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18th century GAME OF WAR wargame rules

18th century GAME OF WAR wargame rules


18th century GAME OF WAR wargame rules are designed for 25mm or 28mm scale figures with 16 figures per infantry battalion, 4 figures per cavalry squadron, and artillery units of one model cannon and up to 4 gunners. They are intended to be in the ‘old school’ stream of wargaming popularised by the likes of Donald Featherstone and Terry Wise - which means lots of dice throwing...   [click here for more]
AGEMA  $13.20 $6.59

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LIST OF ARMS 2nd edition army lists for Ultima Ratio Regum!

LIST OF ARMS 2nd edition army lists for Ultima Ratio Regum!


LIST OF ARMS 2nd edition is not a standalone product, but the army lists to accompany our grand tactical wargame rules ULTIMA RATIO REGUM 2nd edition also available on this website. Armies covered are as follows: Portuguese Imperialist Bavarian Spanish Russian French Crimean Tartars Japanese Swedish Dutch English/British Polish Prussian ‘Other’ German...   [click here for more]
AGEMA  $6.59 $2.63

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TO ARMS! 1688-1717 army lists for None Shall Pass!

TO ARMS! 1688-1717 army lists for None Shall Pass!


This is a supplement for the None Shall Pass! wargame rules, not a standalone product! These army lists feature FORMING AN ARMY; 1690's ARMY VARIATIONS TO THE ARMY LISTS; UNIFORMS; HOW TO USE THE LISTS, AND TACTICAL ADVICE. There are army lists for the following states: 1. Bavaria. 2. Prussia-Brandenburg. 3. United Provinces. 4. Saxony-Poland. 5. Hungary. 6. Ottoman...   [click here for more]
AGEMA  $6.59 $2.63

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ULTIMA RATIO REGUM 2nd edition grand tactical wargame rules (1689-1763)

ULTIMA RATIO REGUM 2nd edition grand tactical wargame rules (1689-1763)


ULTIMA RATIO REGUM 2nd edition are a set of grand tactical wargame rules for late 17th to mid-18th century wargames (1689 – 1763) with the emphasis being on maneuvering and campaign aspects. What does this mean? Well the rules allow for spying, assassination, stirring speeches and the rules of war as well as the usual mechanisms for playing a wargame! The sequence of play begins with...   [click here for more]
AGEMA  $10.56 $5.27

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VAUBAN siege warfare supplement for ULTIMA RATIO REGUM!

VAUBAN siege warfare supplement for ULTIMA RATIO REGUM!


VAUBAN is a siege warfare supplement for use with Ultima Ratio Regum rules, which are also available on this website! This supplement covers fortress design, duties rosters, bombardment, storming a position, mining and counter-mining, general army morale, representing defences, design notes, as well as new units (specifically mortars, pierrier mortars, engineers, pontooneers, work...   [click here for more]
AGEMA  $3.30

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FFG Tabletop Fastplay Football Game!

FFG Tabletop Fastplay Football Game!


A complete tabletop game of football, lasting between 10 and 20 minutes per match. Features tackling, fouls, penalties, throw-ins, passing, team selection, defenders, strikes, midfielders, loose balls, kicking upfield, corners. ...   [click here for more]
AGEMA  $11.89 $1.98

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Russo-Japanese War fleet: Russian Baltic Sea Fleet (for the Battle of Tsushima)

Russo-Japanese War fleet: Russian Baltic Sea Fleet (for the Battle of Tsushima)


Russo-Japanese War fleet: The Russian Baltic Sea Fleet 8 battleships, 1 second class cruiser, 3 coastal defence battleships, 3 armoured cruisers, 5 protected cruisers, 9 destroyers. Also available on this website is the Imperial Japanese Navy and the Russian Far East Fleet. These are entire fleets in full colour, showing each ship in normal state, under full steam ahead, damaged, and on...   [click here for more]
AGEMA  $6.59

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Russo-Japanese War fleet: Russian Far East Fleet (Port Arthur, etc.)

Russo-Japanese War fleet: Russian Far East Fleet (Port Arthur, etc.)


Russo-Japanese War fleet: The Russian Far East Fleet 7 battleships, 4 armoured cruisers, 7 protected cruisers, 25 torpedo boats. Also available on this website is the Imperial Japanese Navy and the Russian Baltic Sea Fleet. These are entire fleets in full colour, showing each ship in normal state, under full steam ahead, damaged, and on fire. They are intended for use with any tabletop...   [click here for more]
AGEMA  $6.59

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Scenarios for Sci-Fi Wargames volume 1

Scenarios for Sci-Fi Wargames volume 1


The book contains scenarios designed to be flexible enough to be used with just about any sort of science-fiction wargame rules. The scenarios can be played as individual one-off wargames, or can be linked together to form a narrative campaign. Included for each is background information, some prose to set the scene, a map, an idea of special rules and forces to use, and what the victory conditions...   [click here for more]
AGEMA  $13.20 $6.59

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Scenarios for Sci-Fi Wargames volume 2

Scenarios for Sci-Fi Wargames volume 2


The book contains scenarios designed to be flexible enough to be used with just about any sort of science-fiction wargame rules. It completes the campaign begun in volume 1. The scenarios can be played as individual one-off wargames, or can be linked together to form a narrative campaign. Included for each is background information, some prose to set the scene, a map, an idea of special rules and...   [click here for more]
AGEMA  $13.20 $6.59

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