Title |
Publisher |
Price |
The Science spellbook is a bold attempt to remind everyone that science is just as, if not more, fascinating than the magic in our ttrpg games. In this book we have taken real scientific concepts such as General Relativity, Quantum Mechanincs, and Classical Mechanics and turned them into over 100 spells usable in your game of 5e. The book also contains the top 3 winners of our Spell Creation Competition... [click here for more] |
The Gorilla Of Destiny |
Pay What You Want
|
REDISCOVER THE BIRTHPLACE OF ADVENTURE!
The year is 591 CY. The World of GREYHAWK has changed a lot, as nations topple and leaders plot. Whole realms are "lost"; others have crumbled; still others have advanced, becoming new powers in the Flanaess. So where are you going to find all the news? And more to the point, where in the City of Greyhawk can you find some iinteresting... [click here for more] |
Wizards of the Coast |
$9.99
|
OS-TSRPG is a guide to quickly and easily using, and retaining the flavor of, Old-School dungeon modules with a rules-light storytelling system! This can allow grognards to pull their old adventures off the shelf and run them for friends and family members who are not ever going to learn "Basic," "Expert," or "Advanced/1E" rules, and for newer gamers to enjoy the stories associated with retro... [click here for more] |
Skirmisher Publishing |
$3.99
|
A Homebrewer’s Guide to Fantasy Cities!
Campaign Builder: Cities & Towns provides a complete toolkit to create, expand, and enhance the cities and towns in your 5th Edition game, whether running an established setting or working with an original or homebrew setting. From guilds to temples, and from useful NPCs to wild tables of plots and rumors, this 256 page tome strengthens... [click here for more] |
Kobold Press |
$29.99
|
Alleys are unlike the larger roads. They typically get less traffic through them, may come to abrupt ends and can be a place where bits and pieces of junk end up. This supplement has 100 things to find in a fantasy alley, from the odd to the potentially worrying. They can be used to add colour to an alley and as potential adventure hooks. This PDF supports Adobe layers and the page backgrounds and... [click here for more] |
Azukail Games |
$1.79 $1.49
|
Get ready for one of the SIMPLEST FANTASY RPGs you've ever played.
Fantasy roleplaying games have provided endless hours of fun for gamers across the globe. Yet, for those new to the world of gaming, it can be a bit daunting to try and pick a game and learn a rules set that seems so complicated. Even seasoned gamers may be searching for a more straightforward way to play. Based on the Fifth Edition... [click here for more] |
Micro RPG |
$0.99
|
HYPERBOREA 3E Player's Manual
++++
HYPERBOREA is a role-playing game of swords, sorcery, and weird science-fantasy. It is played with paper, pencil, dice, and imagination. Participants include a referee and one or more players. The referee prepares and presents the adventure material (circumstances, challenges, quests, mysteries, etc.), and the players create player characters (PCs),... [click here for more] |
North Wind Adventures |
$12.00
|
Lights, Action.... Dice!
There’s a reason it’s called a tabletop ROLEplaying game. Taking on the personae of different characters in the story brings a richness and depth to the experience and can make your game sessions exciting and memorable. But how can the poor, harried Game Master wrangle a whole slew of unique personalities on top of all the other work that goes into preparing each... [click here for more] |
Kobold Press |
$12.99
|
Dragons Beyond is a zero edition (0e) retroclone based on 1973 playtest materials that have been recovered. Much of this material did not make it into the first publication of the world's oldest fantasy RPG.
What would it have been like if fantasy RPGs had started with a slightly different origin point? Domain play and patronage were concepts firmly embedded in these lost... [click here for more] |
RHampton |
$10.00
|
This challenging book provides GMs with more than two dozen major villains and their followers for use across all levels of 5E RPG play. A game master’s biggest challenge can be prep time. With busy lives in mind, this book provides new and exciting content to help GMs save hours of time preparing for a game. Inside, readers will find twenty-five “Big Bosses,” along with insights into how they... [click here for more] |
Topix Media Lab |
$29.99 $16.21
|
Cut down DM prep time with D100 and D20 random tables
The Books of Random Tables continue to grow with “Festivals & Fairs” to enhance fantasy role-playing game campaigns. Dungeon masters seeking to add uniqueness and creativity to their sessions can find it here.
As always DMs and GMs can use these random tables in a number of ways. They can be used in preparation for sessions. They can... [click here for more] |
dicegeeks |
$4.99 $3.99
|
The Game Master's Book of Traps, Puzzles and Dungeons provides GMs with endless options for populating their adventures with challenging riddles, puzzles, spiked pits, Rube Goldberg-style deathtraps and much more - everything they need to push player character to their limit and bring new levels of excitement (and anxiety) to their game play.
Whether part of a pre-planned adventure or a random encounter,... [click here for more] |
Topix Media Lab |
$14.99
|
“ … drowsing on the deck of the Geros when I was startled awake by a noise like the roar of the Ismenian Dragon. Looking up, I saw a lithe figure in the lantern room remove the trident from its dais and disappear down into the lighthouse. A monstrous pillar of black smoke swallowed the sunset, darkening the skies. Captain Othonos immediately raised sail, steering for the deep sea, but soon... [click here for more] |
Skirmisher Publishing |
$7.99
|
HYPERBOREA 3E Referee's Manual
++++
HYPERBOREA is a role-playing game of swords, sorcery, and weird science-fantasy. It is played with paper, pencil, dice, and imagination. Participants include a referee and one or more players. The referee prepares and presents the adventure material (circumstances, challenges, quests, mysteries, etc.), and the players create player characters... [click here for more] |
North Wind Adventures |
$12.00
|
At the extreme northern border of the Kingdom of Herra lies Blood River – the most dangerous place in the Realms of Men. No one is safe. But when the Princess of Inna is captured, our heroes must travel downriver into the deadly expanses of the Wildlands to rescue the Chieftain's daughter… and deliver some hard frontier justice in the process.
While languishing in a dive bar on the... [click here for more] |
99c Adventures |
$0.99
|
Planar Compass: Issue 3
Time Priests of ORDO
The third issue in our interplanar odyssey welcomes you to Ordo, the plane of Law and Time!
Discover the home of the mysterious chanicoids and find out what is at the heart of their theocratic empire. A supplement for Old-School Essentials and other classic RPG systems such as Swords and Wizardry, Labyrinth Lord, etc.... [click here for more] |
Planar Compass |
$6.00
|
Amid the barren wastelands of Athas lie the scattered city-states, each in the grip of its own, tyrannical sorcerer-king. Protecting their own positions with dark magic, they demand absolute obedience. The restless mobs are placated with bread and circuses --the arenas overflow with spectators seeking release from their harsh lives. The land outside the cities belong to no one. Savage elves race across... [click here for more] |
Wizards of the Coast |
$9.99
|
The popular Manual of Adventurous Resources (MoAR) series concludes with MoAR Complete, which collects all previous mechanical content from the five prior volumes (MoAR Wilderness, MoAR Intrigue, MoAR Light & Dark, MoAR Battlemages, and MoAR Elements) plus Hymn of the Hinterlands: The Harpy Heritage into a single volume and adds a significant amount of new content as well. The end result... [click here for more] |
Purple Martin Games |
$35.00
|
Welcome to Skirmisher Publishing’s Fall 2023 Update! We would like to tell you about and give you a peek at some of the things we have been working on lately, which include a fun new fantasy novella; several custom rules for 5E games, including ones designed to help them run more smoothly; a new mini-set set of Cardstock Characters™; some bonus content for our Platinum-bestselling TSRPG... [click here for more] |
Skirmisher Publishing |
Pay What You Want
|
The Stolen Heirloom
A 5e Solo Adventure
Coerced into a mission to help a friend and mentor, you are hired to retrieve a stolen heirloom, a mask sacred to a tribe of goblins.
This is a numbered-paragraph adventure in the vein of Fighting Fantasy and Choose Your Own Adventure but with differences. You get a simple D6 oracle, high for yes, low for no. You can use this to control enemies in battles, asking... [click here for more] |
Parts Per Million |
$9.99
|
A5E has been in need of a modular serpentine heritage for a while, but these aren't the tired old serpentfolk that you're used to! Sinuous trace their magical origins to an ancient alliance of nagas and couatls and have innate magical abilities in addition to the expected serpentine traits.
Originally created to serve as additional security staff around critical supernatural sites, the sinuous have... [click here for more] |
Purple Martin Games |
$10.00
|
Eberron was born in 2002 when Wizards of the Coast launched a worldwide search for a new campaign setting.
Wayfinder's Guide to Eberron brings the eponymous campaign setting to the fifth edition of Dungeons & Dragons. This 175 page book gives you everything you need to create an Eberron story or character, exploring the core themes of the setting and the rules to implement them... [click here for more] |
Wizards of the Coast |
$19.99
|
We bring you the Fateforge Tetralogy in Pay What You Want. This four-book collection won a silver ENnies Asward for Best Writing. It includes the core book Adventurers with a full expanded version of 5E system ; Creatures, a complete bestiary ; Grimoire the book of magic and Encyclopedia, a lore book about the world of Eana. These books... [click here for more] |
Agate RPG |
Pay What You Want
|
What is RedHack2e?
RedHack Second Edition a concise, complete package that contains Player Rules, a GM Guide, a Bestiary of 49 classic foes, and a sample adventure. It is a d20 system that blends modern character customization options and OSR gameplay philosophies. RedHack is...
d20, Roll High: The GM sets an Encounter Difficulty (ED). The players roll... [click here for more] |
TheNatOne |
Pay What You Want
|
We bring you the Fateforge Tetralogy in Pay What You Want. This four-book collection won a silver ENnies Asward for Best Writing. It includes the core book Adventurers with a full expanded version of 5E system ; Creatures, a complete bestiary ; Grimoire the book of magic and Encyclopedia, a lore book about the world of Eana. These books... [click here for more] |
Agate RPG |
Pay What You Want
|
The Book of Lost Tables is an expansion of the first edition of the world's most popular RPG. This collection of nearly 350 random tables allows you to generate wilderness, dungeon, and urban terrain and encounters, weather, non-player character parties, critical hits and fumbles, and much more. You can even use them to generate random dungeons for solo play!
Much of the material in this book was... [click here for more] |
BRW Games |
$9.95
|
The Slumbering City by Thom Wilson.
Desert nomads and traveling merchants have long steered clear of the sand-pitted walls and cracked spires of the fabled “city of dreams”, for the woeful moans and high-pitched shrieks that emanate from its locked gates seem an ominous warning of what could be unfolding within. Those who do bravely scale its walls are never seen again. Rumors... [click here for more] |
ThrowiGames |
$10.00
|
Help Owen K. C. Stephens fight cancer. 50% of the earnings from this product go straight to Owen to aid in his financial battle. Please help this kind and generous man fight cancer.
Written for the 5th edition of the world's most popular roleplaying game. The Grave Knight Leonidas Uviir has returned from a hundred-year absence and now seeks to recreate the Androsan Empire through conquest, and subject... [click here for more] |
Darrin Drader Designs |
$12.99
|
ATLAS OF HYPERBOREA
The map of Hyperborea presented in 16 sectors. Also includes an unlabeled centrefold of the entire realm.
+++++++++++++++++
HYPERBOREA is a role-playing game of swords, sorcery, and weird science-fantasy. It is played with paper, pencil, dice, and imagination. Participants include a referee and one or more players. The referee prepares and presents the adventure... [click here for more] |
North Wind Adventures |
$5.00
|
The wonderful world of Dagmoor is gleaming with magic and unexplored knowledge. One brave mage set out to explore these lesser known corners of the world in search of techniques of the body, mind, and soul to enhance any adventurer's journey. Lucky for us, Exwyn has decided to compile his notes and publish them in his very own field guide, Exwyn's Handbook to Heroism!
Exwyn's Handbook to Heroism... [click here for more] |
Pacesetter Games & Simulations |
$12.00
|
Dungeons Are Half the Game.
You can’t control what players are going to do. That’s half the fun. But you can control where they do it. That’s a whole other half! The Kobold Guide to Dungeons gives both new and experienced Game Masters over 100 pages of insight and ideas into making dungeons great.
In-depth essays from industry luminaries teach you... [click here for more] |
Kobold Press |
$12.99
|
Enter the WORLD OF GREYHAWK... ...A world where bandit kings raid from their remote stronghold; ...A world where noble elves fight savage invaders and where bold knights wage war on the terror of Iuz; ...A world scarred by a vast Sea of Dust, across which drift lost memories from the awful forgotten past. Enter a World of Wonder & Intrigue... Fantasy Game Setting for a panoramic view of this... [click here for more] |
Wizards of the Coast |
$9.99
|
The Essential Expansion for every 5th Edition game!
Tome of Heroes contains a vast array of tested, original options to create unique characters:
Over 70 new subclasses, including the Circle of Bees, Way of the Unerring Arrow, Path of Hellfire, School of Black Powder, and Pugilist
More than 20 new races and subraces, from deer-like alseid, to mechanical gearforged, to aquatic gnomes and arctic... [click here for more] |
Kobold Press |
$29.99
|
Jungle Temple Ruins Map for Fantasy RPG Campaigns
The deep, ancient green of the jungle is alive with alien animal calls from every quarter. An overgrown path and rickety wooden bridge lead to the crumbling temple that is being reclaimed by the jungle.
A simple four-room jungle temple map for VTTs that can also be printed out. Download includes:
Midday and moonlight maps
Printable... [click here for more] |
dicegeeks |
Pay What You Want
|
An Epic Begins!
Get ready for an epic story or if you prefer a single insert to an existing campaign. While this module will be set as a start for a much larger story it can easily be inserted into any campaign seamlessly without using the included overarching plot. If we can fund this thing it'll be the first in a full series of 20 adventures that will begin at 1st level and culminate in 20th level... [click here for more] |
Cloak and Dragons |
$10.00
|
“You are a healer, Marjorie. One of the gods is with you.”
— Silverfawn to Marjorie after her first healing spell
The Realm of Legendlore sits on an unstable nexus of reality and sees many visitors from other worlds. You are such a visitor.
In Legendlore, you have Crossed from Earth into East Azoth and become a changed version of yourself — a songwriter... [click here for more] |
Onyx Path Publishing |
$19.99
|
Game Masters and players alike are familiar with dragons and the threat they present in the world’s most popular tabletop roleplaying game. They’ve become so well-known, however, that some might say the magic has worn off them a bit. Even with the benefit of high-profile gaming supplements, they've become generic monsters, making the dragons in “Dungeons & Dragons” a shadow of their former... [click here for more] |
Topix Media Lab |
$14.99
|
Cleopatra is dead. Rome and Parthia struggle for control of the Fertile Crescent in a bid for world domination, while local politics in the Middle Kingdoms become increasingly divisive. The prophecies of the so-called “Messiah” have long been forgotten, and an ancient Evil lurks in the shadows, corrupting the hearts of humankind. Three of the wisest mystics known as the “Magi” travelled to... [click here for more] |
Red Panda Publishing |
$40.00 $29.00
|
An Epic Begins!
Get ready for an epic story or if you prefer a single insert to an existing campaign. While this module will be set as a start for a much larger story it can easily be inserted into any campaign seamlessly without using the included overarching plot. This is the first in a full series of 20 adventures that will begin at 1st level and culminate in 20th level or beyond with the characters... [click here for more] |
Cloak and Dragons |
$10.00
|
Olden Wood...verdant and dense with thicket and tree. Dangers lurk under shaded boughs, nurtured by wilderness and bloody history. Long ago, it was the domain of faeries and pagan tribes, but civilization arrived at its fringes generations back. Prosperous trade passed easily on roads guarded by holy knights. But in the last generation, the wilderness has slowly reclaimed Olden Wood and traffic has... [click here for more] |
The Merciless Merchants |
$8.99
|
Psst! Hey, you...yeah, you... Listen, I've got a job for you and your crew, a little asset liberation and redistribution, if you get my meaning. The job? Oh, it's a piece o' cake. Nothin' a group of seasoned professionals such as yourselves can't handle... Here's the real work on running heists in your fantasy rpgs. Ogre's 11 includes 13 audacious and interesting heists that can be... [click here for more] |
Human Gorilla |
$20.00 $15.00
|
For thousands of years, water crossings have been a big deal. They required getting wet, or putting a lot of effort into building and operating ferries or bridges.With the proliferation of cars in the 20th century, which were heavy as hell compared to what they replaced and not tollerant of ducking in anything more than the shallowest of waters, a movement to build good roads with good strong bridges... [click here for more] |
Ludos Calis Longa |
$5.00 $1.00
|
Herein you will find a table of 200 items that can be snatched when a player picks a pocket, cuts a purse, or loots a corpse.
Each item has a brief description and a monetary value. The items are frequently unusual, mostly useless, sometimes humorous and occasionally mysterious, such as the golden nose ring that always smells like bacon, a flying handkerchief, or a bracelet made of ever-living... [click here for more] |
Michael Augusteijn |
$1.95
|
The final installment of the Thematic Toolkit line delves in to tactics, darkness, and curses.
Scholars (which appear in Heroes Old and New) can become Tacticians, putting their prodigious intellects to work on the field of battle.
Sorcerers can now become Shadowed, channeling the magic of darkness and curses.
And Wielders (from Manual of Adventurous... [click here for more] |
Purple Martin Games |
$6.00
|
“You have travelled through a desolate wilderness and, after braving untold hardships and dangers, reached the base of Mount Othrys, legendary headquarters of the Titans during their war with the Olympian gods. Before you the valley widens out and, at its center, is a small, rugged hill, a ring of large standing stones at its top marking it as a place of worship since the earliest times. On the western... [click here for more] |
Skirmisher Publishing |
$11.99
|
Please note that this is the 411-page Human Artistry Edition of Oldskull Swords & Sorcery, featuring over 100 pieces of human-created art. There is no AI manifested in this edition, so if you want to send the message that you support human artists, this is the edition that you should purchase.
Arnesonian. Gygaxian.
Modern rules clarity, 1974 Sword &... [click here for more] |
Kent David Kelly |
$9.99 $4.99
|
One cannot properly introduce a supplement to an existing body of rules, which already contain both a foreword and an introduction; yet it is absolutely necessary to make certain that the prospective buyer understands that this volume cannot stand by itself.
It is expressly written to augment the DUNGEONS & DRAGONS rules set, and if you do not possess the set there is no point in buying this supplemental... [click here for more] |
Wizards of the Coast |
$4.99
|
CARCASSAY: TITAN RAT CITY
The ancient world of Harth withers beneath its dying sun…but it’s not dead yet.
Welcome to the strange and dangerous city of Carcassay, huddled below the skeleton of a titan rat, sprawling above the ruins of countless dead civilizations. This is where folk come to find wealth, power, revenge, secrets, oblivion… and everything in between.
Carcassay... [click here for more] |
Dungeon Age Adventures |
$10.00
|
Living creatures get buried, and often in some form of sarcophagus or coffin. This supplement has 100 different sarcophagi and coffins to find. In some cases, the container itself is unusual; in others, it's the contents that are strange. Some are potentially dangerous. They can be used to decorate locations or as potentially something more. This PDF supports Adobe layers and the page backgrounds... [click here for more] |
Azukail Games |
$1.79 $1.49
|
Greyhawk - City of High Culture and Low Life!
From the high towers of its grand universities to the rancid alleys of its darkest slums, the City of Greyhawk awaits you. Center of magic and learning in the Flanaess, Greyhawk is also the home of powerful thieves, mighty warriors, traitorous ambassadors, and honest craftsmen. They all await you within the pages of this information-packed boxed set. ... [click here for more] |
Wizards of the Coast |
$9.99
|