Title |
Publisher |
Price |
Hale companions, ready and true, prepared to brave the dungeons deep in the name of hard-won gold and glory …
Behold the doughty and stalwart men- and women-at-arms who hail from the Free City of Grimrook, the infamous and ever-ready “Redshirts” from the mercenary company known as the Order of the Scarlet Tabard!
The old school rules always encourage us to include men-at-arms... [click here for more] |
Kent David Kelly |
$2.99
|
During the final wars that destroyed the Ancients’ civilization, some of the most horrifying weapons unleashed were terrible biological diseases and plagues. Such diseases were great equalizers, their viruses and bacteria striking down unlucky victims regardless of wealth, ethnicity, or homeland.
Although the Mutant Future core book touches on optional rules regarding diseases and their effects,... [click here for more] |
Skirmisher Publishing |
$0.99
|
From the Creators of SURVIVE THIS!! Dark Places & Demorgorgons and SURVIVE THIS!! Zombies! comes SURVIVE THIS!! Zombies! 2nd Edition! Source Book 1: Among The Living
Among The Living
Random Background Chart
New Classes
Cannibal
Lore Keeper
Zombikenetic
A Question... [click here for more] |
Bloat Games |
$4.99
|
Gloomland for Labyrinth Lord and other Basic/Expert style of games contains:
a wilderness map of the Barony of Gloomland suitable for a traditional map crawl, The maps use squares not hexes because that's how we liked it in days of yore!
descriptions of the Barony and its inhabitants
character sheets for the major non player characters,
a 40 room dungeon complete with monsters and treasure but you... [click here for more] |
G.B. MacKenzie Books |
Pay What You Want
|
PHM #27 remains in the area known as the Sheer Cliffs, and features a mini-dungeon hewn into a sheer cliff face, containing a roc, stranded sailors, an alien beast from the deeps of the ocean, and more! ... [click here for more] |
Third Kingdom Games |
$2.95
|
The great draconian powers of the World of Oldskull arise, ready to fill your players’ hearts with dread, excitement, and trepidation …
Are their bold PC heroes ready for the challenge?
Have you been wanting to include some classic old school dragons in your campaign? This book will save you hours of development time! Many thousands of dice rolls have been... [click here for more] |
Kent David Kelly |
$2.99
|
"Orcs have returned to the once quiet border province of Blackmarch. The Bleak Tower and its meager garrison are all that stand against the tide. Their only hope lies in a ragtag band of adventurers willing to venture into the perilous maw of Ironwood Gorge..."
Ironwood Gorge is a fantasy role-playing adventure for 4-8 characters of levels 2-5, designed for older... [click here for more] |
Ludibrium Games |
$5.95
|
This document provides alternate classes for the four base human classes in OSR-style fantasy rpgs. It is written for Necrotic Gnome's Old School Essentials but can be used with Labyrinth Lord or any other BX compatible game. It includes the following classes: cleric, fighter, magic-user, thief, assassin, scout, dervish, berserker, cerves brave (deer-folk race as class), witch, ironskin (race as class),... [click here for more] |
Third Kingdom Games |
Pay What You Want
|
Ghoul Keep and the Ghoul Lands is a sandbox mini-setting supplement for the Labyrinth Lord™ RPG that details an isolated kingdom located north of the Duchy of Valnwall. The people of the Ghoul Lands are ruled by the Ghoul King Lorrgan Makaar, a powerful undead creature who has slowly amassed an army of undead to invade the living lands in the south.
Ghoul Keep a.k.a. Morakaal Ghoul... [click here for more] |
Small Niche Games |
$1.49
|
NOT JUST STATBLOCKS!
160 new monsters for your OLD SCHOOL ESSENTIALS game.
+ Extensive Fluff including Descriptions, Lore, Ecology, Adventure Seeds and some ideas for memorable Loot.
+ Paper Mini designs for EVERY monster! Designed for easy print and play so you can easily get them on your table quick!
+ VTT tokens for EVERY monster if... [click here for more] |
Jeremy Hart |
$30.00
|
The BX Dungeon Guide, 2nd Edition, contains all the information needed to create fantastic adventures and run your dungeon exploration game. It includes rules for game play, creatures, magic items, combat charts, sample adventure, and more.
To play the complete game, the BX Player’s Guide is required.
... [click here for more] |
Pacesetter Games & Simulations |
$15.00 $5.00
|
The second installment of our weapon-themed series, this issue picks up where Wisdom from the Wastelands Issue #3:High-Tech Weapons left off and presents more than a half-dozen new sorts of combat systems for both players’ and Mutant Lords’ enjoyment! Armaments covered include Antimatter Bombs, Bead Guns, Desiccators, EMP Weapons, Grenade Launchers, Plasma Projectors, and Screamers,... [click here for more] |
Skirmisher Publishing |
$0.99
|
An old school campaign world like no other … the fabled realm of Tyrrhenia which enshrouds the colossal manor known as Castle Oldskull, unveiled at last …
Well met, adventurer! Welcome to the age-old land of heroes and perilous beasts. In this introductory “sandbox” campaign starter kit, you will find 18 full-color maps which comprise the old school FRPG realm... [click here for more] |
Kent David Kelly |
$4.99
|
Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly in medicine and genetic manipulation, but technological advances brought wider application. Many of these breakthroughs helped make the Ancients’ lives easier, but others became microscopic dogs of war, let slip to wreak havoc and destruction. This issue features a host of tiny tools and toys you... [click here for more] |
Skirmisher Publishing |
$0.99
|
A new OSR zine!
Welcome to the hallucinogenic realm of Aquilus, an atmospheric, dream-like setting for use with OSR, B/X, or similar tabletop RPGs. Each issue will explore various elements of this weird world, centering around a detailed location in Aquilus that players can adventure within. Also included are random tables, new beasts,... [click here for more] |
Singing Flame |
$5.99
|
Continuing with the examination of this hi-tech subject that we started in issues #28 and #30 of Wisdom from the Wastelands, this third installment in our nanotechnology series presents many new nanites and a new terror weapon, the Converted, that Mutant Lords can unleash upon their players. Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly... [click here for more] |
Skirmisher Publishing |
$0.99
|
Local villagers whisper of a mysterious place deep in the marsh - a place shrouded in mist and dotted with barrow mounds, ruined columns, and standing stones. The tomb-robbers who explore beneath the mounds - or rather the few who return - tell tales of labyrinthine passages, magnificent grave goods, and terrifying creatures waiting in the dark. Are you brave (or foolish) enough to enter Barrowmaze?... [click here for more] |
OSR Publishing |
$35.00
|
Welcome to the inaugural issue of Wisdom from the Wastelands! This publication is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general, and to fans of Goblinoid Games’ Mutant Future RPG in particular. The rules it contains are compatible with this game and with any others... [click here for more] |
Skirmisher Publishing |
$0.99
|
Issue 28 of Populated Hexes Monthly moves to the Vysoky Mountains of central Absalom, and features a major trade road shut down by the presence of a manticore lair. Also includes new monsters and basic rules for aerial combat. ... [click here for more] |
Third Kingdom Games |
$2.95
|
Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly in medicine and genetic manipulation, but technological advances brought wider application. Many of these breakthroughs helped make the Ancients’ lives easier, but others became microscopic dogs of war, let slip to wreak havoc and destruction. The first in our series on nanotechnology, this issue... [click here for more] |
Skirmisher Publishing |
$0.99
|
Based on the classic youth adventure novel "Treasure Island" by Robert Loius Stevenson. This is an adventure for 2-5 characters, levels 1-5
Embark on the Ultimate Adventure with Treasure Island!
Get ready to set sail into the world of piracy and peril, of treasure maps and tumultuous seas, where betrayal lurks in every shadowy corner. This adaptation of Robert... [click here for more] |
Night Owl Workshop |
$5.00
|
Complete set of books, including...
THE RUINS OF MOR:
a vast and desolate landscape hiding predatory monsters, debased semi-human clans, and things far worse...
THE TOWN OF LESSERTON:
a venal hive of opportunist merchants, scammers, pickpockets, corrupt officials, and whores, built from the ground up to offer every service or supply desired by those who scour the Ruins for treasures of the past...... [click here for more] |
Catthulhu |
$2.99
|
TALL TALES is a wild west-themed retro-clone intended to be compatible with the original fantasy RPG. This book is a resource for Referees to pick and choose from!
This is three new classes: the Gambler, the Preacher and the lawman.
Create courageous gunslingers, low-down desperadoes, singing cowboys or snake oil salesmen and test your mettle out on the trail. ... [click here for more] |
Mark Hunt |
Pay What You Want
|
Even though some post-apocalyptic game worlds have only allowed Humans, mutants, mutant plants, and animals as characters, there has always been room to expand upon this. Mutant Future did an admirable job by introducing androids and other similarly “created” races but not enough to please many players and game masters. With that in mind, this issue of Wisdom from the Wastelands contains... [click here for more] |
Skirmisher Publishing |
$0.99
|
The Class Catalog brings you the Aasimar, Dragonborn, Dwarven Priest, Dwarven Thief, Elven Rogue, Gnome, Halfling Burglar, Half-Orc, Pixie, and Tiefling Classes to your game.
This is a supplement for Old School Essentials, BX Ascending, & Labyrinth Lord. ... [click here for more] |
Cross Planes Game Studio |
$3.99 $1.99
|
Castle Oldskull
Old School Dungeon Design Modules
For Advanced / Basic / Expert Fantasy Role-Playing Systems
Module CO39: Oldskull Steading Companion
(Monsters / Random Tables / Treasure)
Fee, fie, foe, fum,
I smell the blood of a Grimrookman.
Be he alive,... [click here for more] |
Kent David Kelly |
$4.99
|
"Whether your adventurers are traveling to civilizations, deserts, forests, fresh waters, jungles, mountains, hills, plains, valleys, seas, islands, swamps, marshes, or wastelands there’s plenty to find and experience among the Lands of Legends!" - Cannibal Halfling Gaming
"Do you like random charts? Then these books are for you. These entries are unique and engaging" - Thac0 blog... [click here for more] |
Axian Spice |
$9.99
|
Winner – 2014 Three Castles™ RPG Design Award
56-page Mongol-inspired Fantasy Setting & Adventure Module For Use With Oe/BX/1e Editions and Comparable Retro-clones
Includes:
• information on the history of the area, including a wilderness map of the Lands of the Five Fires, and background on the major tribes, clans, and hordes • detailed maps and information on the... [click here for more] |
New Big Dragon Games Unlimited |
$4.95
|
The third Issue (December 2017) of the new Back to BasiX fanzine, from Thom Wilson at ThrowiGames LLC.
This fanzine celebrates, highlights and supports one of the original roleplaying game systems of the 1980's, the Basic and Expert editions of Dungeons & Dragons. Each issue will provide or highlight content within the Holmes, Moldvay, Cook and Mentzer edited rules from TSR's... [click here for more] |
ThrowiGames |
$1.50
|
In the deep, it has awoken.
Hidden in the ruins of an old dwarven kingdom awaits a powerful relic, and an army kobolds are on the march to retrieve it. Dare the heroes enter this ancient place, and will they find the relic before the army arrives. In a race against time the adventures may unleash the greatest evil, while trying to save the world from a grim fate.
Tomb of the Dragon's... [click here for more] |
Greis Games |
$1.95
|
With amazing powers, terrible mutants, and scientific advancements available only in our collective imagination, Mutant Future stretches the bounds of conception. From a foundation of Clarke's Second Law and Goblinoid Games' supplement Realms of Crawling Chaos, we present superscience artifacts, devices that are one step beyond and seemingly magical even to characters familiar with wondrously... [click here for more] |
Skirmisher Publishing |
$0.99
|
The unique items in this issue of Wisdom from the Wastelands are so advanced they appear magical to post-apocalyptic peoples. Although intended for use with Mutant Future, these items could easily be used in other science-fiction or fantasy games. Each has a history that will hopefully enrich, inspire, and possibly drive your own gaming story and, if desired, could become a central plot... [click here for more] |
Skirmisher Publishing |
$0.99
|
One first level spell...
That's all you get as a first-level Magic-User on an old-school dungeon run. Fire your one Magic Missile, and you're done for the adventuring day. At least it frees you up to make the pizza run...
Cantrips give you options!
Cantrips are lesser magical invocations mages practice to hone their skills and master new spells. A wizardling... [click here for more] |
Print and Play Gamer |
$1.59
|
Although most Ancients considered melee weapons like swords, axes, maces, spears, and even exotic ranged weapons such as bolas and shuriken to be archaic, some did practice the use of such weapons, and there were inevitably high-tech versions of them. This issue deals with these modern melee weapons, describes alternate methods of creating them, and introduces some new weapons.
Wisdom from the... [click here for more] |
Skirmisher Publishing |
$0.99
|
Following a theme begun in Wisdom from the Wastelands Issues #39 and #42, this issue of Wisdom from the Wastelands focusing on superscience artifacts coalesces around things alien — whether otherworldly, extra-planar, or just plain weird. Whether derived from myth, history, fiction, fantasy, or real life, weapons and armor, personal objects, vehicles and buildings can all become iconic,... [click here for more] |
Skirmisher Publishing |
$0.99
|
"By the pricking of my thumbs
Something wicked this way comes!"
The Witch covers the Witch character class and the various traditions of witchcraft one might encounter in an old-school fantasy game. This sourcebook contains plenty of information for players and game masters alike, including new spells, powers, magic items, and monsters. Compatible with original Basic Edition... [click here for more] |
Elf Lair Games |
$3.50
|
Do you need more monsters and mutations for your post-apocalyptic, sci-fi, or fantasy game? If so, Creatures of the Wastelands: A Menagerie of Mutants and Mutations is what you are looking for! Fully compatible with Mutant Future - as well as Labyrinth Lord and other games that use the familiar "Basic D&D" rules introduced in the 1970s - this revised and expanded edition of... [click here for more] |
Skirmisher Publishing |
$7.99
|
The Magic of the Finns & Slavs await!
Have you unleashed the mighty power of Divinities and Cults in your game yet?
Myth-based Resources for Clerical Spellcasters in Old School Roleplaying Games Divinities and Cults: Volume IV explores the deities and myths of both the Ancient Finns & Slavs, allowing one to incorporate rules for their... [click here for more] |
OSRDAN Games |
$5.99
|
Vloglok smash!
Here be best half-ogre ever. Stinkiest, mightiest, drunkenest.
You need crush? Goblinses crush into mush?
We got crushes. We got smashes.
Bah, words so boring. Vloglok go stink now.
I do believe that says it all, but in case you need a little bit more detail … this book is all about half-ogres, the half-forgotten... [click here for more] |
Kent David Kelly |
$2.99
|
With the huge variety of life, domesticated creatures in Mutant Future come in all shapes and sizes. Some are harmless, some are inherently dangerous, and some become so when they are not tended and become feral. This issue of Wisdom from the Wastelands contains 10 new creatures that the people of the post-apocalyptic wastes have relationships with and make use of in various ways.
This... [click here for more] |
Skirmisher Publishing |
$0.99
|
Do you need more monsters and mutations for your postapocalyptic, sci-fi, or fantasy game? If so, Creatures of the Tropical Wastes is what you are looking for!
Fully compatible with Mutant Future - as well as Labyrinth Lord and other games that use the familiar and easy-to-use "Basic" role-playing game rules introduced in the 1970s - this collection includes:
* A Foreword by... [click here for more] |
Skirmisher Publishing |
$4.99
|
Robots are just as important to Mutant Future as biological creatures. They can be antagonists, sources of information, or even slave labor. In this third installment of four robot-themed issues there are eight new robots, as well as several new accessories, a new weapon, and a new form of locomotion. Only a few of the machines in this article have precise dimensions; the examples here are intended... [click here for more] |
Skirmisher Publishing |
$0.99
|
The latest installment in our popular series on leading edge military technology and combat rules, this issue brings five deadly weapon systems and several new combat “conditions” to your gaming table. As a warning, Mutant Lords should use this equipment with care — some of these systems are extremely powerful. Even those weapons that do not appear lethal can devastate specific target... [click here for more] |
Skirmisher Publishing |
$0.99
|
Radiation. For many in a post-apocalyptic world, the word conjures burning thoughts of flesh-corrupting terror; for others, the tingling aura of mutation-granting nirvana. In the core Mutant Future rules this damage/mutation mechanic is cut and dried: you get crispy and a roll to save — fail enough times you get dead or sprout something. This first installment of a two-part series makes things... [click here for more] |
Skirmisher Publishing |
$0.99
|
As one of technology’s four horsemen, radiation is an important factor in post-apocalyptic and sci-fi games: hazard, theme, bringer of mutation, waster of civilizations. The game mechanics assume a single kind of radiation, which reacts in a single way with the human, animal, or mutant plant body. But in real life, this isn’t the case. Radiation comes in different forms, with different intensities... [click here for more] |
Skirmisher Publishing |
$0.99
|
Robots are just as important to Mutant Future as biological creatures. They can be antagonists, sources of information, or even slave labor. This is the first of four robot-themed issues, and presents eight new robots, as well as several new weapons and accessories. Only a few of the robots in this article have precise dimensions; the examples here are intended as types, not specific... [click here for more] |
Skirmisher Publishing |
$0.99
|
Although some might treat plants as a monotony of greenery and stalks, there is actually a great deal of variety within their kingdom. The previous two issues in our plant series discussed organisms derived from a more “normal” botany, and this one takes a flying leap into the wa-hoo aspects. There are many weird and wonderful things you can do to play with this diversity, from alien plants, to... [click here for more] |
Skirmisher Publishing |
$0.99
|
Excalibur. Mjolnir. Aegis. The Millennium Falcon. The Eiffel Tower. A red shirt. A sonic screwdriver. The Horn of Roland. The Spear of Destiny. Whether from myth, history, fiction, fantasy, or actual real life, weapons and armor, personal objects, vehicles and buildings all can become iconic, even legendary and use such advanced technology that they appear to be magical. Wisdom from the Wastelands’... [click here for more] |
Skirmisher Publishing |
$0.99
|
Fantasy has spells and potions to heal injuries and resurrect the dead. Science fantasy has similar ways of curing what ails, but through technology. Although the Mutant Future core book describes a plethora of drugs, there were only a handful of medical devices available as technological treasure. This issue provides several new pieces of medical equipment that Mutant Lords can use as rewards,... [click here for more] |
Skirmisher Publishing |
$0.99
|
A bonus eleventh issue (March, 2022) of the Back to BasiX fanzine, from Thom Wilson at ThrowiGames LLC.
This fanzine celebrates, highlights and supports one of the original roleplaying game systems of the 1980's, the Basic and Expert editions of Dungeons & Dragons. Each issue will provide or highlight content within the Holmes, Moldvay, Cook and Mentzer edited... [click here for more] |
ThrowiGames |
$2.50
|