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Living Greyhawk Journal: Volume 1 #1

Living Greyhawk Journal: Volume 1 #1


Volume 1 Number #1, September 2000 Included in this issue: Places of Mystery by Erik Mona The Kingdom of Keoland by Gary Holian Playing Pieces: The Despotrix of Hardby by Fred Weining Campaign News Enchiridion of the Fiend-Sage by Sean K Reynolds Dispatches The Regional Triads The World of Greyhawk created by E. Gary Gygax ...   [click here for more]
Wizards of the Coast  $1.99

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The Sea-Wolf's Daughter

The Sea-Wolf's Daughter


THE SEA-WOLF'S DAUGHTER™ An adventure in Hyperborea designed for from four to six characters of 7th through 9th level Your party finds itself in the employ of Ragnarr the Sea-Wolf, a jarl of New Vinland and a reaver of old. His daughter, a shield-maiden named Gunnhildr, has been abducted by a brute called Björn Blackbeard. During a desperate search, the Sea-Wolf...   [click here for more]
North Wind Adventures  $10.00

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BX RPG Dungeon Guide

BX RPG Dungeon Guide


  The BX Dungeon Guide, 2nd Edition, contains all the information needed to create fantastic adventures and run your dungeon exploration game. It includes rules for game play, creatures, magic items, combat charts, sample adventure, and more.  To play the complete game, the BX Player’s Guide is required.   ...   [click here for more]
Pacesetter Games & Simulations  $15.00 $5.00

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Fiery Justice (A5E)

Fiery Justice (A5E)


Fiery Justice presents two new archetypes, both centered on the fiery wrath of volcanoes. Berserkers can become Magma Ragers, who wield searing-hot weapons, shrug off critical hits and set things ablaze with a touch. Heralds can become Deepfire Adepts, drawing strength and power from the fire beneath the seas, and can shape lava, turn the edges of their weapons into razor-sharp volcanic glass, and...   [click here for more]
Purple Martin Games  $5.00

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Tales from the Wastes for 5th Edition

Tales from the Wastes for 5th Edition


Confront Secrets Stirring in the Dust. . . . Enter devasted lands torn asunder by ghastly creatures and the forces of chaos. These wastes hide ancient treasures, potent magic, and abandoned cities waiting to be discovered—or refusing to stay buried. Tales from the Wastes brings you fast-paced 5th Edition adventures that expand on Wastes of Chaos in your game.   Inside this tome,...   [click here for more]
Kobold Press  $24.99

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FRM1: The Jungles of Chult (2e)

FRM1: The Jungles of Chult (2e)


Come, all ye seekers after treasure beyond your ken and adventure greater than any you can dream! Come, all ye mighty warriors, seekers after prey worthy of your peerless skills, and stalk the Children of Ubtao. Walk th streets of the city of Mezro, of the Maze of Life. Meet the barae, the holy warriors of Ubtao, those men and women who will live forever sustained by their wisdom and their faith....   [click here for more]
Wizards of the Coast  $4.99

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FR8 Cities of Mystery (2e)

FR8 Cities of Mystery (2e)


Dungeon Delving can be delightful. Wandering in the wilderness is a wonderful way to pass the time. But for the ultimate in opportunity, intrigue, and unexpected danger, try visiting the nearest village, town, or city. A city is much more than a rest stop, a watering hole, or a placee to but equipment. Any community, from the smallest hamlet ot the most crowded medievial metropolis, offers adventuring...   [click here for more]
Wizards of the Coast  $4.99

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White Box Companion II [Swords & Wizardry]

White Box Companion II [Swords & Wizardry]


Classic Classes, Classic Rules Whether it's a nimble acrobat, savage barbarian, noble cavalier, deft duelist or foolish jester, there's sure to be something in these pages to remind you of the good old days and help bring that spirit to your next Swords & Wizardry WhiteBox game. In just 13 pages, White Box Companion II adds five new class options for both player and non-player...   [click here for more]
Gallant Knight Games  $1.99

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EBERRON: Shadows of the Last War (3.5)

EBERRON: Shadows of the Last War (3.5)


Race to Uncover Secrets Buried by Disaster Lost within the ruined House Cannith citadel of Whitehearth, an arcane workshop somewhere in the perilous Mournland, is the key to constructing a terrible magic weapon. Agents of the Emerald Claw will stop at nothing to recover the ancient device. As malevolent forces hunt for the artifact, only the most resourceful heroes will reach Whitehearth...   [click here for more]
Wizards of the Coast  $6.99

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CWP #39 — Urban Adventures

CWP #39 — Urban Adventures


The Workbook Partials are excerpts from the campaign notes of our ongoing “Coup de Main” old school D&D campaign. Raw transcripts intended for experienced fellow travelers. Issue Synopsis Urban adventuring in wargamey D&D is difficult because the environment is so complex, maneuver is very free, and the game lacks actionable structural procedures for how to prepare...   [click here for more]
Arkenstone Publishing  $5.32

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Arthurian Artifacts

Arthurian Artifacts


Magic Items Inspired by King Arthur and the Knights of the Round Table "The age of King Arthur and the Knights of the Round Table was one of legend. A time of incredible myth and folklore, dominated by chivalrous yet flawed heroes, mystical and wondrous locations, and items of untold power. A time when King Arthur held aloft Calibourne, the Sword in the Stone, and was crowned...   [click here for more]
Calibourne Studios  $9.99

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DL5 Dragons of Mystery (1e)

DL5 Dragons of Mystery (1e)


At last! A sourcebook for the most exciting epic ever from TSR. Now you and your players can have the entire world of Krynn at your fingertips! "Dragons of Mystery" gives you the background and tools necessary to run a complete Dragonlance campaign adventure, an epic quest through the world of Krynn, threatened by the domination of the inhuman draconians. Can you win against powerful forces of darkness?...   [click here for more]
Wizards of the Coast  $4.99

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O5E Sorcerer - Old-School Essentials Class

O5E Sorcerer - Old-School Essentials Class


UPDATE: This class now has new art and has a new bloodline (Fiend) and a minor tweak to the metamagic class ability! Happy gaming! A Sorcerer class for Old-School Essentials Advanced Fantasy. Spell casters whose blood runs with the magic of some powerful ancestor are a common archetype in fantasy stories and historic myths. Devils, gods, dragons, serpent kings, fairy lords, and more...   [click here for more]
Ability Score Games  $1.99

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5e Adventures in Oz: Campaign Sourcebook

5e Adventures in Oz: Campaign Sourcebook


For the first time in more than a century since Oz was created, you can adventure in the lands created by legendary author L. Frank Baum. We’ve spent years translating his world into a playable Campaign Setting in the world’s greatest roleplaying game. Baum would be delighted that more than a century after his death, his creation still sparks the imagination. Now, you can create your own adventures...   [click here for more]
Double Critical LLC  $29.99 $24.99

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CASTLE OLDSKULL - Combat Round Sequence Poster

CASTLE OLDSKULL - Combat Round Sequence Poster


This is a pure and simple product, it consists of a 12.25" x 18.25" full color wall poster image that summarizes the Moldvay Basic combat round sequence with errata, corrections, deep detail, and Basic (1981) page citations. Great as a tabletop play reference, and for monitor reference and printing as well. The electronic version provides you with a large printable PDF (page 1 poster, page 2 white...   [click here for more]
Kent David Kelly  $2.99 $1.50

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Low Bridge! Advice from a sailor on using Inland Waterways in RPGs.

Low Bridge! Advice from a sailor on using Inland Waterways in RPGs.


This short supplement to Jybe-Ho! Is designed for use as a way to liven up your campaigns by providing the same type of material that book did for the high seas and coastal voyages on windjammers, but for inland navigations. These are fundamentally the same, of course, but have their own concerns and unique circumstances which inspired me to write this as well. What with the Champlain Canal opening...   [click here for more]
Ludos Calis Longa  $10.00 $5.00

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Into the Unknown (B/X)

Into the Unknown (B/X)


Welcome to a world of new adventure! The day has finally come. Your training at Farrador Keep has come to its end. You are now a fully-fledged adventurer ready to make your name known in all the lands. However, this time, you will go it alone. Farrador is a relatively peaceful region; however, menacing monsters reside in the shadows of even the brightest lights. You are being called to explore abandoned...   [click here for more]
Pacesetter Games & Simulations  $15.00

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FR16 The Shining South (2e)

FR16 The Shining South (2e)


Far off in the south exist countries of legend. Here live the powerful, reclusive mages of Halruaa, the cheerful halflings of Luiren, and the traders of Durpar and Var the Golden. Come along on a risky visit to Dambrath, a country ruled by an alliance of drow and the priestesses of Loviatar, or to Ulgarth, where the only true coffee in the Realms is grown. Prepare to shop the fabulous markets fo...   [click here for more]
Wizards of the Coast  $4.99

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The Warlock for Swords & Wizardry

The Warlock for Swords & Wizardry


Power! It is what calls to mortals to make them seek out otherworldly creatures just for a taste. The power of the Warlock is the power they seek. But are they willing to pay the price? The Warlock includes: The Warlock class New race: The Tieflings Rules for goblin, hobgoblin and bugbear warlocks 160+ spells 50+ Warlock invocations New monsters including the Baalseraph,...   [click here for more]
The Other Side Publishing  $4.99

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Forgotten Fane of the Coiled Goddess

Forgotten Fane of the Coiled Goddess


FORGOTTEN FANE of the COILED GODDESS™ An adventure in Hyperborea designed for from four to six characters of 5th through 7th level More than a month ago, your party found itself in Port Zangerios, where you heard of an Esquimaux thief selling a treasure map. Low on wealth but high in courage, you sought him out. The man turned out to be a fearful ex-slave who had “acquired”...   [click here for more]
North Wind Adventures  $10.00

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Sorrowblight Fields- A Swords & Wizardry Mini-Dungeon

Sorrowblight Fields- A Swords & Wizardry Mini-Dungeon


Creation’s Edge Games Presents: Sorrowblight Fields A Swords & Wizardry Mini-Dungeon For 4-6 Adventurers of Levels 1-3    A strange disease is spreading quickly across the farmlands, devastating the local crops. And now there’s news of goblins being spotted in the hills to the west. Is there some connection between the goblins and this blight?  ...   [click here for more]
Creation's Edge Games  $1.50

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WG12 Vale of the Mage (2e)

WG12 Vale of the Mage (2e)


There's only one way to get there - through the Barrier Peaks. Once you're there, you are confronted with armed guards, traps both magical and mechanical, and legendary beasts?not to mention the wandering necromancers. Why go in there? Because rulers of neighboring countries have asked you to persuade the Black One to help rout that group of expatriate necromancers. They tried a coup, failed, and...   [click here for more]
Wizards of the Coast  $4.99

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Forgotten Tales of Sword & Sorcery (OSR)

Forgotten Tales of Sword & Sorcery (OSR)


Dust off those VHS tapes,  break out the old comics, and hang that poster on the wall. Forgotten Tales of Sword & Sorcery is over-the-top heroes and not a bit of practical armor in sight. It’s dramatic sword fights and evil magic.   It's hacking apart cosmic horrors. Forgotten Tales of Sword & Sorcery uses the “White Box” rules as its core with additional information from the supplements...   [click here for more]
Magic Pig Media  $4.99

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The Mystery at Port Greely

The Mystery at Port Greely


THE MYSTERY at PORT GREELY™ An adventure in Hyperborea designed for from four to six characters of 4th through 6th level Until about three years ago, the peculiar town of Port Greely was renowned as a prolific exporter of crustaceans. Then the Greely lobstermen severed all ties with outside partners. Subsequent attempts at renegotiation were shunned. More recently,...   [click here for more]
North Wind Adventures  $10.00

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WGM1 Border Watch (2e)

WGM1 Border Watch (2e)


Greatwall is in peril - not from military forces of Iuz, but from lack of goods and supplies. Caravans from Willip have ceased thanks to increased dangers on the Willip Critwall Grabford Trail. As the key fort positioned to contain the Iuzian flood, Greatwall is a strategic necessity. Its failure would mean a major incursion along the border. Your characters are hired to escort a caravan from Greatwall...   [click here for more]
Wizards of the Coast  $4.99

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Blood Spawn (Birthright 2e)

Blood Spawn (Birthright 2e)


Blood Spawn: Creatures of Light and Shadow is a collection of monsters and adventures for the Birthright campaign setting. Far more than just a Monstrous Compendium volume, Blood Spawn is two accessories in one: The creature listings offer more than a dozen new monsters designed specifically for the Birthright world. Some of the denizens haunt the Shadow World, others populate...   [click here for more]
Wizards of the Coast  $4.99 $3.99

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Llewy's Shipping Register

Llewy's Shipping Register


This supplement to Jybe-Ho! and Low Bridge! provides 154 pre-generated ships of over 30 types, along with the necessary data to quickly generate detailed stat blocks for each. It also includes information on using Shipping Registers in game play, as plot points, and as a way to create intrigue and drama in a game setting. Usable with oceanic and inland waterway traffic, Llewy's...   [click here for more]
Ludos Calis Longa  $5.00

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The Beasts of Kraggoth Manor

The Beasts of Kraggoth Manor


THE BEASTS of KRAGGOTH MANOR™ An adventure in Hyperborea designed for from four to six characters of 4th through 6th level Your party have travelled northeast from the great city of Khromarium, through the unforgiving expanse known as the Lug Wasteland. You undoubtedly seek greater riches in the north: ruined tombs secreting ancient artefacts, deep caves filled...   [click here for more]
North Wind Adventures  $10.00

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DL10 Dragons of Dreams (1e)

DL10 Dragons of Dreams (1e)


Silvanesti... ancient homeland of the elves. The wonders of Silvanesti are fabled throughout Krynn - The beauty of its forest where each tree is uniquely shaped by elven skill, its gardens of song, its cities molded lovingly from uncut stone. All this and more make up its legendary beauty. Yet now the Silvanesti elves are gone. For long years, their warriors stood against the hordes of the Dragonarmy....   [click here for more]
Wizards of the Coast  $4.99

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The Prison of the Ice Demon (1e)

The Prison of the Ice Demon (1e)


Unveil the chilling secrets of the frosty unknown in the latest release from the 1st Adventures collection, The Prison of the Ice Demon. This third installment weaves an enthralling tale, intricately crafted for the First Edition of the timeless role-playing game. Brace yourselves for an epic journey through icy ascents, frosty giants, and crypts harboring a formidable ice demon. Adventure...   [click here for more]
1st Adventures  $6.99

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Dark Sun: Fury of the Wastewalker (4e)

Dark Sun: Fury of the Wastewalker (4e)


On a trade road to the city-state of Tyr, a caravan is assaulted by a deadly obsidian shardstorm, forcing the survivors to band together and navigate the wastes to safety. But the force of nature that destroyed the caravan is under the malevolent control of the being known as the Wastewalker, who will stop at nothing to see the end of those that escaped his initial wrath. Can the heroes reach the Ringing...   [click here for more]
Wizards of the Coast  $4.99

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Dragons - Aventures - Fort Ardraco

Dragons - Aventures - Fort Ardraco


« Alors Kuldur aussi s’est fait enlever ? Maintenant ça fait quoi, trois magiciens et quatre prêtres ? Et à chaque fois, on a retrouvé la marque du dragon dessinée avec du sang sur le lieu de l’enlèvement ! Qu’est-ce que ça peut bien signifier ? » Cet emblème ressemble à l’ancien blason de la maison Ardraco, éteinte depuis bien longtemps. Sa demeure ancestrale...   [click here for more]
Agate RPG  $5.21

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DL16 World of Krynn (1e)

DL16 World of Krynn (1e)


You are cordially invited to enter the dangerous world of the Dragonlance saga. The World of Krynnbrings you to previously unexplored corners of Krynn with new challenges for your characters. Explore Dargaard Keep, the vast and perilous lair of Lord Soth, and perhaps you will discover what really happened to Kitiara! Journey into the volcanic lair of a dragon to defend the city of Palanthus....   [click here for more]
Wizards of the Coast  $9.99

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EBERRON: Secrets of Sarlona (3.5)

EBERRON: Secrets of Sarlona (3.5)


Secrets of Sarlona explores the continent of Sarlona for the first time, giving players and Dungeon Masters their first real glimpse inside the empire of Riedra, home of the Inspired and the kalashtar. It also explores the mysteries of Adar, a nation isolated from the rest of the world, and never-before-seen locations. Secrets of Sarlona also presents new options (feats, prestige classes,...   [click here for more]
Wizards of the Coast  $9.99

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Mark of the Wraith - A 5e Compatible Adventure

Mark of the Wraith - A 5e Compatible Adventure


Mark of the Wraith A 5e Compatible Adventure Mark of the Wrait was created using the techniques suggested by Brian Holland in Session Zero, Issue#8.  It starts with Essential Elements. These are the things that must exist. You can change these to fit your world or setting. Establishing Questions can be used in two ways. If this is intended to be used as a one-shot adventure, you can put the...   [click here for more]
Parts Per Million  $4.95

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Featherfoots Forgaing Field Guide

Featherfoots Forgaing Field Guide


Featherfoot's Foraging Field Guide introduces scores of fully illustrated and bespoke fantasy ingredients, each with a story to tell, you will discover a bevy of unique flora to fill any fantasy world. All content is system neutral and is presented in a single document for the GM, but each ingredient has been made available in bookmark style cards - ideal for handing out at the gaming...   [click here for more]
toosarpin  $2.99

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FR9 The Bloodstone Lands (2e)

FR9 The Bloodstone Lands (2e)


The Bloodstone Lands are one of the wildest areas in the Forgotten Realms. In this sourcebook, the author of the Icewind Dales trilogy explores this frozen region. Presented for players and DMs alike are people, places, and events that shaped the Bloodstone Lands-the political movers and shakers who carved their own brand of civilization from the rocks and ice. In addition to this insider information,...   [click here for more]
Wizards of the Coast  $4.99

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FRE3 Waterdeep (1e/2e)

FRE3 Waterdeep (1e/2e)


Who will be the new gods? The God of Strife is dead, destroyed in his attack on Tantras, and Midnight and the player characters have recovered the first Tablet of Fate-one of a pair of mysterious artifacts that will return the gods to their former glory and save the Realms from the fallen deities\' wrath. But the quest isn\'t over! To find the other Tablet of Fate, your heroes...   [click here for more]
Wizards of the Coast  $5.00

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Under the City

Under the City


Few suspect the depths of danger, depravity, and adventure that can be found Under the City. In this six-page, six-level mini-mega-dungeon you'll find: Maggot-men, sewer gators, oozefolk, basilisk cultists, street gangs, psychic toads, and more Dozens of rumours to draw in gold-hungry adventurers Multiple interlinking factions and threats Unique content that can nonetheless be easily embedded...   [click here for more]
Simon Carryer Games  Pay What You Want

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100 Random Encounters for on the Road or in the Wilderness (5E)

100 Random Encounters for on the Road or in the Wilderness (5E)


Whether on the road or travelling through the wilderness, characters can encounter other people, creatures and oddities. Some may be friendly or helpful, some may be hostile or dangerous and some may simply be strange. Some could be used as ideas for side treks or adventures. Rather than glossing over treks between places, this list can be used to add random events to the journey. This PDF supports...   [click here for more]
Azukail Games  $1.49

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DL12 Dragons of Faith (1e)

DL12 Dragons of Faith (1e)


The Blood Sea of Istar...grim reminder of the vengeance of the gods. Roiling and churning angrily, these sanguine waters are the grave of many a brave sailor. Across this haunted sea the heroes must journey to find freedom and victory. Trapped in lands deep within the enemy's territory, the heroes must seek the shadows to evade the Dragon Highlords' cruel clutches. But fate deals them a strange hand,...   [click here for more]
Wizards of the Coast  $4.99

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FR11 Dwarves Deep (2e)

FR11 Dwarves Deep (2e)


This sourcebook is one of a series that belongs on the bookshelf of any dungeon master exploring the rich lands (and dark under-realms) of the Forgotten Realms. It presents as introduction to the Deep Folk of Faerun, three unique races of dwarves. Virtually all of the famous "dungeons" of the realms, explored by adventurers seeking treasure, magic, and lore, were built - and in most cases, once occupied...   [click here for more]
Wizards of the Coast  $4.99

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EBERRON: Five Nations (3.5)

EBERRON: Five Nations (3.5)


Danger knows no borders Secure your traveling papers and jump aboard the lightning rail as it hurtles across the Five Nations. Once united as the kingdom of Galifar, then sundered by the Last War, Aundair, Breland, the Mournland, Karrnath, and Thrane now enjoy a tenuous peace. Regardless of your destination, ready your weapons, as well as your wits—intrigue, opportunity, risk, and reward...   [click here for more]
Wizards of the Coast  $14.99

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Classic Old-School Character Class Reference Cards (Old-School Essentials, OSE, B/X, OSR)

Classic Old-School Character Class Reference Cards (Old-School Essentials, OSE, B/X, OSR)


Less Paperwork, More Play! Less Downtime, More Dungeon Delving! Speed Up Your Character Creation. This set of printed character class reference cards is compatible with Old-School Essentials Classic Fantasy. It contains class reference cards for cleric, dwarf, elf, fighter, halfling, magic-user, and thief player characters. For our gaming group, copying character class information...   [click here for more]
David Nielson  $3.99 $2.99

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DL7 Dragons of Light (1e)

DL7 Dragons of Light (1e)


Far removed from the battlefields of Ansalon, the island of Ergoth has become a refuge for the Elven Peoples. Here the haughty Silvanesti of the east, the friendly Qualinesti of the west, and the wild, native Kagonesti dwell in a fragile, uneasy peace. This peace is shattered by the arrival of your band of adventurers, bearing the shards of the dragonlance and the power of the Dragon Orb of Icewall....   [click here for more]
Wizards of the Coast  $4.99

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Player's Guide to the Aegean

Player's Guide to the Aegean


Player's Guide to the Aegean provides all the information you need to create characters for campaigns and scenarios in a Classical setting. It accomplishes this by presenting the various playable races and backgrounds and providing you with the details you need to generate a character of that race, including the Aeolian, Arachean, Bull Centaur, Cynocephalian, Gigantes, Myrmidon, Olympian,...   [click here for more]
Skirmisher Publishing  $9.99

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Beneath the Comet

Beneath the Comet


BENEATH the COMET™ An adventure in Hyperborea designed for from four to six characters of 6th through 9th level For weeks the Comet has blazed in the sky above Hyperborea, inspiring widespread superstitious dread and fear of some star-borne contagion. Under the light of this harbinger from the Black Gulf, the PCs have come to Bogrest, following a magical treasure map...   [click here for more]
North Wind Adventures  $10.00

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FR13 Anauroch (2e)

FR13 Anauroch (2e)


The Great Desert. Where the Winds Wail. Grave of the Lost Princes. The Great Sand Sea. Not a place many sane folk in the Forgotten Realms want to visit. But there are plenty of the other sort, who come hence to find wonders both beautiful and dangerous. The deadly, shifting sands of Anauroch hide-and occasionally, tantalizingly reveal-the riches and strange treasures of The Lost Kingdoms, swallowed...   [click here for more]
Wizards of the Coast  $4.99

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Into the Unknown Map Book

Into the Unknown Map Book


Welcome to a world of new adventure! The day has finally come. Your training at Farrador Keep has come to its end. You are now a fully-fledged adventurer ready to make your name known in all the lands. However, this time, you will go it alone. Farrador is a relatively peaceful region; however, menacing monsters reside in the shadows of even the brightest lights. You are being called to explore abandoned...   [click here for more]
Pacesetter Games & Simulations  $4.00

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Living Greyhawk Journal: Volume 1 #0

Living Greyhawk Journal: Volume 1 #0


Volume 1 Number #0, August 2000 Included in this issue: Wheels Within Wheels: Greyhawk's Circle of Eight by Gary Holian and Erik Mona Campaign News Dispatches The Regional Triads The World of Greyhawk created by E. Gary Gygax ...   [click here for more]
Wizards of the Coast  $0.99

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