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 Featured Product
Megadungeon #5
by Hack & Slash Publishing

Megadungeon #5 has arrived!

More classic dungeon goodness, dual stated for classic style games and 5e!

2 bizzare dragons, 4 new NPC's, 3 dungeon levels and 60+ Pages of goodness!

Upgrade your home base, why dungeons are exciting, and more!

Megadungeon #5
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 Hottest Dungeons & Dragons, Science Fiction
 
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Burger Wars! (DCC)

Burger Wars! (DCC)


An Umerican Adventure of Tasty Treachery for 3+ Level Characters Welcome to Oniontown! Oniontown is the inhabited remains of a once sizable pre-cataclysm city. For decades the Buddy O’Burger cult has claimed dominion here but now a dreadful curse and formidable rivals threaten to upset their reign and tear the city apart! Will you aid the O’Burger cult in restoring order to the city? Will...   [click here for more]
Shield of Faith Studios  $4.49

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Wisdom from the Wastelands Issue #48: Unique Superscience Artifacts IV

Wisdom from the Wastelands Issue #48: Unique Superscience Artifacts IV


The unique items in this issue of Wisdom from the Wastelands are so advanced they appear magical to post-apocalyptic peoples. Although intended for use with Mutant Future, these items could easily be used in other science-fiction or fantasy games. Each has a history that will hopefully enrich, inspire, and possibly drive your own gaming story and, if desired, could become a central plot...   [click here for more]
Skirmisher Publishing  $0.99

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SPACE DUNGEON Book II: Xenozoa and Uncommon Technology

SPACE DUNGEON Book II: Xenozoa and Uncommon Technology


SPACE DUNGEON combines old-school feel with the vibe of Golden Age SF. It is a Science Fiction Role-Playing Game (SFRPG) standing proudly in the tradition of the Old School Revival (OSR) and is released under the terms of the Open Game License (OGL). It is my personal answer to the speculative question: "What would have happened had the authors of the Original Role-Playing Game...   [click here for more]
Furious Rabbit Productions  $1.47

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Aethera Field Guide I (5E)

Aethera Field Guide I (5E)


Amazing Creatures of the Aethera System! Take your 5E campaign across the universe and into the stars of the incredibly detailed Aethera Campaign Setting in this massive 204-page exploration of the planets of the Aethera system and the flora and fauna that inhabit them! Inside you'll discover dozens of new monsters ready for use. Each entry includes...   [click here for more]
Legendary Games  $19.99

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Gamma World Expansion Pack: Legion of Gold (GW7e)

Gamma World Expansion Pack: Legion of Gold (GW7e)


The radioactive wastelands of Earth are home to many bizarre and barbaric creatures. The apocalypse hasn’t exactly made the world a better place. It’s survival of the fittest. Time to build a new food chain. This game expansion presents a menagerie of mutant creatures and a ready-to-play adventure. The monsters presented herein can also be pulled over and used in the Dungeons & Dragons Fantasy...   [click here for more]
Wizards of the Coast  $14.99

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Mutant Crawl Classics #14: Mayhem on the Magtrain

Mutant Crawl Classics #14: Mayhem on the Magtrain


A Level 2 Adventure for MCC RPG! It's thrills on wheels as the Seekers find themselves trapped aboard a runaway train! The robotic conductor has lost contact with its engineer subroutine, so it falls upon the "stowaways" to stop their out-of-control journey. All that's standing between them and victory is a train filled with hungry mutant worms, a railcar threatening to jump...   [click here for more]
Goodman Games  $6.99

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Gamma World Expansion Pack: Famine in Far-go (GW7e)

Gamma World Expansion Pack: Famine in Far-go (GW7e)


A new adventure and more monstrous mutants for your D&D Gamma World game! The radioactive wastelands of Earth are home to many bizarre and barbaric creatures. The apocalypse hasn’t exactly made the world a better place. It’s survival of the fittest. Time to build a new food chain. This game expansion presents a menagerie of mutant creatures and a ready-to-play adventure. The monsters presented...   [click here for more]
Wizards of the Coast  $14.99

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Wisdom from the Wastelands Issue #21: High-Tech Melee Weapons

Wisdom from the Wastelands Issue #21: High-Tech Melee Weapons


Although most Ancients considered melee weapons like swords, axes, maces, spears, and even exotic ranged weapons such as bolas and shuriken to be archaic, some did practice the use of such weapons, and there were inevitably high-tech versions of them. This issue deals with these modern melee weapons, describes alternate methods of creating them, and introduces some new weapons.  Wisdom from the...   [click here for more]
Skirmisher Publishing  $0.99

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Megadungeon #6

Megadungeon #6


The Sixth issue of Megadungeon is upon us! Dungeon adventures, two new dragons, and resources suitable for any campaign! Dual-statted for Basic Dungeons & Dragons and 5e. Come explore the Stone Head of Baldur! Meet interesting people and kill them! Articles on making dungeons exciting, the megadungeon in campaign and weekly play, and the megadungeon as sport, and the party fish-bro's the Dagon!...   [click here for more]
Hack & Slash Publishing  $3.99

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Wisdom from the Wastelands Issue #44: Unique Superscience Artifacts III

Wisdom from the Wastelands Issue #44: Unique Superscience Artifacts III


Following a theme begun in Wisdom from the Wastelands Issues #39 and #42, this issue of Wisdom from the Wastelands focusing on superscience artifacts coalesces around things alien — whether otherworldly, extra-planar, or just plain weird. Whether derived from myth, history, fiction, fantasy, or real life, weapons and armor, personal objects, vehicles and buildings can all become iconic,...   [click here for more]
Skirmisher Publishing  $0.99

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Creatures of the Wastelands: A Menagerie of Mutants and Mutations

Creatures of the Wastelands: A Menagerie of Mutants and Mutations


Do you need more monsters and mutations for your post-apocalyptic, sci-fi, or fantasy game? If so, Creatures of the Wastelands: A Menagerie of Mutants and Mutations is what you are looking for! Fully compatible with Mutant Future - as well as Labyrinth Lord and other games that use the familiar "Basic D&D" rules introduced in the 1970s - this revised and expanded edition of...   [click here for more]
Skirmisher Publishing  $7.99

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DarkEnergy Core Rulebook

DarkEnergy Core Rulebook


Adventure Awaits! Survive the Shearing and control the future with the DarkEnergy Roleplaying Game! Based on 5e Rules, suit-up in your power armor and wield your enchanted chain saber as you navigate the apocalypse of Earth and discover new worlds. Within the pages of this book, you will find: • All the rules you will need to play or run a game of DarkEnergy. • Character races both new and classic,...   [click here for more]
Entanglement Interactive LLC  $19.99 $4.99

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Wisdom from the Wastelands Issue #5: Domesticated Creatures

Wisdom from the Wastelands Issue #5: Domesticated Creatures


With the huge variety of life, domesticated creatures in Mutant Future come in all shapes and sizes. Some are harmless, some are inherently dangerous, and some become so when they are not tended and become feral. This issue of Wisdom from the Wastelands contains 10 new creatures that the people of the post-apocalyptic wastes have relationships with and make use of in various ways. This...   [click here for more]
Skirmisher Publishing  $0.99

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Blades & Blasters 5E: Long Way Down - A Level 8 Adventure

Blades & Blasters 5E: Long Way Down - A Level 8 Adventure


Long Way Down - A Sci-Fi/Fantasy/Horror Hybrid Adventure for 5E As a remote village dons the trappings of its annual harvest festival, they are haunted by a brooding terror lurking beneath their feet.  Long Way Down is a spooky dungeon delve for a level 8 party from the world of Blades & Blasters. Master your emotions, discover the horrific...   [click here for more]
Seth Tomlinson  $3.99

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SJR7 Krynnspace (2e)

SJR7 Krynnspace (2e)


For centuries, the intelligent races of Krynn have looked upward, toward the moons, planets, star, and the bery crystal sphere of Krynnpace. They have looked up and wondered, and gone back to their planetbound lives. Meanwhile, on other worlds in other spheres, spelljamming ships have begun to venture into the Void; they have encountered vast evil--and vast wealth--in the trackless reaches of wildspace....   [click here for more]
Wizards of the Coast  $4.99

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Creatures of the Tropical Wastes (Mutant Future)

Creatures of the Tropical Wastes (Mutant Future)


Do you need more monsters and mutations for your postapocalyptic, sci-fi, or fantasy game? If so, Creatures of the Tropical Wastes is what you are looking for! Fully compatible with Mutant Future - as well as Labyrinth Lord and other games that use the familiar and easy-to-use "Basic" role-playing game rules introduced in the 1970s - this collection includes: * A Foreword by...   [click here for more]
Skirmisher Publishing  $4.99

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Wisdom from the Wastelands Issue #18: Robots Part 3

Wisdom from the Wastelands Issue #18: Robots Part 3


Robots are just as important to Mutant Future as biological creatures. They can be antagonists, sources of information, or even slave labor. In this third installment of four robot-themed issues there are eight new robots, as well as several new accessories, a new weapon, and a new form of locomotion. Only a few of the machines in this article have precise dimensions; the examples here are intended...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #26: Energy Weapons

Wisdom from the Wastelands Issue #26: Energy Weapons


The latest installment in our popular series on leading edge military technology and combat rules, this issue brings five deadly weapon systems and several new combat “conditions” to your gaming table. As a warning, Mutant Lords should use this equipment with care — some of these systems are extremely powerful. Even those weapons that do not appear lethal can devastate specific target...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #38: Radiation Sickness

Wisdom from the Wastelands Issue #38: Radiation Sickness


Radiation. For many in a post-apocalyptic world, the word conjures burning thoughts of flesh-corrupting terror; for others, the tingling aura of mutation-granting nirvana. In the core Mutant Future rules this damage/mutation mechanic is cut and dried: you get crispy and a roll to save — fail enough times you get dead or sprout something. This first installment of a two-part series makes things...   [click here for more]
Skirmisher Publishing  $0.99

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150TH TITLE ANNIVERSARY MULTI WORLD TRYOUT PACK

150TH TITLE ANNIVERSARY MULTI WORLD TRYOUT PACK


The maps shown in the image above are only 1/3 of the actual map, it has been cut to fit the image presentation. Hello everyone, we are proud to present our new title while celebrating our 150th publication. For those of you who have never tried our products, this is a real chance to do so at a low price.  You'll find everything from character tokens, artwork you...   [click here for more]
Map alchemists  $22.49 $3.38

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Wisdom from the Wastelands Issue #41: Alternate Forms of Radiation

Wisdom from the Wastelands Issue #41: Alternate Forms of Radiation


As one of technology’s four horsemen, radiation is an important factor in post-apocalyptic and sci-fi games: hazard, theme, bringer of mutation, waster of civilizations. The game mechanics assume a single kind of radiation, which reacts in a single way with the human, animal, or mutant plant body. But in real life, this isn’t the case. Radiation comes in different forms, with different intensities...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #15: Robots Part 1

Wisdom from the Wastelands Issue #15: Robots Part 1


Robots are just as important to Mutant Future as biological creatures. They can be antagonists, sources of information, or even slave labor. This is the first of four robot-themed issues, and presents eight new robots, as well as several new weapons and accessories. Only a few of the robots in this article have precise dimensions; the examples here are intended as types, not specific...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #36: Plant Mutants II

Wisdom from the Wastelands Issue #36: Plant Mutants II


In real life, we take plants for granted. Stretching out on the grass on a summer’s afternoon, leaning back against a gnarled oak with a good book (or your favorite device), watching the kids twirl the tire swing slung from a sturdy branch — these things don’t happen in Mutant Future. The grass spits acid, the oak bites, and … it is better not knowing what’s going to happen with that...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #47: Underwater Rules

Wisdom from the Wastelands Issue #47: Underwater Rules


Water covers over 70% of Earth’s surface, so it is likely that many adventures will take the occasional aquatic turn. This could happen in the wilds, on the open ocean, or down in inky subterranean depths. Mid-exploration, an evil game master might even open the water valves in an underground tunnel or inundate some ruins below a destroyed dam. A naive player could believe the worst thing about a...   [click here for more]
Skirmisher Publishing  $0.99

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Cryptic Alliances & Unknown Enemies (GW 6e)

Cryptic Alliances & Unknown Enemies (GW 6e)


Home Sweet Home It’s a dangerous world out there, and Gamma World characters rely on their community for rest and support. But the home front has its own opportunities and perils. The Helping Hand, the Knife in Your Back This book expands on Gamma World’s innovative rules for communities, offers a rogue’s gallery of ready-to-use leaders, rivals and other important...   [click here for more]
Wizards of the Coast  $9.99

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Wisdom from the Wastelands Issue #37: Plant Mutants III

Wisdom from the Wastelands Issue #37: Plant Mutants III


Although some might treat plants as a monotony of greenery and stalks, there is actually a great deal of variety within their kingdom. The previous two issues in our plant series discussed organisms derived from a more “normal” botany, and this one takes a flying leap into the wa-hoo aspects. There are many weird and wonderful things you can do to play with this diversity, from alien plants, to...   [click here for more]
Skirmisher Publishing  $0.99

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SJA3 Crystal Spheres (2e)

SJA3 Crystal Spheres (2e)


Traveling the space lanes is risky and mysterious, and danger comes in many forms. The rescue of a tiny ship from pirate attackers leads to the discovery of a monumental, supernatural evil. Nothing is ever routine in space. Crystal Spheres takes player characters through four unique crystal spheres to battle a powerful force of darkness. Player Characters will find themselves fighting not...   [click here for more]
Wizards of the Coast  $4.99

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Wisdom from the Wastelands Issue #42: Unique Superscience Artifacts II

Wisdom from the Wastelands Issue #42: Unique Superscience Artifacts II


Excalibur. Mjolnir. Aegis. The Millennium Falcon. The Eiffel Tower. A red shirt. A sonic screwdriver. The Horn of Roland. The Spear of Destiny. Whether from myth, history, fiction, fantasy, or actual real life, weapons and armor, personal objects, vehicles and buildings all can become iconic, even legendary and use such advanced technology that they appear to be magical. Wisdom from the Wastelands’...   [click here for more]
Skirmisher Publishing  $0.99

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Out of the Vaults (GW 6e)

Out of the Vaults (GW 6e)


Super Science Unleashed The warriors and scholars of the Final Wars hid many of their best tools and weapons. Centuries later, many of those secrets still wait for someone to dig them up and turn them loose... for good or evil. What did the people fighting the Final Wars deem too terrible, or too unimportant, to let anyone know about? This book lays it all out, along with new rules...   [click here for more]
Wizards of the Coast  $11.99

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Wisdom from the Wastelands Issue #13: Medical Devices

Wisdom from the Wastelands Issue #13: Medical Devices


Fantasy has spells and potions to heal injuries and resurrect the dead. Science fantasy has similar ways of curing what ails, but through technology. Although the Mutant Future core book describes a plethora of drugs, there were only a handful of medical devices available as technological treasure. This issue provides several new pieces of medical equipment that Mutant Lords can use as rewards,...   [click here for more]
Skirmisher Publishing  $0.99

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Mutant Crawl Classics #13: Into the Glowing Depths

Mutant Crawl Classics #13: Into the Glowing Depths


A Level 2 Adventure for MCC RPG! A menace awakens in the irradiated ocean depths of Terra A.D., one desiring the conquest of the lands above. Standing between an army of mutant genetic experiments and world domination is an isolated research facility miles beneath the ocean’s surface. From within that remnant of the ancient times, a most unusual intelligence seeks heroes to act...   [click here for more]
Goodman Games  $6.99

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Legendary Worlds: Calcarata (5E)

Legendary Worlds: Calcarata (5E)


The Desolation of Dreams In the badlands of Calcarata, a long-lost offshoot of humanity has turned dream into science in an endless dance, but drug wars flourish between the lonely waypoint stations while the psychic screams of the dream-devoured echo through the endless canyons. New feats, spells, and gear to help you survive this waking wasteland, along with a detailed planetary...   [click here for more]
Legendary Games  $2.50

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Wisdom from the Wastelands Issue #19: Robots Part 4

Wisdom from the Wastelands Issue #19: Robots Part 4


Robots are just as important to Mutant Future as are biological creatures. They can be antagonists, sources of information, or even slave labor. In this fourth installment of author Derek Holland’s robot-themed issues there are new forms of locomotion, new accessories and weapons, and some additional rules.  Wisdom from the Wastelands is dedicated to providing useful information,...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #34: Plant Mutants I

Wisdom from the Wastelands Issue #34: Plant Mutants I


No matter what your choice of post-apocalyptic game, plants usually get the hind bud. And, unfortunately, Mutant Future is no exception. Although the core rulebook has example mutant plants and many plant mutations, there just are not enough of either. This is especially true considering that our world has many more plants than animals. Wisdom from the Wastelands is dedicated...   [click here for more]
Skirmisher Publishing  $0.99

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Beyond the Horizon (GW 6e)

Beyond the Horizon (GW 6e)


Into the Unknown Few people dare brave the unexplored mysteries of Gamma World™… but heroes do. New races, new monsters and new mysteries await those with the courage to face them. Undaunted by danger, heroes cross the changing lands and seas, bringing home knowledge and power for personal glory and the good of their own tribe. Gamma World Unfolds The Final...   [click here for more]
Wizards of the Coast  $11.99

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Wisdom from the Wastelands Issue #2: Monsters That Improve with Age

Wisdom from the Wastelands Issue #2: Monsters That Improve with Age


Like a fine wine, some monsters improve with age, and it is to them that this second thematic issue of Wisdom from the Wastelands is devoted! An age chart can be a wonderful tool for Game Masters who want to scale monster encounters so that they are commensurate with the powers and artifacts possessed by the player characters. A chart of this sort is made up of three columns, one each for the...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #24: Weapon Modifications

Wisdom from the Wastelands Issue #24: Weapon Modifications


This issue presents technologies and items for making Mutant Future weapons more lethal and combat more colorful. These additions include expanded range rules, new ammunition types for both modern firearms and archaic missile weapons, and many new ways for your group to satisfy their inner gunsmiths.  Wisdom from the Wastelands is dedicated to providing useful information, game content,...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #39: Unique Superscience Artifacts

Wisdom from the Wastelands Issue #39: Unique Superscience Artifacts


Imagine — barely 50 years ago — pulling out your smart phone in Dallas to take a selfie as President Kennedy passed by. The technology people casually sit on today might have gotten you disappeared by an alphabet agency, for possessing alien devices and/or photobombing by the Grassy Knoll gunman. A hundred years ago, talking into your hand could have landed you in an asylum. Three centuries ago,...   [click here for more]
Skirmisher Publishing  $0.99

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Space Opera Classes: Scientist

Space Opera Classes: Scientist


Unleash the power of knowledge and innovation with the Scientist class, a stellar addition to your space opera adventures using the 5th edition rules of the world's most popular roleplaying game. Master the intricacies of advanced technology, delve into the mysteries of alien lifeforms, and uncover the secrets of the cosmos. Are you ready to explore the frontiers of scientific discovery? Harness the...   [click here for more]
Darrin Drader Designs  $1.99

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Phage From Below (MCC RPG)

Phage From Below (MCC RPG)


PHAGE FROM BELOW A deadly Ancient plague has been unleashed on Terra A.D.! Men, manimals, and mutants alike are in danger of succumbing to the Crimson Crust! The players are tasked with assisting a nearby community when their Tribal Leaders succumb to this hideous Ancient illness that causes the victim’s blood to seep to the skin’s surface where it hardens into a chitinous...   [click here for more]
Savage AfterWorld  $5.99

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Alien Bestiary (5E)

Alien Bestiary (5E)


It Came from the Stars! The Alien Bestiary brings you an incredible array of sci-fi and space-themed monsters and menaces for the 5th Edition of the world's most famous roleplaying game! The creatures you’ll find within are perfect for whenever your heroes venture into the dark tapestry of space or have to defend their homeworld from alien invasion...   [click here for more]
Legendary Games  $29.99

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Legendary Worlds: Terminus (5E)

Legendary Worlds: Terminus (5E)


The Pit of Despair A dead world, a fading and nameless red sun, a virtually uncharted system, and a name whispered in fear and dread: Terminus. Inside its endless tunnels, the dregs and scoundrels of the galaxy mix with generations who have never breathed free air in a tainted ultramax prison where black flames consume soul and flesh while soulless wardens keep their pitiless vigil....   [click here for more]
Legendary Games  $3.99

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Level Up: Gate Pass Gazette Issue #4 (A5E)

Level Up: Gate Pass Gazette Issue #4 (A5E)


The Gate Pass Gazette is the official monthly magazine for Level Up: Advanced 5th Edition. Each month, this digital supplement comes crammed with new rules and resources for your game. Battlefield Horrors: The Cadaver Gorgers Making their home on fresh battle grounds and forgotten mass graves alike, the creatures collectively known as cadaver gorgers are different...   [click here for more]
EN Publishing  $9.99

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Legendary Worlds: Polaris 7 (5E)

Legendary Worlds: Polaris 7 (5E)


A World Hard and Cold   At the farthest edge of explored space, the frozen core of an icy ball of nothing beats with raw energy and priceless tritillium, and the Corporation will stop at nothing to drain every drop to fill its coffers. Explore a desolate world with untold riches lying beneath its surface and a silent but savage war of intrigue between the rival factions that control...   [click here for more]
Legendary Games  $4.99

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Racial Profiles: The Tavi

Racial Profiles: The Tavi


Racial Profiles: The Tavi Racial Profiles presents a new playable PC race in both Pathfinder RPG and 5th Edition mechanics. About this Book The tavi are a mongoose-like people about the size of halflings. They are often nomadic travelers who enjoy the freedom of the open road, rarely staying long in one place. They have a wanderlust for new locales and people, partly driven by an unquenchable love...   [click here for more]
d20pfsrd Publishing  $2.96

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The Starrunner Kit- The Black Hole Edition: A Sci-Fi Space Toolkit

The Starrunner Kit- The Black Hole Edition: A Sci-Fi Space Toolkit


For more  DIY RPG Productions info and new, click here!  For apparel, stickers, stamps, etc., click here! It’s time to set a course through the stars!  The Starrunner Kit- The Black Hole Edition uses the awesome Black Hack rules and is inspired by White Star and the original Starrunner Kit to provide rules and suggestions for sci-fi space adventure! What'll you find in this...   [click here for more]
DIY RPG Productions  $9.99

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2099 Wasteland

2099 Wasteland


NUCLEAR FIRE HAS CONSUMED THE WORLD in this 5th Edition OGL campaign setting sourcebook for apocalyptic science fiction roleplaying! This alernate timeline of Hypercorps 2099 has been wracked by atomic weapons, the surface of the Earth raised and nearly devoid of life. Recently miraculous events have made the world a bearable place for those who hid below in underground shelters...   [click here for more]
Legendary Games  $19.99

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Legendary Worlds: Carsis (5E)

Legendary Worlds: Carsis (5E)


A World Coming Apart Shattered by a cosmic cataclysm, the sundered shards of a broken world grind and shift while gossamer-winged hunters soar the grinding gulfs between. The remnants of ancient societies cling to these floating continents, while verdant jungles teeming with scavenging swarms run riot in the ever-burning light of the newborn heart of Carsis. Get a detailed planetary...   [click here for more]
Legendary Games  $4.99

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Legendary Worlds: Melefoni (5E)

Legendary Worlds: Melefoni (5E)


In Too Deep! On the ocean planet of Melefoni, the intrepid colonists of the Trailblazer have built a home amid the ruins of their fallen colony ship. The dwellers in the deep oceans below face ruin of their own as the shattered drive core poisons their homes in the pelagic depths, leading to all-out war above and below the sea against the invaders from beyond. New...   [click here for more]
Legendary Games  $4.99

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Rust & Ruin

Rust & Ruin


Print on Demand is a work in progress Book of Monsters for Rust & Ruin coming in 2024 UPDATE 2 & errata in the works: Exorcist needed some tweaks Removed "Tools" for special party roles Ammunition rule Hexcrawling reworked to be much more fleshed out Simple Weather mechanics for each season / biome. CHARACTER SHEET IS FIXED & UPDATED! ETA: 01/23 UPDATE 1 DONE! Errata & bookmark fix...   [click here for more]
Vindicta RPGs  $19.99 $14.99

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