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Publisher |
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Deserts are mysterious and sometimes deadly places to traverse, with heat and lack of water combining to kill the unwary. This supplement has 100 different encounters that a GameMaster can use to liven up a desert journey, or perhaps make it even more dangerous. Some are interesting, some may lead to new places and some will be harmful to the unwary. The different encounters have been strongly influenced... [click here for more] |
Azukail Games |
$1.49 $1.25
|
Deserts are mysterious and sometimes deadly places to traverse, with heat and lack of water combining to kill the unwary. This supplement has 100 different encounters that a GameMaster can use to liven up a desert journey, or perhaps make it even more dangerous. Some are interesting, some may lead to new places and some will be harmful to the unwary. The different encounters have been strongly influenced... [click here for more] |
Azukail Games |
$1.49 $1.25
|
Deserts are mysterious and sometimes deadly places to traverse, with heat and lack of water combining to kill the unwary. This supplement has 100 different encounters that a GameMaster can use to liven up a desert journey, or perhaps make it even more dangerous. Some are interesting, some may lead to new places and some will be harmful to the unwary. The different encounters have been strongly influenced... [click here for more] |
ZWEIHANDER Games |
$1.99
|
This is a collection of 100 different encounters that can be placed in a jungle - or, to be more up-to-date, a tropical rainforest. They are to a degree influenced by media portrayals of jungles, but the majority of the encounters should be easy to drop into most appropriate settings. These can be used as background, colour and potential adventure hooks. Some of the encounters are potentially hazardous... [click here for more] |
Azukail Games |
$1.49 $1.25
|
This is a collection of 100 different encounters that can be placed in a jungle - or, to be more up-to-date, a tropical rainforest. They are to a degree influenced by media portrayals of jungles, but the majority of the encounters should be easy to drop into most appropriate settings. These can be used as background, colour and potential adventure hooks. Some of the encounters are potentially hazardous... [click here for more] |
Azukail Games |
$1.49 $1.25
|
This is a collection of 100 different encounters that can be placed in a jungle - or, to be more up-to-date, a tropical rainforest. They are to a degree influenced by media portrayals of jungles, but the majority of the encounters should be easy to drop into most appropriate settings. These can be used as background, colour and potential adventure hooks. Some of the encounters are potentially hazardous... [click here for more] |
ZWEIHANDER Games |
$1.99
|
Swamps, mires, bogs and marshes can be found all over the world, wherever water isn't frozen. Even places where it is frozen may thaw out and turn swampy. They are places where travel itself can be dangerous, where it can be easy to get lost, end up stuck in water, mud and quicksand and encounter dangerous creatures. This supplement has 100 different encounters that can be used to liven up a swamp... [click here for more] |
Azukail Games |
$1.49 $1.25
|
This is a collection of 100 different encounters to have in coastal regions, whether on beaches, headlands or in the seas close to land. Some encounters are most suited for characters travelling on land, others are most suited for those travelling by sea whilst some work equally well for both. The encounters can be used to enliven a journey and as a source of reward or danger, or as potential adventure... [click here for more] |
Azukail Games |
$1.79 $1.49
|
This is a collection of 100 different encounters to have in coastal regions, whether on beaches, headlands or in the seas close to land. Some encounters are most suited for characters travelling on land, others are most suited for those travelling by sea whilst some work equally well for both. The encounters can be used to enliven a journey and as a source of reward or danger, or as potential adventure... [click here for more] |
Azukail Games |
$1.79 $1.49
|
This supplement has 100 encounters and events for a hilly region in a fantasy setting, those areas that are not true mountains but which are also definitely of higher elevations. They range from encounters that can be used to enhance a journey, to the odd, the dangerous and those that are potential adventure hooks. This PDF supports Adobe layers and the page backgrounds and images can be disabled... [click here for more] |
Azukail Games |
$1.79 $1.49
|
This supplement has 100 encounters and events for a hilly region in a fantasy setting, those areas that are not true mountains but which are also definitely of higher elevations. They range from encounters that can be used to enhance a journey, to the odd, the dangerous and those that are potential adventure hooks. This PDF supports Adobe layers and the page backgrounds and images can be disabled... [click here for more] |
Azukail Games |
$1.79 $1.49
|
Mountains can be dangerous places in and of themselves, being home to such as mud- and rockslides, avalanches, high winds, freezing conditions and potential falls. This supplement has 100 different encounters that can be used to add extra detail to a mountain journey or as a source of adventure hooks. Some are potentially useful, some are potentially hazardous and some are simply odd. This PDF supports... [click here for more] |
Azukail Games |
$1.49 $1.25
|
Mountains can be dangerous places in and of themselves, being home to such as mud- and rockslides, avalanches, high winds, freezing conditions and potential falls. This supplement has 100 different encounters that can be used to add extra detail to a mountain journey or as a source of adventure hooks. Some are potentially useful, some are potentially hazardous and some are simply odd. This PDF supports... [click here for more] |
Azukail Games |
$1.49 $1.25
|
Mountains can be dangerous places in and of themselves, being home to such as mud- and rockslides, avalanches, high winds, freezing conditions and potential falls. This supplement has 100 different encounters that can be used to add extra detail to a mountain journey or as a source of adventure hooks. Some are potentially useful, some are potentially hazardous and some are simply odd. This PDF supports... [click here for more] |
ZWEIHANDER Games |
$1.99
|
The sea is a dangerous place and those who regularly sail on it know to treat it with respect. The weather is dangerous and those onboard a ship know they are in a fragile vessel skimming along the top of potentially vast, and hostile, depths. This supplement has 100 different encounters that can be used to add more detail to a sea voyage. Some of the encounters hare potentially hazardous, others are... [click here for more] |
Azukail Games |
$1.49 $1.25
|
The sea is a dangerous place and those who regularly sail on it know to treat it with respect. The weather is dangerous and those onboard a ship know they are in a fragile vessel skimming along the top of potentially vast, and hostile, depths. This supplement has 100 different encounters that can be used to add more detail to a sea voyage. Some of the encounters hare potentially hazardous, others are... [click here for more] |
ZWEIHANDER Games |
$1.99
|
This supplement has 100 different encounters that characters could have when travelling though plains, savannahs and grasslands, those places where there is not much but flat ground, to make the journeys more interesting. These can be used to add detail and colour to a journey through a generally boring region or as a source of adventure hooks. Some are potentially useful, some are potentially hazardous... [click here for more] |
Azukail Games |
$1.79 $1.49
|
This supplement has 100 different encounters that characters could have when travelling though plains, savannahs and grasslands, those places where there is not much but flat ground, to make the journeys more interesting. These can be used to add detail and colour to a journey through a generally boring region or as a source of adventure hooks. Some are potentially useful, some are potentially hazardous... [click here for more] |
Azukail Games |
$1.79 $1.49
|
This supplement has 100 different encounters that characters could have when travelling though plains, savannahs and grasslands, those places where there is not much but flat ground, to make the journeys more interesting. These can be used to add detail and colour to a journey through a generally boring region or as a source of adventure hooks. Some are potentially useful, some are potentially hazardous... [click here for more] |
ZWEIHANDER Games |
$1.99
|
This supplement has 100 different encounters that can be used to enliven a river journey, or for characters to experience when they are near a river. Some are best suited for those on boats, whilst others work for any form of travel, including travelling beside or across the river. They may be used as a source of background events, danger or potential adventure hooks. This PDF supports Adobe layers... [click here for more] |
Azukail Games |
$1.79 $1.49
|
This supplement has 100 different encounters that can be used to enliven a river journey, or for characters to experience when they are near a river. Some are best suited for those on boats, whilst others work for any form of travel, including travelling beside or across the river. They may be used as a source of background events, danger or potential adventure hooks. This PDF supports Adobe layers... [click here for more] |
Azukail Games |
$1.79 $1.49
|
Moorland and heath are closely related lands, primarily uncultivated hill lands and uplands but which can also include wetlands. Many moors and heath are formed through human activity and peat and low-growing shrubs are common. Often, they have been used for many centuries, and signs of precursors can be common. This supplement has 100 encounters for such regions which can be used to enliven a journey,... [click here for more] |
Azukail Games |
$1.79 $1.49
|
Moorland and heath are closely related lands, primarily uncultivated hill lands and uplands but which can also include wetlands. Many moors and heath are formed through human activity and peat and low-growing shrubs are common. Often, they have been used for many centuries, and signs of precursors can be common. This supplement has 100 encounters for such regions which can be used to enliven a journey,... [click here for more] |
Azukail Games |
$1.79 $1.49
|
This supplement has 100 encounters for the borderland regions. Neither completely tame nor completely wild but somewhere in between, which does not mean they are safe. The region can have signs of hostile encroachment or of a country expanding into the untamed lands. There could be signs of conflict, past or present, or be an area that civilisation has retreated from. The encounters can be used to... [click here for more] |
Azukail Games |
$1.49 $1.25
|
This supplement has 100 encounters for the borderland regions. Neither completely tame nor completely wild but somewhere in between, which does not mean they are safe. The region can have signs of hostile encroachment or of a country expanding into the untamed lands. There could be signs of conflict, past or present, or be an area that civilisation has retreated from. The encounters can be used to... [click here for more] |
Azukail Games |
$1.49 $1.25
|
Underwater regions in a fantasy setting may not be as commonly visited, due to the need to breathe, but magic and other abilities mean that characters can still end up beneath the waves. Signs of sea life and sunken civilisations can be found, and there are other dangers as well as drowning. This supplement has 100 encounters for such regions which can be used to enliven a journey, from background... [click here for more] |
Azukail Games |
$1.79 $1.49
|
Underwater regions in a fantasy setting may not be as commonly visited, due to the need to breathe, but magic and other abilities mean that characters can still end up beneath the waves. Signs of sea life and sunken civilisations can be found, and there are other dangers as well as drowning. This supplement has 100 encounters for such regions which can be used to enliven a journey, from background... [click here for more] |
Azukail Games |
$1.79 $1.49
|
Lands used to raise crops and livestock are essential for feeding a country and are often deeper in said country's heartland so that they are better protected. In a fantasy setting, better protected is not the same as safe. This supplement has 100 encounters for such regions, ranging from the curious to the mundane to the potentially dangerous. They can be used to enliven a journey or as potential... [click here for more] |
Azukail Games |
$1.79 $1.49
|
Lands used to raise crops and livestock are essential for feeding a country and are often deeper in said country's heartland so that they are better protected. In a fantasy setting, better protected is not the same as safe. This supplement has 100 encounters for such regions, ranging from the curious to the mundane to the potentially dangerous. They can be used to enliven a journey or as potential... [click here for more] |
Azukail Games |
$1.79 $1.49
|
Whether on the road or travelling through the wilderness, characters can encounter other people, creatures and oddities. Some may be friendly or helpful, some may be hostile or dangerous and some may simply be strange. Some could be used as ideas for side treks or adventures. Rather than glossing over treks between places, this list can be used to add random events to the journey. This PDF supports... [click here for more] |
ZWEIHANDER Games |
$1.99
|
This is a collection of 100 different events and encounters that characters could have whilst travelling through snow and icebound regions. Some of the encounters are most suited to polar regions and those lands nearest to them, others could be located in snowy mountains or perhaps simply during a heavy winter. Some of the encounters are odd and some are potentially hazardous. They can be used to enliven... [click here for more] |
Azukail Games |
$1.49 $1.25
|
This is a collection of 100 different events and encounters that characters could have whilst travelling through snow and icebound regions. Some of the encounters are most suited to polar regions and those lands nearest to them, others could be located in snowy mountains or perhaps simply during a heavy winter. Some of the encounters are odd and some are potentially hazardous. They can be used to enliven... [click here for more] |
Azukail Games |
$1.49 $1.25
|
This is a collection of 100 different events and encounters that characters could have whilst travelling through snow and icebound regions. Some of the encounters are most suited to polar regions and those lands nearest to them, others could be located in snowy mountains or perhaps simply during a heavy winter. Some of the encounters are odd and some are potentially hazardous. They can be used to enliven... [click here for more] |
ZWEIHANDER Games |
$1.99
|
Characters may at some point be travelling through wooded areas, whether these be the comparatively tame woods of civilisation or the more dangerous wildwood of the uninhabited regions. Rather than simply glossing over these travels, this list provides 100 different encounters that can be used to make travel more interesting. Some of the encounters have the potential to injure Characters or animals... [click here for more] |
ZWEIHANDER Games |
$1.99
|
Characters may at some point be travelling through wooded areas, whether these be the comparatively tame woods of civilisation or the more dangerous wildwood of the uninhabited regions. Rather than simply glossing over these travels, this list provides 100 different encounters that can be used to make travel more interesting. Some of the encounters have the potential to injure characters or animals... [click here for more] |
Azukail Games |
$1.49 $1.25
|
Characters may at some point be travelling through wooded areas, whether these be the comparatively tame woods of civilisation or the more dangerous wildwood of the uninhabited regions. Rather than simply glossing over these travels, this list provides 100 different encounters that can be used to make travel more interesting. Some of the encounters have the potential to injure characters or animals... [click here for more] |
Azukail Games |
$1.49 $1.25
|
Characters may at some point be travelling through wooded areas, whether these be the comparatively tame woods of civilisation or the more dangerous wildwood of the uninhabited regions. Rather than simply glossing over these travels, this list provides 100 different encounters that can be used to make travel more interesting. Some of the encounters have the potential to injure characters or animals... [click here for more] |
Azukail Games |
$1.49 $1.25
|
With this bundle you get all of these adventures in printed and PDF format at great savings.
Adventure Suite: Cobwebs of Death Regular price: $4.95 Bundle price: $2.48 Format: PDF
Shocked and intrigued by the unnatural and gory death of a stranger, the Investigators are drawn into the shady ganglands of San Francisco’s Chinatown. Terror stalks the streets as... [click here for more] |
Twin Engine Publishing |
$65.85 $32.93
|
With this bundle you get all of these adventures in printed and PDF format at great savings.
Adventure Suite: Curse of the Spurned King Regular price: $4.95 Bundle price: $4.17 Format: PDF The player characters are sent on a quest to save the country of Widland, its inhabitants and its queen from a terrible curse. This means quite a bit of travelling, climbing,... [click here for more] |
Twin Engine Publishing |
$87.80 $43.90
|
With this bundle you get all of these adventures in printed and PDF format at great savings.
Adventure Suite: Fate of the Firstborn Regular price: $4.95 Bundle price: $4.18 Format: PDF The player characters are asked to save Prince Gianni from the feared and secretive Assassins’ Guild. Soon they will find themselves pulled into a tangle of sinister court intrigues... [click here for more] |
Twin Engine Publishing |
$65.85 $32.95
|
You have awoken from the battle of the night before. Perhaps you slept, but there is no respite to be found here. The fog surrounds you, mud clings to your boots like hands dragging a man to his death. Inhuman cries echo into the mist at your back. You have to press forward...up to the keep, up to salvation... Up the 500 Paces.
500 Paces is a 18-page adventure for Zweihander... [click here for more] |
ZWEIHANDER Games |
$3.99
|
Why You Need This Book
Because without it every arcane tome is just like another. Because it always falls on the GM to decide what spells each book contains Because this book adds color and flavor to otherwise bland Trappings Because you can play for years and never have to use the same book twice.
This supplement contains 666 descriptions of arcane tomes.
In the Trappings of most foes with the Incantation... [click here for more] |
ZWEIHANDER Games |
$9.99
|
Divocinaburg, an urban stronghold of the Demiurge, where adherence to the laws of nature is stronger than anywhere else in the duchy of New Mahal, a province where otherwise worship of the God-Emperor holds sway.
If you have property to protect then the Watch will help you, if your property has been stolen and you know who did it a Bounty Hunter is what you need, but if you want your property back... [click here for more] |
ZWEIHANDER Games |
$4.33
|
This brief treatment addresses Lizardmen for the Æther system! It gives a quick summary of culture, appearance, and includes mechanics for creating Lizardman characters.
Part of the character creation process includes determining a random mutation for your individual Lizardman. The information is kept light so you can add your own flair via your preferred setting, or to easily stick them in with... [click here for more] |
Silver Gryphon Games |
Pay What You Want
|
This scenario is released as part of the upcoming A Dark and Salient Land Campaign, the early access rules to which are available on DrivethruRPG as a “pay what you want” product. This scenario and others will be released with that product upon its completion. This product does not require A Dark and Salient Land.
Requires ZWEIHÄNDER Grim & Perilous RPG from Grim & Perilous... [click here for more] |
ZWEIHANDER Games |
Pay What You Want
|
This is an introductory scenario for Dark Stars. Deadman takes place on Mars in Block 47, Tales from the Block will be useful to extend this scenario and provide additional information.
At the end of this scenario the player characters will have a patron and some leads for further Block 47 adventures. ... [click here for more] |
Darkstars Universe |
$8.00
|
In a land of pasture, the Field Tribe reigns supreme in working the soil for food and commodities. For better or worse, it is on their farm fields tha ttney have hedged their future- but that future is threatened. Rats of unusual size plague their fields, stripping them bare, depriving the people of their food stores and trade goods for the coming year. There is too much work to be done- someone... [click here for more] |
ZWEIHANDER Games |
$2.99
|
In A Knightly Encounter, the characters will be halted in their travels by a group of knights who will pick a fight no matter what. There are a number of different reasons provided as to why they might fight and there are five knights in total, each of whom is described. The encounter pits characters against a dangerous d100 foe. This is aimed at d100 systems but is generic enough in nature to be... [click here for more] |
Azukail Games |
$0.50
|
A Mid-Winter Harvest is a Saga for two to four characters and is intended to provide an introduction to Faeries Wear Boots: Age of Vikings.
The burh (town) of Alnwick is described along with some of the tuns (villages or hamlets) surrounding it. The area has around 300-400 people who have all prepared for the bitter winter. The area has Christians, Vikings and Picts living side by side. It’s close... [click here for more] |
Darkstars Universe |
Pay What You Want
|
A Press of Vampires
This is an advanced tier, single-session adventure for Zweihänder.
A remote order of monks hides a dark secret along with a rumored supply of wytchstone.
Please check the document previews, just so you know what you are buying.
DriveThruRPG does not support community copies. The entire adventure is available in the full-size preview. If you cannot afford the... [click here for more] |
ZWEIHANDER Games |
$1.99
|