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Freebooters on the Frontier

Freebooters on the Frontier


You have come here, to the utmost edge of civilized lands, to seek your fortune in the wild. Few have ventured into the unknown, and fewer have returned, but those who live to speak of it tell great tales, indeed: of ancient, rubble-choked ruins; of terrible beasts; of great riches awaiting plunder. Society offers order, with everyone in their proper place, and duty, labor, and protection...   [click here for more]
Lampblack & Brimstone  $4.00

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Inverse World - A Dungeon World Supplement

Inverse World - A Dungeon World Supplement


The Inverse World – so named by outsiders, who came from beyond the world’s crust. Inside, they found a massive, windy void, with a glowing star shining in the center. A ring of islands orbits this star, and far above lies a ceiling of stone. The Inverse World is on the inside of a planet, and could even be inside of an already existing campaign world, if you dig deep enough. The...   [click here for more]
Liberi Gothica Games  $15.00

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Adventures on Dungeon Planet

Adventures on Dungeon Planet


WINNER: Indie RPG Awards, Best Indie Supplement 2013 "Nothing comes close to this wonderful, assured Dungeon World hack that encompasses the bravado of planetary romance and the gee-whiz fun of Gernsback-era sword and planet coolness. Totally rad." Adventures on Dungeon Planet is a science fantasy supplement for the award-winning role-playing game...   [click here for more]
Chthonstone Games  $12.00

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Perilous Almanacs

Perilous Almanacs


A collection of six "almanacs"for Dungeon World, written using the guidelines set down in The Perilous Wilds, and adapted in unique ways by each of the six contributors. This book is meant to be used in play when a quick wildrness adventure setting is desired, and as a set of examples of the different ways in which one might go about writing a regional almanac. The regions included...   [click here for more]
Lampblack & Brimstone  $4.00

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Take on Establishments

Take on Establishments


"Take On Establishments" is a collection of physical establishments and locations, brief descriptions (sights, sounds, smells), an NPC, and corresponding moves for Dungeon World. Drop one or more establishments into an existing city or village, they are independently designed. "Take On Establishments" contains 11 establishments: Basilica of the Sun, The Butcher Bound...   [click here for more]
TakeOnRules  $2.49 $1.97

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The Last Days of Anglekite

The Last Days of Anglekite


The world is old. It has seen empires come and go. Its end approaches, and everyone knows it. Not least the residents of the last great mortal city—Anglekite, located in the Crater Basin. They don’t know when it will come, or how it will come, but they know that the end is nigh. Maybe it will come in the form of the Scourge Karkis, the corrupted giant marching toward Anglekite to exterminate...   [click here for more]
Magpie Games  $9.99

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The Cold Ruins of Lastlife

The Cold Ruins of Lastlife


Towers extending up to the sky, made of alabaster, with gold filigree. Beautiful statues of gods and angels and heroes and kings. A people who found their deeds on a philosophy of hope. A civilization at the summit of its majesty.   All of it long gone.   The Cold Ruins are all that’s left. Broken towers. Shattered statues. Creeping undead vines grown over...   [click here for more]
Magpie Games  $9.99

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Strongholds - A Dungeon World Guidebook

Strongholds - A Dungeon World Guidebook


What do you think of when you imagine a stronghold? Typically, a stronghold is a fortified structure such as a castle or a keep, but it can be anything you want; a temple or monastery, a tower, a cave complex, a mansion, an island, or even a giant hollowed tree. In Dungeon World terms, a stronghold is not a steading; it does not have its own economy nor a thriving population (although it could and...   [click here for more]
Dwarfare Games  $6.00

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The Green Law of Varkith

The Green Law of Varkith


The world is centered around the Jade City. Varkith is a city of success, corruption, democracy, and innovation, governed more than anything by the Green Law: “None in Varkith shall stand alone. The choice to be alone is the choice to be cast out.” To this city of guilds come countless immigrants, looking for new lives, for money and power and status on its many streets. And the statue of the...   [click here for more]
Magpie Games  $9.99

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En terres sauvages

En terres sauvages


Le supplément à haut potentiel ludique pour envoyer vos PJ extra-muros avec paysages grandioses, dangers inattendus et rencontres mémorables. En terres sauvages allie le meilleur d’une approche OSR* et de Dungeon World pour créer des aventures qui se focalisent sur l’exploration et la découverte plutôt que sur le combat. Ses tables aléatoires génèrent des idées,...   [click here for more]
Designed by Acritarche  $10.82

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Codex - Ectoplasm (Nov 2016)

Codex - Ectoplasm (Nov 2016)


Codex is the monthly RPG fanzine published by the Gauntlet gaming community! Each issue features a variety of original articles organized around a theme, loads of original artwork, and a custom layout. Inside Codex - Ectoplasm: Huge Problems in Little Shanghai A Monster of the Week mystery The Ghost A playbook for The Sprawl RPG Thirteen Haunted Magic Items...   [click here for more]
The Gauntlet  $3.00

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The Order of the Last

The Order of the Last


Winner of the 2018 Golden Goblin Prize! With the greatest of our fears close behind and the most forlorn of hopes ahead, we set off into perilous lands...  The Order of the Last is a module for Dungeon World that lets you play out the saga of a desperate journey guided by faith.  Take up the mantle of the Standard-Bearer, Defender, Devout, Samaritan,...   [click here for more]
Porcupine Publishing  $9.99 $4.99

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The Ninja - A Dungeon World Playbook

The Ninja - A Dungeon World Playbook


Have you ever wanted to pose as another person, only to reveal yourself at an opportune time? Shinobi, Monomi, Nokizaru. Hidden spies, assassins, and saboteurs. The Ninja gives you the opportunity to play a night-stalking master of disguise and subterfuge in Dungeon World, Anyone could be a ninja in disguise - the maid, a trusted bodyguard, even... you. Not sure if The...   [click here for more]
Lee's Lists  $5.00 $2.50

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The Mirkasa Chronicles: A Dungeon World Adventure

The Mirkasa Chronicles: A Dungeon World Adventure


“...And so, the adventurers travelled north to frosty MIRKASA, a chilled and grim land. Would the warriors brave the minotaur lords of the mountain peaks, the enigmatic forces in the forests, or the evil presence lurking in the mines? And when they returned to town to reap their reward, would they be treated as heroes - or heretics?” The Mirkasa Chronicles is a winter-themed...   [click here for more]
Joe Banner  $8.00

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Things That Went Wrong While You Were Away

Things That Went Wrong While You Were Away


While you were away all sorts of things went wrong. The King was assassinated and the council of merchants now rules the town, your family was banished to the sewers, and that unused magical sword you sold to the item shop is revealed to be cursed and haunted, and now its new owner wishes to take over the world. What can we say, an adventurer’s life is always filled with, well, adventures. When...   [click here for more]
Up to Four Players  $1.00

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The Metamorph - A Dungeon World Playbook

The Metamorph - A Dungeon World Playbook


Have you ever wanted to be a terrifying organic monstrosity, unbound by the laws of nature? Shapeshifters, Changelings, Skinwalkers. Adaptable heroes and foes of myth and legend. The Metamorph gives you the opportunity to play a mutable character in Dungeon World, A character that is not bound by race, a survivor, an adaptor, maybe even a destroyer. Do you harbor a greater...   [click here for more]
Lee's Lists  $5.00 $2.50

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Interesting Inns

Interesting Inns


The party enters an inn. Now the players will probably be expecting one of two things: finding clues to advance the plot, or a chance to rest and renew resources. It’s all good and well, but sometimes these things are done with one or two dice rolls, just so we can get out of the inn and back into the “real” adventure. The inn is usually thought of as a place that provide a few needed...   [click here for more]
Up to Four Players  $1.00

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Demons & Derringers, a fantasy noir

Demons & Derringers, a fantasy noir


The city is burning on the inside. Its masters, the gangs that plot the city's future, have the city in a cold, iron grip. They victimize the poor, they use politicians as puppets, and they prey on the souls of mortals. The Holder's Coffin, Dranac, the Sunless City, whatever you call it. This is demon country. You don't get ahead without playing by demon rules. Demons & Derringers is an inclusive,...   [click here for more]
Headpigeons Productions  $4.50

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Greenwood: A GM reference for Dungeon World, Volume 1: the forest

Greenwood: A GM reference for Dungeon World, Volume 1: the forest


This thematic guidebook is meant to help GMs of Dungeon World develop adventures and campaigns taking place in a forested environment. It was written with Dungeon World in mind, but it could be adapted for a variety of other games.  It includes: 20 Creatures 20 Items 10 locations to inspire adventures new races -  1 compendium class for anyone blessed (or cursed) by a witch 2 custom debility descriptions Greenwood...   [click here for more]
Rocks and Roots  Pay What You Want

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Strange Market Stalls

Strange Market Stalls


The best stalls in town, only here, only today! The freshest merchandise, still has that juicy smell of something that lay in the sun for three months, until you finally came along and bought it. Here are a few suggestions for stalls of the kind you can find in villages or small towns. Each offers examples for the types of items offered, the seller, and what can be done with the stall in your game....   [click here for more]
Up to Four Players  $1.00

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Baronica: A Dungeon World Campaign Front

Baronica: A Dungeon World Campaign Front


Adventure Awaits! Enter the mystical realm of Baronica... The High King is dead. Long live the King! But who will become the new High King? And what is the Purple Sorceress plotting? Finally, is there any truth to the rumors that the Dark Lord has risen again? Fight dragons! Rescue princesses (or even princes)! Follow the legendary Azure Unicorn and determine the fate of a kingdom!...   [click here for more]
Three Sages Games  $2.25

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Something Stirs in the Blackscale Brakes

Something Stirs in the Blackscale Brakes


The Brakes have never exactly been a good place to live: horrible food and real estate, flesh-eating lizardfolk, disease, poisonous animals, violent nature spirits, and more make day-to-day living a luxury. As bad as things seem however, they are about to get much, much worse because... something stirs in the Blackscale Brakes. This campaign front foundation takes place in and around the...   [click here for more]
Awful Good Games  Pay What You Want

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The End of Known Space

The End of Known Space


At the edge of the universe: a strange and alien world? A thousand unsolved mysteries: but who will find the answers. The End of Known Space is a collection of science fantasy monsters for Dungeon World (and Adventures on Dungeon Planet!), drawn from the Monthly Monsters patreon project. This book includes over two dozen monsters, two alien planets, an asteroid mining station, and...   [click here for more]
Chthonstone Games  $15.00

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Something Stirs in the Blackscale Brakes - Print Edition

Something Stirs in the Blackscale Brakes - Print Edition


If you want to try before you buy, click here for the Pay What You Want pdf! The Brakes have never exactly been a good place to live: horrible food and real estate, flesh-eating lizardfolk, disease, poisonous animals, violent nature spirits, and more make day-to-day living a luxury. As bad as things seem however, they are about to get much, much worse because... something stirs...   [click here for more]
Awful Good Games  $3.00

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The Histories, Volume I: L'Empereur's Salon

The Histories, Volume I: L'Empereur's Salon


The gravest threats of Dungeon World do not always reside in a stinking lair, troglodyte cave, or windy ruin. Some are smiling faces in drawing rooms and salons, whispers in the wrong ear, and rendezvous by moonlight. Some are rough brigands upon the high road, or leering pirates on the briny deep. Welcome to L'Empereur's Salon! Within you'll find New...   [click here for more]
Four Horsemen Publishing  $2.99

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Codex - Chrome (Oct 2016)

Codex - Chrome (Oct 2016)


Codex is the monthly RPG fanzine published by the Gauntlet gaming community! Each issue features a variety of original articles organized around a theme, loads of original artwork, and a custom layout. Inside Codex - Chrome: #chrome_rot.exe A campaign starter for The Sprawl RPG that introduces the threat of the chrome rot disease into your game. Nineteen Science Fantasy...   [click here for more]
The Gauntlet  Pay What You Want

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MOTiVE Vol. 1 Issue 1: The Green-Golden Rade

MOTiVE Vol. 1 Issue 1: The Green-Golden Rade


MOTiVE is a Dungeon World, Powered by the Apocalypse Engine ‘zine. Each volume (year) covers a single topic.  Volume one is The Green-Golden Rade, a faerie realm that takes the form of a rade (road) - one that can connect any two places in your campaign. Terrible fey nobles placed the hearts of unrequited lovers in amber stelae as its milestones when it was fashioned...   [click here for more]
Kismet Games  $1.99

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Wen: A GM Reference for Dungeon World, Volume 2: Cities

Wen: A GM Reference for Dungeon World, Volume 2: Cities


This is volume 2 of my series of thematic guides for Dungeon World. The purpose of these guides is to provide creatures and locations to use in your adventures or to help inspire you to create your own. This volume is focused on urban environments and includes: 15 locations, 15 creatures, 23 items, a compendium class and a handful of custom moves.  It was written with Dungeon World in mind, but...   [click here for more]
Rocks and Roots  Pay What You Want

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Den of Thieves

Den of Thieves


Den of Thieves is a small module for Dungeon World detailing a small thieves’ guild in the town of Overton. Led by an unapologetic sociopath named Belago, this particular crew are all thoroughly unpleasant – so you can use the guild as a dungeon in its own right if the player characters are of a justiceminded bent, or as rivals or threats if your game is more focused on underworld...   [click here for more]
Certain Death  $1.89

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The Model (Dungeon World)

The Model (Dungeon World)


Some adventure for wealth, some for power, and some to vanquish evil. Others see adventure as a way to express themselves. The bard may do this through story or song. The model does it through her physical appearance, poise, manner of dress, and pure attitude. She is the nonverbal to the bard’s verbal. The Model is a compendium class for Dungeon World....   [click here for more]
Nothing Ventured Games  $1.00

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The Boughs

The Boughs


Before we were anything, we were nothing Before we were together, we were alone Before we were Rangers, we were Boughless The world as we know it is an infinite forest, so dense that sun rarely pierces the canopy. Beasts and monsters lurk in the shadows, ready to eat anything even remotely unprepared. The only place that's safe is inside massive, city sized...   [click here for more]
Sandy Pug Games  $10.00

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MOTiVE Vol. 1 Issue 2: The Green-Golden Rade

MOTiVE Vol. 1 Issue 2: The Green-Golden Rade


MOTiVE is a Dungeon World, Powered by the Apocalypse Engine ‘zine. Each volume (year) covers a single topic.  Volume one is The Green-Golden Rade, a faerie realm that takes the form of a rade (road) - one that can connect any two places in your campaign. The road is a place of the High Faerie Magic – it is wondrous, but capricious and dangerous. Travel on the road...   [click here for more]
Kismet Games  $1.99

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Indie+ Horror Anthology (2015)

Indie+ Horror Anthology (2015)


Welcome to the second Indie+ Anthology, released just in time for Halloween weekend! Enjoy eleven differnet short horror pieces from the Indie+ staff, special guests, and friends of Indie+ to celebrate the creation of our Indie+ Community page on G+! Indie+ is a community of role-playing game fans, some tabletop, some LARP, too. What’s the indie part? From the very beginning of the...   [click here for more]
Indie+  Pay What You Want

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Ean Illiam's Cavern Stores

Ean Illiam's Cavern Stores


Find what you're looking for in Ean Illiam's Cavern Stores. Fully compatible with Dungeon World, this campaign location includes these excellent features: * Cartography by Matt Jackson that includes blank spaces * Not-too-complete descriptions of the cavern stores * Two adventure fronts * Stats and descriptions for the people, creatures, and animals found in the stores * Pictures...   [click here for more]
Spes Magna Games  $1.00

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Exit, Pursued by a Bear

Exit, Pursued by a Bear


So, we were kicking back and having a fun night, talking about games. Because when your GM calls out for the night, that's the next best thing, right?   And somehow, we got into a pun war about bears. I know, I know-- easy target, right? Big and fluffy and why are their ears so cute? Anyway, a certain movie based on the true story of a coked-up bear had just come out, and we started noodling...   [click here for more]
Stephanie Bryant  $5.00

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MOTiVE Vol. 1 Issue 4: The Green-Golden Rade

MOTiVE Vol. 1 Issue 4: The Green-Golden Rade


MOTiVE is a Dungeon WorldPowered by the Apocalypse Engine ‘zine. Each volume (year) covers a single topic. Volume one is The Green-Golden Rade, a faerie realm that takes the form of a rade (road) - one that can connect any two places in your campaign. Issue four includes a table for 36 adventure seeds, a four-headed pub, and extensive notes on...   [click here for more]
Kismet Games  $1.99

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MOTiVE Vol. 2 Issue 1: Redthorn

MOTiVE Vol. 2 Issue 1: Redthorn


This year MOTiVE visits Redthorn. This is a game about finding your place in a society gone mad with horrific yet alluring magic from Elsewhere, a wilder and more chaotic realm that has collided with the known world. Once the apex species, humans are now one of many groups that struggle to understand alchemy, steam science, and the tainted power of the Others. Explore the demesne...   [click here for more]
Kismet Games  $2.99

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MOTiVE Vol. 1 Issue 3:  The Green-Golden Rade

MOTiVE Vol. 1 Issue 3: The Green-Golden Rade


MOTiVE is a Dungeon World, Powered by the Apocalypse Engine ‘zine. Each volume (year) covers a single topic. Volume one is The Green-Golden Rade, a faerie realm that takes the form of a rade (road) - one that can connect any two places in your campaign.  Issue three includes a table for 36 adventure seeds, wizard toads, haunted coaches, peristaltic...   [click here for more]
Kismet Games  $1.99

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Dark Designs in Verdigris

Dark Designs in Verdigris


It found the Wizard and brought him here, found Dorothy and brought her along, too. You did not plan for Oz to take you, but then there were cyclones, angry mobs, gunfire, storms at sea, holes in the world you thought would bury you. And then you flew, and you belonged to Oz. Your monochrome life was over for good. Queen Ozma reigned with her consort Dorothy by her side. The Emerald City gleamed with...   [click here for more]
R. Rook Games  Pay What You Want

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MOTiVE Vol. 2 Issue 2: Redthorn

MOTiVE Vol. 2 Issue 2: Redthorn


Welcome back to the world of Redthorn! We began our exploration in March's issue of MOTiVE. Issue #2 June contains The Cresting Pearl-Light, our first adventure for Redthorn. A weirdly compelling lighthouse rises from the sea, revealing more than the players might wish for... This issue contains new rules for equipment and inventory, along with revised moves and updated...   [click here for more]
Kismet Games  $2.99

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MOTiVE Vol. 2 Issue 3: Redthorn

MOTiVE Vol. 2 Issue 3: Redthorn


The third and final issue of MOTiVE for 2020 provides locations and NPCs in Gokleve, including merchants that have struck deals with the mysterious Others. The rest of the issue contains an adventure that involves rogue tinker witches, the nefarious Vodník of Nix, grafter gangers, redthorn besieged villagers, and a prototype submarine that threatens to turn the tide of power in the...   [click here for more]
Kismet Games  $2.99

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Sword Breaker Issue No. 8 - Carapace and Claw

Sword Breaker Issue No. 8 - Carapace and Claw


This issue of the Sword Breaker zine lays out a fantasy setting in which the shaping of living things to be used as tools and resources has taken over every aspect of the culture.  What will you do in Carapace and Claw? ● Don living armor to repel the claw-swords and sting-spears of your enemies! ● Play the z’murka or sing the songs of the fire ant queen to inspire or dissuade! ●...   [click here for more]
Sword Breaker  Pay What You Want

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Beyond Frost

Beyond Frost


Beyond Frost for Dungeon World contains 2 adventures, 3 side treks, optional rules for Kitsune (Fox) & Nekomata (Cat) races, and rules for using Life journeys & an alternative alignment system. Main quests are a puzzle-test dungeon and dealing with an ancient monument. This Hex Crawl has plenty for everyone. Though compatible with Dungeon World the contents can easily be used for any fantasy...   [click here for more]
Blake Ryan  $3.00

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Beyond Fire

Beyond Fire


Beyond Fire for Dungeon World contains 2 adventures, 3 side treks, optional rules for Grakar (Pangolin) & Varin (Panda) races, and rules for using Lycanthropes & an alternative Alignment system. Main quests are a dungeon and investigating a wonder of the world. This Hex Crawl has plenty for everyone. Though compatible with Dungeon World the contents can easily be used for any fantasy roleplaying...   [click here for more]
Blake Ryan  $3.00

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Das Eis des Nordens

Das Eis des Nordens


Eine Welt, gespalten in ununterbrochenen Sommer und ewiges Eis, wo menschliche Herrscher mit flüssigem Frost und Sonnenstaub um jeden Zentimeter Boden kämpfen. Ambitionierte Druiden, welche den Weltfrieden wollen - um jeden Preis! Und zuletzt die Nachtelfen, denen das Chaos in den Menschenreichen gerade recht kommt um den legendären König des Nordens...   [click here for more]
Studio St. Germain  Pay What You Want

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Beyond Twilight

Beyond Twilight


Beyond Twilight for Dungeon World contains 2 adventures, 3 side treks, optional rules for Agamar (Lizard), & Ranik (Frog) races, and rules for using Life Journeys & Natural Disasters in your game. Main quests are dungeons! This Hex Crawl has plenty for everyone. Though compatible with Dungeon World the contents can easily be used for any fantasy roleplaying game. ...   [click here for more]
Blake Ryan  $3.00

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Ulric's Little Descriptive of Skara Station – Somewhat Optimized for Dungeon World

Ulric's Little Descriptive of Skara Station – Somewhat Optimized for Dungeon World


Welcome to ancient Kesteva, adventurers! What is Kesteva? It’s an immersive, highly detailed RPG world perfect for adventuring. The world gets its name from an ancient kingdom founded by Aelfric & Aelin and their followers, who fled the Old World over the Gray Mountains into their new land. Kesteva is immersive … because of course it’s all true, based on historical...   [click here for more]
Royal Road West  $2.00

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Discover Kesteva – Somewhat Optimized for Dungeon World

Discover Kesteva – Somewhat Optimized for Dungeon World


Welcome to ancient Kesteva, adventurers! Do you need a break from the modern world? So do we. Once upon a time, an anonymous former newspaper Editor in a fog-shrouded Midwestern town discovered a multidimensional door into an ancient kingdom. Specifically, to a library full of historical records. It is Royal Road West’s charge to preserve, translate and disseminate the texts that...   [click here for more]
Royal Road West  $9.95

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Ulric's Little Descriptive of The Royal Road – Somewhat Optimized for Dungeon World

Ulric's Little Descriptive of The Royal Road – Somewhat Optimized for Dungeon World


Welcome to ancient Kesteva, adventurers! What is Kesteva? It’s an immersive, highly detailed RPG world perfect for adventuring. The world gets its name from an ancient kingdom founded by Aelfric & Aelin and their followers, who fled the Old World over the Gray Mountains into their new land. Kesteva is immersive … because of course it’s all true, based on historical...   [click here for more]
Royal Road West  $2.00

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Ulric's Little Descriptive of The Wild Wood – Somewhat Optimized for Dungeon World

Ulric's Little Descriptive of The Wild Wood – Somewhat Optimized for Dungeon World


Welcome to ancient Kesteva, adventurers! What is Kesteva? It’s an immersive, highly detailed RPG world perfect for adventuring. The world gets its name from an ancient kingdom founded by Aelfric & Aelin and their followers, who fled the Old World over the Gray Mountains into their new land. Kesteva is immersive … because of course it’s all true, based on historical...   [click here for more]
Royal Road West  $2.00

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