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Wisdom from the Wastelands Issue #34: Plant Mutants I

Wisdom from the Wastelands Issue #34: Plant Mutants I


No matter what your choice of post-apocalyptic game, plants usually get the hind bud. And, unfortunately, Mutant Future is no exception. Although the core rulebook has example mutant plants and many plant mutations, there just are not enough of either. This is especially true considering that our world has many more plants than animals. Wisdom from the Wastelands is dedicated...   [click here for more]
Skirmisher Publishing  $0.99

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Dyson's Book of Swords

Dyson's Book of Swords


Dyson's Book of Swords is a compilation of the #Swordtember and #Choptober entries posted on the Dyson Logos blog in September and October 2021. Here all 50 swords are presented with a full page illustration of each sword along with a description of the sword's magical properties on the facing page. The sword descriptions are rules light, making them suitable for use in any edition of The...   [click here for more]
Gold Piece Publications  $5.00

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Wisdom from the Wastelands Issue #2: Monsters That Improve with Age

Wisdom from the Wastelands Issue #2: Monsters That Improve with Age


Like a fine wine, some monsters improve with age, and it is to them that this second thematic issue of Wisdom from the Wastelands is devoted! An age chart can be a wonderful tool for Game Masters who want to scale monster encounters so that they are commensurate with the powers and artifacts possessed by the player characters. A chart of this sort is made up of three columns, one each for the...   [click here for more]
Skirmisher Publishing  $0.99

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CASTLE OLDSKULL - Oldskull Plague Doctors

CASTLE OLDSKULL - Oldskull Plague Doctors


They stand in defiance where others cannot endure … Scions of faith, eradicators of undeath, Annihilators of the Legion of the Chaos Plague. Do you dare to assume the covenant and mantle of the Mercy Killers, The ultimate expert-difficulty adventurer class within the World of Oldskull? The PLAGUE DOCTOR is a unique, lore-heavy...   [click here for more]
Kent David Kelly  $2.99

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Wisdom from the Wastelands Issue #24: Weapon Modifications

Wisdom from the Wastelands Issue #24: Weapon Modifications


This issue presents technologies and items for making Mutant Future weapons more lethal and combat more colorful. These additions include expanded range rules, new ammunition types for both modern firearms and archaic missile weapons, and many new ways for your group to satisfy their inner gunsmiths.  Wisdom from the Wastelands is dedicated to providing useful information, game content,...   [click here for more]
Skirmisher Publishing  $0.99

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The Player's Guide to Adventurers

The Player's Guide to Adventurers


Sometimes class just isn't enough. If you're looking to add some variety to your character, look no further! Inside this book, you'll find dozens of templates—class customizations that add new backgrounds and abilities— to personalize any class. From amazons to witches and everything in between, you'll never be stuck with a typical character again! Inside this book, you will find: • over forty...   [click here for more]
Mad Martian Games  $1.40

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Wealth by NPC Level

Wealth by NPC Level


Designed for use in old-school versions of the world's most popular role-playing game, this supplement provides methods and tables for calculating treasure possessed by NPCs. There has not been a means of calculating the amount of treasure that various NPCs have, and this document means to remedy that by providing guidelines for wealth by levels of character or social class and tables for generating...   [click here for more]
Third Kingdom Games  $0.50

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The Sanctuary Ruin

The Sanctuary Ruin


"The Bleak Tower, seat of the Margrave, liege of the border province of Blackmarch—the stage is set for a classic dungeon delve, unexpected villains, and a place for adventurers to rest and recuperate not without its own mysteries."   The Sanctuary Ruin serves both as a standalone adventure or as the first chapter in the Blackmarch series of adventures—either way the perfect...   [click here for more]
Ludibrium Games  $2.95

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Shadowbrook Manor

Shadowbrook Manor


This Labyrinth Lord adventure is suitable for characters of levels 1-3, and is usable with similar basic or advanced fantasy role-playing games. Once a powerful proponent of Law, the Archmage Tazimack the Red was eventually driven mad by a fear of mortality. As he slipped into insanity his retirement home began to reflect the chaotic bent of his mind. Long after Tazimack's unnaturally animated body...   [click here for more]
Goblinoid Games  $4.95

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The Complete B/X Adventurer

The Complete B/X Adventurer


The Complete B/X Adventurer is a gaming supplement for use with the B/X fantasy adventure game (and compatible retro-clones). It contains new material designed to inspire and add to your existing fantasy campaign, almost all of it for the player character...though there is plenty of fodder for GMs as well. The book has 62 pages, most of which is content: new classes, new spells, new character...   [click here for more]
Running Beagle Games  $26.99 $12.99

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The Basic Witch: The Pumpkin Spice Witch Tradition

The Basic Witch: The Pumpkin Spice Witch Tradition


Samhain Blessings! Autumn. A time of change, a liminal time between times. A time for warm sweaters, pumpkin spice and witchcraft! Introducing the Pumpkin Spice Tradition, witches dedicated to this time. - The Sisterhood coven - 122 Spells and Rituals for witch characters - New magic items including magic cauldrons, masks, and tea. Plus the magic item black market - 3 Non-player characters...   [click here for more]
The Other Side Publishing  $4.99

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Codex of Aihrde Expansion The Barachian Coast

Codex of Aihrde Expansion The Barachian Coast


These are the lands of New Aenoch, which lie upon the southeastern coasts of Ursal. They include the seven realms and the city of the Empress and her Empire reborn. The seven thrived during the Winter Dark, and do so now, though too often plagued with petty disputes. This Codex of Aihrde Expansiont comprises all the vast Kellerwald Forest, to the Blacktooth Ridge, and south to the sea. It is a land...   [click here for more]
Troll Lord Games  $14.99

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Basilisk Hills Ultimate Map Pack

Basilisk Hills Ultimate Map Pack


Contains all of the maps used in the Basilisk Hills Ultimate book, including dungeon maps. Hex maps are in both pdf and hxm formats. ...   [click here for more]
Third Kingdom Games  $1.00

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Mysteriously Missing & Merrily Met

Mysteriously Missing & Merrily Met


PRINT VERSION AVAILABLE: Mysteriously Missing & Merrily Met is now available, revised and expanded, inside the Axian Library book. Mysteriously Missing & Merrily Met is as set of optional tables for Old-School Essentials and is compatible with similar clones...   [click here for more]
Axian Spice  Pay What You Want

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Ford's Faeries: A Bestiary Inspired by Henry Justice Ford

Ford's Faeries: A Bestiary Inspired by Henry Justice Ford


A bestiary inspired by the masterful work of Henry Justice Ford. Meet the Moon-Headed Giant, the Leechlich, and the Fencer Familiar, and more than 50 other weird creatures fit for campaigns of every level. The full-page illustrations, often taken from fairytale books, have led our 15 authors to create original monsters that will give a quirky twist to your game. They all come with enough material...   [click here for more]
Studio Kortex   FREE 

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Crypt of the Shadow Lord - a solitaire dungeon crawl adventure

Crypt of the Shadow Lord - a solitaire dungeon crawl adventure


Crypt of the Shadow Lord is written for one, first-level, lawful cleric. With little to no adjustment, the Basic Rules from other, similar Fantasy Role Playing Games may also be employed successfully. Although designed as a solitaire, this adventure also plays well as a duet (one player and one referee), and is intended as something of an introduction for both novice players and game referees....   [click here for more]
DPC-RPG  $3.99

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Hex 14.23 -- The Basilisk Knights

Hex 14.23 -- The Basilisk Knights


Another hex in the Basilisk Hills cluster, Hex 14.23 features the town of Liwil, home to the Basilisk Knights, a much diminished order dedicated to the protection of the surrounding lands. It includes a map of Liwil with important locations and NPCs noted, an alternate Knight class for use in old-school games, rules on dryads in Absalom, and a half-dryad race-as-class option; the Grove Guardian. This...   [click here for more]
Third Kingdom Games  $3.95

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Wisdom from the Wastelands Issue #43: Optional Combat Rules II

Wisdom from the Wastelands Issue #43: Optional Combat Rules II


As a weary game master, nearing the end of a long session and faced with a sudden, sticky conundrum, have you ever looked across at a table full of your eager/irate/meddlesome players (taut  with the expected wisdom of your decision), and thought: “Man ... I wish there was a rule for this”? For many of these unexpected cases, now there is. This issue of Wisdom from the Wastelands introduces...   [click here for more]
Skirmisher Publishing  $0.99

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Back to BasiX - Issue #5

Back to BasiX - Issue #5


The fifth Issue (June 2018) of the new Back to BasiX fanzine, from Thom Wilson at ThrowiGames LLC.  This fanzine celebrates, highlights and supports one of the original roleplaying game systems of the 1980's, the Basic and Expert editions of Dungeons & Dragons.  Each issue will provide or highlight content within the Holmes, Moldvay, Cook and Mentzer edited rules from TSR's...   [click here for more]
ThrowiGames  $2.00

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GM1a Game Master's Screen

GM1a Game Master's Screen


The most comprehensive GM screen resource ever created for classic (BX) editions of the original RPG and comparable retro-clones. Includes: Five art panels (including cover) featuring artwork by the legendary artist Arthur Rackham Seven GM screen content pages with all the pertinent information any Classic (BX/LL) GM needs to run their game. 8 Master Character Sheets (1 Generic Sheet + 7 Class-specific...   [click here for more]
New Big Dragon Games Unlimited  $10.00

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Under the City

Under the City


Few suspect the depths of danger, depravity, and adventure that can be found Under the City. In this six-page, six-level mini-mega-dungeon you'll find: Maggot-men, sewer gators, oozefolk, basilisk cultists, street gangs, psychic toads, and more Dozens of rumours to draw in gold-hungry adventurers Multiple interlinking factions and threats Unique content that can nonetheless be easily embedded...   [click here for more]
Simon Carryer Games  Pay What You Want

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Wisdom from the Wastelands Issue #17: Artifact Conditions

Wisdom from the Wastelands Issue #17: Artifact Conditions


Artifacts play a key role in Mutant Future. Like magical items in fantasy games, artifacts are treasures sought by adventuring parties that brave the mutant-infested ruins of the Ancients’ world. But often these treasures are in less than pristine condition due to factors such as age, neglect, or misuse. Wisdom from the Wastelands is dedicated to providing useful information, game...   [click here for more]
Skirmisher Publishing  $0.99

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Forest of Plenty -- Hex 16.24

Forest of Plenty -- Hex 16.24


The Forests of Plenty is another hex in the Populated Hexes series drawn from the Lake of Abominations cluster. It features the eponymous hex as well as a bonus hex adjacent to it. These two contain the lair of a medusa and her children, a sounder of aggressive boars, a village of sprites that contains a gateway to the Pallid Fields hexcrawl, and more, including rules for adding spellcasting levels...   [click here for more]
Third Kingdom Games  $3.95

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Into the Wild Tracking Sheets

Into the Wild Tracking Sheets


The four tracking sheets provided with Into the Wild -- City, Domain, Hex, and Stronghold -- illustrated by JV West and formatted as a form-fillable pdf. ...   [click here for more]
Third Kingdom Games  $0.50

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Necromancer Class

Necromancer Class


Necromancer Class – Masters of Death and Undeath includes the following new additions to Labyrinth Lord: Necromancer Class details; Necromancer Spell List, including 23 new spells and modifications for four existing spell groups; New necromantic magic items – bone armor, cloak of the necromancer, ghoul ring, ring of undead detection, staff of necromancy, wand...   [click here for more]
James Mishler Games  $2.49

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Wisdom from the Wastelands Issue #45: Mutant Dinosaurs

Wisdom from the Wastelands Issue #45: Mutant Dinosaurs


Using their expertise in biotechnology, the Ancients created or recreated many new species for use as pets or livestock. Ever-popular dinosaurs were among the first large, complex creatures brought back in the lab. This was not cloning or “de-extinction” in the strictest sense, but rather a combination of genetic archaeology and reinterpretation, and the Ancients designed the animals for their...   [click here for more]
Skirmisher Publishing  $0.99

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Original Edition Characters

Original Edition Characters


Original Edition Characters is a player’s supplement for Labyrinth Lord. An alternate method of creating characters is introduced, with character classes more similar to the way they were presented in the original 1974 rules. Welcome back to playing fighting men, clerics, magic-users, halflings, dwarves, and elves that can be fighting men in one game session and magic-users in the next....   [click here for more]
Goblinoid Games  $3.95

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Wisdom from the Wastelands Issue #40: New Races 2

Wisdom from the Wastelands Issue #40: New Races 2


Over time, mutations can become consistent, creating unique species and new creatures — for example, birds evolving from dinosaurs. But Mutant Future races need not be consistent, or even physical creatures. Two years ago, Wisdom from the Wastelands Issue #4 introduced a number of new racial possibilities for player characters. We continue that project here, with several...   [click here for more]
Skirmisher Publishing  $0.99

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LLA006: The Shrine of St. Aleena

LLA006: The Shrine of St. Aleena


Ages ago, in a much simpler time, a young boy embarked upon his very first epic adventure. A dungeon was entered, a friend was made, monsters were fought, and a friend was lost. This is that boy's tribute to the memory of his long forgotten friend. . . The Shrine of St. Aleena The Shrine of St. Aleena is a Labyrinth Lord™ adventure designed for 3-6 characters of 1st-3rd...   [click here for more]
Small Niche Games  $1.49

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GM Screen Inserts - Dark Places & Demogorgons

GM Screen Inserts - Dark Places & Demogorgons


This is GM Screen Inserts designed for use with SURVIVE THIS!! - Dark Places & Demogorgons.  The files contain both Portrait and Landscape. More info on Dark Places & Demogorgons: In Dark Places & Demogorgons, you play as high school students during the early 1980s. The town you live in has had a rash of disappearances and strange happenings. The adults seem lost as what to do, the police...   [click here for more]
Bloat Games  $1.99

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Notable Novices and Notorious Newcomers

Notable Novices and Notorious Newcomers


PRINT VERSION AVAILABLE: Notable Novices and Notorious Newcomers is now available, revised and expanded, inside the Axian Library book. Notable Novices and Notorious Newcomers is as set of optional tables for Old-School Essentials and is compatible with similar clones of the Original,...   [click here for more]
Axian Spice  Pay What You Want

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Creatures of the Wastelands: Mutational Evolution

Creatures of the Wastelands: Mutational Evolution


Creatures of the Wastelands: Mutational Evolution is a guide to developing a more vibrant post-apocalyptic campaign setting by constructing families of related mutants, and is full of both suggestions and examples of how Game Masters can accomplish this. Mutational Evolution is fully compatible with Mutant Future, as well as Labyrinth Lord and other games that use the familiar...   [click here for more]
Skirmisher Publishing  $5.99

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Wisdom from the Wastelands Issue #12: Parasite Mutations/Transformations

Wisdom from the Wastelands Issue #12: Parasite Mutations/Transformations


Gut worms and intestinal bacteria, athlete’s foot fungus, toxoplasmosis protozoa, lycanthropy and Rage and vampire viruses. Whether biological fact or fictional terror, we are surrounded (and colonized) by parasitic lifeforms, some of which evolved to become a necessary part of us — while others affect our behavior, or become our nightmares. Parasite mutations were originally introduced in the...   [click here for more]
Skirmisher Publishing  $0.99

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The Adventurer RPG Player's Guide - Beta Release

The Adventurer RPG Player's Guide - Beta Release


The Adventurer RPG Player's Guide is a comprehensive rule book for players. This system is an expansion of the classic Dr. J. Eric Holmes D&D basic set. We were given original notes from Dr. Holmes related to his home campaign and rules he used to generate the original TSR release and used that information to design this expansion. This set is the beta release which still undergoing playtesting,...   [click here for more]
Pacesetter Games & Simulations  $15.00 $5.00

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Wisdom from the Wastelands Issue #7: Planar Creatures & Concepts

Wisdom from the Wastelands Issue #7: Planar Creatures & Concepts


One mutation that could greatly influence a campaign setting and its population is plane shift. Once a planar gate is opened, anything that comes through will affect the Mutant Future world. New arrivals could include seeds, spores, eggs, creatures, diseases, energy, technology, or even changes in the laws of physics. This issue provides a few example creatures, mutations, and energies...   [click here for more]
Skirmisher Publishing  $0.99

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Back to BasiX - Issue #7

Back to BasiX - Issue #7


The seventh Issue (December 2018) of the Back to BasiX fanzine, from Thom Wilson at ThrowiGames LLC.  This fanzine celebrates, highlights and supports one of the original roleplaying game systems of the 1980's, the Basic and Expert editions of Dungeons & Dragons.  Each issue will provide or highlight content within the Holmes, Moldvay, Cook and Mentzer edited rules from TSR's...   [click here for more]
ThrowiGames  $2.00

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Twisted Genomes: Wasteland Mutations

Twisted Genomes: Wasteland Mutations


Twisted Genomes: Wasteland Mutations provides over 400 new mutations for your Mutant Future game. Physical Mutations, Plant Mutations, and Mental Mutations are all organized inside with their own chapters. Complete with illustrations, notes, and simple guidelines for introducing these mutations to your campaign. This book is a perfect resource for Mutant Lords and players alike and is easily compatible...   [click here for more]
Dungeon Remixer  $2.99

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Bestiarum Vocabulum: Monstrous Plants

Bestiarum Vocabulum: Monstrous Plants


Bestiarum Vocabulum: Monstrous Plants Despite the abundance of plants near and far, the green, growing world hasn’t inspired many menaces for Labyrinth Lord. But this is a world ripe with potential for the truly terrifying. Monstrous vegetation might sprout from many places and causes: manipulation by spells or curses, contamination by alchemical pollution, meddling by the divine, or even unholy...   [click here for more]
Fat Goblin Games  $2.94

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Back to BasiX - Issue #4

Back to BasiX - Issue #4


The fourth Issue (March 2018) of the new Back to BasiX fanzine, from Thom Wilson at ThrowiGames LLC.  This fanzine celebrates, highlights and supports one of the original roleplaying game systems of the 1980's, the Basic and Expert editions of Dungeons & Dragons.  Each issue will provide or highlight content within the Holmes, Moldvay, Cook and Mentzer edited rules from TSR's...   [click here for more]
ThrowiGames  $2.00

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PHM 17 -- Isle of the Monitor

PHM 17 -- Isle of the Monitor


Populated Hexes Monthly Issue 17 remains in the Silver Sea, exploring a nigh inaccessible island inhabited by a pair of giant monitor lizards and continuing part II of the look at naval rules. This issue goes over crewing a vessel and explains the various rolls that are used. This issue is available in staple-bound format through the author's website, as well a monthly subscription. ...   [click here for more]
Third Kingdom Games  $2.95

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Back to BasiX - Issue #6

Back to BasiX - Issue #6


The sixth Issue (September 2018) of the Back to BasiX fanzine, from Thom Wilson at ThrowiGames LLC.  This fanzine celebrates, highlights and supports one of the original roleplaying game systems of the 1980's, the Basic and Expert editions of Dungeons & Dragons.  Each issue will provide or highlight content within the Holmes, Moldvay, Cook and Mentzer edited rules from TSR's...   [click here for more]
ThrowiGames  $2.00

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Wisdom from the Wastelands Issue #16: Robots Part 2

Wisdom from the Wastelands Issue #16: Robots Part 2


Robots are just as important to Mutant Future as biological creatures. They can be antagonists, sources of information, or even slave labor. In this second installment of four robot-themed issues there are eight new robots, as well as several new accessories, a new weapon, and a new form of locomotion. Only a few of the machines in this article have precise dimensions; the examples here are...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #32: Shapeshifters

Wisdom from the Wastelands Issue #32: Shapeshifters


Shape changing is a fascination crossing time, culture, and genre: Greek gods and mythic Indian monsters, vampires, were-creatures, spirit and shadow beings all captivate and intrigue with their metamorphoses. Shapeshifting in Mutant Future is no different; one of the most interesting and useful powers, it provides a player character with new abilities and opportunities a single body cannot....   [click here for more]
Skirmisher Publishing  $0.99

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Voyage to Plague Island

Voyage to Plague Island


Captured! While sojourning in a small village somewhere on the Parched Coast in a tavern called The Cracked Crab you must have been slipped sleeping powders by someone – probably the serving girl or barkeep.  You awoke to find yourself on board an oared galley, stripped of all possessions save what clothing you wear, in chains and forced to row.  Your mind numb and unable to recall much,...   [click here for more]
Daring Dwarf Games  $3.99

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Wisdom from the Wastelands Issue #27: Metamorphosis II

Wisdom from the Wastelands Issue #27: Metamorphosis II


Once again we bow to the wisdom of the Ancient philosophers, who recognized that the only constant in life (aside from death and taxes) was change, change, change. Metamorphosis can take very strange twists — and even have multiple stages. The six creature sets included in this issue show how very dissimilar creatures can be the same species, just young or mature forms.  One of the most...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #22: Personal Shields

Wisdom from the Wastelands Issue #22: Personal Shields


Force screens were developed for individuals from all walks of life, to guard them from all manner of threats. There were simple fields that warded users from the insults of weather and city life, those that protected police against small caliber firearms, and those used in military powered armor systems and combat vehicles. All shields operate on the same basic mechanic: they project a protective...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #25: Metamorphosis I

Wisdom from the Wastelands Issue #25: Metamorphosis I


In poetry, the transformation from caterpillar to butterfly describes how something ugly becomes uniquely beautiful. But in nature metamorphosis is common as living things change forms over their life cycles. And this change is not just traditional fairy tale beauty: maggots become flies, tadpoles become frogs, and chest bursters become alien warriors. The eight creature sets in this issue show how...   [click here for more]
Skirmisher Publishing  $0.99

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Back to BasiX - Issue #8

Back to BasiX - Issue #8


The eighth Issue (March, 2019) of the Back to BasiX fanzine, from Thom Wilson at ThrowiGames LLC.  This fanzine celebrates, highlights and supports one of the original roleplaying game systems of the 1980's, the Basic and Expert editions of Dungeons & Dragons.  Each issue will provide or highlight content within the Holmes, Moldvay, Cook and Mentzer edited rules from TSR's Gary...   [click here for more]
ThrowiGames  $2.00

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Wisdom from the Wastelands Issue #29: Mutualists I

Wisdom from the Wastelands Issue #29: Mutualists I


To mangle a paraphrase from John Donne, no mutant is an island — unless your mutant is an island. And even then it probably does not live entirely alone. Whether you are part of a community or a party of adventurers, Ancient philosophers from the Liver Pool had it right: everyone gets by with a little help from their friends. When two or more different species help each other, the cooperation...   [click here for more]
Skirmisher Publishing  $0.99

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Advanced Mutant Companion: Revised (Mutant Future)

Advanced Mutant Companion: Revised (Mutant Future)


The ultimate Mutant Future supplement is back! The Advanced Mutant Companion is a collection of optional character creation and advancement rules. Enhance your characters with new mutations, races, feats and backgrounds! The new Revised & Expanded version of this book includes new content, a new layout, lots of fixes, and tons of groovy artwork!...   [click here for more]
A. Hagen  $6.99

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