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Grim World is a deliciously dark fantasy supplement for Dungeon World and Fate Core.
What's inside the 160+ page book:
7 new classes and playbooks
15 playable species with special moves
24 monsters with descriptions and moves
40 additional Death Moves
Lands of the Dead Locations by Adrian Thoen
Grim locations and the random Location Builder
8 campaign starters (fronts/arcs)
11 compendium classes
31... [click here for more] |
Boldly Games |
$15.00
|
THE WORLD OF CATS IS A DANGEROUS PLACE
Foxes, ravens, rabbits and snails are among the many sapient animals with whom cats share their world. These creatures have their own agendas and their own magical abilities, and whether they’re friend or foe they have a habit of making things much more complicated for the Parliaments of Cats.
As difficult as these animals make things, there... [click here for more] |
Richard Bellingham |
Pay What You Want
|
THE MAGIC OF CATS IS BEYOND ANY HUMAN BURDEN’S COMPREHENSION
This book is a companion volume to The Secrets of Cats, a World of Adventure for Fate Core System.
We've told you that cats are magical, but we've barely begun to show you their true potential.
In this book we describe two entirely new schools of magic, Alchemy and Illusion, and describe the powerful... [click here for more] |
Richard Bellingham |
Pay What You Want
|
WINNER OF THE BEST ROLEPLAYING GAME AT UK GAMES EXPO 2014
Requires the Fate Core rules to play
A terrifying World War Two setting for Fate Core (conversion by Ryan Macklin)
Discover the secret history of World War Two: stories of amazing heroism, in which stalwart men and women struggled to overthrow a nightmare alliance of science and the... [click here for more] |
Modiphius |
$16.00
|
A terrifying World War Two setting for Fate Core (conversion by Ryan Macklin)
Requires the Fate Core rules to play
Discover the secret history of World War Two: stories of amazing heroism, in which stalwart men and women struggled to overthrow a nightmare alliance of science and the occult; of frightening inhuman conspiracies from the depths of time; of the unbelievable war machines which... [click here for more] |
Modiphius |
$11.00
|
Fate NPC Cards is a tool for GMs. With these PDFs you can quickly write up NPCs in each of the 3 different types (Nameless, Supporting, and Main). Use the extra checkboxes on the Nameless NPC cards to track groups of NPCS as well. The PDFs incldued are in both a printable format and individual form-fillable NPC cards... [click here for more] |
Tallstrunt Press LLC |
Pay What You Want
|
Make whatever spells you want!
Modular Magic is a new system of magic for use with any version of Fate (which is the property of Evil Hat Productions). With this system, spell modules are given costs. Add up the costs and modifiers and get the difficulty you need to achieve to succeed!
It's all designed to work within the confines of whatever setting you've defined. High magic? Low... [click here for more] |
TheOtherDev Productions |
$7.00 $3.94
|
TRAVEL THE GLOBE… UNCOVER HIDDEN EVILS… THEN PUNCH THEM!
Join superstar pulp historian Jess Nevins as he takes you on a wild tour through the early decades of the Spirit of the Century world… and our own!
Inside this book you’ll find the condensed history of the world, 1935-1951, with story hooks for high-flying global adventure at every turn. Across the world and through the years,... [click here for more] |
Evil Hat Productions, LLC |
$10.00
|
Game Over is the first major expansion pack for Breakfast Cult, the Fate Accelerated game of cosmic horror and high school drama. It expands on the main setting with over fifty pages of DLC content, including: • A closer look at Weird Age tech, like cybermancy and artificial intelligence • A guide to running games set... [click here for more] |
Weird Age Games |
$7.45 $5.59
|
Fate PC Tracker is a tool for Game Masters. This form fillable PDF can be used to keep track of all of your players' aspects and top skills in an organized manner.
All downloads are available under a Creative Commons Attribution 4.0 International License (https://creativecommons.org/licenses/by/4.0/). ... [click here for more] |
Tallstrunt Press LLC |
Pay What You Want
|
The world you live in is infused with energy, infused with magic. Everyone feels it to one degree or another: the potential right before a storm, the awe and beauty of a raging river, even the silent majesty of the unyielding earth. There are those who are able to attune themselves to this magic, becoming one with nature on a fundamental level.
But as they harness the power of nature and... [click here for more] |
Christopher Ruthenbeck |
Pay What You Want
|
Fate Character Tents is a tool for Game Masters. This form fillable PDF can be used to display your character's name, aspects, and image to the other players at the table. Also, on the back side of each character tent is a simple cheatsheet so that you always have the most important rules right in front of you.
All downloads are available under a Creative Commons Attribution 4.0... [click here for more] |
Tallstrunt Press LLC |
Pay What You Want
|
Expand your World of Dew with the Sound of Water. This is the companion to a World of Dew, a samurai noir roleplaying game set in Old Japan the same world as John Wick’s Blood & Honor. A World of Dew is inspired by Japanese and Noir films and literature like Yojimbo, the Maltese Falcon, and the Sano Ichiro novels.... [click here for more] |
Gallant Knight Games |
$7.99
|
Pirates and Triads and Leopards, Ahoy!
Tianxia: Blood, Silk & Jade brought Kung Fu to the Fate Core System... now Tianxia: Strife, Fire & Smoke brings Pirates and Thieves to the world of Tianxia!
Tianxia is about to go South
Tianxia: Strife, Fire & Smoke expands the world of Tianxia,... [click here for more] |
Vigilance Press |
$8.99
|
The Princess is a new base class for Dungeon World. It's also a simple guide to creating the same archetype in Fate Accelerated.
Look. There, on the horizon. See that sun? It burns as hot as our hope. Its light has travelled all this way just to shine on us, and them, and the whole world. So wipe the blood from your face and know that whatever barriers stand in our way, we will overcome them.... [click here for more] |
Headpigeons Productions |
$2.49
|
The Reign of Men faces an age of change. Will it find a new path or fall to ruin?
Wicked Fate is a fantasy adventure supplement that brings John Wick’s Wicked Fantasy to the Fate Core system. In 2013, John Wick reinvented ten classic fantasy races through the world of Estevere, a unique Pathfinder setting that broke Kickstarter records and expanded what... [click here for more] |
Magpie Games |
$13.99
|
The Tournament of Four Winds is upon us.
The Naramel have perfected the art of one-on-one combat, having the longest dueling tradition of all the great nations. With the Tournament of Four Winds coming to Kausao City, Arnold P. Windsworth III helps you learn about the competition, starting with a journey of Naramel warrior culture.
This 21 page supplement contains:
• An introduction... [click here for more] |
Reroll Productions |
$2.99
|
“YOU WILL KNEEL BEFORE THE EMPEROR—OR DIE!"
“To dwell on the past is weakness! We were born from nucleonic fire. We were forged in flame and suffering. And now we march to the stars and make the spawn of abomination burn!”
Welcome to the Bright Empire of Venu—the interstellar civilisation of the “bad guys” of Human Space! An ancient people of xenophobic... [click here for more] |
Mindjammer Press |
$15.44
|
In the Weird Age of the late 21st century, the newly-discovered occult sciences are changing the world. If you want to learn them, Occultar Academy is the place to go. In this secluded island school, talented students from all over the world can learn sorcery and occultech under the Miskatonic Foundation's watchful eye. But while the Black Library lies beneath them, the island isn't... [click here for more] |
Weird Age Games |
$5.70 $4.28
|
A Character Creation Alternative for Fate Core
This is an alternative to the Phase Trio as written in Fate Core. Instead of being confined to the stoies your fellow players tell, you will instead connect your characters to the world of the game. Enrich your characters and setting at the same time as PCs are inspired by the characters, locations, and issues of the game, and onboard new players and... [click here for more] |
Super Imposing |
Pay What You Want
|
There are many diverse people in the galaxy, and they all come from somewhere. Homeworlds details the various planets that these aliens hail from. The core book mentions some of these worlds, but Ports of Call: Homeworlds adds multiple locations suitable for exploration.
Written by PK Sullivan, this supplement details the diverse planets that are home to the many species of the galaxy. It gives material... [click here for more] |
Galileo Games |
$15.00
|
The Frontier Zone. Home to thousands of unique species. What strange beings will you meet on your journeys? They say there are beings made of pure energy, or completely invisible to the eye. Sentient beings that are fungal spores infesting a dead host. Creatures of incredible size and strength, and those smaller than your hand. The Zone is full of wonderful beings, and once you start out on the starlanes... [click here for more] |
Galileo Games |
$7.50
|
The two Empires: large, consolidated regions ruled by imperail government. Traveling within the empires is frought with bureaucratic hassle and regulation, but there are many worlds within their borders where many opportunities may be found. The core book describes only the basics of the regions, but Ports of Call: The Empires adds multiple locations suitable for exploration.
Written by Filamena Young... [click here for more] |
Galileo Games |
$15.00
|
Several hundred skills listed.
from climbing to xenolore and mecha operation
2nd Parallel Open Gaming Systems book.
This is a series of tables that include skill names of many genres and types - from ancient to future - from many different open gaming systems summarized into tables with parallel columns of skill names separated into the individual game system data. Some attributes or moves have... [click here for more] |
Ken Wickham |
$2.00
|
Gosh, Spies! is 120 pages of information for your Agents of SWING games, expanding the scope of the game into the realms of Saturday Morning Adventure cartoons with a particular emphasis on girl’s adventures.
The book has information and ideas on running SWINGgames for children and particularly for girls. While the... [click here for more] |
Postmortem Studios |
$5.99
|
Galactic Central Point! Both the physical and cultural center of the galaxy. One of the most populous systems in the galaxy, GCP is diverse, crowded, and cosmopolitan. GCP is the central hub of the Frontier Zone, and massive shipments of goods go in and out of the system. Home to the headquarters of TransGalaxy PgC, it is likely to be a home base or at least a very common destination for Bulldogs... [click here for more] |
Galileo Games |
$7.50
|
The Inverse World – so named by outsiders, who came from beyond the world’s crust. Inside, they found a massive, windy void, with a glowing star shining in the center. A ring of islands orbits this star, and far above lies a ceiling of stone. The Inverse World is on the inside of a planet, and could even be inside of an already existing campaign world, if you dig deep enough.
The... [click here for more] |
Liberi Gothica Games |
$15.00
|
The Daring Comics Spotlight series focuses on powers, rules hacks, and character archetype concepts for the Daring Comics Role-Playing Game. Each spotlight issue is a small, easy to use PDF dedicated to a specific concept.
In Daring Comics Spotlight #2: Powers Unleashed, we take a look at the Daring Comics powers system. It starts by breaking down why we used a point-build system... [click here for more] |
Daring Entertainment |
$1.50
|
UJARZMIJ MOC WYSOKIEJ MAGII - PIERWSZEGO POLSKIEGO DODATKU DO FATE CORE!
Wysoka magia to dodatek, dzięki któremu wprowadzisz do swojej kampanii Fate Core potężne czary. Proste, intuicyjne zasady zaprojektowano w zgodzie z założeniami systemu – nie ograniczają kreatywności graczy, jednocześnie precyzyjnie określając moce ich bohaterów. Wysoka magia... [click here for more] |
Enc Press |
$4.95
|
The Fontier Zone is the region of the galaxy with a patchwork of jurisdictions: small empires, planets with multiple governments, and diverse systems. It is the true home of the Bulldogs, full of danger and adventure. The core book describes only the basics of the region, but Ports of Call: The Frontier Zone adds multiple locations suitable for exploration.
Written by Nathan Crowder, this supplement... [click here for more] |
Galileo Games |
$10.00
|
The Daring Comics Spotlight series focuses on powers, rules hacks, and character archetype concepts for the Daring Comics Role-Playing Game. Each spotlight issue is a small, easy to use PDF dedicated to a specific concept.
In Daring Comics Spotlight #1: Teleportation, we take a look at different ways the teleportation power can be used in your series, and provide... [click here for more] |
Daring Entertainment |
$1.50
|
The Daring Comics Spotlight series focuses on powers, rules hacks, and character archetype concepts for the Daring Comics Role-Playing Game. Each spotlight issue is a small, easy to use PDF dedicated to a specific concept.
In Daring Comics Spotlight #3: Power-Armor we take a deeper look at how to build the power-armor power set. We give solid examples of how to reskin a variety of... [click here for more] |
Daring Entertainment |
$1.50
|
This is an editable pdf character sheet for Blood, Sweat & Steel. ... [click here for more] |
Fudgit! Publishing |
Pay What You Want
|
Get the pregen character sheets from the Hunter's Guide in the new Tent-Style format!
And don't forget these!
... [click here for more] |
Dead Gentlemen Productions, LLC |
Pay What You Want
|
Venture Into a World Of Super Powers—One Card At a Time
This deck of cards includes each of the powers and power themes from the Fate Core super-power rules (first presented in Venture City) on its own card for you to reference in play. Each card includes the power's basic effect, enhancements, improved special effects, power synergies, and collateral damage effects. Just check off the boxes for... [click here for more] |
Nothing Ventured Games |
$2.00
|
Co-written by Ross Payton (of Base Raiders fame), AP Klosky (Cold Steel Wardens) and Bry Hitchcock, Envision a Villain is here to help the time-strapped Fate GM. It' provides handy advice and guidance for creating supervillains in Fate. It includes several sample characters ready to face down the heroes (or gritty anti-heroes) at your gaming table.
(This product includes one high resolution pdf... [click here for more] |
Fainting Goat Games |
$1.79
|
Sometimes you need to make a Fate Accelerated supers game happen with no time to prepare.
This can be anxiety-inducing, but there’s no reason to fear lack of prep. Because, with the right tools, pickup games are a snap.
Empire City Adventures (Accelerated Edition) is just such a tool. It's actually an entire toolkit for running spur-of-the-moment superhero games using Fate Accelerated.... [click here for more] |
Fainting Goat Games |
$2.79
|
Now Powered by Fate!
Surviving as a god is tough, and no one can last without the best tools available. The right followers can enhance your way of life and your power base. Possessing a powerful artifact can help to show your strength. Reinforcing your territory makes sure other gods know where the line in the sand is drawn. Divine Instruments of Fate expands on the most vital... [click here for more] |
Third Eye Games |
$9.99
|
Fireballs. Lightning bolts. Armor of raw entropy. Swords of pure frost. Shields of thunder. Summoned elementals, demons, and devils. These are all stock-in-trade for a wizard. Do you have the Will required and the Lore necessary to master the eldritch arts of an elemental wizard?
"We wizards have always known what scientists are only beginning to understand: we are all composed of nothing but... [click here for more] |
Wistful Tiger |
$4.99
|
Stories of beast men have terrified and thrilled mankind since before written history but werewolves and ape-men have always been the stuff of legend... until now. The miracle of genetic engineering has now created 8 different human-animal hybrid races:
Perfect for any sci-fi or Modern setting.
Canines
Half-human, half dog, canine hybrids have been bred for loyalty and domestication but are still... [click here for more] |
paNik productions |
$6.95
|
From the dawn of time, humanity has been plagued by temptation. The oldest stories we still tell are of the tempter and the temptress.
Preying upon our weakness and our emotional natures, demons and devils continue to torment us, even more so because in our modern hubris we believe our rationality to have overcome such childish superstitions.
Demon-hunter, do you have the will and the skill... [click here for more] |
Wistful Tiger |
$4.99
|
Now Powered by Fate!
What is it like to be a monster? The Source is sometimes regarded as a fairy tale, some kind of bogeyman figure created to scare young gods into falling in line. The Outsiders know the truth however… the Source is returning and bringing the Coming Storm with it. Fated Minions of the Source is the second sourcebook for Part-Time... [click here for more] |
Third Eye Games |
$9.99
|
The Stellar Beacon is a gaming ‘zine that’s also interested in the broader culture. This issue features:
First Contract: Petram Explore what happens when the first outsiders in over a century visit a thriving world of religious experimentalists, in this adventure for the space opera RPG Return to the Stars.
Sympathetic Magic A complete guide for... [click here for more] |
Festive Ninja |
$4.99
|
(NOTE: If you were a Kickstarter backer - you received a download link for this if you pledged at the $10 level or higher. If you didn't receive this - please PM us on Kickstarter and we'll get it to you. The Deluxe Edition is being developed now and will be out later this year. )
Note: This is the Fate Core version.
It's true, super villains are a secretive lot. Other than the occasional... [click here for more] |
Fainting Goat Games |
$8.40
|
It is the responsibility of all agents of the Time Patrol to be prepared, at a moment’s notice, to travel into any point in the past, to prevent the enigmatic Tocks from making alterations to history. Today’s mission will bring a team to the 1820s, visiting the small town of Throop in rural New York; but to what end? The motives of the Tocks are mysterious at the best of times, but on this mission,... [click here for more] |
Trickle Brook Press |
$0.99
|
Anyone could be a mutant.
Your neighbor, sibling, co-worker. Anyone. They might not even know themselves until they start sprouting extra eyes, tentacles, or fangs.
Sometimes they look just like everybody else.
Sometimes only the brain mutates, resulting in strange cravings, urges, and behaviors. Human on the outside, they might feel compelled to kill, drink blood, or build cocoons. Is that... [click here for more] |
paNik productions |
$14.95
|
Note for pre-orders: if you have not recieved yours yet, please contact the publisher using the Publisher Homepage button to the right side of this page.
"You, Fated one, are a beautiful lie, and so too is the world around you"
In A Far Off Land Modern Meets Mythic Fantasy in Two Worlds and the intrigues of the Eldritch Courts and Fated Factions play out.
Take... [click here for more] |
Bennett-Burks Design |
$10.00
|
Goblins are the unsung heroes of the fantasy world.
Well. Not heroes, exactly. They’re more the unsung villains of the fantasy world.
Goblins are everywhere and fill a vital niche in fantasy stories, even if they’re in disguise as imps, kobolds, minions, or mooks. They’re weak and snivelling cannon fodder that only exist to give the heroes something to kill... [click here for more] |
Richard Bellingham |
$1.89
|
Anyone could be a mutant.
Your neighbor, sibling, co-worker. Anyone. They might not even know themselves until they start sprouting extra eyes, tentacles, or fangs.
Sometimes they look just like everybody else.
Sometimes only the brain mutates, resulting in strange cravings, urges, and behaviors. Human on the outside, they might feel compelled to kill, drink blood, or build cocoons. Is... [click here for more] |
paNik productions |
$14.95
|
Dr. Mae Wylde and her team ended an occult breach on the tiny island of Aunu’u in American Samoa three weeks ago. Dr. Wylde and her team returned safely from the Pacific Islands with the mysterious summoning stones believed to cause the breach. . .but the team has gone dark. They last checked in from Dr. Wylde’s home in Upper Peninsula Michigan.
As auxiliaries for Intervention Incorporated, your... [click here for more] |
Wistful Tiger |
$4.99
|