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Defy the Legends Player's Tome

Defy the Legends Player's Tome


Defy the Legends (or DTL) is a tabletop roleplaying game designed by James Grammaticus and Lydia Scott. Inspired by 3.5e, Defy the Legends is a setting agnostic, balanced dungeon-crawler, combat based TTRPG for all of your fantasy TTRPG campaign needs. The system features 35 balanced player classes, over 1200 monsters, hundreds of pages of unique spells and a fully functioning item economy with crafting...   [click here for more]
James Grammaticus  Pay What You Want

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Defy the Legends- Legend Masters Guide

Defy the Legends- Legend Masters Guide


Defy the Legends (or DTL) is a tabletop roleplaying game designed by James Grammaticus and Lydia Scott. Inspired by 3.5e, Defy the Legends is a setting agnostic, balanced dungeon-crawler, combat based TTRPG for all of your fantasy TTRPG campaign needs. The system features 35 balanced player classes, over 1200 monsters, hundreds of pages of unique spells and a fully functioning item economy with crafting...   [click here for more]
James Grammaticus  Pay What You Want

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Defy the Legends Monster Tome II

Defy the Legends Monster Tome II


Defy the Legends (or DTL) is a tabletop roleplaying game designed by James Grammaticus and Lydia Scott. Inspired by 3.5e, Defy the Legends is a setting agnostic, balanced dungeon-crawler, combat based TTRPG for all of your fantasy TTRPG campaign needs. The system features 35 balanced player classes, over 1200 monsters, hundreds of pages of unique spells and a fully functioning item economy with crafting...   [click here for more]
James Grammaticus  Pay What You Want

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Encounter Building Cards: Locations

Encounter Building Cards: Locations


Use to Play RPG Solo or as GM Inspiration The Encounter Building Decks are meant to replace (or at least help) the Game Master in any medieval fantasy-based role-playing game by providing locations, traps, combatants, and decision making in any adventure you can imagine.  The system-less design of these decks allow them to be used with your RPG of choice and let the cards be idea generators...   [click here for more]
Eric Bright  Pay What You Want

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Encounter Building Cards: Decisions

Encounter Building Cards: Decisions


Use to Play RPG Solo or as GM Inspiration The Encounter Building Decks are meant to replace (or at least help) the Game Master in any medieval fantasy-based role-playing game by providing locations, traps, combatants, and decision making in any adventure you can imagine.  The system-less design of these decks allow them to be used with your RPG of choice and let the cards be idea generators...   [click here for more]
Eric Bright  Pay What You Want

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Encounter Building Cards: Combat

Encounter Building Cards: Combat


Use to Play RPG Solo or as GM Inspiration The Encounter Building Decks are meant to replace (or at least help) the Game Master in any medieval fantasy-based role-playing game by providing locations, traps, combatants, and decision making in any adventure you can imagine.  The system-less design of these decks allow them to be used with your RPG of choice and let the cards be idea generators...   [click here for more]
Eric Bright  Pay What You Want

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Encounter Building Cards: Traps

Encounter Building Cards: Traps


Use to Play RPG Solo or as GM Inspiration The Encounter Building Decks are meant to replace (or at least help) the Game Master in any medieval fantasy-based role-playing game by providing locations, traps, combatants, and decision making in any adventure you can imagine.  The system-less design of these decks allow them to be used with your RPG of choice and let the cards be idea generators...   [click here for more]
Eric Bright  Pay What You Want

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  LEGENDS OF CYR-NUL: THE DIRE PACK - A Supplemental for Dragonbane