Now for 5E.
is amiss in the village of Ainhild. A sickness sweeps through the people and no cure can be found. Rumors and tall tales lead the desperate to blame a long vanished wyvern for the illness. Can your adventurers unravel the secret of The Lair of the White Wyvern? The Lair of the White Wyvern is the first adventure for the Ice Kingdoms campaign setting. It is a suitable adventure for characters... [click here for more]
Now for 5E.
The Temple of Drawoh Rock is an adventure module for 1st level characters exploring the Ice Kingdoms. As warriors of Thane Ornulf the characters will sail the Atalac Sea, explore the Gate Isles, and raid the Monastery of Jove. But what starts out as a simple plan to rob some peaceful monks turns into a harrowing adventure as the adventurers cross paths with the machinations of a deadly... [click here for more]
Something is amiss in the village of Ainhild. A sickness sweeps through the people and no cure can be found. Rumors and tall tales lead the desperate to blame a long vanished wyvern for the illness. Can your adventurers unravel the secret of The Lair of the White Wyvern? The Lair of the White Wyvern is the first adventure for the Ice Kingdoms campaign setting. It is a suitable adventure for characters... [click here for more]
Welcome to Mount Surtur. Once home of the evil fire giant lord Hadel, now said to be an empty tomb over a long dormant volcano. But evil omens predict danger and treasure within. Something evil is stirring, and something foul lurks within. Can you survive the Fires of Mount Surtur?
For levels 3-6.
... [click here for more]
The Temple of Drawoh Rock is an adventure module for 1st level characters exploring the Ice Kingdoms. As warriors of Thane Ornulf the characters will sail the Atalac Sea, explore the Gate Isles, and raid the Monastery of Jove. But what starts out as a simple plan to rob some peaceful monks turns into a harrowing adventure as the adventurers cross paths with the machinations of a deadly sorcerer. The... [click here for more]