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Uncharted Worlds: Far Beyond Humanity

Uncharted Worlds: Far Beyond Humanity


Beyond the worlds we know lies a universe of wonder and terror. Beyond the bounds of mere humanity lies the perfection of flesh and soul. Far Beyond Humanity is an expansion of the Uncharted Worlds space opera roleplaying game. It adds alien societies, cybernetics, psionics and much more to the core rules. The elements in the book are designed to be picked and mixed to customize a campaign setting....   [click here for more]
Sean Gomes  $10.00

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Billy Bones. His Book of Nautical Nonpareils and Mechanical Marvels.

Billy Bones. His Book of Nautical Nonpareils and Mechanical Marvels.


Being a collection of 50 Seafaring Magical Items and Clockpunk Gadgets for your Dungeon World Pirates! and Clockpunk Campaign. ...   [click here for more]
Street Rat Games   FREE 

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Legacy: Mirrors in the Ruins

Legacy: Mirrors in the Ruins


Note: Legacy Second Edition is kickstarting very soon! Check out the quickstart here: /product/217102/Titanomachy-Legacy-2nd-Edition-Quickstart You call this a wasteland? Perhaps in your eyes. But what you see as ruins is the only home we’ve ever known. We can teach you how to survive here: how to let it change you as it changed us. Mirrors in the Ruins...   [click here for more]
UFO Press  $9.25

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The Histories, Volume I: L'Empereur's Salon

The Histories, Volume I: L'Empereur's Salon


The gravest threats of Dungeon World do not always reside in a stinking lair, troglodyte cave, or windy ruin. Some are smiling faces in drawing rooms and salons, whispers in the wrong ear, and rendezvous by moonlight. Some are rough brigands upon the high road, or leering pirates on the briny deep. Welcome to L'Empereur's Salon! Within you'll...   [click here for more]
Four Horsemen Publishing  $2.99

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The Legacy Weapon - A Dungeon World Artifact and One Shot

The Legacy Weapon - A Dungeon World Artifact and One Shot


The Legacy Weapon A Dungeon World Artifact and One-on-One Play One-Shot Adventure No one knows where the Legacy Weapon came from. Some speak of a cabal of powerful wizards, others say it was a relic from a past age, the holy say the gods sent it from the heavens, and the superstitious think that it rose from the depths of the hells. Regardless of its mysterious...   [click here for more]
Encoded Designs  $2.95

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10+ Treasures, Volume II: More Magic Items

10+ Treasures, Volume II: More Magic Items


I once (very recently) said, "Give a GM a magic item and they will have a 10 result for a treasure roll, but show a GM how to make a magic item, and they will have as many 10 results as they need." I figure, why not do both? —Part of the blurb from 10+ Treasures Here is yet another collection of just over 30 magic items to tantalize your players,...   [click here for more]
Awful Good Games  $2.49

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Greenwood: A GM reference for Dungeon World, Volume 1: the forest

Greenwood: A GM reference for Dungeon World, Volume 1: the forest


This thematic guidebook is meant to help GMs of Dungeon World develop adventures and campaigns taking place in a forested environment. It was written with Dungeon World in mind, but it could be adapted for a variety of other games. It includes: 20 Creatures 20 Items 10 locations to inspire adventures new races - 1 compendium class for anyone blessed (or cursed) by a witch 2 custom debility...   [click here for more]
Rocks and Roots  Pay What You Want

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Bombardier. A Dungeon World Playbook.

Bombardier. A Dungeon World Playbook.


You were not always obsessed with explosions. There was a time when you did something else. Something that brought you into contact with the raw power of gunpowder. You never looked back. You are the Bombardier. ...   [click here for more]
Street Rat Games  $2.00

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10+ Treasures: Grave Goods

10+ Treasures: Grave Goods


The fourth entry in the 10+ Treasures line features 29 magic items, including a club that ensures the undead stay dead, claws that cause you to acquire the face of everyone you kill, a ring that turns you into an actual shadow, and canopic jars that let you safely store your organs while you're still alive. In addition to extensive notes on how we go about creating magic items...   [click here for more]
Awful Good Games  $2.99

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The Hunter - A Dungeon World Playbook

The Hunter - A Dungeon World Playbook


“Kid, this isn’t a job to take care of nature nor to guide a lost fellow back to safety. A hunter picks or is given a target and with keen eyes it tracks it down, with cunning it lures it, and with a well placed trap it captures it. Now, pack your bags and fetch that crossbow, kid, we’ve got a beast to catch! ” - Arabella Windhammer, Hunter. This product contains two files:...   [click here for more]
Dwarfare Games  $3.00

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10+ Treasures: Sunken Treasures

10+ Treasures: Sunken Treasures


Our fifth entry in the 10+ Treasures line features 28 aquatic magic items, including a gun that shoots never-ending blasts of water, suddenly expansive armor (mind the pointy bits), a ring that will keep you alive if you're lost at sea (though you probably won't enjoy the experience), a potion that lets you breathe water (and only water), a cloak made of tentacles, and a legendary...   [click here for more]
Awful Good Games  $2.50

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The Oracle - A Dungeon World Playbook

The Oracle - A Dungeon World Playbook


The world is like folded cloth overflowing with patterns. Patterns hiding other patterns, patterns on top of other patterns, patterns within patterns and they all can be seen if you pay attention. You will see them in the flight of birds, in the lines on someone else’s hands, in the entrails of animals, or in the unique patterns of your very soul. I was born with this gift, but you, you have...   [click here for more]
Dwarfare Games  $2.35

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The Scoundrel - A Dungeon World Playbook

The Scoundrel - A Dungeon World Playbook


In a world full of adventures, it is vital to know where, who, and how to get the information you need. Pulling favors from contacts, greasing palms, securing information, and gambling are all parts of your repertoire of skills but it doesn’t stop there. All that time spent in the underbelly of cities dealing with all the scum and villainy has taught you that in order to survive the urban jungle,...   [click here for more]
Dwarfare Games  $2.25

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Poisons, Spices, & Vices For Dungeon World

Poisons, Spices, & Vices For Dungeon World


Presenting Poisons, Spices, & Vices For Dungeon World; a supplment that let's you "stimulate" the extra details that matter in your game. Wheather Parleying, Carousing, or Hacking and Slashing, we could all use a little extra something to spice things up, so pick this supplement up today! B. Wraven Wright has ghostwritten over 100 OGL D20 adventures and supplements for publishers...   [click here for more]
2Die10 Games  $1.00

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Strongholds - A Dungeon World Guidebook

Strongholds - A Dungeon World Guidebook


What do you think of when you imagine a stronghold? Typically, a stronghold is a fortified structure such as a castle or a keep but it can basically be anything you want; a temple or monastery, a tower, a cave complex, a mansion, an island, or even a giant hollowed tree. In Dungeon World terms, a stronghold is not a steading, it does not have its own economy nor a thriving population (although it could...   [click here for more]
Dwarfare Games  $3.25

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The Scarecrow - A Dungeon World Playbook

The Scarecrow - A Dungeon World Playbook


Your average scarecrow is created to scare of, well, crows and maybe other animals, but what happens when you take a primal spirit or even the soul of a murderous creature and bind it to a scary sack of hay? Those who can wield such wicked magic animate scarecrows to serve as guardians and wreak fear upon those who dare to trespass their lands. Regardless of the method of your creation, as a scarecrow...   [click here for more]
Dwarfare Games  $2.00

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Pirates! A Dungeon World Sourcebook

Pirates! A Dungeon World Sourcebook


"So ye want t’ be a jack tar, Laddie? Let me tell ye about life aboard a sailin’ ship. It be hell. Ships may be out t’ sea for months. The food be bad - dry bread full o’ weevils and rancid salted pork better fit for makin’ soap. Sanitation be worse. And disease! Yer teeth fall out and yer ears rot off. Do somethin’ wrong? It’s the cat o’nine tails...   [click here for more]
Street Rat Games  $3.00

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Peripheral Code: Writing in the Margins of Ars Magica, Issue 1 (Winter 2016)

Peripheral Code: Writing in the Margins of Ars Magica, Issue 1 (Winter 2016)


Peripheral Code: Writing in the Margins of Ars Magica is a fanzine for the game Ars Magica, which is published by Atlas Games. This is the first issue! Contents Editorial: The Winter of Our Discontent Atlas Games: An Update on "Magic Shoe" by Jeff Tidball Wizard World: Playing Ars Magica with the Apocalypse...   [click here for more]
Perambulations Press  $3.99

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The Witch Doctor - A Dungeon World Playbook

The Witch Doctor - A Dungeon World Playbook


You are a Witch Doctor. You use your magic to help your allies, keep yourself safe using protective talismans called mojos, see if a course of action is a good idea, heal hurt creatures, work the roots to craft herbal medicine, use your voodoo to curse your enemies, or even control them with your zombi powder. This product contains two files: A new 21 page playbook containing...   [click here for more]
Dwarfare Games  $2.25

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10+ Treasure Vault

10+ Treasure Vault


NOTE: The 10+ Treasure Trove contains PDFs for this product, plus all of our previous 10+ Treasure volumes, and for the same price (though they don't contain anything that the 10+ Treasure Vault doesn't, three of them are thematic collections, which could be convenient). If you own one or more 10+ Treasures volumes, you should be able to head on...   [click here for more]
Awful Good Games  $10.49

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The Chronomancer - A Dungeon World Playbook

The Chronomancer - A Dungeon World Playbook


Time. For the common-folk time moves in only one direction: forward but for a chronomancer, time has a more fluid interpretation. A chronomancer is aware of the many possible timelines that there could exists, each depending on the tiniest of actions. Perhaps this is the timeline where the thief tries to steal some coins from a noble, gets caught and is sent to jail or maybe this is the one where the...   [click here for more]
Dwarfare Games  $1.75

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Mounted Combat

Mounted Combat


From humble horses to mighty dragons and everything in between, Mounted Combat is proud to present your mighty heroes with steeds fit for their stature and power. This supplement will give your knight errants, halfling scouts, and proud dragonriders everything you need. This supplement requires the Dungeon World core book to use, and makes an excellent companion for Inverse World. Mounted...   [click here for more]
Fünhaver Industries  $7.50

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Take on Magic Items

Take on Magic Items


"Take On Magic Items" is a collection of magic items for Dungeon World, though a clever game master could easily translate these items into the fantasy system of choice, especially systems that encourage rulings not rules. "Take On Magic Items" contains 24 magic items including the Bearded Shield, Chains of the Drowned, Hairbrush of Fallen Locks,...   [click here for more]
TakeOnRules  Pay What You Want

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Take on Establishments

Take on Establishments


"Take On Establishments" is a collection of physical establishments and locations, brief descriptions (sights, sounds, smells), an NPC, and corresponding moves for Dungeon World. Drop one or more establishments into an existing city or village, they are independently designed. "Take On Establishments" contains 11 establishments: Basilica of the...   [click here for more]
TakeOnRules  Pay What You Want

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Take on More Magic Items

Take on More Magic Items


"Take On More Magic Items" is a collection of magic items harvested from Old School Tomes but usable with Dungeon World. "Take On More Magic Items" contains 33 magic items including the Holy Avenger, Dough of Regeneration, Marrow Flute, Stone of Fate, the Luck Blade, several potions, and more. "Take On More Magic Items"...   [click here for more]
TakeOnRules  Pay What You Want

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Take on Dragons

Take on Dragons


"Take On Dragons" is a collection of monsters, compendium classes, custom moves, and a few pieces of equipment. "Take On Dragons" has the following monsters: Dracolich - an undead dragon with mastery over antiquity Cursed Dragon of the Deep - a sailor's nightmare Black, Blue, Green, Red, and White Dragon - inspired from the roots of our...   [click here for more]
TakeOnRules  Pay What You Want

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Take on the Lower Depths

Take on the Lower Depths


"Take on the Lower Depths" is a collection of adversaries, situations, locations, and a front for the lower depths of Dungeon World. Complete with original artwork by Mark Daniels. "Take on the Lower Depths" has the following monsters: Arachtaur - the twisted remnants of a supplicant who once tried to prove his worth in the eyes of a malignant...   [click here for more]
TakeOnRules  $2.99

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10+ Treasures: Magic Items for Dungeon World

10+ Treasures: Magic Items for Dungeon World


The pdf has been updated to make the layout more consistent with 10+ Treasures: Wonders of the Wyld. It now includes two pdfs, one with a background and one without. I once (very recently) said, "Give a GM a magic item and they will have a 10 result for a treasure roll, but show a GM how to make a magic item, and they will have as many 10 results as they need."...   [click here for more]
Awful Good Games  $2.00

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Dueling Wizard and the Highly Derivative Dungeon World Playbook

Dueling Wizard and the Highly Derivative Dungeon World Playbook


The Dueling Wizard and the Highly Derivative Dungeon World Playbook Come on, admit it. You’ve always wanted to play as you-know-who from the you-know-which school of you-know-what. With this Highly Derivative Dungeon World Playbook, you can at least pretend you are that person... Or any other person that has nothing to do with that person. ‘Sall good. Anyway,...   [click here for more]
Street Rat Games   FREE 

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The Barbarian - A Dungeon World Playbook

The Barbarian - A Dungeon World Playbook


This is a more “classical” take on the Barbarian. You are a savage warrior in tune with the wilderness, the primal spirits and your own wild nature. You wreck havoc with your savage attacks leaving your enemies in terror as you charge from foe to foe. The spirits lend energy to your rages and also hone your primal instincts, making you a devastating force on the battlefield but also a survivor...   [click here for more]
Dwarfare Games  $1.99

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The Shade - A Dungeon World Playbook

The Shade - A Dungeon World Playbook


Ambition, desperation, or just a tragic past or the main common reasons why a creature has become a shade. Shades devour darkness by killing their opponents or by simply absorbing it, which they use to fuel their dark powers. A shade can be from any humanoid race and they look like a member of such race but with dark, whispy skin tones and glowing eyes. No matter what their backgrounds are, shades...   [click here for more]
Dwarfare Games  $1.99

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10+ Treasures: Wonders of the Wyld

10+ Treasures: Wonders of the Wyld


Where the previous two volumes were more or less random collections of curious curios, our third magic item compilation focuses on the forest and its denizens, both mundane and magical. Among the nearly forty magic items inside you'll find: A staff that transforms those is slays--and even its wielder if you aren't careful--into fungus zombies. Arrows that can pass unhindered through...   [click here for more]
Awful Good Games  $2.99

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Dungeon World Magical Items Minipack 1

Dungeon World Magical Items Minipack 1


A selection of Magical Items designed by me for use in a Dungeon World Campaign with me and a few friends. This is just a handfull of quirky Items that I wanted to share with other people who play Dungeon World. Enjoy! ...   [click here for more]
Silverheart Publishing   FREE 

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The Shroomkin - A Dungeon World Playbook

The Shroomkin - A Dungeon World Playbook


The origins of the mysterious fungal humanoid race known as shroomkin, called fungimen or shroomen by others, is still a mystery even to the greatest of scholars (which prefer to refer to them as myconoids). Despite their mysterious origins all scholars can agree that the shroomkin share a great deal with fungus and mushrooms (hence their name), biologically at least, their bodies as diverse as any...   [click here for more]
Dwarfare Games  $2.50

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The Hellion - A Dungeon World Playbook

The Hellion - A Dungeon World Playbook


“Ring-a-ring-a-roses, A pocket full of posies; Ashes! Ashes! You all... Burn... Down!” Hellions are as adorable as a child could ever be but there is a dark twist about them, something sinister, an evil shadow always following them around. The dark forces behind a hellion’s power manifests at different times depending on the child in question. Some children are born with this darkness,...   [click here for more]
Dwarfare Games  $2.00

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The Krasis - A Dungeon World Playbook

The Krasis - A Dungeon World Playbook


“It’s the Survival of the Fittest, and that’s me.” A Krasis is a fancy name given to a mutant which constantly evolves into bigger and better versions of itself. However, rather than the mutants you see in shows such as X-Men, your abilities are not “superpowers” for lack of a better term. Instead, you are a hybrid of multiple creatures, all rolled into one. As a...   [click here for more]
Dwarfare Games  $2.00

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The Investigator - A Dungeon World Playbook

The Investigator - A Dungeon World Playbook


Investigators are exactly what their names suggests; they excel at searching for clues, finding patterns, profiling, and dealing with those they seek. The methods used by an investigator to thoroughly examine a crime scene or a subject are varied and from early on you must choose which path you will take. Will you be the analytical type which with your keen and knowledgeable mind you can reach accurate...   [click here for more]
Dwarfare Games  $2.00

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The Mage - A Dungeon World Playbook

The Mage - A Dungeon World Playbook


Mages are wielders of magic that with the correct incantation and gestures can cast powerful spells. Mages could create searing balls of fire, mend wounds with magic, summon otherworldly creatures and even speak with the dead if they so choose. A mage is defined by type of spells it wields and as a result it is unlike most classes which can be played with little to no planning. This product contains...   [click here for more]
Dwarfare Games  $2.25

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The Jinbutsu - A Dungeon World Playbook

The Jinbutsu - A Dungeon World Playbook


The Jinbutsu is a class focused on using his art as a form of magic. With it, they can animate drawings, sculpt creatures that come to life, and even use music to charm or harm does around them. This product contains two files: A 17 page playbook containing over 20 moves, new gear, some magic items, and a compendium class A two page character sheet for you to record your character's stats,...   [click here for more]
Dwarfare Games  $1.75

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Twenty Six Point Five Shades of Scarlet

Twenty Six Point Five Shades of Scarlet


Twenty Six Point Five Shades of Scarlet A collection of short gnome based gamer romance novels from the authors of Gnome Stew. Seriously, that is exactly what you are getting here. All profits go to Planned Parenthood. From The Gnome Hunters ...and yet how could she lie to this man? “Raphael.” His name...   [click here for more]
Encoded Designs  Pay What You Want

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The Slimeling - A Dungeon World Playbook

The Slimeling - A Dungeon World Playbook


The slimeling is a class focused in developing the abilities you would expect from a creature of its nature. Slimelings are highly resilient; they can take a great deal of damage on par with a fighter and they are immune to diseases and poisons. Slimelings are also good at squeezing through tight spots, seeing in the dark, storing items inside their bodies, don’t require to sleep or breathe,...   [click here for more]
Dwarfare Games  $2.00

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10+ Treasures: Dwarven Vault

10+ Treasures: Dwarven Vault


Our sixth 10+ Treasures volume features thirty magic items, including a burning sword that is but a fragment of its former self, a portable tunnel, a magical multitool, a potion that turns you into a dwarf (because some of these items are dwarf-only), and an eye that lets you shoot lasers! There's also a selection of new dungeon gear, including air filters, spore grenades, and crossbow...   [click here for more]
Awful Good Games  $2.99

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The Auramancer - A Dungeon World Playbook

The Auramancer - A Dungeon World Playbook


“What’s eating you? You seem a little blue.” Most would look around in a busy market square and simply hear the prices of today’s produce being called out by an old farmer or the fervent haggling of a shady dealer in a back alley. They would see a mix of indistinguishable faces amid the crowd, each trying to get to where they’re going as quickly as possible. You, however,...   [click here for more]
Dwarfare Games  $1.50

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Magic Treasure [Dungeon World]

Magic Treasure [Dungeon World]


Magic Treasure Dungeon World RPG This product contains, No. 1 of a series, 108 Magic Items compatible with the Dungeon World RPG! It is a reformatted version of White Box Tome, Arioth I, for Swords & Wizardry and has been adapted to work for the Dungeon World RPG. If you have any doubts, click the PDF preview and see for yourself. Armors Bonegod Thunderlight...   [click here for more]
arakar.gaiden  $0.99

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The Reaper - A Dungeon World Playbook

The Reaper - A Dungeon World Playbook


Death comes for us all. Whether you want it or not, death comes. It can arrive swiftly like a sudden gust of wind on a hot afternoon or it can gently creep up on you like the caress of a lover. Death does not care if you are a peasant or a king, it will come for you on equal terms. You are a reaper, the personification of death itself on this material plane. Your job is to pass judgement on mortals...   [click here for more]
Dwarfare Games  $1.25

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8-Bit Beasties: Gorgon Slime

8-Bit Beasties: Gorgon Slime


Did you grow up on 8-bit video games? Do you love tabletop RPGs? Do you ever wish they crossed paths more often? Gorgon Breath Game's 8-Bit Beastie, the Gorgon Slime, delivers the role-playing product you might not have even known you wanted. Filled with original visuals inspired by classic 8-bit RPGs, the Gorgon Slime comes with the following: A monster stat block compatible with OGL 5e fantasy...   [click here for more]
Gorgon Breath Games  $0.25

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The Assassin - A Dungeon World Class

The Assassin - A Dungeon World Class


They say your trade is the second oldest there is. You can't be sure, but you see no reason to doubt them: in your experience, there are always people willing to exchange money for murder. Power, conviction, cruelty, wealth—all end equally at the point of a knife. All it takes is a simple transaction. And, inevitably, the knife is in your hand. You know weakness by instinct, weapons...   [click here for more]
Fünhaver Industries  $1.99

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Dungeon World Playbook - The Damned

Dungeon World Playbook - The Damned


"Why do you forsake me, Lord?!" Fallen on your knees, you plead with your God to accept you once again. A searing pain tears through your very soul as you collapse to the floor. You muster the strength to lift your eyes and there, in front of you, your reflection. The cursed mark stares back, now a part of you. For the rest of your days, you will walk this land...   [click here for more]
SemiDark Arts  $2.49

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Servants of the Cinder Queen - Character & Item Deck

Servants of the Cinder Queen - Character & Item Deck


A deck of 24 cards designed for use with Servants of the Cinder Queen, a Dungeon World adventure. The deck includes 12 Character and 12 Item cards that appear in the adventure, each showing a black and white illustration and brief text description on one side, and a complete "stat block" on the reverse. Although designed for a specific adventure, these cards stand alone...   [click here for more]
Lampblack & Brimstone  $2.00

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