms was, perhaps, both. Now you need to ensure the gamble pays else-wise the poor will go hungry. Games of the Hungry Legends of Barsaive Adventure Format: 6"x9" 48 B&W pages FAS14407 ...   [click here for more]
FASA  $2.99

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Legends of Barsaive 06: Glass Houses

Legends of Barsaive 06: Glass Houses


Haven Under Siege! The growing anti-Haven movement among the surrounding villages, ravaged by Horrors and constructs fleeing the Adepts who have been cleansing Parlainth from their base in the town of Haven, has cut off food and other supply shipments. The followers of Harga, the Nethermancer who has roused the countryside against the Adept base, have become steadily more militant, more cruel, more...   [click here for more]
FASA  $2.99

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Legends of Barsaive 07:  Heavy Metal Queen

Legends of Barsaive 07: Heavy Metal Queen


The Adventuring Companies have located the final piece of an ancient map of Parlainth. Trapped inside the borders of Blood Wood, a deal has brokered with members of the Carithasca ranelle to release the artifact. This adventure sets characters on an journey through Kaer Eidolon and into the Wood itself. There, the players must tread right under the elven queen’s watchful gaze in order to liberate...   [click here for more]
FASA  $2.99

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Legends of Barsaive 08:  Brain Scratch

Legends of Barsaive 08: Brain Scratch


After months of research, the Adventuring Companies are within arm’s reach of the prize they seek. They venture into Parlainth in search of their treasure and decide to bring a group of adventures along for added security. This adventure leads characters through a number of puzzle chambers with the end goal of assembling the key to a lost fortune. During these trials, the players will uncover the...   [click here for more]
FASA  $2.99

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