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The lethal combination of dragon and rider helped create the Dragon Empire. Now unleash the fury on your foes! Full rules for player character dragon riders appear alongside story advice for campaigns looking to add dragon-riding options. Plus, we’ve made it easy to hack the system so you can devise other styles of riding. (Anyone up for tarrasque racing?)
Dragon Riding is the first... [click here for more] |
Pelgrane Press |
$2.95
|
Monsters are people too!
The Emperor expected a city of monsters to destroy itself, but instead the Blue and her people have created a city that’s wickedly unique: Drakkenhall!
Make a splash in the social season alongside a fashionista ooze!
Spend the night at a dybbuk inn at the docks, where possession is a perk!
Dodge the amputation golems until you can get your healing spells back!
Explore the... [click here for more] |
Pelgrane Press |
$18.95
|
Every spy needs a cool soundtrack
The best espionage thrillers use music to bring audiences to the edges of their seats, with soundtracks that evoke suspense, danger and mystery. Now you can bring this same excitement to your Night's Black Agents RPG adventures with Dust and Mirrors: Music for Night's Black Agents. James Semple and his crack team of composers sonically equip your... [click here for more] |
Pelgrane Press |
$15.95
|
Start with a nasty magical strike force that works for the Crusader. Continue in a supernatural landscape that speeds their magic. Finish with campaign-tier hooks and player character options for people who were at least temporarily on the side of the end-justifies-the-means Crusade.
Echo & Gauntlet is the tenth installment of the 13th Age Monthly subscription.... [click here for more] |
Pelgrane Press |
$2.95
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These bizarre, other-dimensional creatures present themselves as aspects of mortal concepts — meanwhile twisting reality into shapes that have nothing to do with mortal concepts. This comprehensive 13th Age Bestiary-style monster writeup is a gift to GMs who don’t mind shaking the tree until walruses and new philosophies fall out.
Eidolons is the fifth... [click here for more] |
Pelgrane Press |
$2.95
|
Can you kill the dungeon before it kills you?
In 13th Age, living dungeons slither up through the underworld and invade the surface lands. The Stone Thief is the most ancient and cunning of its kind; a vast monster that preys on the cities and structures you love, swallows them, and remakes them into more deathtrap-filled levels inside itself. Now, it’s hunting YOU.... [click here for more] |
Pelgrane Press |
Pay What You Want
|
The Roleplaying Game of Personal Horror
Fear Itself 2nd Edition plunges ordinary people into a disturbing contemporary world of madness and violence —and inexorably draws them into confrontation with creatures of the Outer Dark, a realm of alien menace. GMs can re-create all the shudders and shocks of the horror genre at their table, whether they use the game’s distinctive... [click here for more] |
Pelgrane Press |
$14.95
|
The GUMSHOE Community program provides a variety of free resources for publishers, including logos, layout templates, and artwork. Publishers are free to use these resources, or to build their products from the ground up with their own graphic design, layout, art, and cartography.
This title includes the following files:
Fear Itself Community Content Packaged InDesign folder
Fear Itself Community... [click here for more] |
Pelgrane Press |
FREE
|
More random tables for your player characters’ between-adventure mini-stories—this time for heroes connected to the Great Gold Wyrm, High Druid, Lich King, Orc Lord, Priestess, Prince of Shadows, and the Three. Each mini-story includes a reward, a temporary background, or a temporary contact; plus a question or two that will help players contribute to the campaign. By Gareth Ryder-Hanrahan.
Further... [click here for more] |
Pelgrane Press |
$2.95
|
Who among the gladiators will ascend to fame and glory today, and who will fall?
In the Dragon Empire, the imperial city of Axis is the hub of civilization—but even there, the barbaric spectacle of bloody arena combat draws cheering crowds.
Here you’ll find notes on gladiatorial armor, dragon patrons, crest-taking, staged holy wars, Dragon Empire gladiators as they compare to Roman Empire... [click here for more] |
Pelgrane Press |
$2.95
|
A collection of playable monster stats for NPC druids and powerful druidic dragons. Creatures from level 3 to level 11 demonstrate how player-character style spells can be adapted to ‘monstrous’ applications. Also includes ideas on the philosophy of the High Druid and notes on what’s hidden by the green canopies of the forests on our cityfolk map of the Dragon Empire. By Rob Heinsoo.
High... [click here for more] |
Pelgrane Press |
$2.95
|
In the shadow of empires, an epic saga of ambition and desire!
In an arid badlands, the hill people hunger. Your neighbors have grain, cattle, gold. You have horses and spears, courage and ambition. Together with those you love and hate, you will remake history—or die.
With the Hillfolk roleplaying game, you and your group weave an epic, ongoing saga of high-stakes interpersonal conflict that grows... [click here for more] |
Pelgrane Press |
$20.95
|
Simple new mechanics for player characters who want a castle, tavern, sacred grove to call home and build stories around. Includes rules for the obligations that can make or break your base, examples to suit many different campaigns, and new magic items for characters who want to put down roots.
Home Bases is the twelfth installment of the 13th Age Monthly subscription.... [click here for more] |
Pelgrane Press |
$2.95
|
Ken Writes About Stuff Vol. 1
KWAS Vol. 1 is a collection of 13 supplements written by master Lovecraftian writer and GUMSHOE guru Kenneth Hite. Discover hideous creatures, uncover an occult Nazi bell or join the men in black with this baker’s dozen of fear and fun!
In the ENnie-award winning Ken Writes About Stuff series, Kenneth Hite turns his considerable writing talents and encyclopedic knowledge... [click here for more] |
Pelgrane Press |
$24.95
|
Ken Writes About Stuff Vol. 2
KWAS Vol. 2 is a collection of supplements written by master Lovecraftian writer and GUMSHOE guru Kenneth Hite. Discover hideous creatures, survive a Weird West horror campaign frame, or learn to command the powerful loa of voodoo in this collection of fear and fun!
In the ENnie-award winning Ken Writes About Stuff series, Kenneth Hite turns his considerable writing talents... [click here for more] |
Pelgrane Press |
$24.95
|
Ken Writes About Stuff Vol. 3
KWAS Vol. 3 is a collection of supplements written by master Lovecraftian writer and GUMSHOE guru Kenneth Hite. Discover hideous creatures, manage the global war against aliens in a campaign frame, or learn to command the alchemical elements in this collection of fear and fun!
In the ENnie-award winning Ken Writes About Stuff series, Kenneth Hite turns his considerable... [click here for more] |
Pelgrane Press |
$24.95
|
Start with anthropology fieldwork among the redscale barbarians of the Red Wastes. No, cancel that: the redscale dragonics ate the researchers. Restart with a dig into the myths and aspirations of dragonics influenced by chromatic dragons and the Three. The dig is dicey, but we expect to find monster stats, hierarchy options, adventure hooks, and player character options including feats, talents, and... [click here for more] |
Pelgrane Press |
$2.95
|
Fallen icons, apocalyptic fire giants, and a purple dragon who throws the best parties: welcome to the 13th Age Bestiary 2!
In an epic follow-up to the popular 13th Age Bestiary for the 13th Age RPG, Lions & Tigers & Owlbears: The 13th Age Bestiary 2 introduces more than 250 individual stat blocks... [click here for more] |
Pelgrane Press |
$24.95
|
Three monsters of the 13th Age - a free preview of Lions & Tigers & Owlbears: The 13th Age Bestiary 2
The great ghoul, hydra and rakshasa are given the 13th Age treatment in this preview of the 13th Age Bestiary, complete and ready to use.
In an epic follow-up to the popular 13th Age Bestiary for... [click here for more] |
Pelgrane Press |
FREE
|
You’ve defeated the monsters, now it’s time to loot the lair!
By ENnie award-winning author ASH LAW, Loot Harder: A Book of Treasures brings you hundreds of new magic items for your 13th Age game, including true magic items, consumables, and items for new classes.
Brave adventurers (and GMs) will find game-changing, campaign-defining iconic... [click here for more] |
Pelgrane Press |
$16.95
|
Rules for riding horses, war rhinos, giant lizards, bison, giant spiders, sable antelopes, and other critters into 13th Age battles. If you recognized some of these as Gloranthan creatures, that’s because this issue of the Monthly will include content aimed at 13th Age in Glorantha that will be perfectly at home in other fantasy campaign worlds. By Rob Heinsoo.
Mounted... [click here for more] |
Pelgrane Press |
$2.95
|
A stand-alone GUMSHOE game of contemporary super powers
Ten years ago, 1% of the population gained mutant powers.
1% of the citizens means 1% of the criminals!
...and you're the cops who clean up the mess.
EVER SINCE the Sudden Mutation Event, people have been able to fly. Phase through walls. Read minds. Shoot bolts of energy from their fingertips. Walk into dreams.
Police work will never be the... [click here for more] |
Pelgrane Press |
$20.95
|
Ever since the Sudden Mutation Event, people have been able to fly. Phase through walls. Read minds. Shoot bolts of energy from their fingertips. Walk into dreams.
As members of the elite Heightened Crime Investigation Unit, you and your fellow detectives solve crimes involving the city’s mutant community. When a mutant power is used to kill, you catch the case. When it’s a mutant victim in the... [click here for more] |
Pelgrane Press |
$20.95
|
The GUMSHOE Community program provides a variety of free resources for publishers, including logos, layout templates, and artwork. Publishers are free to use these resources, or to build their products from the ground up with their own graphic design, layout, art, and cartography.
This title includes the following files:
Mutant City Blues Community Content Packaged InDesign folder
Mutant City Blues Community... [click here for more] |
Pelgrane Press |
FREE
|
Night's Black Agents has been nominated for five ENnie awards for Best Rules, Best Interior Art, Best Rules, Best Writing and Product of the Year. Find out why!
The Cold War is over. Bush’s War is winding down.
You were a shadowy soldier in those fights, trained to move through the secret world: deniable and deadly.
Then you got out, or you got shut out, or you got burned out. You didn’t come... [click here for more] |
Pelgrane Press |
$24.95
|
A 13th Age Bestiary-style entry for magical guardians created by the Elf Queen, who gradually leave the Queen’s magic behind and become part of nature’s rhythms—as controlled by the High Druid. What happens to ancient elven secrets when they’re finally allowed to blossom? By Cal Moore & Rob Heinsoo.
Nymphs is the tenth installment of the second 13th... [click here for more] |
Pelgrane Press |
$2.95
|
“You wanna shoot me, Marshal? You ain’t fast enough, and my posse has a pyromaniac gadgeteer who’s already aiming at ya. You ain’t got the grit. You want me, I’ll be traveling the owl-hoot trail.”
– Calabash Twigg, orcish outlaw, part-time bounty hunter and a very bad man
To ride the owl-hoot trail: to take up as an outlaw.
– American Old West idiom
Owl Hoot... [click here for more] |
Pelgrane Press |
$9.95
|
Phoenixes are more than a symbol—they seem functionally immortal, though there may be years or decades or even centuries between some rebirths. Rob Heinsoo and ASH LAW bring these fiery elementals to 13th Age, with writeups for the flamebird phoenix, resurgent phoenix, void phoenix, and solar phoenix. You’ll also find phoenix-themed magic items, adventure hooks, and more!
Phoenix is... [click here for more] |
Pelgrane Press |
$2.95
|
A collection of new monsters that Rob Heinsoo and Jonathan Tweet enjoy inflicting on their players—and now you can unleash them at your table. These magical masterminds, icon-trained kobolds, and cloaked skeletal phantoms have surprising abilities that challenge adventurers to think hard about their tactics.
Rakshasas & Reavers is the first installment of the second 13th... [click here for more] |
Pelgrane Press |
$2.95
|
Who are the fey, if they aren’t principally connected to the Elf Queen? Here are ten intriguing alternatives with consequences for story and mechanics, similar to what was done for devils in 13 True Ways. Also includes a double handful of fey monsters with different attributes depending on which name they are using, and at least one player character surprise.
Shades of Fey is... [click here for more] |
Pelgrane Press |
$2.95
|
A short distance down the coast from the mighty city of Horizon, the town of Eldolan has its own problems. Students of the town’s three rival wizard schools constantly feud and create trouble for the town guard, the Silver Shields, who must clean up the wizards’ messes. The Council of Mages—who truly rule the town—involve themselves with stints of political one-upmanship that keeps any true... [click here for more] |
Pelgrane Press |
$8.95
|
NOTE: THIS IS THE ROLL20 CONVERSION.
YOU CAN ALSO PURCHASE THIS TITLE AND THE PDF VERSION TOGETHER AT A DISCOUNT
Watch a playthrough video of Shadows of Eldolan: Part 1 & Part 2
A short distance down the coast from the mighty city of Horizon, the town of Eldolan has its own problems. Students of the town’s three rival... [click here for more] |
Pelgrane Press |
$9.99
|
Bamboozle! Betray! Backstab!
Why go all the way to the dungeon for enemies, when the other players are sitting right next to you?
Skulduggery, the Roleplaying Game of Verbal Fireworks & Sudden Reversals, brings fast and funny innovation to the exciting world of inter-player conflict!
Super-speedy character generation - gets your group skeeving and conniving in minutes. Just distribute component... [click here for more] |
Pelgrane Press |
$11.96
|
Flux elementals, lightning drakes, scornful undead, and diabolical burnination!
In Sorcerer Summoning, Rob Heinsoo introduces all-new spells that connect with the sorcerer’s heritage talents. Summon powerful elementals, or an undead courtier of the Lich King who unleashes both damage and withering snobbery on your enemies.
Wield the sorcerous heritage of the Three to call... [click here for more] |
Pelgrane Press |
$2.95
|
13 True Ways introduced druids and necromancers as the first summoning spellcasters. Now this installment of the Monthly adds:
Updated summoning mechanics for 13th Age
New demon and elemental summoning spells for the wizard’s spellbook
New archon summoning spells for the cleric’s prayer-roster
Stats for summoned archons, demons and elementals
A new demon type: the laughing... [click here for more] |
Pelgrane Press |
$2.95
|
TWO QUICK-START ADVENTURES, ONE BOOK
The Van Helsing Letter
Just before he vanished, Abraham Van Helsing – doctor of medicine, doctor of law, and secret vampire hunter – wrote one last letter hinting at an unsolved case. Now, more than a century later, that letter is in your hands. But what is a hundred years to an immortal? The contents of that letter are as important – and... [click here for more] |
Pelgrane Press |
FREE
|
To save the world, sometimes you gotta save a vampire—especially when they have information you need, but they’ve been captured by the not-so-friendly neighborhood sun cult. Getting to their island temple won’t be easy, though. Will you choose the Path of Battle, the Path of Cunning, or the (suspiciously named) Path of Welcome?
This adventure for four to six 5th level characters can be run as... [click here for more] |
Pelgrane Press |
$2.95
|
The perfect gift for the player in your group who has been waiting to portray a jumpy murderous amphibian. Evil frogspawn lurk just below the threat threshold. Then the chants echo through the mist, the temples surface, and suddenly you’re dead.
This installment includes:
Five froggish monsters with four racial abilities to choose from
13 reasons to be paranoid
Toadstone treasures
Five icon-related... [click here for more] |
Pelgrane Press |
$2.95
|
Those who fail to learn from history are doomed to be eaten by it.
The game is called 13th Age—so what’s in those 12 previous Ages? What fantastic treasures, brooding monsters, perilous dungeons, or ancient secrets survive from past centuries? What now-vanished icons shaped history, and what legacies did they leave behind?
Designed by Gareth Ryder-Hanrahan (Eyes of the Stone Thief), The... [click here for more] |
Pelgrane Press |
$16.95
|
The Archmage BANISHES them.
The Crusader CONQUERS them.
The Great Gold Wyrm DEFIES them.
The Diabolist SUMMONS them.
When the world cracks open and the demons attack, what will YOU do?
The Book of Demons takes an in-depth look at the Abyssal enemies of the 13th Age—the demonic hordes whose eternal struggle to shatter reality causes hellholes, dimensional breaches, and other,... [click here for more] |
Pelgrane Press |
$14.95
|
Let us have a moment of silence for the defeated monsters.
Now, let us take their stuff.
What’s In This Book
Loot!
That’s both an answer and an exhortation. Yes, 13th Age is all about the story and the awesome action, but we’ve all got a treasure-hungry munchkin inside of us, and it’s time to let that grubby-fingered kid out to play.
The Book... [click here for more] |
Pelgrane Press |
$8.95
|
A Secret History Unearthed. A Legendary Horror Walks Again.
Presenting an epic improvised campaign for the Night's Black Agents Roleplaying Game. Do your Agents have what it takes to face the Lord of the Undead himself?
The Dracula Dossier follows in the fully improvisational path of the award-winning The Armitage... [click here for more] |
Pelgrane Press |
FREE
|
Take your players on the greatest vampire hunt in history—more than a hundred years in the making.
Dracula is not a novel. It's the censored version of Bram Stoker's after-action report of the failed British Intelligence attempt to recruit and control the perfect asset — the ultimate weapon — Count Dracula. Kenneth Hite and Gareth Ryder-Hanrahan have restored... [click here for more] |
Pelgrane Press |
FREE
|
What, Pray Tell, Is a Revivification Folio?
This book presents a new, streamlined way to introduce and play the Dying Earth Roleplaying Game. It presents a slightly tuned version of the Skulduggery rules system, as also seen in the standalone rulebook of the same name.
You do not need the Skulduggery book to play the game. All the rules you need to... [click here for more] |
Pelgrane Press |
$15.95
|
A future, unimaginably distant…
The sun, now in its dotage, is a swollen maroon orb. It stutters and blinks. At any moment it may finally go out.
Earth, immensely old… Dig anywhere and find a buried city or the shore of a vanished sea. Deodand-haunted woods stretch from decadent Kaiin to the Land of the Falling Wall. Erbs and grue hunt in the wilds. Isolated villages embrace... [click here for more] |
Pelgrane Press |
$19.95
|
A stand-alone roleplaying game by Robin D Laws
You are elite investigators combating the plots of the Esoterrorists, a loose affiliation of occult terrorists intent on tearing the fabric of the world. The Esoterrorists introduces the GUMSHOE rules system, which revolutionizes investigative scenarios by ensuring that players are never deprived of the crucial clues they need to move... [click here for more] |
Pelgrane Press |
$14.95
|
The GUMSHOE Community program provides a variety of free resources for publishers, including logos, layout templates, and artwork. Publishers are free to use these resources, or to build their products from the ground up with their own graphic design, layout, art, and cartography.
This title includes the following files:
The Esoterrorists Community Content Packaged InDesign folder
The Esoterrorists... [click here for more] |
Pelgrane Press |
FREE
|
Quandos Vorn Must Die!
In an impossibly distant future, our species has dispersed to the stars. Traveling in slender spacecraft, armed with projacs and needle guns, we have settled countless worlds. Cultures are everywhere different, yet propelled in the end by fundamental qualities humankind cannot shed: greed, egoism, pettiness, and a crippling passion for procedure.
Across the vastness... [click here for more] |
Pelgrane Press |
$8.75
|
Planets of Peril and Vengeance, Arranged From A-Z
An impossibly distant future. A vast sprawl of planets, each without parallel, with its own bizarre customs, bedeviling procedures, and wily inhabitants. As one of the implacable revenge-seekers populating The Gaean Reach Roleplaying Game, you know that correct intelligence on these worlds makes all the difference between grim success and howling failure.... [click here for more] |
Pelgrane Press |
$7.95
|
“Whereas the hand of God crafted this fine world, there are places, like that damned rock, that were not touched by His hand, but by those of another. Whatever it is that calls to those who walk its on shores, it waits in the darkness, within the rock, waiting to be let out. If you’re planning on going over there, may God protect you…”
You are the presenters and crew... [click here for more] |
Pelgrane Press |
$6.95
|