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Hideous Creatures: Byakhee

Hideous Creatures: Byakhee


Hideous Creatures: Byakhee “Apart from the curiously repellent feeling of human flesh under my hands, and furred wings, I was not able to ascertain what these creatures were like.” Servants of Hastur or misperceived shantaks? Astral psychopomps or sidereal scavengers? Climb aboard the byakhee and find out! Byakhee are interstellar hunters, flying between the stars on vast membranous...   [click here for more]
Pelgrane Press  $2.95

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Hideous Creatures: Dark Young of Shub-Niggurath

Hideous Creatures: Dark Young of Shub-Niggurath


Hideous Creatures: Dark Young of Shub-NiggurathWorlds of sardonic actuality impinging on vortices of febrile dream – Iä! Shub-Niggurath! The Goat with a Thousand Young!” Are they nameless horrors or numbered servitors, Druidic nightmares or ab-natural abominations? Where do they grow, and on what loathsome food do they thrive? Follow them to Hell and Hydra, or to...   [click here for more]
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Hideous Creatures: Deep Ones

Hideous Creatures: Deep Ones


HIDEOUS CREATURES: DEEP ONES dives deep into the myth of the batrachian denizens of Innsmouth. Are they human hybrids, or alien implants? Telepaths or psychopaths? Mermaids or monstrosities? From the legends of the Japanese kappa to the “kulullu” carved on the walls of Babylon, the spoor of the Deep Ones lingers everywhere. Hideous Creatures: Deep Ones...   [click here for more]
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Hideous Creatures: Ghouls

Hideous Creatures: Ghouls


Hideous Creatures: Ghouls “These figures were seldom completely human, but often approached humanity in varying degree.” Charnel predators, or changeling denizens of Dream? Follow their tunnels from the sands of Arabia to the catacombs of Paris — or just stay in Boston for some fine New England cuisine! Rubbery, loathsome humanoids with semi-hooved feet, pointed ears, and claws, ghouls dwell...   [click here for more]
Pelgrane Press  $2.95

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Hideous Creatures: Great Race of Yith

Hideous Creatures: Great Race of Yith


“As mental barriers wore down, I beheld great masses of thin vapour in various parts of the building and in the streets below. These steadily grew more solid and distinct, till at last I could trace their monstrous outlines with uncomfortable ease.” From unguessable aliens to cone-shaped librarians to beetle-conquerors, the Great Race of Yith takes many forms. Learn to recognize them, before they...   [click here for more]
Pelgrane Press  $2.95

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Hideous Creatures: Hounds of Tindalos

Hideous Creatures: Hounds of Tindalos


HIDEOUS CREATURES: HOUNDS OF TINDALOS are lean and athirst! Frank Belknap Long’s greatest creations emerge from the angles of time, slavering and frumious. Are they hell-hounds, haunts, or cold equations? Track the Tindlosi spoor through prehistory and posthumanity, from the Wild Hunt to Cerberus and the howl of Garm. These lean, ravening creatures dwell at the farthest beginnings...   [click here for more]
Pelgrane Press  $2.95

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Hideous Creatures: Hunting Horror

Hideous Creatures: Hunting Horror


“I see it—coming here—hell-wind—titan blur—black wings—Yog-Sothoth save me—the three-lobed burning eye. . . .” Avatar or servitor, this winged and coiling horror haunts the dark and hunts those who seek it out. Shine a little light on this most shadowy of creatures! In this series, Kenneth Hite looks at the creatures, species, and monsters of the Cthulhu Mythos from every...   [click here for more]
Pelgrane Press  $2.95

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Hideous Creatures: Lloigor

Hideous Creatures: Lloigor


Hideous Creatures: Lloigor “You make the usual mistake — of thinking of them as being like ourselves. They weren’t.” God or monster? Species or phenomenon? Dragon or disc — or discontinuity? Invisible, invulnerable, inexplicable — the vile vortices of the lloigor encompass all and care for nought. The lloigor are vortices of immaterial vibration in natural form, and completely...   [click here for more]
Pelgrane Press  $2.95

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Hideous Creatures: Mi-Go

Hideous Creatures: Mi-Go


“As to what the things were — explanations naturally varied.” So are described the Mi-Go, the fungi from Yuggoth, the half-crustacean haunters of the hillside, the malevolent alien miners … are also opponents of the Yellow Sign and tireless questers for science. And that’s just one story! Are they servants of Nyarlathotep or fellow sentients trapped in a hellish cosmos? Listen...   [click here for more]
Pelgrane Press  $2.95

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Hideous Creatures: Rat-Things

Hideous Creatures: Rat-Things


Hideous Creatures: Rat-Things “Witnesses said it had long hair and the shape of a rat, but that its sharp-toothed, bearded face was evilly human while its paws were like tiny human hands.” Witch become rat, or thing become hyper-physicist? Familiar-ize yourself with Lovecraft’s creepiest creation. Rat-things resemble ordinary rats, and are easily mistaken for them at a distance....   [click here for more]
Pelgrane Press  $2.95

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Hideous Creatures: Serpent Folk

Hideous Creatures: Serpent Folk


Hideous Creatures: Serpent Folk “The features mingled and merged in a seemingly impossible manner. Then, like a fading mask of fog, the face suddenly vanished and in its stead gaped and leered a monstrous serpent’s head!” They built Valusia before the dinosaurs, and lurk behind half mankind’s darkest cults. Are they extra-dimensional, extra-terrestrial, or just extra venomous?...   [click here for more]
Pelgrane Press  $4.45

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Hideous Creatures: Shoggoth

Hideous Creatures: Shoggoth


Hideous Creatures: Shoggoth Infinitely plastic and ductile — slaves of suggestion, builders of cities — more and more sullen … intelligent … amphibious … and imitative!” If something can take any shape, what is its true nature? Are the shoggoths slave machines or biotech Singularity? Are they one or many? Tekeli-li! Abdul Alhazred attempted desperately to claim that there...   [click here for more]
Pelgrane Press  $2.95

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Hideous Creatures: Star Vampires

Hideous Creatures: Star Vampires


Hideous Creatures: Star Vampires “The human blood on which it had fed revealed the hitherto invisible outlines of the feaster.” Invisible outlines that shall be expanded upon, extended even, into all sorts of dimensions. Are they summoned demons or feral predators? Are they kindred or competitors to Colin Wilson’s Space Vampires? Herein we trace the Shambler From the Stars, with bonus Night’s...   [click here for more]
Pelgrane Press  $2.95

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Hideous Creatures: Tcho-Tcho

Hideous Creatures: Tcho-Tcho


Hideous Creatures: Tcho-Tcho “The nastiest people who ever lived … and whatever it is they were doing, they weren’t going to let a stranger in on it.” Do you really want to know what the Tcho-Tcho know? Too late. In this series, Kenneth Hite looks at the creatures, species, and monsters of the Cthulhu Mythos from every non-Euclidean angle. Alternate versions and new explanations provide the...   [click here for more]
Pelgrane Press  $2.95

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Hideous Creatures: Wendigo

Hideous Creatures: Wendigo


In spite of his exceeding mental perturbation, Simpson struggled hard to detect its nature, and define it …” Cannibal spirit or arctic ogre? Wind-walking demigod or folie a faim? Hunt the Wendigo down — or up into the skies, where mad auroras roll. In this series, Kenneth Hite looks at the creatures, species, and monsters of the Cthulhu Mythos from every non-Euclidean angle. Alternate...   [click here for more]
Pelgrane Press  $2.95

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Invasive Procedures

Invasive Procedures


The kids all say Our Lady's Hospital is haunted. You can see why, when you look at it, that big gloomy pile of staring windows and rusting beds. They should have torn the place down years ago, instead of letting it linger on like this. I'd hate to be a patient there. They send you there to die.   You are a patient in an old, rambling hospital. Part of it is shut down, part...   [click here for more]
Pelgrane Press  $8.95

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Keepers' Screen and Resource Book

Keepers' Screen and Resource Book


Some things are better kept hidden… The Trail of Cthulhu Keeper’s Screen gives you the most important tables, rules and references for GUMSHOE. Combat, contests, tests and the mind-shattering Stability tables are there at your fingertips, giving you more time for GMing, and less fumbling through rule books. And, on the players’ side, Jérôme Huguenin’s breathtaking artwork will add...   [click here for more]
Pelgrane Press  $8.50

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Las Vegas: 1968

Las Vegas: 1968


Las Vegas: 1968 takes you to Sin City in the heyday of Howard Hughes and the Rat Pack, the mob and the Mormons, the fear and the loathing. Everything’s for sale and nothing’s for certain, except the house wins. Featuring happening hooks for vampire conspiracies, esoterrorism, and The Fall of DELTA GREEN Mythos machinations! Las Vegas: 1968 is...   [click here for more]
Pelgrane Press  $2.95

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Letters to Lovecraft

Letters to Lovecraft


EIGHTEEN WHISPERS TO THE DARKNESS ‘The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown.’ So begins H. P. Lovecraft’s essay “Supernatural Horror in Literature,” arguably the most important analysis of horror ever written. Yet while hordes of writers have created works based on Lovecraft’s...   [click here for more]
Pelgrane Press  $6.40

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Lilith

Lilith


Lilith “Satan here held his Babylonish court, and in the blood of stainless childhood the leprous limbs of phosphorescent Lilith were laved.” Lilith as Queen of the Vampires, Lady of the Night — or as First Rebel and First Heroine? We look at the many faces of Lilith, as a Trail of Cthulhu titan (Elder Goddess or Great Old One), Night’s Black Agents vampire...   [click here for more]
Pelgrane Press  $2.95

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Looking Glass: Hong Kong

Looking Glass: Hong Kong


Looking Glass: Hong Kong is a “Low and Slow” city setting for many possible GUMSHOE games. This look at one of Asia's most cramped and chaotic ports features the lay of the land, including markets and masses, and three unique backdrops for the main setting - a scenic or thematic element, or just somewhere to stage a fight scene. It also details Hong Kong's factions, from organized...   [click here for more]
Pelgrane Press  $5.95

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Looking Glass: Mumbai

Looking Glass: Mumbai


This look at India’s mightiest metropolis, from its legendary crime syndicates to its glamorous movie colony, of necessity holds plenty of rash generalizations, needed for game play and speed of familiarization. More than many cities, Mumbai relishes its contradictions, its vastly rich and abysmally poor literally living side by side. As with most Pelgrane publications, this supplement...   [click here for more]
Pelgrane Press  $2.95

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Looking Glass: Saigon 1968

Looking Glass: Saigon 1968


Saigon, 1968: Vietnam’s “Paris of the East” is a hotbed of conflict and intrigue, from the CIA and the Viet Cong to Buddhist monks and Western media. Looking Glass: Saigon 1968 gives you a view into all this, as well as the city’s shadowy underworld of vampires, conspiracies, and the Mythos. This tight city supplement equips GUMSHOE GMs with just enough...   [click here for more]
Pelgrane Press  $5.95

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Lorefinder: GUMSHOE Pathfinder Mashup

Lorefinder: GUMSHOE Pathfinder Mashup


Silver Winner of Best Rules in the 2012 ENnie Awards Where Mystery Meets Adventure... Lorefinder puts you in the role of a brave adventurer in search of forbidden secrets and lost treasures. Uncover strange cults, solve baffling murders, or delve into the deepest dungeons and face their denizens – and, if you are both clever and lucky, return to tell the tale. Your fate is in your hands!...   [click here for more]
Pelgrane Press  $7.95

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MAJESTIC Overwatch

MAJESTIC Overwatch


President Eisenhower established Project Moon Dust in 1953 to locate, contain, and coordinate everything known about the alien presence on Earth.  The Moon Dust Men are the tip of the spear. MAJESTIC-12 aims it. Manage the global war against the aliens with this new GUMSHOE subsystem. Do you build retro-engineered Aurora craft, or bioroids to fight on the Moon? Do you launch satellite...   [click here for more]
Pelgrane Press  $2.95

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Moon Dust Men

Moon Dust Men


President Eisenhower established Project Moon Dust in 1953 to locate, contain, and coordinate everything known about the alien presence on Earth. The public-relations and open-source arm of Moon Dust was called Project Blue Book. Blue Book ended its work in 1970. It is 1978. Your work never ends. This GUMSHOE campaign frame, Moon Dust Men, can be a sci-fi, conspiracy, or horror game...   [click here for more]
Pelgrane Press  $2.95

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Mutant City Blues: Brief Cases

Mutant City Blues: Brief Cases


CAGE FIGHTING, MUTANT STYLE! Brief Cases features three session-length adventures for your Heightened Crime Investigators. Blastback: A murder at a mutant-only gym brings the characters into the shadowy world of mutant fighting and a clash with organised crime. To solve this crime, the characters need to unravel the history of the Danger Room and its staff and stop a young man from throwing...   [click here for more]
Pelgrane Press  $6.95

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Mutant City Blues: Hard Helix

Mutant City Blues: Hard Helix


THERE’S MURDER AND MAYHEM IN MUTANT CITY... ...and you’ve got four tough new cases to clear. Mutant City Blues creator Robin D Laws brings you four ready-to-play case files to puzzle and challenge your local Heightened Crimes Investigative Unit. The Hard Helix: A controversial researcher into mutant powers Sidney Dorris is found murdered the evening before his scheduled announcement...   [click here for more]
Pelgrane Press  $8.50

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Mutant City Spies

Mutant City Spies


Issue #4 of Ken Writes About Stuff Volume 3 Ten years after the ghost flu hit, the world is changed — but the secret world stays the same. Enemies of your country still plot, terrorists still scheme — but now they might have superpowers. An espionage-specops frame for Mutant City Blues takes the super fights into the shadows. Mutant City Spies is the...   [click here for more]
Pelgrane Press  $4.45

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Night's Black Agents Director's Screen and Resource Book

Night's Black Agents Director's Screen and Resource Book


Night’s Black Agents player characters are highly trained super-spies, veterans of dozens of covert operations, ready to use guile and lethal force to overcome any obstacle. Night’s Black Agents players are even tougher. Ready yourself for the inevitable conflict with our Director’s Screen, keeping your notes and maps hidden until that final dramatic reveal. Four panels with...   [click here for more]
Pelgrane Press  $14.95

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Night's Black Agents: Double Tap

Night's Black Agents: Double Tap


With all the Conspiracies, the intrigue, the danger, it’s hard to know what exactly is and isn’t on your side. When every shadow from the back alleys of Bucharest to the back benches of the parliament could hide an inhuman enemy, it’s hard to tell what solid ground you can stand on. What can you depend on? Can you make a difference? Trust no one and nothing except the silver bullets in your Glock....   [click here for more]
Pelgrane Press  $16.95

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Night's Black Agents: Excess Baggage

Night's Black Agents: Excess Baggage


Excess Baggage is a twenty-minute demo scenario by Kevin Kulp for Night's Black Agents, a new GUMSHOE Game from Kenneth Hite (Trail of Cthulhu) that brings the excitement of your favorite high-octane spy thrillers to the table. Your job is to give new players a fast 20 minute experience that feels like it could have been torn from the best James Bond, Jason Bourne or Mission Impossible...   [click here for more]
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Night's Black Agents: The Dubai Reckoning

Night's Black Agents: The Dubai Reckoning


Deadlier things than vampires lurk in the shadows. They’re called multinational corporations. When the agents are tipped off to the vampire Conspiracy’s next move, it seems like check and mate — but the rescue of a kidnap victim halfway around the world leads them into the hall-of-mirrors world of corporate espionage. The web of deception and malfeasance they uncover will take...   [click here for more]
Pelgrane Press  $5.95

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Night's Black Agents: The Persephone Extraction

Night's Black Agents: The Persephone Extraction


Five desperate adventures to save the living from the hungry dead! They are so old they cannot remember their names. They are pale, spindly things, with hollow eyes, and long fingers that scuttle like cave-spiders. They are strong – immensely, inhumanly strong – but act like old, arthritic people, shuffling along painfully, conserving their strength for when they need it. They are fast –...   [click here for more]
Pelgrane Press  $17.95

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Night's Black Agents: The Zalozhniy Quartet

Night's Black Agents: The Zalozhniy Quartet


Gangsters, Smugglers, Arms Dealers... and Vampires. From the Ukraine, through Vienna and Baghdad, you must fight your way to the top of the conspiracy, past Soviet spies, con men and the supernatural horrors all out for your blood. The Lisky Bratva, a Russian mafiya brotherhood, will do anything to stop you. Keep running. Keep fighting. Make that red line on the map...   [click here for more]
Pelgrane Press  $15.95

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On the High Road to Kaiin

On the High Road to Kaiin


Scenarios and articles for Cugel-level The Dying Earth RPG games. Within this substantial booklet you will find: A comprehensive gazetteer of Azenomei Town - its customs, inhabitants, and opportunities for misadventure and malfeasance. Followed by an accompanying piece on Pergolo: the Manse of Iucounu, including full plans and...   [click here for more]
Pelgrane Press  $5.95

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Profane Miracles

Profane Miracles


A fast play adventure for The Esoterrorists Not all miracles are holy Profane Miracles is designed for a group of 3-6 players looking for a fast-paced, action-packed adventure to set the blood pumping. It’s easy to pick up and play. Jonathan Bentley, millionaire financier, has been raised from the dead at a Los Angeles charity ball by self-styled "psychic to the stars" Cassandra Madrigal....   [click here for more]
Pelgrane Press  $4.95

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Rhialto's Book of Marvels

Rhialto's Book of Marvels


Too long have the Dying Earth’s arch-magicians labored without a sourcebook to call their own. Now you can fully immerse yourself in the impossibly powerful milieu of the world’s most notable denizens. With new rules for competitive play, you can finally prove to your fellow wizards that you are the most quick-witted, fashionable, seductive, and pedantically obstructive of them all! Armed with...   [click here for more]
Pelgrane Press  $15.95

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RMS Titanic: The Millionaire's Special

RMS Titanic: The Millionaire's Special


All proceeds from the sale of this adventure will go to the Heroes in the Dark charity. First Class on the Titanic is exciting in itself but when you are invited to a private viewing of one of the world’s great curiosities, you jump at the chance. The mummy of Hettunaway, Priestess of Amun-Ra, the Unlucky Mummy is being shipped to New York and donated to the Metropolitan Museum of Art by its owner,...   [click here for more]
Pelgrane Press  $5.95

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Schemers

Schemers


Schemers Betrayal Knows No Boundaries A cruel lover who refashions her prey. A bioengineered warrior on the run. An internet mapping service with a stalker’s eye. A carjacker with a conscience. A Victorian thespian turned super-criminal. A murderer of video game characters. All these and more meet in the poison-soaked pages of Schemers, a genre-spanning short fiction exploration of grand schemes, Machiavellian...   [click here for more]
Pelgrane Press  $6.40

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See Page XX, Vol 1: The First 24 Columns

See Page XX, Vol 1: The First 24 Columns


See Page XX is an irregular column written by Robin D Laws for Pelgrane Press Ltd. This collection brings together the first twenty four column. As a publisher, my reason for asking Robin D Laws to create See Page XX column was as a way of bring traffic to the Pelgrane Press website. As a GM and rpg enthusiast, it was like having my own expert on tap to write about any rpg issues to...   [click here for more]
Pelgrane Press  $3.95

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Shotguns v. Cthulhu

Shotguns v. Cthulhu


Pulse-pounding action meets cosmic horror in this exciting collection from the rising stars of the New Cthulhuiana. Steel your nerves, reach into your weapons locker, and tie tight your running shoes as humanity takes up arms against the monsters and gods of H. P. Lovecraft’s Cthulhu Mythos. Grab your pistols, your knives, your gearpunk grenades. Confront deep ones, mi-go, and flying polyps. Fight...   [click here for more]
Pelgrane Press  $6.40

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Six Packed

Six Packed


A fast-play adventure for The Esoterrorists A mutilated corpse is found hanging a slaughterhouse, bullet wounds in the shoulders, elbows and knees. It looks like a terrorist punishment killing, but there are subtle clues pointing at Esoterrorist involvement... Can you stop a terrible chain of events before the world wakes up to headlines which weaken the Membrane and let the creatures of unremitting...   [click here for more]
Pelgrane Press  $3.95

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Skulduggery: Black Smoke

Skulduggery: Black Smoke


SIX CARDINALS ENTER, ONLY ONE WILL LEAVE AS POPE! Black Smoke is the brand new setting for Skulduggery, the roleplaying game of verbal fireworks and sudden reversals! The previous pope, Celestine, has died under mysterious circumstances so it's time for the cardinals to gather in the Sistine Chapel to elect a new leader. This is where the conniving, back-stabbing and underhandedness...   [click here for more]
Pelgrane Press  $2.00

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Skulduggery: Pacific's Six

Skulduggery: Pacific's Six


THE HEIST OF THE LIFETIME, BUT WHO GETS THE LOOT? Pacific’s Six is the second of three new settings for the Skulduggery roleplaying game. You are expert theives, safecrackers, con men and computer hackers about to undertake the heist of the century. The Target: International Minerals, a rapacious mining and energy corporation. The Job: Break into the secure vault, hack the server...   [click here for more]
Pelgrane Press  $2.00

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Skulduggery: The Wedding

Skulduggery: The Wedding


Wedded bliss is only a few relatives away… The Wedding is the brand new setting for Skulduggery, the roleplaying game of verbal fireworks and sudden reversals! You are guests at the wedding of Emma Blunt and Martin Sharpe, held at the moderately-swanky Elysian Country Club. Emma’s father, Gerald Blunt, owns a processed-cheese empire, Martin’s...   [click here for more]
Pelgrane Press  $2.00

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Strangers in Saskervoy (FoF:1.2/1.3)

Strangers in Saskervoy (FoF:1.2/1.3)


Strangers in Saskervoy (FoF: 1.2/1.3) follows on from All's Fair At Azenomei. A bumper adventure pack advancing Cugel-Level adventuring in new directions. Ten or more gaming sessions - across five interlinked episodes - covering the PCs' experiences in the realm of Saskervoy after being rudely deposited on Shanglestone Strand.. Will they conquer unhappy circumstance and make a name for themselves...   [click here for more]
Pelgrane Press  $4.95

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Swords v. Cthulhu

Swords v. Cthulhu


What hope has a humble adventurer when faced with a fight against Cthulhu himself? No matter; the true swordsperson cares only for the bite of steel against flesh, whether that flesh be eldritch or more conventional. So, grab your khukuri knife, your iklwa spear, or a legendary blade and journey with us from ancient Rome to feudal Japan, from the Dreamlands to lands there are no names for in any of...   [click here for more]
Pelgrane Press  $6.40

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The Birds 2: There Goes My Dream Job...

The Birds 2: There Goes My Dream Job...


“In The Birds, Robin D. Laws distills his insights into the human predicament down to a hilarious comic strip. It’s all about sex, death, family, lies, and popular culture—doled out in carefully measured doses.” — Jonathan Tweet, from his Foreword They’re back, pistols reloaded, in all their smudged and deadpan glory! Pete, aggressively passive and always ready to embrace...   [click here for more]
Pelgrane Press  $5.95

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The Birds Comic Collection Vol 1

The Birds Comic Collection Vol 1


The Birds is award-winning writer Robin D Laws' comic strip. "I look forward, near-slavering, to those days that Robin's blog reads, "CLICK HERE for another installment of the Birds." Where most squeaky-clean comic strips are trying to channel After-School Specials, The Birds is strictly Saturday Night Special." - John Kovalic, Dork Tower   Pete, a not so loveable loser always...   [click here for more]
Pelgrane Press  $5.95

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