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Greyhawk: The Adventure Begins

Greyhawk: The Adventure Begins


REDISCOVER THE BIRTHPLACE OF ADVENTURE! The year is 591 CY. The World of GREYHAWK has changed a lot, as nations topple and leaders plot. Whole realms are "lost"; others have crumbled; still others have advanced, becoming new powers in the Flanaess. So where are you going to find all the news? And more to the point, where in the City of Greyhawk can you find some iinteresting...   [click here for more]
Wizards of the Coast  $19.99

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The Game Master’s Book of Villains, Minions and Their Tactics

The Game Master’s Book of Villains, Minions and Their Tactics


This challenging book provides GMs with more than two dozen major villains and their followers for use across all levels of 5E RPG play. A game master’s biggest challenge can be prep time. With busy lives in mind, this book provides new and exciting content to help GMs save hours of time preparing for a game. Inside, readers will find twenty-five “Big Bosses,” along with insights into how they...   [click here for more]
Topix Media Lab  $44.75

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The Book of Random Tables: Festivals & Fairs

The Book of Random Tables: Festivals & Fairs


Cut down DM prep time with D100 and D20 random tables The Books of Random Tables continue to grow with “Festivals & Fairs” to enhance fantasy role-playing game campaigns. Dungeon masters seeking to add uniqueness and creativity to their sessions can find it here. As always DMs and GMs can use these random tables in a number of ways. They can be used in preparation for sessions. They can...   [click here for more]
dicegeeks  $10.99 $9.99

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The Game Master's Book of Traps, Puzzles and Dungeons

The Game Master's Book of Traps, Puzzles and Dungeons


The Game Master's Book of Traps, Puzzles and Dungeons provides GMs with endless options for populating their adventures with challenging riddles, puzzles, spiked pits, Rube Goldberg-style deathtraps and much more - everything they need to push player character to their limit and bring new levels of excitement (and anxiety) to their game play. Whether part of a pre-planned adventure or a random encounter,...   [click here for more]
Topix Media Lab  $22.17

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Dark Sun Boxed Set (2e)

Dark Sun Boxed Set (2e)


Amid the barren wastelands of Athas lie the scattered city-states, each in the grip of its own, tyrannical sorcerer-king. Protecting their own positions with dark magic, they demand absolute obedience. The restless mobs are placated with bread and circuses --the arenas overflow with spectators seeking release from their harsh lives. The land outside the cities belong to no one. Savage elves race across...   [click here for more]
Wizards of the Coast  $18.99

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Manual of Adventurous Resources: Complete (A5E)

Manual of Adventurous Resources: Complete (A5E)


The popular Manual of Adventurous Resources (MoAR) series concludes with MoAR Complete, which collects all previous mechanical content from the five prior volumes (MoAR Wilderness, MoAR Intrigue, MoAR Light & Dark, MoAR Battlemages, and MoAR Elements) plus Hymn of the Hinterlands: The Harpy Heritage into a single volume and adds a significant amount of new content as well. The end result...   [click here for more]
Purple Martin Games  $60.00

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RedHack2e

RedHack2e


What is RedHack2e? RedHack Second Edition a concise, complete package that contains Player Rules, a GM Guide, a Bestiary of 49 classic foes, and a sample adventure. It is a d20 system that blends modern character customization options and OSR gameplay philosophies. RedHack is... d20, Roll High: The GM sets an Encounter Difficulty (ED). The players roll...   [click here for more]
TheNatOne  Pay What You Want

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Book of Lost Tables

Book of Lost Tables


The Book of Lost Tables is an expansion of the first edition of the world's most popular RPG. This collection of nearly 350 random tables allows you to generate wilderness, dungeon, and urban terrain and encounters, weather, non-player character parties, critical hits and fumbles, and much more. You can even use them to generate random dungeons for solo play! Much of the material in this book was...   [click here for more]
BRW Games  $29.95

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Exwyn's Handbook to Heroism

Exwyn's Handbook to Heroism


The wonderful world of Dagmoor is gleaming with magic and unexplored knowledge. One brave mage set out to explore these lesser known corners of the world in search of techniques of the body, mind, and soul to enhance any adventurer's journey. Lucky for us, Exwyn has decided to compile his notes and publish them in his very own field guide, Exwyn's Handbook to Heroism! Exwyn's Handbook to Heroism...   [click here for more]
Pacesetter Games & Simulations  $25.00

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Legendlore Core Rulebook

Legendlore Core Rulebook


“You are a healer, Marjorie. One of the gods is with you.”   — Silverfawn to Marjorie after her first healing spell   The Realm of Legendlore sits on an unstable nexus of reality and sees many visitors from other worlds. You are such a visitor. In Legendlore, you have Crossed from Earth into East Azoth and become a changed version of yourself — a songwriter...   [click here for more]
Onyx Path Publishing  $42.51

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The Game Master’s Book of Legendary Dragons

The Game Master’s Book of Legendary Dragons


Game Masters and players alike are familiar with dragons and the threat they present in the world’s most popular tabletop roleplaying game. They’ve become so well-known, however, that some might say the magic has worn off them a bit. Even with the benefit of high-profile gaming supplements, they've become generic monsters, making the dragons in “Dungeons & Dragons” a shadow of their former...   [click here for more]
Topix Media Lab  $24.27

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Adventurer's Guide to the Bible

Adventurer's Guide to the Bible


Cleopatra is dead. Rome and Parthia struggle for control of the Fertile Crescent in a bid for world domination, while local politics in the Middle Kingdoms become increasingly divisive. The prophecies of the so-called “Messiah” have long been forgotten, and an ancient Evil lurks in the shadows, corrupting the hearts of humankind. Three of the wisest mystics known as the “Magi” travelled to...   [click here for more]
Red Panda Publishing  $50.00 $39.99

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Peril in Olden Wood

Peril in Olden Wood


Olden Wood...verdant and dense with thicket and tree. Dangers lurk under shaded boughs, nurtured by wilderness and bloody history. Long ago, it was the domain of faeries and pagan tribes, but civilization arrived at its fringes generations back. Prosperous trade passed easily on roads guarded by holy knights. But in the last generation, the wilderness has slowly reclaimed Olden Wood and traffic has...   [click here for more]
The Merciless Merchants  $16.00

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Ogre's 11: 13 System-Neutral Audacious Heists for your Fantasy Role-Playing Game

Ogre's 11: 13 System-Neutral Audacious Heists for your Fantasy Role-Playing Game


Psst! Hey, you...yeah, you... Listen, I've got a job for you and your crew, a little asset liberation and redistribution, if you get my meaning. The job? Oh, it's a piece o' cake. Nothin' a group of seasoned professionals such as yourselves can't handle... Here's the real work on running heists in your fantasy rpgs. Ogre's 11 includes 13 audacious and interesting heists that can be...   [click here for more]
Human Gorilla  $20.00

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Carcassay: Titan Rat City

Carcassay: Titan Rat City


CARCASSAY: TITAN RAT CITY The ancient world of Harth withers beneath its dying sun…but it’s not dead yet. Welcome to the strange and dangerous city of Carcassay, huddled below the skeleton of a titan rat, sprawling above the ruins of countless dead civilizations. This is where folk come to find wealth, power, revenge, secrets, oblivion… and everything in between. Carcassay...   [click here for more]
Dungeon Age Adventures  $13.00

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The City of Greyhawk (2e)

The City of Greyhawk (2e)


Greyhawk - City of High Culture and Low Life! From the high towers of its grand universities to the rancid alleys of its darkest slums, the City of Greyhawk awaits you. Center of magic and learning in the Flanaess, Greyhawk is also the home of powerful thieves, mighty warriors, traitorous ambassadors, and honest craftsmen. They all await you within the pages of this information-packed boxed set. ...   [click here for more]
Wizards of the Coast  $17.99

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What Crooked Roots: 15 Folk-Horror Encounters for 5th Edition

What Crooked Roots: 15 Folk-Horror Encounters for 5th Edition


"A cool and usable mix of folk-tale encounters to drop into any 5e wilderness. I dig it!" -Sly Flourish Welcome to the wilds. Here you reap what you sow.  Inspired by the settings and themes of The Wicker Man, Over the Garden Wall, The Ritual and many other folk horror tales, comes What Crooked Roots: 15 folk-horror themed roleplay encounters created for Fifth Edition. Scroll down to see...   [click here for more]
Cassi Mothwin  $14.99

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Ed Greenwood Presents Elminster's Forgotten Realms

Ed Greenwood Presents Elminster's Forgotten Realms


The Forgotten Realms is the most successful and widely known Dungeons & Dragons campaign setting ever created, and it owes its existence to creator Ed Greenwood. This 160-page book describes the campaign setting as it lives and breathes in the imagination of its creator. Through the alter ego of Elminster, Archmage of Shadowdale, Ed Greenwood presents the Realms as a setting where companies of...   [click here for more]
Wizards of the Coast  $16.65 $13.99

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Carapace - Expanded Art Version

Carapace - Expanded Art Version


Carapace - Expanded Art Version  The original version of 'Carapace' has been expanded to include art by Marcin s and more entanglemts in the town location.  If you like this, you might be interested in my In the Heart of Oz sandbox ... check it out!   - - - An adventure into a Giant Ant colony with 3 different procedural methods to make/navigate the labyrinth like maze. ...   [click here for more]
Goblin's Henchman  $8.99

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Tools of the Trade: A GM’s Guide to Creating & Running Fantasy Heists

Tools of the Trade: A GM’s Guide to Creating & Running Fantasy Heists


Tools of the Trade is a fast and simple, system-neutral toolkit that will help you create a unique, playable heist in minutes! Featuring a fill-in-the-blank system you can drop into your game as a one-shot, a linked campaign, or an extended series of daring exploits. Tools of the Trade includes an easy-to-use Contact creator for generating criminal NPCs with their own exploitable...   [click here for more]
Human Gorilla  $16.95

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The World of Greyhawk (1e)

The World of Greyhawk (1e)


So the players have been complaining that the campaign is too dull, eh? Not enough detail? Why is this country at war with its neighbors? How can trade routes exist with all those wandering monsters? Most importantly, why do all of those unsacked, unlooted dungeons and ruins stand so close to the one big city all of the adventurers in the world hail from? Rejoice, Dungeon Masters, and relax! All of...   [click here for more]
Wizards of the Coast  $11.99

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White Box Omnibus [Swords & Wizardry]

White Box Omnibus [Swords & Wizardry]


An Omnibus of Old School Adventure and Options! Now you can get it all in one place! White Box Omnibus is a compilation of all the material found in White Box Companion, White Box Treasures, White Box Bestiary, White Box Adventures: The Wererat's Well, White Box Adventures: The Wizard's Tower, and White Box Adventures: The Dragon's Hoard. But wait, there's...   [click here for more]
Gallant Knight Games  $14.99

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Lost Laboratory of Kwalish (5e)

Lost Laboratory of Kwalish (5e)


Lost Laboratory of Kwalish explores an alternate expedition into the Barrier Peaks. The legendary inventor disappeared in the peaks eons ago… as it turns out, finding a crashed planar ship and studying its technology to fuel his own experiments—only now, Kwalish’s lost research is desperately needed! For characters 5th-10th level. This adventure explores two locations within...   [click here for more]
Wizards of the Coast  $14.99

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Menagerie of Adventures

Menagerie of Adventures


Menagerie of Adventures Menagerie of Adventures contains the first four adventures published under the Menagerie Press imprint. Prior to publishing these, the developers and writers had been focused on writing for the Adventurer's League Organized Play campaign. Before that, we made a handful of bestiaries and adventures for Pathfinder 1 and dabbled in card game design. Temple of Misfortune Temple...   [click here for more]
Menagerie Press  $39.99 $34.99

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Ravensrook: A Grimdark Urban Fantasy Setting

Ravensrook: A Grimdark Urban Fantasy Setting


The Lands of the Free Lords is a patchwork of petty kingdoms, bandit lords, and misfit war camps sandwiched between evil empires, do-gooder nations, and religious zealots. While regional warlords rose and fell over the ages, there was one constant within this chaotic land - the famed city of Ravensrook. The Black-Winged City of Bandits and Brigands. The only proper city within the Lands of the Free...   [click here for more]
Wicked Studios LLC  $24.99

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DL1 Dragons of Despair (1e)

DL1 Dragons of Despair (1e)


You stand on the road east of Solace, tired from five years of adventuring, from a fruitless search for lost clerical magic. You know the old proverb that claims "You must return to find what you left to seek," but the saying never really made sense. Soon, however, it will. For the world of Krynn is not the same: refugees stream out of the northernmost human lands, telling horrible tales. An invading...   [click here for more]
Wizards of the Coast  $8.50

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DLC3: Dragonlance Classics Volume III (2e)

DLC3: Dragonlance Classics Volume III (2e)


This is the final installment in the Dragonlance Classics series, the dramatic conclusion to the entire 14-module Dragonlance saga. Within are the reprints of Dragons of Dreams, Dragons of Faith, Dragons of Truth, and Dragons of Triumph, fully updated to 2nd Edition AD&Drules. This 128-page book contains the maps, and descriptions that will take the Heroes of...   [click here for more]
Wizards of the Coast  $11.50

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WG5: Mordenkainen's Fantastic Adventure (1e)

WG5: Mordenkainen's Fantastic Adventure (1e)


Four great and powerful heroes travel in search of adventure. Led by Mordenkainen, wizard without peer, they have come to mysterious Maure Castle, a forlorn and foreboding place, source of wonderment and awesome adventure, following a strange and terrible story. For, somewhere deep beneath Maure Castle, from whence no person has returned alive, there stand two massive iron doors -- doors without latch,...   [click here for more]
Wizards of the Coast  $8.50

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Eberron Campaign Setting (3e)

Eberron Campaign Setting (3e)


Find Action Around Every Corner of the World Grab your pack and leap into an action-packed, intrigue-laced world of cinematic adventure. Within the Eberron Campaign Setting, you’ll discover a vast, richly detailed world infused with magic and waiting to be filled with daring escapades and dangerous exploits. Throw open the cover -- and be ready for anything....   [click here for more]
Wizards of the Coast  $20.99

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Dark Sun Campaign Setting (4e)

Dark Sun Campaign Setting (4e)


Explore a savage, wondrous world. Aimed at players and Dungeon Masters, this game supplement explores the heroes and wonders of Athas—a savage desert world abandoned by the gods and ruled by terrible sorcerer-kings. Use it to build Dark Sun heroes and thrilling D&D adventures set in the Seven Cities of the Tyr Region, the Ivory Triangle, the Sea of Silt, and monster-infested...   [click here for more]
Wizards of the Coast  $20.00

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Monstrosities (OSR)

Monstrosities (OSR)


Revised for 2023! Monstrosities thundered onto the OSR landscape when it debuted in 2013. Ten years after its first appearance, Monstrosities is back and better than ever with over 500(!) monsters. Are you tired of seeing the same old boring monsters in your campaigns? Fear not, for the ultimate monster compendium is here again! And it's a monster of a book, pun...   [click here for more]
Necromancer  $49.99 $37.49

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WGA4 Vecna Lives! (2e)

WGA4 Vecna Lives! (2e)


...and so, after the Rain of Colorless Fire, the One-Named-In-Whispers ascended to the Spidered Throne. In the third year of his ascendancy, Burgred, King of the Mara, refused the tribute of heads the Whispered One demanded. The One-Named-In-Whispers took only himself and Kas, his evil counselor, and devastated the land of the Mara with his magic. Burgred paid with his own head. Upon...   [click here for more]
Wizards of the Coast  $12.99

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The Modern Adventurer's Guide to Guns & Gear for 5e

The Modern Adventurer's Guide to Guns & Gear for 5e


The Modern Adventurer's Guide to Guns & Gear is a supplement to add a modern flavor to your 5e campaigns. Mix Orcs, Elves and other assorted fantasy tropes with high powered firearms and explosives! Update your fantasy campaign to a 21st century setting with a slew of modern equipment and character options! If this all sounds great, then this book is the one for you. The Modern Adventurer's Guide...   [click here for more]
The Scrying Dutchman  $24.99

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DLC2: Dragonlance Classics Volume II (2e)

DLC2: Dragonlance Classics Volume II (2e)


Note: Maps for this product have been added to the digital file. To receive the scanned maps, please purchase the digital version or digital + print combo. You hold in your hands the second in a series of all-in-one reprints of the epic adventures of the Dragonlance saga. This booklet comprises the adventures previously published as Dragons of Ice, Dragons of Light,...   [click here for more]
Wizards of the Coast  $9.99

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Heart of St. Bathus (OSE)

Heart of St. Bathus (OSE)


Borne by a Paladin Stolen by a Demon – Lost in Darkness      Long ago, a bold paladin sought the same glory as his celebrated ancestors, but in a moment of weakness, he gave up his own soul in exchange for success in battle. He now lies suspended between life and death, and his soul is lost. It’s up to the adventurers to find it and redeem a fallen paladin while facing the wrath of a powerful...   [click here for more]
Frog God Games  $39.99

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Old-School Spell Cards (Old-School Essentials, OSE, B/X, OSR)

Old-School Spell Cards (Old-School Essentials, OSE, B/X, OSR)


Old-School Spell Cards for Old-School Essentials (OSE) and Other OSR RPGs This beautiful set of 117 poker-sized spell cards features old-school black-and-white art and is printed on sturdy, low-gloss, UV-coated paper. The cards are printed on both sides ("Cleric Spells" or "Magic-User Spells" on one side and the spell details on the other side). The cards include all the open content...   [click here for more]
David Nielson  $22.28

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FR5 The Savage Frontier (1e)

FR5 The Savage Frontier (1e)


North of Waterdeep, the land is cold, vast, and forbidding. The Trackless Sea stretches northward for what seems like forever, interrupted only by the occasional island and, eventually, the ice. On land, towns and villages flourish right up to the Spine of the World Mountains. It takes a special kind of person to live up here, a determined person used to hardship, a survivor—one with a great love...   [click here for more]
Wizards of the Coast  $8.50

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Expedition to the Ruins of Castle Greyhawk (3.5)

Expedition to the Ruins of Castle Greyhawk (3.5)


Mordenkainen needs you. The good people of Greyhawk need you. What are you waiting for?   *** Twenty-seven years ago, a band of adventurers led by the great wizard Mordenkainen entered the dungeons below Castle Greyhawk and released the evil demigod Iuz, intending to slay him. Betrayal led to failure, Iuz escaped, and many lives were lost. Today, evil has returned to Castle Greyhawk, and Mordenkainen...   [click here for more]
Wizards of the Coast  $24.99

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Paradise (Affinity) - 5th Edition

Paradise (Affinity) - 5th Edition


OVER $100,000 raised on Kickstarter! Three Realities. One Story Affinity represents a bold, innovative approach ­­­to tabletop role-playing—a trilogy of worlds presenting unique ideas and rules but sharing similar themes, names, and even a common menace. Select one setting or shift between all three. While they complement one another,...   [click here for more]
Dias Ex Machina Games  $35.99

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Things Better Left Alone

Things Better Left Alone


The adventure is set near the seaside city of Port Towne, where a massive and ancient dungeon complex was discovered beneath the city. A group of young adventurers descended into the dungeon, but none returned. Soon after, several citizens vanished, and all known entrances to the dungeon were sealed. An enigmatic wizard arrived sometime later and built a tower on the outskirts of the city on the...   [click here for more]
Pacesetter Games & Simulations  $25.00

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The Game Master’s Book of Random Tables

The Game Master’s Book of Random Tables


More than 300 random tables designed to help you build a new world from scratch or take your existing RPG campaign to new levels of creativity and excitement Most Game Masters are familiar with random roll tables and the benefits and fun they provide. Most roll tables, however, help GMs determine specific things, but with a minimum of contextual information, such as size (Small, Medium, Large,...   [click here for more]
Topix Media Lab  $24.99

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WG7 Castle Greyhawk (1e)

WG7 Castle Greyhawk (1e)


Deep beneath the keep of Castle Greyhawk, a really nasty device is creating mutated, unpleasant monsters that are running wild throughout the castle and the twelve-level dungeon beneath. The call has gone out for heroic, fearless, and perhaps foolish adventures to out-hack, out-slash, and sometimes even out-think hordes of doughmen, headless mice, manic bee queens, really bad dead things, burgermen,...   [click here for more]
Wizards of the Coast  $9.99

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FR6 Dreams of the Red Wizards (1e)

FR6 Dreams of the Red Wizards (1e)


The Red Wizards of Thay, as cruel and horrible as they are powerful, they have ruled their eastern realm for as long as any sage can remember. They can be powerful allies, or deadly enemies. The Red Wizards know the darkest secrets of the strongest magic, and will sell their skills to the highest bidder. Thay is a land of slavers and tyrants, of intrigue and murder, of danger and opportunity. In this...   [click here for more]
Wizards of the Coast  $8.50

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Palace of the Golden Princess, Old School Essentials

Palace of the Golden Princess, Old School Essentials


Enjoy this re-interpretation of the infamous banned 1981 TSR module by Jean Well, "Palace of the Silver Princess." Few have seen the work, the first even authored by a woman, for management ordered it destroyed shortly after publication.  This adventure presents 4 full color maps over its 32 pages and includes: A character funnel presented as an alternative to character creation that takes several...   [click here for more]
Pocket Jacks Comics  $12.99

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RedHack

RedHack


What is RedHack? RedHack is a concise, complete package that contains Player Rules, a GM Guide, a Bestiary of 24 classic foes, and a sample adventure. It is a d20 system that blends modern character customization options and OSR gameplay philosophies. RedHack is... Classless: As your character gains more experience through their adventures, they will become...   [click here for more]
TheNatOne  Pay What You Want

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Wondrous & Perilous Treasures vol.1 for Old-School Essentials

Wondrous & Perilous Treasures vol.1 for Old-School Essentials


Click here for 5e version here Over 120 new magical items for Old-School Essentials, Castles and Crusades, and your favorite Old-School fantasy systems (B/X, RC, 1e, 2e) from award-winning, 12x author Adam Dreece. Discover treasures that will add spice, joy, and some trust issues to your campaigns. With gorgeous art,...   [click here for more]
ADZO Publishing  $19.99 $14.99

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WGR2 Treasures of Greyhawk (2e)

WGR2 Treasures of Greyhawk (2e)


From lost settlements on the wild shores of the Amedio Jungle to a dragon's lair in the Crystalmist Mountains, this new anthology of AD&D adventures has something for every adventurer. Search for the fabled jewel, the Eye of Nur Dav, or seek a powerful magical item like the Helm of Selnor. You must be on your guard, however, for each of these adventures is designed to test the mettle of...   [click here for more]
Wizards of the Coast  $8.50

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Potions Unlocked (5E)

Potions Unlocked (5E)


Potions don’t have to be boring. With the potions inside these pages, you can create magical armor made of crystals, use shrunken heads to gain different powers, sprout glimmering wings with a halo, and much more. Each potion has one or two pages devoted to it, including a complete short story detailing how the potion came into existence. The usual statistics are accompanied by beautiful artwork,...   [click here for more]
Splinterverse Media  $35.99 $27.33

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Forgotten Realms Campaign Guide (4e)

Forgotten Realms Campaign Guide (4e)


Dark perils and great deeds await! Welcome to Faerûn, a land of amazing magic, terrifying monsters, ancient ruins, and hidden wonders. The world has changed since the Spellplague, and from this arcane crucible have emerged shining kingdoms, tyrannical empires, mighty heroes, and monster-infested dungeons. The Forgotten Realms Campaign Guide presents a world of untold adventure, a land...   [click here for more]
Wizards of the Coast  $24.99

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Tome of Essential Horrors (OSE)

Tome of Essential Horrors (OSE)


It has been over 20 years since Necromancer Games first unleashed the Tome of Horrors, and our philosophy has not changed... everybody needs more monsters! Necromancer Games has always been known for its monsters, and with the Tome of Essential Horrors, we would like to introduce those unique and mysterious creatures to your Old-School...   [click here for more]
Necromancer  $29.99

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